Rename variables for clarity.

This commit is contained in:
Paul Chote
2016-01-13 22:13:27 +00:00
parent bec059a3c7
commit bee77db1e3

View File

@@ -669,19 +669,19 @@ namespace OpenRA.Mods.Common.AI
FindAndDeployBackupMcv(self);
}
CPos FindNextResource(Actor self)
CPos FindNextResource(Actor harvester)
{
var harvInfo = self.Info.TraitInfo<HarvesterInfo>();
var mobileInfo = self.Info.TraitInfo<MobileInfo>();
var harvInfo = harvester.Info.TraitInfo<HarvesterInfo>();
var mobileInfo = harvester.Info.TraitInfo<MobileInfo>();
var passable = (uint)mobileInfo.GetMovementClass(World.TileSet);
var path = pathfinder.FindPath(
PathSearch.Search(World, mobileInfo, self, true,
loc => domainIndex.IsPassable(self.Location, loc, passable) && self.CanHarvestAt(loc, resLayer, harvInfo, territory))
PathSearch.Search(World, mobileInfo, harvester, true,
loc => domainIndex.IsPassable(harvester.Location, loc, passable) && harvester.CanHarvestAt(loc, resLayer, harvInfo, territory))
.WithCustomCost(loc => World.FindActorsInCircle(World.Map.CenterOfCell(loc), Info.HarvesterEnemyAvoidanceRadius)
.Where(u => !u.IsDead && self.Owner.Stances[u.Owner] == Stance.Enemy)
.Where(u => !u.IsDead && harvester.Owner.Stances[u.Owner] == Stance.Enemy)
.Sum(u => Math.Max(WDist.Zero.Length, Info.HarvesterEnemyAvoidanceRadius.Length - (World.Map.CenterOfCell(loc) - u.CenterPosition).Length)))
.FromPoint(self.Location));
.FromPoint(harvester.Location));
if (path.Count == 0)
return CPos.Zero;
@@ -692,15 +692,15 @@ namespace OpenRA.Mods.Common.AI
void GiveOrdersToIdleHarvesters()
{
// Find idle harvesters and give them orders:
foreach (var a in activeUnits)
foreach (var harvester in activeUnits)
{
var harv = a.TraitOrDefault<Harvester>();
var harv = harvester.TraitOrDefault<Harvester>();
if (harv == null)
continue;
if (!a.IsIdle)
if (!harvester.IsIdle)
{
var act = a.GetCurrentActivity();
var act = harvester.GetCurrentActivity();
// A Wait activity is technically idle:
if ((act.GetType() != typeof(Wait)) &&
@@ -712,9 +712,9 @@ namespace OpenRA.Mods.Common.AI
continue;
// Tell the idle harvester to quit slacking:
var newSafeResourcePatch = FindNextResource(a);
BotDebug("AI: Harvester {0} is idle. Ordering to {1} in search for new resources.".F(a, newSafeResourcePatch));
QueueOrder(new Order("Harvest", a, false) { TargetLocation = newSafeResourcePatch });
var newSafeResourcePatch = FindNextResource(harvester);
BotDebug("AI: Harvester {0} is idle. Ordering to {1} in search for new resources.".F(harvester, newSafeResourcePatch));
QueueOrder(new Order("Harvest", harvester, false) { TargetLocation = newSafeResourcePatch });
}
}