beef up hind; give it muzzle flashes
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@@ -496,6 +496,7 @@
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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</unit>
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<unit name="tran">
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<sequence name="idle" start="0" facings="32" />
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@@ -777,8 +777,9 @@ HIND:
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Range: 12
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AttackHeli:
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PrimaryWeapon: ChainGun
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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SecondaryWeapon: ChainGun
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PrimaryOffset: -5,-2,0,2
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SecondaryOffset: 5,-2,0,2
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Helicopter:
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RearmBuildings: hpad
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LandWhenIdle: false
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@@ -788,11 +789,12 @@ HIND:
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RenderUnitRotor:
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WithShadow:
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LimitedAmmo:
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Ammo: 12
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Ammo: 24
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PipCount: 6
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IronCurtainable:
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Selectable:
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Bounds: 38,32,0,0
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WithMuzzleFlash:
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U2:
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Inherits: ^Plane
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