Moves SupportPowers and related Widgets to Mods.Common
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182
OpenRA.Mods.Common/Traits/SupportPowers/AirstrikePower.cs
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182
OpenRA.Mods.Common/Traits/SupportPowers/AirstrikePower.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class AirstrikePowerInfo : SupportPowerInfo
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{
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[ActorReference]
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public readonly string UnitType = "badr.bomber";
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public readonly int SquadSize = 1;
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public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
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public readonly int QuantizedFacings = 32;
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public readonly WRange Cordon = new WRange(5120);
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[ActorReference]
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[Desc("Actor to spawn when the aircraft start attacking")]
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public readonly string CameraActor = null;
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[Desc("Amount of time to keep the camera alive after the aircraft have finished attacking")]
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public readonly int CameraRemoveDelay = 25;
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[Desc("Weapon range offset to apply during the beacon clock calculation")]
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public readonly WRange BeaconDistanceOffset = WRange.FromCells(6);
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public override object Create(ActorInitializer init) { return new AirstrikePower(init.Self, this); }
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}
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public class AirstrikePower : SupportPower
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{
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public AirstrikePower(Actor self, AirstrikePowerInfo info)
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: base(self, info) { }
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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SendAirstrike(self, self.World.Map.CenterOfCell(order.TargetLocation));
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}
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public void SendAirstrike(Actor self, WPos target, bool randomize = true, int attackFacing = 0)
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{
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var info = Info as AirstrikePowerInfo;
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if (randomize)
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attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
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var attackRotation = WRot.FromFacing(attackFacing);
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var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
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target = target + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
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Actor camera = null;
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Beacon beacon = null;
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var aircraftInRange = new Dictionary<Actor, bool>();
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Action<Actor> onEnterRange = a =>
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{
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// Spawn a camera and remove the beacon when the first plane enters the target area
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if (info.CameraActor != null && !aircraftInRange.Any(kv => kv.Value))
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{
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self.World.AddFrameEndTask(w =>
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{
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camera = w.CreateActor(info.CameraActor, new TypeDictionary
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{
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new LocationInit(self.World.Map.CellContaining(target)),
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new OwnerInit(self.Owner),
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});
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});
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}
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if (beacon != null)
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{
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self.World.AddFrameEndTask(w =>
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{
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w.Remove(beacon);
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beacon = null;
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});
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}
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aircraftInRange[a] = true;
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};
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Action<Actor> onExitRange = a =>
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{
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aircraftInRange[a] = false;
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// Remove the camera when the final plane leaves the target area
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if (!aircraftInRange.Any(kv => kv.Value))
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{
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if (camera != null)
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{
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camera.QueueActivity(new Wait(info.CameraRemoveDelay));
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camera.QueueActivity(new RemoveSelf());
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}
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camera = null;
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if (beacon != null)
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{
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self.World.AddFrameEndTask(w =>
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{
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w.Remove(beacon);
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beacon = null;
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});
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}
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}
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};
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self.World.AddFrameEndTask(w =>
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{
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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Actor distanceTestActor = null;
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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// Even-sized squads skip the lead plane
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if (i == 0 && (info.SquadSize & 1) == 0)
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continue;
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// Includes the 90 degree rotation between body and world coordinates
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var so = info.SquadOffset;
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var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(attackRotation);
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var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(attackRotation);
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var a = w.CreateActor(info.UnitType, new TypeDictionary
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{
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new CenterPositionInit(startEdge + spawnOffset),
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new OwnerInit(self.Owner),
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new FacingInit(attackFacing),
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});
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var attack = a.Trait<AttackBomber>();
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attack.SetTarget(w, target + targetOffset);
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attack.OnEnteredAttackRange += onEnterRange;
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attack.OnExitedAttackRange += onExitRange;
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attack.OnRemovedFromWorld += onExitRange;
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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distanceTestActor = a;
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}
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if (Info.DisplayBeacon)
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{
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var distance = (target - startEdge).HorizontalLength;
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beacon = new Beacon(
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self.Owner,
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target,
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Info.BeaconPalettePrefix,
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Info.BeaconPoster,
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Info.BeaconPosterPalette,
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() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Range) * 1f / distance);
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w.Add(beacon);
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}
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});
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}
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}
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}
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