Moves Upgrades and Invulnerable trait to Mods.Common
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@@ -233,6 +233,7 @@
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<Compile Include="Traits\Immobile.cs" />
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<Compile Include="Traits\Infantry\ScaredyCat.cs" />
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<Compile Include="Traits\Infantry\TakeCover.cs" />
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<Compile Include="Traits\Invulnerable.cs" />
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<Compile Include="Traits\JamsMissiles.cs" />
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<Compile Include="Traits\KillsSelf.cs" />
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<Compile Include="Traits\LimitedAmmo.cs" />
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@@ -330,7 +331,10 @@
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\TransformOnCapture.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Upgrades\DisableUpgrade.cs" />
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<Compile Include="Traits\Upgrades\GainsStatUpgrades.cs" />
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<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
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<Compile Include="Traits\Upgrades\UpgradeActorsNear.cs" />
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<Compile Include="Traits\Upgrades\UpgradeManager.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Wanders.cs" />
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@@ -377,6 +381,7 @@
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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<Compile Include="Warheads\DestroyResourceWarhead.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
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<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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@@ -11,7 +11,7 @@
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This unit cannot be damaged.")]
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class InvulnerableInfo : TraitInfo<Invulnerable> { }
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@@ -11,10 +11,9 @@
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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public class DisableUpgradeInfo : UpgradableTraitInfo, ITraitInfo
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{
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@@ -11,10 +11,9 @@
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor has properties that upgrade when a specific criteria is met.")]
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public class GainsStatUpgradesInfo : ITraitInfo
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@@ -11,10 +11,9 @@
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Applies an upgrade to actors within a specified range.")]
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public class UpgradeActorsNearInfo : ITraitInfo
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@@ -12,11 +12,11 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Warheads
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{
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public class GrantUpgradeWarhead : Warhead
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{
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@@ -123,7 +123,6 @@
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<Compile Include="Effects\GpsDot.cs" />
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<Compile Include="Effects\Parachute.cs" />
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<Compile Include="EmitInfantryOnSell.cs" />
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<Compile Include="Invulnerable.cs" />
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<Compile Include="Lint\CheckActorReferences.cs" />
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<Compile Include="Lint\CheckSyncAnnotations.cs" />
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<Compile Include="Lint\CheckTraitPrerequisites.cs" />
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@@ -243,16 +242,12 @@
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<Compile Include="Widgets\Logic\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\SupportPowerBinLogic.cs" />
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<Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
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<Compile Include="GainsStatUpgrades.cs" />
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<Compile Include="Warheads\PerCellDamageWarhead.cs" />
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<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
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<Compile Include="Scripting\Properties\HelicopterProperties.cs" />
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<Compile Include="Scripting\Properties\PlaneProperties.cs" />
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<Compile Include="Traits\InvulnerabilityUpgrade.cs" />
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<Compile Include="SupportPowers\GrantUpgradePower.cs" />
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<Compile Include="InvulnerabilityUpgrade.cs" />
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<Compile Include="DisableUpgrade.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="UpgradeActorsNear.cs" />
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<Compile Include="Scripting\Properties\TransformProperties.cs" />
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<Compile Include="UtilityCommands\ActorStatsExport.cs" />
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<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
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