Building hotkeys
This commit is contained in:
@@ -107,7 +107,7 @@ namespace OpenRA
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public float2 CenterLocation;
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Lazy<float2> Size;
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OpenRA.FileFormats.Lazy<float2> Size;
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public IEnumerable<Renderable> Render()
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{
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@@ -33,6 +33,8 @@ using OpenRA.Network;
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using OpenRA.Server;
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using OpenRA.Support;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using Timer = OpenRA.Support.Timer;
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using XRandom = OpenRA.Thirdparty.Random;
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@@ -503,8 +505,13 @@ namespace OpenRA
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Game.controller.selection.DoControlGroup(world,
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c - '0', modifiers);
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if (c == 'h')
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if (c == 08)
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Game.controller.GotoNextBase();
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if (c == 09)
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BuildPaletteWidget.TabChange((Control.ModifierKeys & Keys.Shift) == Keys.Shift ? true : false);
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BuildPaletteWidget.DoBuildingHotkey(c, world);
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}
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if (sync != Game.world.SyncHash())
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@@ -53,11 +53,11 @@ namespace OpenRA
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public ShroudRenderer Shroud;
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public World World { get; private set; }
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public static List<Tuple<string, string, Color>> PlayerColors( World world )
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public static List<OpenRA.FileFormats.Tuple<string, string, Color>> PlayerColors(World world)
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{
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return world.WorldActor.Info.Traits.WithInterface<PlayerColorPaletteInfo>()
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.Where(p => p.Playable)
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.Select(p => Tuple.New(p.Name, p.DisplayName, p.Color))
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.Select(p => OpenRA.FileFormats.Tuple.New(p.Name, p.DisplayName, p.Color))
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.ToList();
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}
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@@ -39,6 +39,7 @@ namespace OpenRA.Traits
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public readonly string Icon = null;
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public readonly string[] AlternateName = { };
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public readonly int BuildPaletteOrder = 50;
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public readonly string Hotkey = null;
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public override object Create(Actor self) { return new Buildable(); }
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Traits
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public class ScreenShaker : ITick
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{
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int ticks = 0;
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List<Tuple<int, float2, int>> shakeEffects = new List<Tuple<int, float2, int>>();
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List<OpenRA.FileFormats.Tuple<int, float2, int>> shakeEffects = new List<OpenRA.FileFormats.Tuple<int, float2, int>>();
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public void Tick (Actor self)
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{
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@@ -44,7 +44,7 @@ namespace OpenRA.Traits
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public void AddEffect(int time, float2 position, int intensity)
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{
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shakeEffects.Add(Tuple.New(ticks + time, position, intensity));
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shakeEffects.Add(OpenRA.FileFormats.Tuple.New(ticks + time, position, intensity));
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}
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public float2 getScrollOffset()
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@@ -320,6 +320,15 @@ namespace OpenRA.Widgets
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};
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}
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static void Hotkey(World world, String name)
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{
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var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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Sound.Play(eva.TabClick);
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if (name != null)
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HandleBuildPalette(world, name, true);
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}
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Action<MouseInput> HandleTabClick(string button, World world)
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{
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return mi => {
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@@ -344,7 +353,7 @@ namespace OpenRA.Widgets
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return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<BuildableInfo>().Description;
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}
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void HandleBuildPalette( World world, string item, bool isLmb )
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static void HandleBuildPalette( World world, string item, bool isLmb )
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{
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var player = world.LocalPlayer;
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var unit = Rules.Info[item];
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@@ -391,7 +400,7 @@ namespace OpenRA.Widgets
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}
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}
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void StartProduction( World world, string item )
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static void StartProduction( World world, string item )
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{
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var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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var unit = Rules.Info[item];
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@@ -481,6 +490,9 @@ namespace OpenRA.Widgets
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DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
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world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
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if (buildable.Hotkey != null)
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DrawRightAligned("{0}".F(buildable.Hotkey.ToUpper()), pos + new int2(-5, 35),Color.White);
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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if (bi != null)
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DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
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@@ -507,5 +519,42 @@ namespace OpenRA.Widgets
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Game.chrome.renderer.RgbaSpriteRenderer.Flush();
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}
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public static void DoBuildingHotkey(char c, World world)
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{
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if (Game.world.LocalPlayer == null) return;
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var buildable = Rules.TechTree.BuildableItems(Game.world.LocalPlayer, Chrome.rootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE").currentTab);
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var toBuild = buildable.FirstOrDefault(b => Rules.Info[b.ToLowerInvariant()].Traits.Get<BuildableInfo>().Hotkey == c.ToString());
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if (toBuild != null) Hotkey(world, toBuild);
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}
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public static void TabChange(bool shift)
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{
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var p = Chrome.rootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE");
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int size = p.visibleTabs.Count();
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if (size > 0)
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{
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string last = p.visibleTabs.Last();
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string first = p.visibleTabs.First();
