Merge pull request #8729 from RoosterDragon/alloc-reductions
Reduce allocations
This commit is contained in:
@@ -20,6 +20,7 @@ namespace OpenRA.Graphics
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readonly Renderer renderer;
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readonly IShader shader;
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readonly Action renderAction;
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readonly Vertex[] vertices;
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int nv = 0;
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@@ -31,6 +32,11 @@ namespace OpenRA.Graphics
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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renderAction = () =>
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{
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renderer.SetLineWidth(LineWidth);
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renderer.DrawBatch(vertices, nv, PrimitiveType.LineList);
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};
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}
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public float LineWidth
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@@ -54,11 +60,7 @@ namespace OpenRA.Graphics
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if (nv > 0)
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{
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renderer.Device.SetBlendMode(BlendMode.Alpha);
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shader.Render(() =>
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{
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renderer.SetLineWidth(LineWidth);
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renderer.DrawBatch(vertices, nv, PrimitiveType.LineList);
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});
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shader.Render(renderAction);
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renderer.Device.SetBlendMode(BlendMode.None);
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nv = 0;
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA.Graphics
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@@ -16,6 +17,7 @@ namespace OpenRA.Graphics
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{
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readonly Renderer renderer;
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readonly IShader shader;
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readonly Action renderAction;
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readonly Vertex[] vertices;
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int nv = 0;
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@@ -25,6 +27,7 @@ namespace OpenRA.Graphics
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.QuadList);
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}
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public void Flush()
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@@ -32,7 +35,7 @@ namespace OpenRA.Graphics
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if (nv > 0)
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{
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renderer.Device.SetBlendMode(BlendMode.Alpha);
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shader.Render(() => renderer.DrawBatch(vertices, nv, PrimitiveType.QuadList));
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shader.Render(renderAction);
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renderer.Device.SetBlendMode(BlendMode.None);
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nv = 0;
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@@ -17,6 +17,7 @@ namespace OpenRA.Graphics
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{
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readonly Renderer renderer;
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readonly IShader shader;
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readonly Action renderAction;
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readonly Vertex[] vertices;
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Sheet currentSheet;
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@@ -28,6 +29,7 @@ namespace OpenRA.Graphics
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.QuadList);
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}
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public void Flush()
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@@ -37,7 +39,7 @@ namespace OpenRA.Graphics
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shader.SetTexture("DiffuseTexture", currentSheet.GetTexture());
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renderer.Device.SetBlendMode(currentBlend);
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shader.Render(() => renderer.DrawBatch(vertices, nv, PrimitiveType.QuadList));
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shader.Render(renderAction);
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renderer.Device.SetBlendMode(BlendMode.None);
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nv = 0;
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@@ -21,6 +21,10 @@ namespace OpenRA.Graphics
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public static readonly Func<IRenderable, int> RenderableScreenZPositionComparisonKey =
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r => ZPosition(r.Pos, r.ZOffset);
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const int RangeCircleSegments = 32;
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static readonly int[][] RangeCircleStartRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i).AsMatrix());
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static readonly int[][] RangeCircleEndRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i + 6).AsMatrix());
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public readonly World World;
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public readonly Theater Theater;
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public Viewport Viewport { get; private set; }
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@@ -197,10 +201,10 @@ namespace OpenRA.Graphics
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public void DrawRangeCircle(WPos pos, WDist range, Color c)
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{
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var offset = new WVec(range.Length, 0, 0);
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for (var i = 0; i < 32; i++)
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for (var i = 0; i < RangeCircleSegments; i++)
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{
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var pa = pos + offset.Rotate(WRot.FromFacing(8 * i));
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var pb = pos + offset.Rotate(WRot.FromFacing(8 * i + 6));
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var pa = pos + offset.Rotate(RangeCircleStartRotations[i]);
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var pb = pos + offset.Rotate(RangeCircleEndRotations[i]);
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Game.Renderer.WorldLineRenderer.DrawLine(ScreenPosition(pa), ScreenPosition(pb), c);
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}
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}
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@@ -240,17 +244,28 @@ namespace OpenRA.Graphics
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}
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// For scaling vectors to pixel sizes in the voxel renderer
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public float[] ScreenVector(WVec vec)
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public void ScreenVectorComponents(WVec vec, out float x, out float y, out float z)
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{
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var ts = Game.ModData.Manifest.TileSize;
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return new float[] { ts.Width * vec.X / 1024f, ts.Height * vec.Y / 1024f, ts.Height * vec.Z / 1024f, 1 };
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x = ts.Width * vec.X / 1024f;
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y = ts.Height * vec.Y / 1024f;
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z = ts.Height * vec.Z / 1024f;
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}
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// For scaling vectors to pixel sizes in the voxel renderer
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public float[] ScreenVector(WVec vec)
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{
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float x, y, z;
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ScreenVectorComponents(vec, out x, out y, out z);
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return new[] { x, y, z, 1f };
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}
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public int2 ScreenPxOffset(WVec vec)
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{
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// Round to nearest pixel
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var px = ScreenVector(vec);
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return new int2((int)Math.Round(px[0]), (int)Math.Round(px[1] - px[2]));
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float x, y, z;
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ScreenVectorComponents(vec, out x, out y, out z);
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return new int2((int)Math.Round(x), (int)Math.Round(y - z));
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}
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public float ScreenZPosition(WPos pos, int offset)
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@@ -32,6 +32,14 @@ namespace OpenRA.Traits
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Ally = 4,
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}
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public static class StanceExts
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{
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public static bool HasStance(this Stance s, Stance stance)
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{
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return (s & stance) == stance;
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}
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}
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[Flags]
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public enum ImpactType
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{
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@@ -43,7 +43,12 @@ namespace OpenRA
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public WVec Rotate(WRot rot)
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{
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var mtx = rot.AsMatrix();
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return Rotate(rot.AsMatrix());
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}
