Return from skirmish lobby to singleplayer menu instead of main menu

This commit is contained in:
abcdefg30
2015-01-04 13:05:14 +01:00
parent f2e224dd72
commit be5fc0bc27
2 changed files with 2 additions and 2 deletions

View File

@@ -507,7 +507,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
disconnectButton.OnClick = () => { CloseWindow(); onExit(); }; disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
if (skirmishMode) if (skirmishMode)
disconnectButton.Text = "Cancel"; disconnectButton.Text = "Back";
chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE"); chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD"); var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");

View File

@@ -294,7 +294,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
menuType = MenuType.None; menuType = MenuType.None;
Game.OpenWindow("SERVER_LOBBY", new WidgetArgs Game.OpenWindow("SERVER_LOBBY", new WidgetArgs
{ {
{ "onExit", () => { Game.Disconnect(); menuType = MenuType.Main; } }, { "onExit", () => { Game.Disconnect(); menuType = MenuType.Singleplayer; } },
{ "onStart", RemoveShellmapUI }, { "onStart", RemoveShellmapUI },
{ "skirmishMode", true } { "skirmishMode", true }
}); });