Moved FlashTarget to Mods.Common
There is nothing remaining in OpenRA.Game using this.
This commit is contained in:
56
OpenRA.Mods.Common/Effects/FlashTarget.cs
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56
OpenRA.Mods.Common/Effects/FlashTarget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class FlashTarget : IEffect
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{
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Actor target;
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Player player;
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int remainingTicks;
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public FlashTarget(Actor target, Player asPlayer = null, int ticks = 4)
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{
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this.target = target;
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player = asPlayer;
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remainingTicks = ticks;
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target.World.RemoveAll(effect =>
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{
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var flashTarget = effect as FlashTarget;
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return flashTarget != null && flashTarget.target == target;
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});
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}
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public void Tick(World world)
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{
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if (--remainingTicks == 0 || !target.IsInWorld)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (target.IsInWorld && remainingTicks % 2 == 0)
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{
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var palette = wr.Palette(player == null ? "highlight" : "highlight" + player.InternalName);
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return target.Render(wr)
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.Where(r => !r.IsDecoration)
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.Select(r => r.WithPalette(palette));
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}
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return SpriteRenderable.None;
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}
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}
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}
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