Merge pull request #12102 from pchote/more-resupply-tweaks
Tweak aircraft resupply behaviour.
This commit is contained in:
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
|
||||
// TODO: This should check whether there is ammo left that is actually suitable for the target
|
||||
if (ammoPools.All(x => !x.Info.SelfReloads && !x.HasAmmo()))
|
||||
return ActivityUtils.SequenceActivities(new ReturnToBase(self), this);
|
||||
return ActivityUtils.SequenceActivities(new ReturnToBase(self, aircraft.Info.AbortOnResupply), this);
|
||||
|
||||
if (attackPlane != null)
|
||||
attackPlane.DoAttack(self, target);
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
|
||||
// If any AmmoPool is depleted and no weapon is valid against target, return to helipad to reload and then resume the activity
|
||||
if (ammoPools.Any(x => !x.Info.SelfReloads && !x.HasAmmo()) && !attackHeli.HasAnyValidWeapons(target))
|
||||
return ActivityUtils.SequenceActivities(new HeliReturnToBase(self), this);
|
||||
return ActivityUtils.SequenceActivities(new HeliReturnToBase(self, helicopter.Info.AbortOnResupply), this);
|
||||
|
||||
var dist = target.CenterPosition - self.CenterPosition;
|
||||
|
||||
|
||||
@@ -19,10 +19,14 @@ namespace OpenRA.Mods.Common.Activities
|
||||
public class HeliReturnToBase : Activity
|
||||
{
|
||||
readonly Aircraft heli;
|
||||
readonly bool alwaysLand;
|
||||
readonly bool abortOnResupply;
|
||||
|
||||
public HeliReturnToBase(Actor self)
|
||||
public HeliReturnToBase(Actor self, bool abortOnResupply, bool alwaysLand = true)
|
||||
{
|
||||
heli = self.Trait<Aircraft>();
|
||||
this.alwaysLand = alwaysLand;
|
||||
this.abortOnResupply = abortOnResupply;
|
||||
}
|
||||
|
||||
public Actor ChooseHelipad(Actor self)
|
||||
@@ -68,17 +72,36 @@ namespace OpenRA.Mods.Common.Activities
|
||||
}
|
||||
}
|
||||
|
||||
heli.MakeReservation(dest);
|
||||
|
||||
var exit = dest.Info.TraitInfos<ExitInfo>().FirstOrDefault();
|
||||
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
|
||||
|
||||
if (ShouldLandAtBuilding(self, dest))
|
||||
{
|
||||
heli.MakeReservation(dest);
|
||||
|
||||
return ActivityUtils.SequenceActivities(
|
||||
new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
|
||||
new Turn(self, initialFacing),
|
||||
new HeliLand(self, false),
|
||||
new ResupplyAircraft(self),
|
||||
!abortOnResupply ? NextActivity : null);
|
||||
}
|
||||
|
||||
return ActivityUtils.SequenceActivities(
|
||||
new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
|
||||
new Turn(self, initialFacing),
|
||||
new HeliLand(self, false),
|
||||
new ResupplyAircraft(self),
|
||||
NextActivity);
|
||||
}
|
||||
|
||||
bool ShouldLandAtBuilding(Actor self, Actor dest)
|
||||
{
|
||||
if (alwaysLand)
|
||||
return true;
|
||||
|
||||
if (heli.Info.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
|
||||
return true;
|
||||
|
||||
return heli.Info.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing<AmmoPool>()
|
||||
.Any(p => !p.Info.SelfReloads && !p.FullAmmo());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,13 +22,17 @@ namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
readonly Aircraft plane;
|
||||
readonly AircraftInfo planeInfo;
|
||||
readonly bool alwaysLand;
|
||||
readonly bool abortOnResupply;
|
||||
bool isCalculated;
|
||||
Actor dest;
|
||||
WPos w1, w2, w3;
|
||||
|
||||
public ReturnToBase(Actor self, Actor dest = null)
|
||||
public ReturnToBase(Actor self, bool abortOnResupply, Actor dest = null, bool alwaysLand = true)
|
||||
{
|
||||
this.dest = dest;
|
||||
this.alwaysLand = alwaysLand;
|
||||
this.abortOnResupply = abortOnResupply;
|
||||
plane = self.Trait<Aircraft>();
|
||||
planeInfo = self.Info.TraitInfo<AircraftInfo>();
|
||||
}
|
||||
@@ -51,8 +55,6 @@ namespace OpenRA.Mods.Common.Activities
|
||||
if (dest == null)
|
||||
return;
|
||||
|
||||
plane.MakeReservation(dest);
|
||||
|
||||
var landPos = dest.CenterPosition;
|
||||
var altitude = planeInfo.CruiseAltitude.Length;
|
||||
|
