beef up hind; give it muzzle flashes

This commit is contained in:
Chris Forbes
2010-09-07 20:08:45 +12:00
parent 965385980f
commit be9528dcb2
2 changed files with 6 additions and 3 deletions

View File

@@ -496,6 +496,7 @@
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<unit name="tran">
<sequence name="idle" start="0" facings="32" />

View File

@@ -777,8 +777,9 @@ HIND:
Range: 12
AttackHeli:
PrimaryWeapon: ChainGun
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
SecondaryWeapon: ChainGun
PrimaryOffset: -5,-2,0,2
SecondaryOffset: 5,-2,0,2
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
@@ -788,11 +789,12 @@ HIND:
RenderUnitRotor:
WithShadow:
LimitedAmmo:
Ammo: 12
Ammo: 24
PipCount: 6
IronCurtainable:
Selectable:
Bounds: 38,32,0,0
WithMuzzleFlash:
U2:
Inherits: ^Plane