Add a lua function to check for prerequisites
This commit is contained in:
@@ -74,5 +74,15 @@ namespace OpenRA.Mods.Common.Scripting
|
|||||||
|
|
||||||
return result.ToArray();
|
return result.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Desc("Check if the player has these prerequisites available.")]
|
||||||
|
public bool HasPrerequisites(string[] type)
|
||||||
|
{
|
||||||
|
var tt = Player.PlayerActor.TraitOrDefault<TechTree>();
|
||||||
|
if (tt == null)
|
||||||
|
throw new LuaException("Missing TechTree trait on player {0}!".F(Player));
|
||||||
|
|
||||||
|
return tt.HasPrerequisites(type);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user