Unhardcode terrain types. Needs a bit more work re initialization and bridges
This commit is contained in:
@@ -126,7 +126,6 @@ namespace MapConverter
|
||||
{Pair.New("cnc","WINTER"),Pair.New("win","winter.col")},
|
||||
};
|
||||
|
||||
TerrainColorSet terrainTypeColors;
|
||||
TileSet tileset;
|
||||
public void ConvertIniMap(string iniFile)
|
||||
{
|
||||
@@ -154,16 +153,17 @@ namespace MapConverter
|
||||
UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
|
||||
UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
|
||||
ReadRATrees(file);
|
||||
terrainTypeColors = new TerrainColorSet(fileMapping[Pair.New("ra",Map.Tileset)].Second);
|
||||
tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("ra",Map.Tileset)].First);
|
||||
// TODO: Fixme
|
||||
//tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("ra",Map.Tileset)].First);
|
||||
}
|
||||
else // CNC
|
||||
{
|
||||
UnpackCncTileData(FileSystem.Open(iniFile.Substring(0,iniFile.Length-4)+".bin"));
|
||||
ReadCncOverlay(file);
|
||||
ReadCncTrees(file);
|
||||
terrainTypeColors = new TerrainColorSet(fileMapping[Pair.New("cnc",Map.Tileset)].Second);
|
||||
tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("cnc",Map.Tileset)].First);
|
||||
|
||||
// TODO: Fixme
|
||||
//tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("cnc",Map.Tileset)].First);
|
||||
}
|
||||
|
||||
LoadActors(file, "STRUCTURES");
|
||||
@@ -373,31 +373,12 @@ namespace MapConverter
|
||||
{
|
||||
return s.Length <= maxLength ? s : s.Substring(0,maxLength );
|
||||
}
|
||||
|
||||
public void SavePreviewImage(string filepath)
|
||||
{
|
||||
var xs = Map.TopLeft.X;
|
||||
var ys = Map.TopLeft.Y;
|
||||
|
||||
var bitmap = new Bitmap(Map.Width, Map.Height);
|
||||
for (var x = 0; x < Map.Width; x++)
|
||||
for (var y = 0; y < Map.Height; y++)
|
||||
bitmap.SetPixel(x, y, terrainTypeColors.ColorForTerrainType(tileset.GetTerrainType(Map.MapTiles[x+xs, y+ys])));
|
||||
|
||||
for (var x = 0; x < Map.Width; x++)
|
||||
for (var y = 0; y < Map.Height; y++)
|
||||
if (Map.MapResources[x+xs, y+ys].type > 0)
|
||||
bitmap.SetPixel(x, y, terrainTypeColors.ColorForTerrainType(TerrainType.Ore));
|
||||
|
||||
bitmap.Save(filepath,ImageFormat.Png);
|
||||
}
|
||||
|
||||
public void Save(string filepath)
|
||||
{
|
||||
Directory.CreateDirectory(filepath);
|
||||
|
||||
Map.Package = new Folder(filepath);
|
||||
SavePreviewImage(Path.Combine(filepath,"preview.png"));
|
||||
Map.Save(filepath);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -330,7 +330,7 @@ namespace OpenRA.Editor
|
||||
surface1.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SavePreviewImage(string filepath)
|
||||
{
|
||||
var Map = surface1.Map;
|
||||
@@ -338,19 +338,15 @@ namespace OpenRA.Editor
|
||||
var xs = Map.TopLeft.X;
|
||||
var ys = Map.TopLeft.Y;
|
||||
|
||||
var terrainTypeColors = new TerrainColorSet(colors);
|
||||
|
||||
var bitmap = new Bitmap(Map.Width, Map.Height);
|
||||
for (var x = 0; x < Map.Width; x++)
|
||||
for (var y = 0; y < Map.Height; y++)
|
||||
bitmap.SetPixel(x, y, terrainTypeColors.ColorForTerrainType(
|
||||
tileset.GetTerrainType(Map.MapTiles[x + xs, y + ys])));
|
||||
bitmap.SetPixel(x, y, tileset.Terrain[tileset.GetTerrainType(Map.MapTiles[x + xs, y + ys])].Color);
|
||||
|
||||
for (var x = 0; x < Map.Width; x++)
|
||||
for (var y = 0; y < Map.Height; y++)
|
||||
if (Map.MapResources[x + xs, y + ys].type > 0)
|
||||
bitmap.SetPixel(x, y, terrainTypeColors.ColorForTerrainType(TerrainType.Ore));
|
||||
|
||||
bitmap.SetPixel(x, y, tileset.Terrain["Ore"].Color);
|
||||
bitmap.Save(filepath, ImageFormat.Png);
|
||||
}
|
||||
|
||||
|
||||
@@ -69,13 +69,22 @@ namespace OpenRA.FileFormats
|
||||
if (x != null) x = x.Trim();
|
||||
if( fieldType == typeof( int ) )
|
||||
return int.Parse( x );
|
||||
|
||||
else if( fieldType == typeof( ushort ) )
|
||||
return ushort.Parse( x );
|
||||
|
||||
else if (fieldType == typeof(float))
|
||||
return float.Parse(x.Replace("%","")) * (x.Contains( '%' ) ? 0.01f : 1f);
|
||||
|
||||
else if (fieldType == typeof(string))
|
||||
return x;
|
||||
|
||||
|
||||
else if (fieldType == typeof(System.Drawing.Color))
|
||||
{
|
||||
var parts = x.Split(',');
|
||||
return System.Drawing.Color.FromArgb(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]));
|
||||
}
|
