Streamline resource anim traits
- Replaces WithSiloAnimation with WithResourceLevelSpriteBody. PlayFetchIndex on a With*Animation trait conflicts with the animation concept, as it's bound to conflict with pretty much all 'normal' animation traits and blocks progress on the animation priority system. We also already have multiple similar SpriteBody traits, like WithGateSpriteBody and WithWallSpriteBody. - Rename WithResources to WithResourceLevelOverlay Make name more accurate and consistent with sprite body equivalent. Also fix TS silo yaml setup (bleed setup stems from times before WithResources was introduced).
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@@ -465,7 +465,7 @@
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<Compile Include="Traits\Render\WithAimAnimation.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithMoveAnimation.cs" />
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<Compile Include="Traits\Render\WithSiloAnimation.cs" />
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<Compile Include="Traits\Render\WithResourceLevelSpriteBody.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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@@ -485,7 +485,7 @@
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
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<Compile Include="Traits\Render\WithResupplyAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairOverlay.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithResourceLevelOverlay.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSpriteBody.cs" />
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<Compile Include="Traits\Render\WithSpriteTurret.cs" />
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@@ -949,6 +949,7 @@
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<Compile Include="UpdateRules\Rules\20180923\DefineLevelUpImageDefault.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemovedAutoCarryallCircleTurnSpeed.cs" />
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<Compile Include="UpdateRules\Rules\20180923\ReplacedWithChargeAnimation.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RefactorResourceLevelAnimating.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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