This commit is contained in:
Chris Forbes
2009-11-09 23:46:45 +13:00
parent b094b102d0
commit bf2a87f73e
5 changed files with 80 additions and 10 deletions

View File

@@ -83,6 +83,7 @@
<Compile Include="Stopwatch.cs" />
<Compile Include="Support\PerfHistory.cs" />
<Compile Include="Traits\AcceptsOre.cs" />
<Compile Include="Traits\Activities\Attack.cs" />
<Compile Include="Traits\Activities\IActivity.cs" />
<Compile Include="Traits\Activities\DeliverOre.cs" />
<Compile Include="Traits\Activities\DeployMcv.cs" />

View File

@@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
/* non-turreted attack */
class Attack : IActivity
{
Actor Target;
int Range;
public Attack(Actor target, int range)
{
Target = target;
Range = range;
}
public IActivity NextActivity { get; set; }
public void Tick(Actor self, Mobile mobile)
{
if (Target.IsDead)
{
mobile.InternalSetActivity(NextActivity);
return;
}
if ((Target.Location - self.Location).LengthSquared >= Range * Range)
{
mobile.InternalSetActivity(new Move(Target, Range));
mobile.QueueActivity(this);
return;
}
var desiredFacing = Util.GetFacing((Target.Location - self.Location).ToFloat2(), 0);
var renderUnit = self.traits.WithInterface<RenderUnit>().First();
if (Util.QuantizeFacing(mobile.facing, renderUnit.anim.CurrentSequence.Length)
!= Util.QuantizeFacing(desiredFacing, renderUnit.anim.CurrentSequence.Length))
{
mobile.InternalSetActivity(new Turn(desiredFacing));
mobile.QueueActivity(this);
return;
}
var attack = self.traits.WithInterface<AttackBase>().First();
attack.target = Target;
attack.DoAttack(self);
}
public void Cancel(Actor self, Mobile mobile)
{
mobile.InternalSetActivity(null);
}
}
}

View File

@@ -5,13 +5,15 @@ using System.Text;
namespace OpenRa.Game.Traits
{
abstract class AttackBase : IOrder, ITick
class AttackBase : IOrder, ITick
{
public Actor target;
// time (in frames) until each weapon can fire again.
protected int primaryFireDelay = 0;
protected int secondaryFireDelay = 0;
protected int secondaryFireDelay = 0;
public AttackBase(Actor self) { }
protected bool CanAttack( Actor self )
{
@@ -26,7 +28,7 @@ namespace OpenRa.Game.Traits
if (target != null && target.IsDead) target = null; /* he's dead, jim. */
}
protected void DoAttack( Actor self )
public void DoAttack( Actor self )
{
var rut = self.traits.GetOrDefault<RenderUnitTurreted>();
@@ -79,7 +81,7 @@ namespace OpenRa.Game.Traits
class AttackTurreted : AttackBase
{
public AttackTurreted( Actor self ) { self.traits.Get<Turreted>(); }
public AttackTurreted( Actor self ) : base(self) { self.traits.Get<Turreted>(); }
public override void Tick(Actor self)
{

View File

@@ -31,11 +31,20 @@ namespace OpenRa.Game
var weapon = order.Subject.unitInfo.Primary ?? order.Subject.unitInfo.Secondary;
mobile.Cancel(order.Subject);
mobile.QueueActivity(
new Traits.Activities.Follow(order.TargetActor,
Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
if (order.Subject.traits.Contains<AttackTurreted>())
{
mobile.QueueActivity(
new Traits.Activities.Follow(order.TargetActor,
Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
order.Subject.traits.Get<AttackTurreted>().target = order.TargetActor;
order.Subject.traits.Get<AttackTurreted>().target = order.TargetActor;
}
else
{
mobile.QueueActivity(
new Traits.Activities.Attack(order.TargetActor,
Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
}
break;
}
case "DeployMcv":

View File

@@ -41,7 +41,7 @@ Traits=Mobile, RenderUnitTurreted
PrimaryOffset=0,6,0,-3
[ARTY]
Description=Artillery
Traits=Mobile, RenderUnit
Traits=Mobile, RenderUnit, AttackBase
[HARV]
Description=Ore Truck
Traits=Harvester, Mobile, RenderUnit
@@ -55,7 +55,7 @@ PrimaryOffset=0,0,0,-2
MuzzleFlash=yes
[APC]
Description=Armored Personnel Carrier
Traits=Mobile, RenderUnit
Traits=Mobile, RenderUnit, AttackBase
[MNLY]
Description=Minelayer
Traits=Mobile, RenderUnit