||||
|
||||
else if (fieldType.IsEnum)
|
||||
return Enum.Parse(fieldType, x, true);
|
||||
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public class TerrainColorSet
|
||||
{
|
||||
readonly Dictionary<TerrainType, Color> colors;
|
||||
|
||||
public TerrainColorSet(string colorFile)
|
||||
{
|
||||
var lines = FileSystem.Open(colorFile).ReadAllLines()
|
||||
.Select(l => l.Trim())
|
||||
.Where(l => !l.StartsWith(";") && l.Length > 0);
|
||||
|
||||
colors = lines.Select(l => l.Split('=')).ToDictionary(
|
||||
kv => (TerrainType)Enum.Parse(typeof(TerrainType), kv[0]),
|
||||
kv => ColorFromRgbString(kv[1]));
|
||||
}
|
||||
|
||||
static Color ColorFromRgbString(string s)
|
||||
{
|
||||
var parts = s.Split(',');
|
||||
return Color.FromArgb(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]));
|
||||
}
|
||||
|
||||
public Color ColorForTerrainType(TerrainType type) { return colors[type]; }
|
||||
}
|
||||
}
|
||||
@@ -21,73 +21,78 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public class TerrainTypeInfo
|
||||
{
|
||||
public string Type;
|
||||
public bool Buildable = true;
|
||||
public bool AcceptSmudge = true;
|
||||
public Color Color;
|
||||
|
||||
public TerrainTypeInfo(MiniYaml my)
|
||||
{
|
||||
FieldLoader.Load(this, my);
|
||||
}
|
||||
}
|
||||
|
||||
public class TileTemplate
|
||||
{
|
||||
public ushort Id;
|
||||
public string Image;
|
||||
public int2 Size;
|
||||
public string Bridge;
|
||||
public float HP;
|
||||
public bool PickAny;
|
||||
public Dictionary<int, string> Tiles = new Dictionary<int, string>();
|
||||
|
||||
static List<string> fields = new List<string>() {"Id", "Image", "Size", "Bridge", "HP", "PickAny"};
|
||||
|
||||
public TileTemplate(Dictionary<string,MiniYaml> my)
|
||||
{
|
||||
FieldLoader.LoadFields(this, my, fields);
|
||||
}
|
||||
}
|
||||
|
||||
public class TileSet
|
||||
{
|
||||
public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
|
||||
|
||||
public readonly Walkability Walkability;
|
||||
public readonly Dictionary<ushort, TileTemplate> walk
|
||||
= new Dictionary<ushort, TileTemplate>();
|
||||
|
||||
string NextLine( StreamReader reader )
|
||||
public readonly Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
|
||||
public readonly Dictionary<ushort, Terrain> Tiles = new Dictionary<ushort, Terrain>();
|
||||
public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
|
||||
|
||||
public TileSet( string tilesetFile, string suffix )
|
||||
{
|
||||
string ret;
|
||||
do
|
||||
var yaml = MiniYaml.FromFile(tilesetFile);
|
||||
|
||||
// TerrainTypes
|
||||
foreach (var tt in yaml["Terrain"].Nodes)
|
||||
{
|
||||
ret = reader.ReadLine();
|
||||
if( ret == null )
|
||||
return null;
|
||||
ret = ret.Trim();
|
||||
var t = new TerrainTypeInfo(tt.Value);
|
||||
Terrain.Add(t.Type, t);
|
||||
}
|
||||
while( ret.Length == 0 || ret[ 0 ] == ';' );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public TileSet( string tilesetFile, string templatesFile, string suffix )
|
||||
{
|
||||
Walkability = new Walkability(templatesFile);
|
||||
char tileSetChar = char.ToUpperInvariant( suffix[ 0 ] );
|
||||
StreamReader tileIdFile = new StreamReader( FileSystem.Open(tilesetFile) );
|
||||
|
||||
while( true )
|
||||
|
||||
// Templates
|
||||
foreach (var tt in yaml["Templates"].Nodes)
|
||||
{
|
||||
string tileSetStr = NextLine( tileIdFile );
|
||||
string countStr = NextLine( tileIdFile );
|
||||
string startStr = NextLine( tileIdFile );
|
||||
string pattern = NextLine( tileIdFile );
|
||||
if( tileSetStr == null || countStr == null || startStr == null || pattern == null )
|
||||
break;
|
||||
|
||||
if( tileSetStr.IndexOf( tileSetChar.ToString() ) == -1 )
|
||||
continue;
|
||||
|
||||
int count = int.Parse( countStr );
|
||||
int start = int.Parse( startStr, NumberStyles.HexNumber );
|
||||
for( int i = 0 ; i < count ; i++ )
|
||||
// Info
|
||||
var t = new TileTemplate(tt.Value.Nodes);
|
||||
Templates.Add(t.Id, t);
|
||||
|
||||
// Artwork
|
||||
using( Stream s = FileSystem.Open( t.Image + "." + suffix ) )
|
||||
{
|
||||
string tilename = string.Format(pattern, i + 1);
|
||||
|
||||
if (!walk.ContainsKey((ushort)(start + i)))
|
||||
walk.Add((ushort)(start + i), Walkability.GetTileTemplate(tilename));
|
||||
|
||||
using( Stream s = FileSystem.Open( tilename + "." + suffix ) )
