Hide crate effects / rank animation under fog.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -23,18 +23,17 @@ namespace OpenRA.Mods.RA.Effects
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public CrateEffect(Actor a, string seq)
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public CrateEffect(Actor a, string seq)
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{
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{
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this.a = a;
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this.a = a;
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anim.PlayThen(seq,
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anim.PlayThen(seq, () => a.World.AddFrameEndTask(w => w.Remove(this)));
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() => a.World.AddFrameEndTask(w => w.Remove(this)));
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}
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}
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public void Tick( World world )
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public void Tick(World world)
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{
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{
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anim.Tick();
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anim.Tick();
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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{
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if (!a.IsInWorld)
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if (!a.IsInWorld || a.World.FogObscures(a.Location))
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return SpriteRenderable.None;
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette("effect"));
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return anim.Render(a.CenterPosition, wr.Palette("effect"));
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