Moves SupportPowers and related Widgets to Mods.Common
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266
OpenRA.Mods.Common/Traits/SupportPowers/SupportPowerManager.cs
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266
OpenRA.Mods.Common/Traits/SupportPowers/SupportPowerManager.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Attach this to the player actor.")]
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public class SupportPowerManagerInfo : ITraitInfo, Requires<DeveloperModeInfo>, Requires<TechTreeInfo>
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{
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public object Create(ActorInitializer init) { return new SupportPowerManager(init); }
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}
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public class SupportPowerManager : ITick, IResolveOrder, ITechTreeElement
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{
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public readonly Actor Self;
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public readonly Dictionary<string, SupportPowerInstance> Powers = new Dictionary<string, SupportPowerInstance>();
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public readonly DeveloperMode DevMode;
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public readonly TechTree TechTree;
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public readonly Lazy<RadarPings> RadarPings;
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public SupportPowerManager(ActorInitializer init)
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{
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Self = init.Self;
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DevMode = Self.Trait<DeveloperMode>();
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TechTree = Self.Trait<TechTree>();
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RadarPings = Exts.Lazy(() => init.World.WorldActor.TraitOrDefault<RadarPings>());
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init.World.ActorAdded += ActorAdded;
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init.World.ActorRemoved += ActorRemoved;
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}
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static string MakeKey(SupportPower sp)
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{
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return sp.Info.AllowMultiple ? sp.Info.OrderName + "_" + sp.Self.ActorID : sp.Info.OrderName;
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}
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void ActorAdded(Actor a)
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{
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if (a.Owner != Self.Owner)
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return;
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foreach (var t in a.TraitsImplementing<SupportPower>())
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{
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var key = MakeKey(t);
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if (!Powers.ContainsKey(key))
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{
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Powers.Add(key, new SupportPowerInstance(key, this)
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{
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Instances = new List<SupportPower>(),
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RemainingTime = t.Info.ChargeTime * 25,
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TotalTime = t.Info.ChargeTime * 25,
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});
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if (t.Info.Prerequisites.Any())
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{
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TechTree.Add(key, t.Info.Prerequisites, 0, this);
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TechTree.Update();
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}
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}
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Powers[key].Instances.Add(t);
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}
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}
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void ActorRemoved(Actor a)
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{
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if (a.Owner != Self.Owner || !a.HasTrait<SupportPower>())
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return;
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foreach (var t in a.TraitsImplementing<SupportPower>())
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{
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var key = MakeKey(t);
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Powers[key].Instances.Remove(t);
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if (Powers[key].Instances.Count == 0 && !Powers[key].Disabled)
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{
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Powers.Remove(key);
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TechTree.Remove(key);
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TechTree.Update();
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}
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}
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}
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public void Tick(Actor self)
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{
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foreach (var power in Powers.Values)
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power.Tick();
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}
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public void ResolveOrder(Actor self, Order order)
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{
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// order.OrderString is the key of the support power
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if (Powers.ContainsKey(order.OrderString))
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Powers[order.OrderString].Activate(order);
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}
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// Deprecated. Remove after SupportPowerBinWidget is removed.
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public void Target(string key)
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{
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if (Powers.ContainsKey(key))
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Powers[key].Target();
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}
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static readonly SupportPowerInstance[] NoInstances = { };
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public IEnumerable<SupportPowerInstance> GetPowersForActor(Actor a)
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{
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if (a.Owner != Self.Owner || !a.HasTrait<SupportPower>())
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return NoInstances;
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return a.TraitsImplementing<SupportPower>()
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.Select(t => Powers[MakeKey(t)]);
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}
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public void PrerequisitesAvailable(string key)
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{
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SupportPowerInstance sp;
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if (!Powers.TryGetValue(key, out sp))
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return;
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sp.Disabled = false;
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}
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public void PrerequisitesUnavailable(string key)
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{
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SupportPowerInstance sp;
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if (!Powers.TryGetValue(key, out sp))
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return;
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sp.Disabled = true;
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sp.RemainingTime = sp.TotalTime;
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}
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public void PrerequisitesItemHidden(string key) { }
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public void PrerequisitesItemVisible(string key) { }
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}
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public class SupportPowerInstance
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{
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readonly SupportPowerManager manager;
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readonly string key;
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public List<SupportPower> Instances;
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public int RemainingTime;
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public int TotalTime;
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public bool Active { get; private set; }
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public bool Disabled { get; set; }
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public SupportPowerInfo Info { get { return Instances.Select(i => i.Info).FirstOrDefault(); } }
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public bool Ready { get { return Active && RemainingTime == 0; } }
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public SupportPowerInstance(string key, SupportPowerManager manager)
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{
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this.manager = manager;
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this.key = key;
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}
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static bool InstanceDisabled(SupportPower sp)
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{
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return sp.Self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
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}
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bool notifiedCharging;
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bool notifiedReady;
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public void Tick()
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{
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Active = !Disabled && Instances.Any(i => !i.Self.IsDisabled());
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if (!Active)
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return;
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if (Active)
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{
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var power = Instances.First();
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if (manager.DevMode.FastCharge && RemainingTime > 25)
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RemainingTime = 25;
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if (RemainingTime > 0)
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--RemainingTime;
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if (!notifiedCharging)
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{
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power.Charging(power.Self, key);
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notifiedCharging = true;
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}
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if (RemainingTime == 0
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&& !notifiedReady)
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{
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power.Charged(power.Self, key);
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notifiedReady = true;
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}
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}
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}
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public void Target()
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{
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if (!Ready)
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return;
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manager.Self.World.OrderGenerator = Instances.First().OrderGenerator(key, manager);
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}
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public void Activate(Order order)
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{
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if (!Ready)
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return;
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var power = Instances.First(i => !InstanceDisabled(i));
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// Note: order.Subject is the *player* actor
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power.Activate(power.Self, order, manager);
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RemainingTime = TotalTime;
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notifiedCharging = notifiedReady = false;
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if (Info.OneShot)
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Disabled = true;
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}
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}
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public class SelectGenericPowerTarget : IOrderGenerator
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{
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readonly SupportPowerManager manager;
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readonly string order;
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readonly string cursor;
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readonly MouseButton expectedButton;
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public SelectGenericPowerTarget(string order, SupportPowerManager manager, string cursor, MouseButton button)
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{
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this.manager = manager;
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this.order = order;
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this.cursor = cursor;
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expectedButton = button;
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == expectedButton && world.Map.Contains(xy))
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yield return new Order(order, manager.Self, false) { TargetLocation = xy, SuppressVisualFeedback = true };
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}
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public virtual void Tick(World world)
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{
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.Contains(xy) ? cursor : "generic-blocked"; }
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}
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}
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