Mode doesn't need to have terrain defined
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committed by
Matthias Mailänder
parent
d2780382bc
commit
be971c4a34
@@ -31,8 +31,12 @@ namespace OpenRA.Mods.Common.Lint
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static void Run(Action<string> emitError, Ruleset rules, ModData modData)
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{
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var defaultTerrainInfo = modData.DefaultTerrainInfo;
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if (defaultTerrainInfo == null || defaultTerrainInfo.Count == 0)
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return;
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// As the map has not been created we need to get MapGrid info directly from manifest.
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var tileSize = modData.DefaultTerrainInfo.Values.First().TileSize;
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var tileSize = defaultTerrainInfo.Values.First().TileSize;
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var tileScale = modData.Manifest.Get<MapGrid>().TileScale;
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foreach (var actorInfo in rules.Actors)
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{
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