||||
@@ -94,6 +96,18 @@ namespace OpenRA.Mods.Common.Activities
|
||||
isCalculated = true;
|
||||
}
|
||||
|
||||
bool ShouldLandAtBuilding(Actor self, Actor dest)
|
||||
{
|
||||
if (alwaysLand)
|
||||
return true;
|
||||
|
||||
if (planeInfo.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
|
||||
return true;
|
||||
|
||||
return planeInfo.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing<AmmoPool>()
|
||||
.Any(p => !p.Info.SelfReloads && !p.FullAmmo());
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || self.IsDead)
|
||||
@@ -128,9 +142,17 @@ namespace OpenRA.Mods.Common.Activities
|
||||
|
||||
// Fix a problem when the airplane is send to resupply near the airport
|
||||
landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2)));
|
||||
landingProcedures.Add(new Land(self, Target.FromActor(dest)));
|
||||
landingProcedures.Add(new ResupplyAircraft(self));
|
||||
landingProcedures.Add(NextActivity);
|
||||
|
||||
if (ShouldLandAtBuilding(self, dest))
|
||||
{
|
||||
plane.MakeReservation(dest);
|
||||
|
||||
landingProcedures.Add(new Land(self, Target.FromActor(dest)));
|
||||
landingProcedures.Add(new ResupplyAircraft(self));
|
||||
}
|
||||
|
||||
if (!abortOnResupply)
|
||||
landingProcedures.Add(NextActivity);
|
||||
|
||||
return ActivityUtils.SequenceActivities(landingProcedures.ToArray());
|
||||
}
|
||||
|
||||
@@ -42,9 +42,9 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
public void ReturnToBase(Actor airfield = null)
|
||||
{
|
||||
if (isPlane)
|
||||
Self.QueueActivity(new ReturnToBase(Self, airfield));
|
||||
Self.QueueActivity(new ReturnToBase(Self, false, airfield));
|
||||
else
|
||||
Self.QueueActivity(new HeliReturnToBase(Self));
|
||||
Self.QueueActivity(new HeliReturnToBase(Self, false));
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
|
||||
@@ -69,6 +69,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Does this actor need to turn before landing?")]
|
||||
public readonly bool TurnToLand = false;
|
||||
|
||||
[Desc("Does this actor cancel its previous activity after resupplying?")]
|
||||
public readonly bool AbortOnResupply = true;
|
||||
|
||||
public readonly WDist LandAltitude = WDist.Zero;
|
||||
|
||||
[Desc("How fast this actor ascends or descends when using horizontal take off/landing.")]
|
||||
@@ -559,9 +562,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (Reservable.IsReserved(order.TargetActor))
|
||||
{
|
||||
if (IsPlane)
|
||||
self.QueueActivity(new ReturnToBase(self));
|
||||
self.QueueActivity(new ReturnToBase(self, Info.AbortOnResupply));
|
||||
else
|
||||
self.QueueActivity(new HeliReturnToBase(self));
|
||||
self.QueueActivity(new HeliReturnToBase(self, Info.AbortOnResupply));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -570,7 +573,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (IsPlane)
|
||||
{
|
||||
self.QueueActivity(order.Queued, ActivityUtils.SequenceActivities(
|
||||
new ReturnToBase(self, order.TargetActor),
|
||||
new ReturnToBase(self, Info.AbortOnResupply, order.TargetActor),
|
||||
new ResupplyAircraft(self)));
|
||||
}
|
||||
else
|
||||
@@ -618,11 +621,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
UnReserve();
|
||||
self.CancelActivity();
|
||||
if (IsPlane)
|
||||
self.QueueActivity(new ReturnToBase(self));
|
||||
self.QueueActivity(new ReturnToBase(self, Info.AbortOnResupply, null, false));
|
||||
else
|
||||
self.QueueActivity(new HeliReturnToBase(self));
|
||||
|
||||
self.QueueActivity(new ResupplyAircraft(self));
|
||||
self.QueueActivity(new HeliReturnToBase(self, Info.AbortOnResupply, false));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var airfield = ReturnToBase.ChooseAirfield(self, true);
|
||||
if (airfield != null)
|
||||
{
|
||||
self.QueueActivity(new ReturnToBase(self, airfield));
|
||||
self.QueueActivity(new ReturnToBase(self, aircraftInfo.AbortOnResupply, airfield));
|
||||
self.QueueActivity(new ResupplyAircraft(self));
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user