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public WVec Rotate(int[] rotationMatrix)
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{
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var mtx = rotationMatrix;
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var lx = (long)X;
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var ly = (long)Y;
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var lz = (long)Z;
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@@ -151,8 +151,9 @@ namespace OpenRA.Mods.Common.Graphics
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
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var pxOffset = wr.ScreenVector(v.OffsetFunc());
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var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
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float sx, sy, sz;
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wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
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var pxPos = pxOrigin + new float2(sx, sy);
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var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
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DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
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}
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@@ -204,8 +205,9 @@ namespace OpenRA.Mods.Common.Graphics
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
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var pxOffset = wr.ScreenVector(v.OffsetFunc());
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var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
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float sx, sy, sz;
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wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
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var pxPos = pxOrigin + new float2(sx, sy);
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var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
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for (var i = 0; i < 8; i++)
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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return true;
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var stance = self.Owner.Stances[byPlayer];
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return info.AlwaysVisibleStances.HasFlag(stance) || visible[byPlayer];
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return info.AlwaysVisibleStances.HasStance(stance) || visible[byPlayer];
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}
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public void Tick(Actor self)
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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return true;
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var stance = self.Owner.Stances[byPlayer];
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return Info.AlwaysVisibleStances.HasFlag(stance) || IsVisibleInner(self, byPlayer);
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return Info.AlwaysVisibleStances.HasStance(stance) || IsVisibleInner(self, byPlayer);
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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@@ -111,22 +111,22 @@ namespace OpenRA.Mods.Common.Traits
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public class Passenger : IIssueOrder, IResolveOrder, IOrderVoice, INotifyRemovedFromWorld
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{
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public readonly PassengerInfo Info;
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public Passenger(PassengerInfo info) { Info = info; }
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public Passenger(PassengerInfo info)
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{
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Info = info;
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Func<Actor, bool> canTarget = IsCorrectCargoType;
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Func<Actor, bool> useEnterCursor = CanEnter;
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Orders = new EnterAlliedActorTargeter<Cargo>[]
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{
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new EnterTransportTargeter("EnterTransport", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode),
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new EnterTransportsTargeter("EnterTransports", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode)
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};
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}
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public Actor Transport;
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public Cargo ReservedCargo { get; private set; }
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return new EnterTransportTargeter("EnterTransport", 5,
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target => IsCorrectCargoType(target), target => CanEnter(target),
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Info.AlternateTransportsMode);
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yield return new EnterTransportsTargeter("EnterTransports", 5,
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target => IsCorrectCargoType(target), target => CanEnter(target),
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Info.AlternateTransportsMode);
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}
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}
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public IEnumerable<IOrderTargeter> Orders { get; private set; }
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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@@ -10,6 +10,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -87,27 +88,27 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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if (IsTraitDisabled)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (self.IsDead || !self.IsInWorld)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (anim == null)
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yield break;
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return Enumerable.Empty<IRenderable>();
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var allied = self.Owner.IsAlliedWith(self.World.RenderPlayer);
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if (!allied && !info.ShowToEnemies)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (allied && !info.ShowToAllies)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (!ShouldRender(self))
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (self.World.FogObscures(self))
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yield break;
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return Enumerable.Empty<IRenderable>();
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var pxPos = wr.ScreenPxPosition(self.CenterPosition);
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var actorBounds = self.Bounds;
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@@ -150,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
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anim.Tick();
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yield return new SpriteRenderable(img, renderPos, WVec.Zero, info.ZOffset, wr.Palette(info.Palette), info.Scale, true);
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return new IRenderable[] { new SpriteRenderable(img, renderPos, WVec.Zero, info.ZOffset, wr.Palette(info.Palette), info.Scale, true) };
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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public string TooltipForPlayerStance(Stance stance)
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{
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if (stance == Stance.None || !GenericVisibility.HasFlag(stance))
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if (stance == Stance.None || !GenericVisibility.HasStance(stance))
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return Name;
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if (GenericStancePrefix && stance == Stance.Ally)
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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var stance = self.Owner.Stances[a.Owner];
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if (!info.ValidStances.HasFlag(stance))
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if (!info.ValidStances.HasStance(stance))
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return;
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var um = a.TraitOrDefault<UpgradeManager>();
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
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if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= info.Range.LengthSquared)
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{
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var stance = self.Owner.Stances[produced.Owner];
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if (!info.ValidStances.HasFlag(stance))
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if (!info.ValidStances.HasStance(stance))
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return;
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var um = produced.TraitOrDefault<UpgradeManager>();
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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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var stance = self.Owner.Stances[a.Owner];
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if (!info.ValidStances.HasFlag(stance))
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if (!info.ValidStances.HasStance(stance))
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return;
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var um = a.TraitOrDefault<UpgradeManager>();
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Warheads
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return false;
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var stance = firedBy.Owner.Stances[victim.Owner];
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if (!ValidStances.HasFlag(stance))
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if (!ValidStances.HasStance(stance))
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return false;
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// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Warheads
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// AffectsParent checks do not make sense for FrozenActors, so skip to stance checks
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var stance = firedBy.Owner.Stances[victim.Owner];
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if (!ValidStances.HasFlag(stance))
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if (!ValidStances.HasStance(stance))
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return false;
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// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
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