|
||||
{
|
||||
if( !tiles.ContainsKey( (ushort)( start + i ) ) )
|
||||
tiles.Add( (ushort)( start + i ), new Terrain( s ) );
|
||||
}
|
||||
if( !Tiles.ContainsKey( t.Id ) )
|
||||
Tiles.Add( t.Id, new Terrain( s ) );
|
||||
}
|
||||
}
|
||||
|
||||
tileIdFile.Close();
|
||||
}
|
||||
|
||||
|
||||
public byte[] GetBytes(TileReference<ushort,byte> r)
|
||||
{
|
||||
Terrain tile;
|
||||
if( tiles.TryGetValue( r.type, out tile ) )
|
||||
if( Tiles.TryGetValue( r.type, out tile ) )
|
||||
return tile.TileBitmapBytes[ r.image ];
|
||||
|
||||
byte[] missingTile = new byte[ 24 * 24 ];
|
||||
@@ -97,12 +102,13 @@ namespace OpenRA.FileFormats
|
||||
return missingTile;
|
||||
}
|
||||
|
||||
public TerrainType GetTerrainType(TileReference<ushort, byte> r)
|
||||
public string GetTerrainType(TileReference<ushort, byte> r)
|
||||
{
|
||||
var tt = walk[r.type].TerrainType;
|
||||
TerrainType ret;
|
||||
var tt = Templates[r.type].Tiles;
|
||||
string ret;
|
||||
if (!tt.TryGetValue(r.image, out ret))
|
||||
return 0;// Default zero (walkable)
|
||||
return "Clear";// Default zero (walkable)
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public enum TerrainType : byte
|
||||
{
|
||||
Clear = 0,
|
||||
Water = 1,
|
||||
Road = 2,
|
||||
Rock = 3,
|
||||
Tree = 4,
|
||||
River = 5,
|
||||
Rough = 6,
|
||||
Wall = 7,
|
||||
Beach = 8,
|
||||
Ore = 9,
|
||||
Special = 10,
|
||||
}
|
||||
|
||||
public class TileTemplate
|
||||
{
|
||||
public int Index; // not valid for `interior` stuff. only used for bridges.
|
||||
public string Name;
|
||||
public int2 Size;
|
||||
public string Bridge;
|
||||
public float HP;
|
||||
public bool PickAny;
|
||||
public Dictionary<int, TerrainType> TerrainType = new Dictionary<int, TerrainType>();
|
||||
}
|
||||
|
||||
public class Walkability
|
||||
{
|
||||
Dictionary<string, TileTemplate> templates
|
||||
= new Dictionary<string,TileTemplate>();
|
||||
|
||||
public Walkability(string templatesFile)
|
||||
{
|
||||
var file = new IniFile( FileSystem.Open( templatesFile ) );
|
||||
|
||||
foreach (var section in file.Sections)
|
||||
{
|
||||
var name = section.GetValue("Name", null).ToLowerInvariant();
|
||||
if (!section.Contains("width") || !section.Contains("height"))
|
||||
throw new InvalidOperationException("no width/height for template `{0}`".F(name));
|
||||
|
||||
var tile = new TileTemplate
|
||||
{
|
||||
Name = name,
|
||||
Size = new int2(
|
||||
int.Parse(section.GetValue("width", "--")),
|
||||
int.Parse(section.GetValue("height", "--"))),
|
||||
TerrainType = section
|
||||
.Where(p => p.Key.StartsWith("tiletype"))
|
||||
.ToDictionary(
|
||||
p => int.Parse(p.Key.Substring(8)),
|
||||
p => (TerrainType)Enum.Parse(typeof(TerrainType),p.Value)),
|
||||
|
||||
Bridge = section.GetValue("bridge", null),
|
||||
HP = float.Parse(section.GetValue("hp", "0")),
|
||||
PickAny = (bool)FieldLoader.GetValue(typeof(bool), section.GetValue("pickany", "no")),
|
||||
};
|
||||
|
||||
tile.Index = -1;
|
||||
int.TryParse(section.Name.Substring(3), out tile.Index);
|
||||
|
||||
templates[tile.Name] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
public TileTemplate GetTileTemplate(string terrainName)
|
||||
{
|
||||
return templates[terrainName];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@@ -80,12 +80,10 @@
|
||||
<Compile Include="Map\ActorReference.cs" />
|
||||
<Compile Include="Map\Map.cs" />
|
||||
<Compile Include="Map\TileReference.cs" />
|
||||
<Compile Include="Map\Walkability.cs" />
|
||||
<Compile Include="Map\Terrain.cs" />
|
||||
<Compile Include="Primitives\Cache.cs" />
|
||||
<Compile Include="Primitives\float2.cs" />
|
||||
<Compile Include="Primitives\Pair.cs" />
|
||||
<Compile Include="Map\TerrainColorSet.cs" />
|
||||
<Compile Include="Map\TileSet.cs" />
|
||||
<Compile Include="Primitives\PriorityQueue.cs" />
|
||||
<Compile Include="Primitives\Lazy.cs" />
|
||||
|
||||
@@ -48,7 +48,8 @@ namespace OpenRA
|
||||
if (!world.Map.IsInMap(targetTile))
|
||||
return;
|
||||
|
||||
var isWater = world.GetTerrainType(targetTile) == TerrainType.Water;
|
||||
// Todo: Unhardcode "Water" terraintype reference
|
||||
var isWater = world.GetTerrainType(targetTile) == "Water";
|
||||
|
||||
if (warhead.Explosion != 0)
|
||||
world.AddFrameEndTask(
|
||||
|
||||
