Rename variables for clarity.
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@@ -669,19 +669,19 @@ namespace OpenRA.Mods.Common.AI
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FindAndDeployBackupMcv(self);
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}
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CPos FindNextResource(Actor self)
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CPos FindNextResource(Actor harvester)
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{
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var harvInfo = self.Info.TraitInfo<HarvesterInfo>();
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var mobileInfo = self.Info.TraitInfo<MobileInfo>();
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var harvInfo = harvester.Info.TraitInfo<HarvesterInfo>();
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var mobileInfo = harvester.Info.TraitInfo<MobileInfo>();
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var passable = (uint)mobileInfo.GetMovementClass(World.TileSet);
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var path = pathfinder.FindPath(
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PathSearch.Search(World, mobileInfo, self, true,
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loc => domainIndex.IsPassable(self.Location, loc, passable) && self.CanHarvestAt(loc, resLayer, harvInfo, territory))
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PathSearch.Search(World, mobileInfo, harvester, true,
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loc => domainIndex.IsPassable(harvester.Location, loc, passable) && harvester.CanHarvestAt(loc, resLayer, harvInfo, territory))
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.WithCustomCost(loc => World.FindActorsInCircle(World.Map.CenterOfCell(loc), Info.HarvesterEnemyAvoidanceRadius)
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.Where(u => !u.IsDead && self.Owner.Stances[u.Owner] == Stance.Enemy)
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.Where(u => !u.IsDead && harvester.Owner.Stances[u.Owner] == Stance.Enemy)
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.Sum(u => Math.Max(WDist.Zero.Length, Info.HarvesterEnemyAvoidanceRadius.Length - (World.Map.CenterOfCell(loc) - u.CenterPosition).Length)))
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.FromPoint(self.Location));
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.FromPoint(harvester.Location));
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if (path.Count == 0)
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return CPos.Zero;
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@@ -692,15 +692,15 @@ namespace OpenRA.Mods.Common.AI
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void GiveOrdersToIdleHarvesters()
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{
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// Find idle harvesters and give them orders:
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foreach (var a in activeUnits)
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foreach (var harvester in activeUnits)
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{
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var harv = a.TraitOrDefault<Harvester>();
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var harv = harvester.TraitOrDefault<Harvester>();
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if (harv == null)
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continue;
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if (!a.IsIdle)
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if (!harvester.IsIdle)
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{
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var act = a.GetCurrentActivity();
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var act = harvester.GetCurrentActivity();
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// A Wait activity is technically idle:
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if ((act.GetType() != typeof(Wait)) &&
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@@ -712,9 +712,9 @@ namespace OpenRA.Mods.Common.AI
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continue;
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// Tell the idle harvester to quit slacking:
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var newSafeResourcePatch = FindNextResource(a);
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BotDebug("AI: Harvester {0} is idle. Ordering to {1} in search for new resources.".F(a, newSafeResourcePatch));
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QueueOrder(new Order("Harvest", a, false) { TargetLocation = newSafeResourcePatch });
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var newSafeResourcePatch = FindNextResource(harvester);
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BotDebug("AI: Harvester {0} is idle. Ordering to {1} in search for new resources.".F(harvester, newSafeResourcePatch));
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QueueOrder(new Order("Harvest", harvester, false) { TargetLocation = newSafeResourcePatch });
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}
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}
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