1078: Added ally repairing for CNC and RA
This commit is contained in:
@@ -22,10 +22,10 @@ namespace OpenRA.Mods.RA.Buildings
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public object Create(ActorInitializer init) { return new RepairableBuilding(init.self, this); }
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}
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public class RepairableBuilding : ITick, IResolveOrder, ISync
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public class RepairableBuilding : ITick, ISync
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{
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[Sync]
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bool isRepairing = false;
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public Player Repairer = null;
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Health Health;
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RepairableBuildingInfo Info;
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@@ -35,41 +35,55 @@ namespace OpenRA.Mods.RA.Buildings
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Info = info;
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}
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public void ResolveOrder(Actor self, Order order)
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public void RepairBuilding(Actor self, Player p)
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{
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if (order.OrderString == "Repair")
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if (self.HasTrait<RepairableBuilding>())
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{
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isRepairing = !isRepairing;
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if (isRepairing)
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Sound.PlayToPlayer(self.Owner, self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>().Repairing);
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if (self.AppearsFriendlyTo(p.PlayerActor))
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{
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if (Repairer == p)
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Repairer = null;
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else
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{
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Repairer = p;
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Sound.PlayToPlayer(Repairer, p.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>().Repairing);
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self.World.AddFrameEndTask(
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w => w.Add(new RepairIndicator(self, p)));
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}
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}
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}
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}
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int remainingTicks;
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public void Tick(Actor self)
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{
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if (!isRepairing) return;
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if (Repairer == null) return;
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if (remainingTicks == 0)
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{
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if (Repairer.WinState != WinState.Undefined)
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{
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Repairer = null;
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return;
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}
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var buildingValue = self.GetSellValue();
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var hpToRepair = Math.Min(Info.RepairStep, Health.MaxHP - Health.HP);
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var cost = (hpToRepair * Info.RepairPercent * buildingValue) / (Health.MaxHP * 100);
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if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))
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if (!Repairer.PlayerActor.Trait<PlayerResources>().TakeCash(cost))
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{
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remainingTicks = 1;
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return;
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}
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self.World.AddFrameEndTask(
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w => w.Add(new RepairIndicator(self, Info.RepairInterval / 2)));
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self.InflictDamage(self, -hpToRepair, null);
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if (Health.DamageState == DamageState.Undamaged)
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{
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isRepairing = false;
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Repairer = null;
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return;
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}
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@@ -79,7 +93,7 @@ namespace OpenRA.Mods.RA.Buildings
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--remainingTicks;
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}
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}
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public class AllowsBuildingRepairInfo : TraitInfo<AllowsBuildingRepair> {}
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public class AllowsBuildingRepair {}
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public class AllowsBuildingRepairInfo : TraitInfo<AllowsBuildingRepair> { }
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public class AllowsBuildingRepair { }
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}
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@@ -18,27 +18,37 @@ namespace OpenRA.Mods.RA.Effects
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{
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class RepairIndicator : IEffect
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{
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int framesLeft;
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Actor a;
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Animation anim = new Animation("select");
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Actor building;
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Player player;
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Animation anim = new Animation("allyrepair");
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public RepairIndicator(Actor a, int frames)
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public RepairIndicator(Actor building, Player player)
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{
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this.a = a; anim.PlayRepeating("repair");
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framesLeft = frames;
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this.building = building;
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this.player = player;
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anim.PlayRepeating("repair");
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}
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public void Tick( World world )
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public void Tick(World world)
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{
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if (--framesLeft == 0 || !a.IsInWorld || a.IsDead())
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if (!building.IsInWorld ||
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building.IsDead() ||
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building.Trait<RepairableBuilding>().Repairer == null ||
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building.Trait<RepairableBuilding>().Repairer != player)
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world.AddFrameEndTask(w => w.Remove(this));
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anim.Tick();
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}
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public IEnumerable<Renderable> Render()
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{
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if (!a.Destroyed)
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if (!building.Destroyed)
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{
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var palette = building.Trait<RenderSimple>().Palette(player);
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yield return new Renderable(anim.Image,
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a.CenterLocation - .5f * anim.Image.size, "chrome", (int)a.CenterLocation.Y);
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building.CenterLocation - .5f * anim.Image.size, palette, (int)building.CenterLocation.Y);
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}
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}
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}
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}
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@@ -72,6 +72,7 @@
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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<Compile Include="Lint\CheckAutotargetWiring.cs" />
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<Compile Include="Lint\CheckSyncAnnotations.cs" />
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<Compile Include="Player\AllyRepair.cs" />
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<Compile Include="ProductionBar.cs" />
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<Compile Include="Render\RenderEditorOnly.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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@@ -31,31 +31,31 @@ namespace OpenRA.Mods.RA.Orders
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if (mi.Button == MouseButton.Left)
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner == world.LocalPlayer && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
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.Where(a => a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
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if (underCursor == null)
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yield break;
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if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
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&& underCursor.GetDamageState() > DamageState.Undamaged)
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yield return new Order("Repair", underCursor, false);
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&& underCursor.GetDamageState() > DamageState.Undamaged)
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yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
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}
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}
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public void Tick( World world )
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public void Tick(World world)
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{
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if( !PlayerIsAllowedToRepair( world ) )
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if (!PlayerIsAllowedToRepair(world))
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world.CancelInputMode();
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}
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public static bool PlayerIsAllowedToRepair( World world )
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public static bool PlayerIsAllowedToRepair(World world)
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{
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return world.ActorsWithTrait<AllowsBuildingRepair>()
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.Any(a => a.Actor.Owner == world.LocalPlayer);
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.Any(a => a.Actor.AppearsFriendlyTo(world.LocalPlayer.PlayerActor));
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}
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public void RenderAfterWorld( WorldRenderer wr, World world ) { }
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public void RenderBeforeWorld( WorldRenderer wr, World world ) { }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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35
OpenRA.Mods.RA/Player/AllyRepair.cs
Normal file
35
OpenRA.Mods.RA/Player/AllyRepair.cs
Normal file
@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AllyRepairInfo : TraitInfo<AllyRepair> { }
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class AllyRepair : IResolveOrder
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{
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "RepairBuilding")
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{
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var building = order.TargetActor;
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if (building.HasTrait<RepairableBuilding>())
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if (building.AppearsFriendlyTo(self))
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building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
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}
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}
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}
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}
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BIN
mods/cnc/bits/allyrepair.shp
Normal file
BIN
mods/cnc/bits/allyrepair.shp
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Binary file not shown.
@@ -6,6 +6,7 @@ Player:
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WinNotification:accom1.aud
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LoseNotification:fail1.aud
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PowerManager:
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AllyRepair:
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PlayerResources:
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InitialCash: 5000
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ActorGroupProxy:
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@@ -111,6 +111,12 @@ select:
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repair:
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Start: 2
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allyrepair:
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repair:
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Start: 0
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Length: *
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Tick: 160
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crate:
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idle: wcrate
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Start: 0
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BIN
mods/ra/bits/allyrepair.shp
Normal file
BIN
mods/ra/bits/allyrepair.shp
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Binary file not shown.
@@ -34,6 +34,7 @@ Player:
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WinNotification:misnwon1.aud
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LoseNotification:misnlst1.aud
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PowerManager:
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AllyRepair:
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PlayerResources:
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InitialCash: 5000
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ActorGroupProxy:
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@@ -1546,6 +1546,12 @@ poweroff:
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Length: *
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Tick: 160
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allyrepair:
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repair:
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Start: 0
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Length: *
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Tick: 160
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tabs:
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left-normal:
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Start: 0
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