@@ -660,65 +660,6 @@ namespace OpenRA
|
||||
file.Write(id);
|
||||
file.Flush();
|
||||
file.Close();
|
||||
}
|
||||
|
||||
public static void ConvertTileset(OpenRA.FileFormats.TileSet Tileset, OpenRA.Traits.TheaterInfo Info, string outFile)
|
||||
{
|
||||
List<string> SimpleFields = new List<string>() {
|
||||
"Name", "Size", "PickAny", "Bridge", "HP"
|
||||
};
|
||||
OpenRA.FileFormats.TerrainColorSet colors = new TerrainColorSet(Info.MapColors);
|
||||
|
||||
Dictionary<string, MiniYaml> root = new Dictionary<string, MiniYaml>();
|
||||
Dictionary<string, MiniYaml> terrainYaml = new Dictionary<string, MiniYaml>();
|
||||
|
||||
for (TerrainType t = TerrainType.Clear; t <= TerrainType.Special; t++)
|
||||
{
|
||||
Dictionary<string, MiniYaml> nodeYaml = new Dictionary<string, MiniYaml>();
|
||||
string type = Enum.GetName( typeof(TerrainType), t);
|
||||
nodeYaml.Add("Type", new MiniYaml(type, null));
|
||||
nodeYaml.Add("Buildable", new MiniYaml(Rules.TerrainTypes[t].Buildable.ToString(), null));
|
||||
nodeYaml.Add("AcceptSmudge", new MiniYaml(Rules.TerrainTypes[t].AcceptSmudge.ToString(), null));
|
||||
|
||||
var color = colors.ColorForTerrainType(t);
|
||||
nodeYaml.Add("Color", new MiniYaml("{0}, {1}, {2}".F(color.R, color.G, color.B), null));
|
||||
terrainYaml.Add("TerrainType@{0}".F(type), new MiniYaml(null, nodeYaml));
|
||||
}
|
||||
|
||||
root.Add("Terrain", new MiniYaml(null, terrainYaml));
|
||||
|
||||
Dictionary<string, MiniYaml> templateYaml = new Dictionary<string, MiniYaml>();
|
||||
foreach(var w in Tileset.walk)
|
||||
{
|
||||
Dictionary<string, MiniYaml> nodeYaml = new Dictionary<string, MiniYaml>();
|
||||
nodeYaml.Add("Id", new MiniYaml(w.Key.ToString(), null));
|
||||
|
||||
foreach (var field in SimpleFields)
|
||||
{
|
||||
var save = field;
|
||||
System.Reflection.FieldInfo f = w.Value.GetType().GetField(field);
|
||||
if (f.GetValue(w.Value) == null) continue;
|
||||
|
||||
if (field == "Name")
|
||||
save = "Image";
|
||||
|
||||
if (field == "HP" && w.Value.HP == 0)
|
||||
continue;
|
||||
|
||||
if (field == "HP")
|
||||
save = "Strength";
|
||||
|
||||
if (field == "PickAny" && !w.Value.PickAny)
|
||||
continue;
|
||||
|
||||
nodeYaml.Add(save, new MiniYaml(FieldSaver.FormatValue(w.Value, f), null));
|
||||
}
|
||||
|
||||
nodeYaml.Add("Tiles", MiniYaml.FromDictionary<int, TerrainType>(w.Value.TerrainType));
|
||||
templateYaml.Add("Template@{0}".F(w.Key), new MiniYaml(null, nodeYaml));
|
||||
}
|
||||
root.Add("Templates", new MiniYaml(null, templateYaml));
|
||||
root.WriteToFile(outFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,6 @@ namespace OpenRA
|
||||
public static Dictionary<string, WeaponInfo> Weapons;
|
||||
public static Dictionary<string, VoiceInfo> Voices;
|
||||
public static Dictionary<string, MusicInfo> Music;
|
||||
public static Dictionary<TerrainType, TerrainCost> TerrainTypes;
|
||||
|
||||
public static void LoadRules(Manifest m, Map map)
|
||||
{
|
||||
@@ -48,9 +47,6 @@ namespace OpenRA
|
||||
Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
|
||||
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
|
||||
Music = LoadYamlRules(m.Music, map.Music, (k, _) => new MusicInfo(k.Value));
|
||||
TerrainTypes = LoadYamlRules(m.Terrain, map.Terrain, (k, _) => new TerrainCost(k.Value))
|
||||
.ToDictionary(kv => (TerrainType)Enum.Parse(typeof(TerrainType), kv.Key, true), kv => kv.Value);
|
||||
|
||||
TechTree = new TechTree();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class TerrainCost
|
||||
{
|
||||
public readonly bool Buildable = true;
|
||||
public readonly bool AcceptSmudge = true;
|
||||
|
||||
public TerrainCost(MiniYaml y) { FieldLoader.Load(this, y); }
|
||||
}
|
||||
}
|
||||
@@ -72,12 +72,6 @@ namespace OpenRA.Graphics
|
||||
return new Rectangle(m.TopLeft.X - dw, m.TopLeft.Y - dh, size, size);
|
||||
}
|
||||
|
||||
static Cache<string, TerrainColorSet> terrainTypeColors = new Cache<string, TerrainColorSet>(
|
||||
theater =>
|
||||
{
|
||||
return new TerrainColorSet(Rules.Info["world"].Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == theater).MapColors);
|
||||
});
|
||||
|
||||
static Color shroudColor;
|
||||
|
||||
public void InvalidateOre() { oreLayer = null; }
|
||||
@@ -85,11 +79,15 @@ namespace OpenRA.Graphics
|
||||
public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
