Add a lua function to check for prerequisites
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@@ -74,5 +74,15 @@ namespace OpenRA.Mods.Common.Scripting
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return result.ToArray();
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}
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[Desc("Check if the player has these prerequisites available.")]
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public bool HasPrerequisites(string[] type)
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{
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var tt = Player.PlayerActor.TraitOrDefault<TechTree>();
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if (tt == null)
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throw new LuaException("Missing TechTree trait on player {0}!".F(Player));
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return tt.HasPrerequisites(type);
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}
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}
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}
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