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int current = p.visibleTabs.IndexOf(p.currentTab);
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if (!shift)
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{
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if (current + 1 >= size)
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p.SetCurrentTab(p.visibleTabs.FirstOrDefault());
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else
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p.SetCurrentTab(p.visibleTabs[current + 1]);
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}
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else
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{
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if (current - 1 < 0)
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p.SetCurrentTab(p.visibleTabs.LastOrDefault());
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else
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p.SetCurrentTab(p.visibleTabs[current - 1]);
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}
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}
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}
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}
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}
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@@ -9,6 +9,7 @@ MSLO:
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Cost: 2500
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Description: Missile Silo
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LongDesc: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
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Hotkey: m
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Building:
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Power: -100
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Footprint: xx
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@@ -33,6 +34,7 @@ GAP:
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Cost: 500
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Description: Gap Generator
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LongDesc: Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
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Hotkey: g
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Building:
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Power: -60
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Footprint: _ x
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@@ -54,6 +56,7 @@ SPEN:
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Cost: 650
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Description: Sub Pen
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LongDesc: Produces and repairs submarines and \ntransports
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Hotkey: s
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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@@ -81,6 +84,7 @@ SYRD:
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Description: Shipyard
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LongDesc: Produces and repairs ships
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BuildPaletteOrder: 4
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Hotkey: s
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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@@ -109,6 +113,7 @@ IRON:
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Cost: 2800
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Description: Iron Curtain
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LongDesc: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
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Hotkey: c
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Building:
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Power: -200
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Footprint: xx xx
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@@ -134,6 +139,7 @@ PDOX:
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Cost: 2800
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Description: Chronosphere
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LongDesc: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
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Hotkey: o
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Building:
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Power: -200
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Footprint: xx xx
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@@ -159,6 +165,7 @@ TSLA:
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Cost: 1500
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Description: Tesla Coil
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LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Hotkey: t
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Building:
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Power: -150
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Footprint: _ x
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@@ -188,6 +195,7 @@ AGUN:
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Cost: 600
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Description: AA Gun
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LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Hotkey: a
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Building:
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Power: -50
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Footprint: _ x
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@@ -220,6 +228,7 @@ DOME:
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Description: Radar Dome
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LongDesc: Provides an overview of the battlefield.\n Requires power to operate.
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BuildPaletteOrder: 6
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Hotkey: r
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Building:
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Power: -40
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Footprint: xx xx
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@@ -243,6 +252,7 @@ PBOX:
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Cost: 400
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Description: Pillbox
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LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Hotkey: x
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Building:
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Power: -15
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HP: 400
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@@ -265,6 +275,7 @@ HBOX:
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Cost: 600
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Description: Camo Pillbox
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LongDesc: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Hotkey: c
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Building:
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Power: -15
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HP: 600
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@@ -287,6 +298,7 @@ GUN:
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Cost: 600
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Description: Turret
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LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Hotkey: t
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Building:
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Power: -40
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HP: 400
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@@ -314,6 +326,7 @@ FTUR:
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Cost: 600
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Description: Flame Turret
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LongDesc: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
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Hotkey: f
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Building:
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Power: -20
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HP: 400
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@@ -337,6 +350,7 @@ SAM:
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Cost: 750
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Description: SAM Site
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LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Hotkey: s
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Building:
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Power: -20
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Footprint: xx
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@@ -366,6 +380,7 @@ ATEK:
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Description: Allied Tech Center
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LongDesc: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
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AlternateName: @Tech Center
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Hotkey: t
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Building:
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Power: -200
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Footprint: xx xx
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@@ -389,6 +404,7 @@ WEAP:
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Description: War Factory
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LongDesc: Produces tanks & light vehicles.