|
||||
{
|
||||
var terrain = new Bitmap(map.MapSize.X, map.MapSize.Y);
|
||||
|
||||
for (var x = 0; x < map.MapSize.X; x++)
|
||||
for (var y = 0; y < map.MapSize.Y; y++)
|
||||
{
|
||||
var type = tileset.GetTerrainType(map.MapTiles[x, y]);
|
||||
terrain.SetPixel(x, y, map.IsInMap(x, y)
|
||||
? Color.FromArgb(alpha, terrainTypeColors[map.Theater].ColorForTerrainType(tileset.GetTerrainType(map.MapTiles[x, y])))
|
||||
? Color.FromArgb(alpha, tileset.Terrain[type].Color)
|
||||
: shroudColor);
|
||||
}
|
||||
return terrain;
|
||||
}
|
||||
|
||||
@@ -102,11 +100,14 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
var res = world.WorldActor.traits.Get<ResourceLayer>();
|
||||
|
||||
// This is an ugly hack
|
||||
Color oreColor = world.TileSet.Terrain["Ore"].Color;
|
||||
|
||||
oreLayer = new Bitmap(terrain);
|
||||
for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
|
||||
for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
|
||||
if (res.GetResource(new int2(x,y)) != null)
|
||||
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(TerrainType.Ore)));
|
||||
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, oreColor));
|
||||
}
|
||||
|
||||
if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
|
||||
@@ -133,9 +134,12 @@ namespace OpenRA.Graphics
|
||||
continue;
|
||||
}
|
||||
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
|
||||
|
||||
// This is an even worse hack than the ore!
|
||||
var treeColor = world.TileSet.Terrain["tree"].Color;
|
||||
if (b != null)
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) =
|
||||
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(TerrainType.Tree))).ToArgb();
|
||||
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, treeColor)).ToArgb();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -177,7 +177,6 @@
|
||||
<Compile Include="Graphics\Sprite.cs" />
|
||||
<Compile Include="Graphics\SpriteRenderer.cs" />
|
||||
<Compile Include="Graphics\SpriteSheetBuilder.cs" />
|
||||
<Compile Include="GameRules\TerrainCost.cs" />
|
||||
<Compile Include="Graphics\TerrainRenderer.cs" />
|
||||
<Compile Include="Traits\Activities\Move.cs" />
|
||||
<Compile Include="Traits\Activities\Turn.cs" />
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
|
||||
{
|
||||
public readonly TerrainType[] TerrainTypes;
|
||||
public readonly string[] TerrainTypes;
|
||||
public readonly float[] TerrainSpeeds;
|
||||
public readonly string[] Crushes;
|
||||
public readonly int WaitAverage = 60;
|
||||
@@ -41,8 +41,8 @@ namespace OpenRA.Traits
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly MobileInfo Info;
|
||||
public readonly Dictionary<TerrainType,float> TerrainCost;
|
||||
public readonly Dictionary<TerrainType,float> TerrainSpeed;
|
||||
public readonly Dictionary<string,float> TerrainCost;
|
||||
public readonly Dictionary<string,float> TerrainSpeed;
|
||||
|
||||
[Sync]
|
||||
int2 __fromCell, __toCell;
|
||||
@@ -73,8 +73,8 @@ namespace OpenRA.Traits
|
||||
this.__fromCell = this.__toCell = init.location;
|
||||
AddInfluence();
|
||||
|
||||
TerrainCost = new Dictionary<TerrainType, float>();
|
||||
TerrainSpeed = new Dictionary<TerrainType, float>();
|
||||
TerrainCost = new Dictionary<string, float>();
|
||||
TerrainSpeed = new Dictionary<string, float>();
|
||||
|
||||
if (info.TerrainTypes.Count() != info.TerrainSpeeds.Count())
|
||||
throw new InvalidOperationException("Mobile TerrainType/TerrainSpeed length missmatch");
|
||||
@@ -196,7 +196,7 @@ namespace OpenRA.Traits
|
||||
.FirstOrDefault();
|
||||
|
||||
// Todo: Hack this until i finish migrating TerrainType to a string
|
||||
var type = (customTerrain != null) ? (TerrainType)Enum.Parse(typeof(TerrainType), customTerrain) : self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
|
||||
var type = (customTerrain != null) ? customTerrain : self.World.GetTerrainType(cell);
|
||||
var additionalCost = self.World.WorldActor.traits.WithInterface<ITerrainCost>()
|
||||
.Select( t => t.GetTerrainCost(cell, self) ).Sum();
|
||||
|
||||
@@ -216,7 +216,7 @@ namespace OpenRA.Traits
|
||||
.FirstOrDefault();
|
||||
|
||||
// Todo: Hack this until i finish migrating TerrainType to a string
|
||||
var type = (customTerrain != null) ? (TerrainType)Enum.Parse(typeof(TerrainType), customTerrain) : self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
