improved siegetank weapon vs. heavy armor & buildings

This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either.

damage vs. heavy increased 25% -> 50%
damage vs. wood increased 60% -> 80%
inaccuracy reduced 45 -> 40
speed increased ever so slightly.
This commit is contained in:
psydev
2013-05-05 17:31:02 -07:00
parent 1dc838beca
commit bd3f7f7ded

View File

@@ -376,19 +376,19 @@ FakeMissile:
MinRange: 2 MinRange: 2
Report: MORTAR1 Report: MORTAR1
Projectile: Bullet Projectile: Bullet
Speed: 18 Speed: 20
High: true High: true
Shadow: yes Shadow: yes
Angle: .1 Angle: .1
Inaccuracy: 45 Inaccuracy: 40
ContrailLength: 20 ContrailLength: 20
Warhead: Warhead:
Spread: 12 Spread: 12
Versus: Versus:
None: 100% None: 100%
Wood: 60% Wood: 80%
Light: 50% Light: 50%
Heavy: 25% Heavy: 50%
Concrete: 80% Concrete: 80%
Explosion: large_explosion Explosion: large_explosion
WaterExplosion: large_splash WaterExplosion: large_splash