Remove duplicated definitions in utils.lua
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committed by
Matthias Mailänder
parent
0bfa53b58d
commit
bebe3f710b
@@ -7,26 +7,6 @@
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information, see COPYING.
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]]
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---Adds a new mandatory objective, translates it and announces it via in-game chat message.
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---@param player player recipient of the objective
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---@param description string key of the translation string
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---@return number id used to query for the objective later
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AddPrimaryObjective = function(player, description)
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local translation = UserInterface.Translate(description)
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Media.DisplayMessageToPlayer(player, translation, UserInterface.Translate("new-primary-objective"))
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return player.AddObjective(translation, UserInterface.Translate("primary"), true)
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end
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---Adds a new optional objective, translates it and announces it via in-game chat message.
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---@param player player recipient of the objective
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---@param description string key of the translation string
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---@return number id used to query for the objective later
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AddSecondaryObjective = function(player, description)
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local translation = UserInterface.Translate(description)
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Media.DisplayMessageToPlayer(player, translation, UserInterface.Translate("new-secondary-objective"))
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return player.AddObjective(translation, UserInterface.Translate("secondary"), false)
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end
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IdleHunt = function(actor)
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if actor.HasProperty("Hunt") and not actor.IsDead then
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Trigger.OnIdle(actor, actor.Hunt)
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@@ -39,7 +19,6 @@ end
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---@return number id used to query for the objective later
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AddPrimaryObjective = function(player, description)
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local translation = UserInterface.Translate(description)
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Media.DisplayMessageToPlayer(player, translation, UserInterface.Translate("new-primary-objective"))
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return player.AddObjective(translation, UserInterface.Translate("primary"), true)
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end
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@@ -50,7 +29,6 @@ end
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---@return number id used to query for the objective later
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AddSecondaryObjective = function(player, description)
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local translation = UserInterface.Translate(description)
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Media.DisplayMessageToPlayer(player, translation, UserInterface.Translate("new-secondary-objective"))
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return player.AddObjective(translation, UserInterface.Translate("secondary"), false)
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end
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