|
||||
var type = (customTerrain != null) ? customTerrain : self.World.GetTerrainType(cell);
|
||||
|
||||
var modifier = self.traits
|
||||
.WithInterface<ISpeedModifier>()
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public void AddSmudge(int2 loc)
|
||||
{
|
||||
if (!Rules.TerrainTypes[world.GetTerrainType(loc)].AcceptSmudge)
|
||||
if (!world.GetTerrainInfo(loc).AcceptSmudge)
|
||||
return;
|
||||
|
||||
// No smudge; create a new one
|
||||
|
||||
@@ -26,8 +26,6 @@ namespace OpenRA.Traits
|
||||
public readonly string Theater = null;
|
||||
public readonly string Suffix = null;
|
||||
public readonly string Tileset = null;
|
||||
public readonly string Templates = null;
|
||||
public readonly string MapColors = null;
|
||||
}
|
||||
|
||||
public class Theater {}
|
||||
|
||||
@@ -80,9 +80,8 @@ namespace OpenRA
|
||||
|
||||
var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>()
|
||||
.FirstOrDefault(t => t.Theater == Map.Theater);
|
||||
TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Templates, theaterInfo.Suffix);
|
||||
TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Suffix);
|
||||
|
||||
Game.ConvertTileset(TileSet, theaterInfo, "tileset-"+theaterInfo.Suffix+".yaml");
|
||||
SpriteSheetBuilder.Initialize( Map );
|
||||
Timer.Time( "Tileset: {0}" );
|
||||
|
||||
|
||||
@@ -41,12 +41,11 @@ namespace OpenRA
|
||||
if (world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(a) != null) return false;
|
||||
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(a).Any(b => b != toIgnore)) return false;
|
||||
|
||||
// Todo: Unhardcode "Water" terraintype reference
|
||||
if (waterBound)
|
||||
return world.Map.IsInMap(a.X,a.Y) && GetTerrainType(world,a) == TerrainType.Water;
|
||||
return world.Map.IsInMap(a.X,a.Y) && GetTerrainType(world,a) == "Water";
|
||||
|
||||
return world.Map.IsInMap(a.X, a.Y) &&
|
||||
Rules.TerrainTypes[world.TileSet.GetTerrainType(world.Map.MapTiles[a.X, a.Y])]
|
||||
.Buildable;
|
||||
return world.Map.IsInMap(a.X, a.Y) && world.GetTerrainInfo(a).Buildable;
|
||||
}
|
||||
|
||||
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
|
||||
@@ -105,9 +104,14 @@ namespace OpenRA
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
public static TerrainType GetTerrainType(this World world, int2 cell)
|
||||
public static string GetTerrainType(this World world, int2 cell)
|
||||
{
|
||||
return (TerrainType)world.TileSet.GetTerrainType(world.Map.MapTiles[cell.X, cell.Y]);
|
||||
return world.TileSet.GetTerrainType(world.Map.MapTiles[cell.X, cell.Y]);
|
||||
}
|
||||
|
||||
public static TerrainTypeInfo GetTerrainInfo(this World world, int2 cell)
|
||||
{
|
||||
return world.TileSet.Terrain[world.GetTerrainType(cell)];
|
||||
}
|
||||
|
||||
public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 topLeft, Actor toIgnore)
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
|
||||
public object Create(ActorInitializer init) { return new Bridge(init.self); }
|
||||
}
|
||||
|
||||
class Bridge: IRender, INotifyDamage
|
||||
class Bridge //: IRender, INotifyDamage
|
||||
{
|
||||
Dictionary<int2, int> Tiles;
|
||||
List<Dictionary<int2, Sprite>> TileSprites = new List<Dictionary<int2,Sprite>>();
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
|
||||
Bridge northNeighbour, southNeighbour;
|
||||
|
||||
public Bridge(Actor self) { this.self = self; self.RemoveOnDeath = false; }
|
||||
|
||||
|
||||
static string cachedTileset;
|
||||
static Cache<TileReference<ushort,byte>, Sprite> sprites;
|
||||
|
||||
@@ -80,6 +80,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public int StateFromTemplate(TileTemplate t)
|
||||
{
|
||||
/*
|
||||
var info = self.Info.Traits.Get<BridgeInfo>();
|
||||
if (info.UseAlternateNames)
|
||||
{
|
||||
@@ -89,19 +90,23 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
else
|
||||
return t.Name[t.Name.Length - 1] - 'a';
|
||||
*/
|
||||
return 0;
|
||||
}
|
||||
|
||||
public string NameFromState(TileTemplate t, int state)
|
||||
{
|
||||
var info = self.Info.Traits.Get<BridgeInfo>();
|
||||
/*var info = self.Info.Traits.Get<BridgeInfo>();
|
||||
if (info.UseAlternateNames)
|
||||
return t.Bridge + new[] { "", "h", "d" }[state];
|
||||
else
|
||||
return t.Bridge + (char)(state + 'a');
