Moves SupportPowers and related Widgets to Mods.Common
This commit is contained in:
194
OpenRA.Mods.Common/Widgets/SupportPowersWidget.cs
Normal file
194
OpenRA.Mods.Common/Widgets/SupportPowersWidget.cs
Normal file
@@ -0,0 +1,194 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
public class SupportPowersWidget : Widget
|
||||
{
|
||||
[Translate] public readonly string ReadyText = "";
|
||||
[Translate] public readonly string HoldText = "";
|
||||
|
||||
public readonly int2 IconSize = new int2(64, 48);
|
||||
public readonly int IconMargin = 10;
|
||||
public readonly int2 IconSpriteOffset = int2.Zero;
|
||||
|
||||
public readonly string TooltipContainer;
|
||||
public readonly string TooltipTemplate = "SUPPORT_POWER_TOOLTIP";
|
||||
|
||||
public int IconCount { get; private set; }
|
||||
public event Action<int, int> OnIconCountChanged = (a, b) => { };
|
||||
|
||||
readonly WorldRenderer worldRenderer;
|
||||
readonly SupportPowerManager spm;
|
||||
|
||||
Animation icon;
|
||||
Animation clock;
|
||||
Dictionary<Rectangle, SupportPowerIcon> icons = new Dictionary<Rectangle, SupportPowerIcon>();
|
||||
|
||||
public SupportPowerInstance TooltipPower { get; private set; }
|
||||
Lazy<TooltipContainerWidget> tooltipContainer;
|
||||
|
||||
Rectangle eventBounds;
|
||||
public override Rectangle EventBounds { get { return eventBounds; } }
|
||||
SpriteFont overlayFont;
|
||||
float2 holdOffset, readyOffset, timeOffset;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public SupportPowersWidget(World world, WorldRenderer worldRenderer)
|
||||
{
|
||||
this.worldRenderer = worldRenderer;
|
||||
spm = world.LocalPlayer.PlayerActor.Trait<SupportPowerManager>();
|
||||
tooltipContainer = Exts.Lazy(() =>
|
||||
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
|
||||
|
||||
icon = new Animation(world, "icon");
|
||||
clock = new Animation(world, "clock");
|
||||
}
|
||||
|
||||
public class SupportPowerIcon
|
||||
{
|
||||
public SupportPowerInstance Power;
|
||||
public float2 Pos;
|
||||
public Sprite Sprite;
|
||||
}
|
||||
|
||||
public void RefreshIcons()
|
||||
{
|
||||
icons = new Dictionary<Rectangle, SupportPowerIcon>();
|
||||
var powers = spm.Powers.Values.Where(p => !p.Disabled);
|
||||
|
||||
var oldIconCount = IconCount;
|
||||
IconCount = 0;
|
||||
|
||||
var rb = RenderBounds;
|
||||
foreach (var p in powers)
|
||||
{
|
||||
var rect = new Rectangle(rb.X, rb.Y + IconCount * (IconSize.Y + IconMargin), IconSize.X, IconSize.Y);
|
||||
icon.Play(p.Info.Icon);
|
||||
|
||||
var power = new SupportPowerIcon()
|
||||
{
|
||||
Power = p,
|
||||
Pos = new float2(rect.Location),
|
||||
Sprite = icon.Image
|
||||
};
|
||||
|
||||
icons.Add(rect, power);
|
||||
IconCount++;
|
||||
}
|
||||
|
||||
eventBounds = icons.Any() ? icons.Keys.Aggregate(Rectangle.Union) : Rectangle.Empty;
|
||||
|
||||
if (oldIconCount != IconCount)
|
||||
OnIconCountChanged(oldIconCount, IconCount);
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
var iconOffset = 0.5f * IconSize.ToFloat2() + IconSpriteOffset;
|
||||
overlayFont = Game.Renderer.Fonts["TinyBold"];
|
||||
|
||||
holdOffset = iconOffset - overlayFont.Measure(HoldText) / 2;
|
||||
readyOffset = iconOffset - overlayFont.Measure(ReadyText) / 2;
|
||||
timeOffset = iconOffset - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
|
||||
|
||||
// Icons
|
||||
foreach (var p in icons.Values)
|
||||
{
|
||||
WidgetUtils.DrawSHPCentered(p.Sprite, p.Pos + iconOffset, worldRenderer);
|
||||
|
||||
// Charge progress
|
||||
var sp = p.Power;
|
||||
clock.PlayFetchIndex("idle",
|
||||
() => sp.TotalTime == 0 ? clock.CurrentSequence.Length - 1 : (sp.TotalTime - sp.RemainingTime)
|
||||
* (clock.CurrentSequence.Length - 1) / sp.TotalTime);
|
||||
|
||||
clock.Tick();
|
||||
WidgetUtils.DrawSHPCentered(clock.Image, p.Pos + iconOffset, worldRenderer);
|
||||
}
|
||||
|
||||
// Overlay
|
||||
foreach (var p in icons.Values)
|
||||
{
|
||||
if (p.Power.Ready)
|
||||
overlayFont.DrawTextWithContrast(ReadyText,
|
||||
p.Pos + readyOffset,
|
||||
Color.White, Color.Black, 1);
|
||||
else if (!p.Power.Active)
|
||||
overlayFont.DrawTextWithContrast(HoldText,
|
||||
p.Pos + holdOffset,
|
||||
Color.White, Color.Black, 1);
|
||||
else
|
||||
overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(p.Power.RemainingTime),
|
||||
p.Pos + timeOffset,
|
||||
Color.White, Color.Black, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
// TODO: Only do this when the powers have changed
|
||||
RefreshIcons();
|
||||
}
|
||||
|
||||
public override void MouseEntered()
|
||||
{
|
||||
if (TooltipContainer == null)
|
||||
return;
|
||||
|
||||
tooltipContainer.Value.SetTooltip(TooltipTemplate,
|
||||
new WidgetArgs() { { "palette", this } });
|
||||
}
|
||||
|
||||
public override void MouseExited()
|
||||
{
|
||||
if (TooltipContainer == null)
|
||||
return;
|
||||
|
||||
tooltipContainer.Value.RemoveTooltip();
|
||||
}
|
||||
|
||||
public override bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
{
|
||||
var icon = icons.Where(i => i.Key.Contains(mi.Location))
|
||||
.Select(i => i.Value).FirstOrDefault();
|
||||
|
||||
TooltipPower = icon != null ? icon.Power : null;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mi.Event != MouseInputEvent.Down)
|
||||
return false;
|
||||
|
||||
var clicked = icons.Where(i => i.Key.Contains(mi.Location))
|
||||
.Select(i => i.Value).FirstOrDefault();
|
||||
|
||||
if (clicked != null)
|
||||
{
|
||||
if (!clicked.Power.Active)
|
||||
Sound.PlayToPlayer(spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
|
||||
|
||||
clicked.Power.Target();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user