Add a lua function to check for prerequisites

This commit is contained in:
abcdefg30
2015-10-06 22:14:23 +02:00
parent cd62044a3a
commit be50adbed3

View File

@@ -74,5 +74,15 @@ namespace OpenRA.Mods.Common.Scripting
return result.ToArray();
}
[Desc("Check if the player has these prerequisites available.")]
public bool HasPrerequisites(string[] type)
{
var tt = Player.PlayerActor.TraitOrDefault<TechTree>();
if (tt == null)
throw new LuaException("Missing TechTree trait on player {0}!".F(Player));
return tt.HasPrerequisites(type);
}
}
}