Merge pull request #11570 from abcdefg30/tsRules

Clean the ts yaml rules
This commit is contained in:
Matthias Mailänder
2016-07-03 20:59:23 +02:00
committed by GitHub
6 changed files with 13 additions and 19 deletions

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@@ -5,7 +5,7 @@ DPOD:
Tooltip: Tooltip:
Name: Drop Pod Name: Drop Pod
Aircraft: Aircraft:
LandWhenIdle: yes LandWhenIdle: true
TurnSpeed: 5 TurnSpeed: 5
Speed: 149 Speed: 149
InitialFacing: 0 InitialFacing: 0
@@ -14,9 +14,6 @@ DPOD:
HP: 60 HP: 60
Armor: Armor:
Type: Light Type: Light
RevealsShroud:
Range: 0
Type: CenterPosition
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
@@ -41,7 +38,7 @@ DSHP:
Tooltip: Tooltip:
Name: Dropship Name: Dropship
Aircraft: Aircraft:
LandWhenIdle: yes LandWhenIdle: true
TurnSpeed: 5 TurnSpeed: 5
Speed: 168 Speed: 168
InitialFacing: 0 InitialFacing: 0
@@ -167,7 +164,7 @@ ORCATRAN:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites: RenderSprites:
Aircraft: Aircraft:
LandWhenIdle: yes LandWhenIdle: true
TurnSpeed: 5 TurnSpeed: 5
Speed: 84 Speed: 84
InitialFacing: 0 InitialFacing: 0
@@ -203,7 +200,7 @@ TRNSPORT:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: ~gahpad, gadept Prerequisites: ~gahpad, gadept
Aircraft: Aircraft:
LandWhenIdle: yes LandWhenIdle: true
TurnSpeed: 5 TurnSpeed: 5
Speed: 149 Speed: 149
InitialFacing: 0 InitialFacing: 0
@@ -357,7 +354,7 @@ HUNTER:
AutoSelectionSize: AutoSelectionSize:
DrawLineToTarget: DrawLineToTarget:
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: true
Selectable: Selectable:
SelectionDecorations: SelectionDecorations:
Palette: pips Palette: pips

View File

@@ -519,7 +519,7 @@
Inherits@3: ^Cloakable Inherits@3: ^Cloakable
DrawLineToTarget: DrawLineToTarget:
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: true
Targetable@GROUND: Targetable@GROUND:
TargetTypes: Ground TargetTypes: Ground
UpgradeTypes: airborne UpgradeTypes: airborne
@@ -536,7 +536,7 @@
CruisingUpgrades: cruising CruisingUpgrades: cruising
RepairBuildings: gadept RepairBuildings: gadept
RearmBuildings: gahpad, nahpad RearmBuildings: gahpad, nahpad
LandWhenIdle: no LandWhenIdle: false
Voice: Move Voice: Move
IdealSeparation: 853 IdealSeparation: 853
Voiced: Voiced:
@@ -559,7 +559,6 @@
^Helicopter: ^Helicopter:
Inherits: ^Aircraft Inherits: ^Aircraft
Aircraft: Aircraft:
LandWhenIdle: no
CruiseAltitude: 2048 CruiseAltitude: 2048
CanHover: True CanHover: True
Hovers@CRUISING: Hovers@CRUISING:
@@ -569,7 +568,6 @@
^Plane: ^Plane:
Inherits: ^Aircraft Inherits: ^Aircraft
Aircraft: Aircraft:
LandWhenIdle: no
CruiseAltitude: 2560 CruiseAltitude: 2560
ReturnOnIdle: ReturnOnIdle:

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@@ -83,17 +83,17 @@ GACTWR:
WithSpriteTurret@VULC: WithSpriteTurret@VULC:
UpgradeTypes: tower.vulcan UpgradeTypes: tower.vulcan
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Recoils: no Recoils: false
Sequence: turret-vulcan Sequence: turret-vulcan
WithSpriteTurret@ROCKET: WithSpriteTurret@ROCKET:
UpgradeTypes: tower.rocket UpgradeTypes: tower.rocket
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Recoils: no Recoils: false
Sequence: turret-rocket Sequence: turret-rocket
WithSpriteTurret@SAM: WithSpriteTurret@SAM:
UpgradeTypes: tower.sam UpgradeTypes: tower.sam
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Recoils: no Recoils: false
Sequence: turret-sam Sequence: turret-sam
Armament@VULCPRIMARY: Armament@VULCPRIMARY:
UpgradeTypes: tower.vulcan UpgradeTypes: tower.vulcan

View File

@@ -164,7 +164,7 @@ MMCH:
AttackTurreted: AttackTurreted:
Voice: Attack Voice: Attack
WithSpriteTurret: WithSpriteTurret:
Recoils: no Recoils: false
Armament: Armament:
Weapon: 120mm Weapon: 120mm
MuzzleSequence: muzzle MuzzleSequence: muzzle

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@@ -275,7 +275,7 @@ NARADR:
Range: 10c0 Range: 10c0
WithIdleOverlay@DISH: WithIdleOverlay@DISH:
Sequence: idle-dish Sequence: idle-dish
PauseOnLowPower: yes PauseOnLowPower: true
Targetable: Targetable:
TargetTypes: Ground, C4, SpyInfiltrate TargetTypes: Ground, C4, SpyInfiltrate
Power: Power:

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@@ -133,7 +133,6 @@ NASAM:
Queue: Defense Queue: Defense
Prerequisites: naradr, ~structures.nod Prerequisites: naradr, ~structures.nod
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Building:
Selectable: Selectable:
Bounds: 40, 30, -3, -8 Bounds: 40, 30, -3, -8
RequiresPower: RequiresPower:
@@ -151,7 +150,7 @@ NASAM:
InitialFacing: 224 InitialFacing: 224
AttackTurreted: AttackTurreted:
WithSpriteTurret: WithSpriteTurret:
Recoils: no Recoils: false
Armament: Armament:
Weapon: RedEye2 Weapon: RedEye2
LocalOffset: 384,0,576 LocalOffset: 384,0,576