RenderBuildingWall -> WithWallSpriteBody
This commit is contained in:
151
OpenRA.Mods.Common/Traits/Render/WithWallSpriteBody.cs
Normal file
151
OpenRA.Mods.Common/Traits/Render/WithWallSpriteBody.cs
Normal file
@@ -0,0 +1,151 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Render trait for actors that change sprites if neighbors with the same trait are present.")]
|
||||
class WithWallSpriteBodyInfo : WithSpriteBodyInfo
|
||||
{
|
||||
public readonly string Type = "wall";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithWallSpriteBody(init, this); }
|
||||
|
||||
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var adjacent = 0;
|
||||
|
||||
if (init.Contains<RuntimeNeighbourInit>())
|
||||
{
|
||||
var location = CPos.Zero;
|
||||
if (init.Contains<LocationInit>())
|
||||
location = init.Get<LocationInit, CPos>();
|
||||
|
||||
var neighbours = init.Get<RuntimeNeighbourInit, Dictionary<CPos, string[]>>();
|
||||
foreach (var kv in neighbours)
|
||||
{
|
||||
var haveNeighbour = false;
|
||||
foreach (var n in kv.Value)
|
||||
{
|
||||
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<WithWallSpriteBodyInfo>();
|
||||
if (rb != null && rb.Type == Type)
|
||||
{
|
||||
haveNeighbour = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!haveNeighbour)
|
||||
continue;
|
||||
|
||||
if (kv.Key == location + new CVec(0, -1))
|
||||
adjacent |= 1;
|
||||
else if (kv.Key == location + new CVec(+1, 0))
|
||||
adjacent |= 2;
|
||||
else if (kv.Key == location + new CVec(0, +1))
|
||||
adjacent |= 4;
|
||||
else if (kv.Key == location + new CVec(-1, 0))
|
||||
adjacent |= 8;
|
||||
}
|
||||
}
|
||||
|
||||
var anim = new Animation(init.World, image, () => 0);
|
||||
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => adjacent);
|
||||
|
||||
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
class WithWallSpriteBody : WithSpriteBody, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
|
||||
{
|
||||
readonly WithWallSpriteBodyInfo wallInfo;
|
||||
int adjacent = 0;
|
||||
bool dirty = true;
|
||||
|
||||
public WithWallSpriteBody(ActorInitializer init, WithWallSpriteBodyInfo info)
|
||||
: base(init, info, () => 0)
|
||||
{
|
||||
wallInfo = info;
|
||||
DefaultAnimation.PlayFetchIndex(NormalizeSequence(init.Self, Info.Sequence), () => adjacent);
|
||||
}
|
||||
|
||||
public override void DamageStateChanged(Actor self, AttackInfo e)
|
||||
{
|
||||
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!dirty)
|
||||
return;
|
||||
|
||||
// Update connection to neighbours
|
||||
var adjacentActors = CVec.Directions.SelectMany(dir =>
|
||||
self.World.ActorMap.GetUnitsAt(self.Location + dir));
|
||||
|
||||
adjacent = 0;
|
||||
foreach (var a in adjacentActors)
|
||||
{
|
||||
var rb = a.TraitOrDefault<WithWallSpriteBody>();
|
||||
if (rb == null || rb.wallInfo.Type != wallInfo.Type)
|
||||
continue;
|
||||
|
||||
var location = self.Location;
|
||||
var otherLocation = a.Location;
|
||||
|
||||
if (otherLocation == location + new CVec(0, -1))
|
||||
adjacent |= 1;
|
||||
else if (otherLocation == location + new CVec(+1, 0))
|
||||
adjacent |= 2;
|
||||
else if (otherLocation == location + new CVec(0, +1))
|
||||
adjacent |= 4;
|
||||
else if (otherLocation == location + new CVec(-1, 0))
|
||||
adjacent |= 8;
|
||||
}
|
||||
|
||||
dirty = false;
|
||||
}
|
||||
|
||||
static void UpdateNeighbours(Actor self)
|
||||
{
|
||||
var adjacentActors = CVec.Directions.SelectMany(dir =>
|
||||
self.World.ActorMap.GetUnitsAt(self.Location + dir))
|
||||
.Select(a => a.TraitOrDefault<WithWallSpriteBody>())
|
||||
.Where(a => a != null);
|
||||
|
||||
foreach (var rb in adjacentActors)
|
||||
rb.dirty = true;
|
||||
}
|
||||
|
||||
public void AddedToWorld(Actor self)
|
||||
{
|
||||
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
|
||||
UpdateNeighbours(self);
|
||||
}
|
||||
|
||||
public void RemovedFromWorld(Actor self)
|
||||
{
|
||||
UpdateNeighbours(self);
|
||||
}
|
||||
}
|
||||
|
||||
public class RuntimeNeighbourInit : IActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
|
||||
{
|
||||
[FieldFromYamlKey] readonly Dictionary<CPos, string[]> value = null;
|
||||
public RuntimeNeighbourInit() { }
|
||||
public RuntimeNeighbourInit(Dictionary<CPos, string[]> init) { value = init; }
|
||||
public Dictionary<CPos, string[]> Value(World world) { return value; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user