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BuildPaletteOrder: 5
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Hotkey: w
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Building:
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Power: -30
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Footprint: xxx xxx
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@@ -438,6 +454,7 @@ PROC:
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Description: Ore Refinery
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LongDesc: Converts Ore and Gems into money
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BuildPaletteOrder: 1
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Hotkey: e
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Building:
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Power: -30
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Footprint: _x_ xxx x==
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@@ -470,6 +487,7 @@ SILO:
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Cost: 150
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Description: Silo
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LongDesc: Stores excess harvested Ore
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Hotkey: o
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Building:
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Power: -10
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Capturable: true
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@@ -492,6 +510,7 @@ HPAD:
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Cost: 1500
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Description: Helipad
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LongDesc: Produces and reloads helicopters
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Hotkey: i
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Building:
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Power: -10
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Footprint: xx xx
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@@ -518,6 +537,7 @@ AFLD:
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Cost: 600
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Description: Airstrip
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LongDesc: Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
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Hotkey: a
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Building:
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Power: -30
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Footprint: xxx xxx
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@@ -543,6 +563,7 @@ POWR:
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LongDesc: Provides power for other structures
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BuildPaletteOrder: 0
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AlternateName: @Power Plant
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Hotkey: p
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Building:
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Power: 100
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Footprint: xx xx
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@@ -565,6 +586,7 @@ APWR:
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Description: Advanced Power Plant
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LongDesc: Provides more power, cheaper than the \nstandard Power Plant
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BuildPaletteOrder:2
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Hotkey: l
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AlternateName: @Power Plant
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Building:
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Power: 200
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@@ -588,6 +610,7 @@ STEK:
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Description: Soviet Tech Center
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LongDesc: Provides Soviet advanced technologies
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AlternateName: @Tech Center
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Hotkey: t
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Building:
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Power: -100
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Footprint: xxx xxx
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@@ -610,6 +633,7 @@ BARR:
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Description: Soviet Barracks
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LongDesc: Produces infantry
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BuildPaletteOrder: 3
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Hotkey: b
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Building:
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Power: -20
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Footprint: xx xx
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@@ -635,6 +659,7 @@ TENT:
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Description: Allied Barracks
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LongDesc: Produces infantry
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BuildPaletteOrder: 3
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Hotkey: b
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Building:
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Power: -20
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Footprint: xx xx
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@@ -659,6 +684,7 @@ KENN:
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Cost: 200
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Description: Kennel
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LongDesc: Produces attack dogs
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Hotkey: k
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Building:
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Power: -10
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HP: 400
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@@ -677,6 +703,7 @@ FIX:
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Cost: 1200
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Description: Service Depot
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LongDesc: Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
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Hotkey: d
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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@@ -700,6 +727,7 @@ FACF:
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Description: Fake Construction Yard
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LongDesc: Looks like a Construction Yard.
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BuildPaletteOrder: 90
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Hotkey: c
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Building:
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Power: -2
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Footprint: xxx xxx xxx
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@@ -724,6 +752,7 @@ WEAF:
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Description: Fake War Factory
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LongDesc: Looks like a War Factory.
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BuildPaletteOrder: 90
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Hotkey: x
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Building:
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Power: -2
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Footprint: xxx xxx
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@@ -749,6 +778,7 @@ SYRF:
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Description: Fake Shipyard
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LongDesc: Looks like a Shipyard
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BuildPaletteOrder: 90
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Hotkey: z
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Building:
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Power: -2
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Footprint: xxx xxx xxx
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@@ -791,6 +821,7 @@ DOMF:
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Description: Fake Radar Dome
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LongDesc: Looks like a Radar Dome
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BuildPaletteOrder: 90
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Hotkey: v
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Building:
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Power: -2
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Footprint: xx xx
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@@ -815,6 +846,7 @@ SBAG:
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Description: Sandbag Wall
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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BuildPaletteOrder: 100
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Hotkey: b
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Building:
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HP: 100
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Armor: none
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@@ -832,6 +864,7 @@ FENC:
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Description: Wire Fence
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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BuildPaletteOrder: 100
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Hotkey: n
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Building:
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HP: 100
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Armor: none
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@@ -849,6 +882,7 @@ BRIK:
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Description: Concrete Wall
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LongDesc: Stop units and blocks enemy fire.
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BuildPaletteOrder: 100
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Hotkey: w
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Building:
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HP: 100
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Armor: none
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Block a user