Merge pull request #11234 from obrakmann/fix11218-spawnactorondeath-dispose-race
Fix trait lookup of destroyed actor in SpawnActorOnDeath
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@@ -77,6 +77,10 @@ namespace OpenRA.Mods.Common.Traits
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self.World.AddFrameEndTask(w =>
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{
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// Actor has been disposed by something else before its death (for example `Enter`).
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if (self.Disposed)
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return;
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var td = new TypeDictionary
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{
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new ParentActorInit(self),
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