|
||||
return t.Bridge + (char)(state + 'a');*/
|
||||
return "";
|
||||
}
|
||||
|
||||
public void SetTiles(World world, TileTemplate template, Dictionary<int2, int> replacedTiles)
|
||||
{
|
||||
/*
|
||||
Tiles = replacedTiles;
|
||||
state = StateFromTemplate(template);
|
||||
|
||||
@@ -125,12 +130,14 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
self.Health = (int)(self.GetMaxHP() * template.HP);
|
||||
*/
|
||||
}
|
||||
|
||||
public string GetTerrainType(int2 cell)
|
||||
{
|
||||
return "";
|
||||
// Ugly hack until terraintypes are converted from enums
|
||||
return Enum.GetName( typeof(TerrainType), Templates[state].TerrainType[Tiles[cell]]);
|
||||
//return Enum.GetName( typeof(TerrainType), Templates[state].TerrainType[Tiles[cell]]);
|
||||
}
|
||||
|
||||
static bool IsIntact(Bridge b)
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
|
||||
void ConvertBridgeToActor(World w, int i, int j)
|
||||
{
|
||||
Log.Write("debug", "Converting bridge at {0} {1}", i, j);
|
||||
|
||||
/*
|
||||
var tile = w.Map.MapTiles[i, j].type;
|
||||
var image = w.Map.MapTiles[i, j].image;
|
||||
var template = w.TileSet.walk[tile];
|
||||
@@ -88,18 +88,20 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
br.SetTiles(w, template, replacedTiles);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public string GetTerrainType(int2 cell)
|
||||
{
|
||||
if (bridges[ cell.X, cell.Y ] != null)
|
||||
return bridges[ cell.X, cell.Y ].GetTerrainType(cell);
|
||||
/*if (bridges[ cell.X, cell.Y ] != null)
|
||||
return bridges[ cell.X, cell.Y ].GetTerrainType(cell);*/
|
||||
return null;
|
||||
}
|
||||
|
||||
static bool IsBridge(World w, ushort t)
|
||||
{
|
||||
return w.TileSet.walk[t].Bridge != null;
|
||||
return false;
|
||||
//return w.TileSet.walk[t].Bridge != null;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w)
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace OpenRA.Mods.RA
|
||||
if (++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25)
|
||||
self.World.AddFrameEndTask(w => w.Remove(self));
|
||||
|
||||
var seq = self.World.GetTerrainType(cell) == TerrainType.Water ? "water" : "idle";
|
||||
var seq = self.World.GetTerrainType(cell) == "Water" ? "water" : "idle";
|
||||
if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
|
||||
self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
|
||||
}
|
||||
|
||||
@@ -70,10 +70,8 @@ namespace OpenRA.Mods.RA
|
||||
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
|
||||
|
||||
// Is this valid terrain?
|
||||
// Ugly hack until terraintypes are converted from enums
|
||||
var terrainType = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[p.X, p.Y]);
|
||||
var terrain = Enum.GetName( typeof(TerrainType), terrainType);
|
||||
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrain)) continue;
|
||||
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
|
||||
|
||||
// Don't drop on any actors
|
||||
if (self.World.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(p) != null) continue;
|
||||
|
||||
@@ -70,10 +70,8 @@ namespace OpenRA.Mods.RA
|
||||
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
|
||||
|
||||
// Is this valid terrain?
|
||||
// Ugly hack until terraintypes are converted from enums
|
||||
var terrainType = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[p.X, p.Y]);
|
||||
var terrain = Enum.GetName( typeof(TerrainType), terrainType);
|
||||
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrain)) continue;
|
||||
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
|
||||
|
||||
// Don't spawn on any actors
|
||||
if (self.World.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(p) != null) continue;
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
; Minimap colors for cnc DESERT theater
|
||||
; Format: terraintype=R,G,B
|
||||
Clear=134,95,69
|
||||
Water=93,165,206
|
||||
Road=168,123,83
|
||||
Rock=116,90,63
|
||||
Tree=28,32,36
|
||||
River=111,132,139
|
||||
Rough=68,68,60
|
||||
Wall=208,192,160
|
||||
Beach=176,156,120
|
||||
Ore=161,226,28
|
||||
Special=124,124,124
|
||||
@@ -48,8 +48,5 @@ Weapons:
|
||||
|
||||
Voices:
|
||||
mods/cnc/voices.yaml:
|
||||
|
||||
Terrain:
|
||||
mods/cnc/terrain.yaml
|
||||
|
||||
ShellmapUid:a0e5a8a3cb4e7fb82a08e8d768c32d480f0ec152
|
||||
|
||||
@@ -54,23 +54,17 @@ World:
