Merge pull request #8729 from RoosterDragon/alloc-reductions

Reduce allocations
This commit is contained in:
Paul Chote
2015-07-18 12:28:07 +01:00
14 changed files with 86 additions and 48 deletions

View File

@@ -151,8 +151,9 @@ namespace OpenRA.Mods.Common.Graphics
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
var pxOffset = wr.ScreenVector(v.OffsetFunc());
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
float sx, sy, sz;
wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
var pxPos = pxOrigin + new float2(sx, sy);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
}
@@ -204,8 +205,9 @@ namespace OpenRA.Mods.Common.Graphics
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
var pxOffset = wr.ScreenVector(v.OffsetFunc());
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
float sx, sy, sz;
wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
var pxPos = pxOrigin + new float2(sx, sy);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
for (var i = 0; i < 8; i++)

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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
return true;
var stance = self.Owner.Stances[byPlayer];
return info.AlwaysVisibleStances.HasFlag(stance) || visible[byPlayer];
return info.AlwaysVisibleStances.HasStance(stance) || visible[byPlayer];
}
public void Tick(Actor self)

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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
return true;
var stance = self.Owner.Stances[byPlayer];
return Info.AlwaysVisibleStances.HasFlag(stance) || IsVisibleInner(self, byPlayer);
return Info.AlwaysVisibleStances.HasStance(stance) || IsVisibleInner(self, byPlayer);
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)

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@@ -111,22 +111,22 @@ namespace OpenRA.Mods.Common.Traits
public class Passenger : IIssueOrder, IResolveOrder, IOrderVoice, INotifyRemovedFromWorld
{
public readonly PassengerInfo Info;
public Passenger(PassengerInfo info) { Info = info; }
public Passenger(PassengerInfo info)
{
Info = info;
Func<Actor, bool> canTarget = IsCorrectCargoType;
Func<Actor, bool> useEnterCursor = CanEnter;
Orders = new EnterAlliedActorTargeter<Cargo>[]
{
new EnterTransportTargeter("EnterTransport", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode),
new EnterTransportsTargeter("EnterTransports", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode)
};
}
public Actor Transport;
public Cargo ReservedCargo { get; private set; }
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new EnterTransportTargeter("EnterTransport", 5,
target => IsCorrectCargoType(target), target => CanEnter(target),
Info.AlternateTransportsMode);
yield return new EnterTransportsTargeter("EnterTransports", 5,
target => IsCorrectCargoType(target), target => CanEnter(target),
Info.AlternateTransportsMode);
}
}
public IEnumerable<IOrderTargeter> Orders { get; private set; }
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{

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@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -87,27 +88,27 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
if (IsTraitDisabled)
yield break;
return Enumerable.Empty<IRenderable>();
if (self.IsDead || !self.IsInWorld)
yield break;
return Enumerable.Empty<IRenderable>();
if (anim == null)
yield break;
return Enumerable.Empty<IRenderable>();
var allied = self.Owner.IsAlliedWith(self.World.RenderPlayer);
if (!allied && !info.ShowToEnemies)
yield break;
return Enumerable.Empty<IRenderable>();
if (allied && !info.ShowToAllies)
yield break;
return Enumerable.Empty<IRenderable>();
if (!ShouldRender(self))
yield break;
return Enumerable.Empty<IRenderable>();
if (self.World.FogObscures(self))
yield break;
return Enumerable.Empty<IRenderable>();
var pxPos = wr.ScreenPxPosition(self.CenterPosition);
var actorBounds = self.Bounds;
@@ -150,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
anim.Tick();
yield return new SpriteRenderable(img, renderPos, WVec.Zero, info.ZOffset, wr.Palette(info.Palette), info.Scale, true);
return new IRenderable[] { new SpriteRenderable(img, renderPos, WVec.Zero, info.ZOffset, wr.Palette(info.Palette), info.Scale, true) };
}
}
}

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public string TooltipForPlayerStance(Stance stance)
{
if (stance == Stance.None || !GenericVisibility.HasFlag(stance))
if (stance == Stance.None || !GenericVisibility.HasStance(stance))
return Name;
if (GenericStancePrefix && stance == Stance.Ally)

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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
return;
var stance = self.Owner.Stances[a.Owner];
if (!info.ValidStances.HasFlag(stance))
if (!info.ValidStances.HasStance(stance))
return;
var um = a.TraitOrDefault<UpgradeManager>();
@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= info.Range.LengthSquared)
{
var stance = self.Owner.Stances[produced.Owner];
if (!info.ValidStances.HasFlag(stance))
if (!info.ValidStances.HasStance(stance))
return;
var um = produced.TraitOrDefault<UpgradeManager>();
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits
return;
var stance = self.Owner.Stances[a.Owner];
if (!info.ValidStances.HasFlag(stance))
if (!info.ValidStances.HasStance(stance))
return;
var um = a.TraitOrDefault<UpgradeManager>();

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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Warheads
return false;
var stance = firedBy.Owner.Stances[victim.Owner];
if (!ValidStances.HasFlag(stance))
if (!ValidStances.HasStance(stance))
return false;
// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Warheads
// AffectsParent checks do not make sense for FrozenActors, so skip to stance checks
var stance = firedBy.Owner.Stances[victim.Owner];
if (!ValidStances.HasFlag(stance))
if (!ValidStances.HasStance(stance))
return false;
// A target type is valid if it is in the valid targets list, and not in the invalid targets list.