RenderBuildingWall -> WithWallSpriteBody
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@@ -17,11 +17,11 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Render trait for actors that change sprites if neighbors with the same trait are present.")]
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class RenderBuildingWallInfo : RenderBuildingInfo
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class WithWallSpriteBodyInfo : WithSpriteBodyInfo
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{
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public readonly string Type = "wall";
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public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
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public override object Create(ActorInitializer init) { return new WithWallSpriteBody(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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var haveNeighbour = false;
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foreach (var n in kv.Value)
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{
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var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<RenderBuildingWallInfo>();
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var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<WithWallSpriteBodyInfo>();
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if (rb != null && rb.Type == Type)
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{
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haveNeighbour = true;
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@@ -68,33 +68,26 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
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class WithWallSpriteBody : WithSpriteBody, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
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{
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readonly RenderBuildingWallInfo info;
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readonly WithWallSpriteBodyInfo wallInfo;
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int adjacent = 0;
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bool dirty = true;
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public RenderBuildingWall(ActorInitializer init, RenderBuildingWallInfo info)
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: base(init, info)
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public WithWallSpriteBody(ActorInitializer init, WithWallSpriteBodyInfo info)
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: base(init, info, () => 0)
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{
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this.info = info;
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}
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public override void BuildingComplete(Actor self)
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{
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DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
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UpdateNeighbours(self);
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wallInfo = info;
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(init.Self, Info.Sequence), () => adjacent);
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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}
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public override void Tick(Actor self)
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public void Tick(Actor self)
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{
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base.Tick(self);
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if (!dirty)
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return;
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@@ -105,8 +98,8 @@ namespace OpenRA.Mods.Common.Traits
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adjacent = 0;
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foreach (var a in adjacentActors)
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{
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var rb = a.TraitOrDefault<RenderBuildingWall>();
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if (rb == null || rb.info.Type != info.Type)
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var rb = a.TraitOrDefault<WithWallSpriteBody>();
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if (rb == null || rb.wallInfo.Type != wallInfo.Type)
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continue;
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var location = self.Location;
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@@ -129,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var adjacentActors = CVec.Directions.SelectMany(dir =>
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self.World.ActorMap.GetUnitsAt(self.Location + dir))
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.Select(a => a.TraitOrDefault<RenderBuildingWall>())
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.Select(a => a.TraitOrDefault<WithWallSpriteBody>())
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.Where(a => a != null);
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foreach (var rb in adjacentActors)
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@@ -138,6 +131,7 @@ namespace OpenRA.Mods.Common.Traits
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public void AddedToWorld(Actor self)
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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UpdateNeighbours(self);
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}
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