|
||||
Name:Desert
|
||||
Theater:DESERT
|
||||
Suffix:des
|
||||
Templates:templates.ini
|
||||
Tileset:tileSet.til
|
||||
MapColors:desert.col
|
||||
Tileset:mods/cnc/tileset-des.yaml
|
||||
Theater@WINTER:
|
||||
Name:Winter
|
||||
Theater:WINTER
|
||||
Suffix:win
|
||||
Templates:templates.ini
|
||||
Tileset:tileSet.til
|
||||
MapColors:winter.col
|
||||
Tileset:mods/cnc/tileset-win.yaml
|
||||
Theater@TEMPERAT:
|
||||
Name:Temperate
|
||||
Theater:TEMPERAT
|
||||
Suffix:tem
|
||||
Templates:templates.ini
|
||||
Tileset:tileSet.til
|
||||
MapColors:temperat.col
|
||||
Tileset:mods/cnc/tileset-tem.yaml
|
||||
PaletteFromFile@terrain_desert:
|
||||
Name: terrain
|
||||
Theater: desert
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
; Minimap colors for cnc TEMPERAT theater
|
||||
; Format: terraintype,R,G,B
|
||||
Clear=40,68,40
|
||||
Water=92,116,164
|
||||
Road=88,116,116
|
||||
Rock=68,68,60
|
||||
Tree=28,32,36
|
||||
River=92,140,180
|
||||
Rough=68,68,60
|
||||
Wall=208,192,160
|
||||
Beach=176,156,120
|
||||
Ore=161,226,28
|
||||
Special=124,124,124
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,38 +0,0 @@
|
||||
Clear:
|
||||
Buildable: yes
|
||||
|
||||
Rough:
|
||||
Buildable: no
|
||||
|
||||
Road:
|
||||
Buildable: yes
|
||||
|
||||
Tree:
|
||||
Buildable: no
|
||||
AcceptSmudge: no
|
||||
|
||||
Water:
|
||||
Buildable: no
|
||||
AcceptSmudge: no
|
||||
|
||||
Rock:
|
||||
Buildable: no
|
||||
AcceptSmudge: no
|
||||
|
||||
Wall:
|
||||
Buildable: no
|
||||
|
||||
Ore:
|
||||
Buildable: no
|
||||
|
||||
Beach:
|
||||
Buildable: no
|
||||
AcceptSmudge: no
|
||||
|
||||
River:
|
||||
Buildable: no
|
||||
AcceptSmudge: no
|
||||
|
||||
Special:
|
||||
Buildable: no
|
||||
AcceptSmudge: no
|
||||
@@ -1,589 +0,0 @@
|
||||
; clear ground
|
||||
DTW
|
||||
1
|
||||
00ff
|
||||
clear1
|
||||
|
||||
; clear ground
|
||||
DTW
|
||||
1
|
||||
ffff
|
||||
clear1
|
||||
|
||||
; clear ground
|
||||
DTW
|
||||
1
|
||||
0000
|
||||
clear1
|
||||
|
||||
; plain water
|
||||
DTW
|
||||
1
|
||||
0001
|
||||
w1
|
||||
|
||||
-TW
|
||||
1
|
||||
0002
|
||||
w2
|
||||
|
||||
; Coastline
|
||||
-TW
|
||||
5
|
||||
0003
|
||||
sh{0}
|
||||
|
||||
-TW
|
||||
1
|
||||
0008
|
||||
sh11
|
||||
|
||||
-TW
|
||||
1
|
||||
0009
|
||||
sh12
|
||||
|
||||
-TW
|
||||
1
|
||||
000A
|
||||
sh13
|
||||
|
||||
-TW
|
||||
1
|
||||
000B
|
||||
sh14
|
||||
|
||||
-TW
|
||||
1
|
||||
000C
|
||||
sh15
|
||||
|
||||
; Cliffs
|
||||
DTW
|
||||
38
|
||||
000D
|
||||
s{0:00}
|
||||
|
||||
; More Coast
|
||||
-TW
|
||||
1
|
||||
0033
|
||||
sh32
|
||||
|
||||
-TW
|
||||
1
|
||||
0034
|
||||
sh33
|
||||
|
||||
|
||||
D--
|
||||
1
|
||||
0035
|
||||
sh20
|
||||
|
||||
D--
|
||||
1
|
||||
0036
|
||||
sh21
|
||||
|
||||
D--
|
||||
1
|
||||
0037
|
||||
sh22
|
||||
|
||||
D--
|
||||
1
|
||||
0038
|
||||
sh23
|
||||
|
||||
|
||||
; Bushes
|
||||
D--
|
||||
10
|
||||
0039
|
||||
br{0}
|
||||
|
||||
; Bones/Wall/Mud/UFO/Rock
|
||||
DT-
|
||||
4
|
||||
0043
|
||||
p{0:00}
|
||||
|
||||
D--
|
||||
1
|
||||
0047
|
||||
p05
|
||||
|
||||
D--
|
||||
1
|
||||
0048
|
||||
p06
|
||||
|
||||
DTW
|
||||
1
|
||||
0049
|
||||
p07
|
||||
|
||||
-TW
|
||||
1
|
||||
004A
|
||||
p08
|
||||
|
||||
; Ford WU
|
||||
-TW
|
||||
1
|
||||
004B
|
||||
sh16
|
||||
|
||||
; Water
|
||||
DTW
|
||||
1
|
||||
004C
|
||||
sh17
|
||||
|
||||
; Water
|
||||
DTW
|
||||
1
|
||||
004D
|
||||
sh18
|
||||
|
||||
D--
|
||||
1
|
||||
004E
|
||||
sh19
|
||||
|
||||
|
||||
; Destroyed house
|
||||
-TW
|
||||
1
|
||||
004F
|
||||
p13
|
||||
|
||||
; Walls
|
||||
-TW
|
||||
1
|
||||
0050
|
||||
p14
|
||||
|
||||
; Snow
|
||||
--W
|
||||
1
|
||||
0051
|
||||
p15
|
||||
|
||||
; Rocks
|
||||
DTW
|
||||
2
|
||||
0052
|
||||
b{0}
|
||||
|
||||
-TW
|
||||
1
|
||||
0054
|
||||
b3
|
||||
|
||||
D--
|
||||
1
|
||||
0055
|
||||
b4
|
||||
|
||||
D--
|
||||
1
|
||||
0056
|
||||
b5
|
||||
|
||||
D--
|
||||
1
|
||||
0057
|
||||
b6
|
||||
|
||||
; More coast
|
||||
-TW
|
||||
1
|
||||
0058
|
||||
sh6
|
||||
|
||||
-TW
|
||||
1
|
||||
0059
|
||||
sh7
|
||||
|
||||
-TW
|
||||
1
|
||||
005A
|
||||
sh8
|
||||
|
||||
-TW
|
||||
1
|
||||
005B
|
||||
sh9
|
||||
|
||||
-TW
|
||||
1
|
||||
005C
|
||||
sh10
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
; ROADS
|
||||
|
||||
; roads
|
||||
DTW
|
||||
43
|
||||
005d
|
||||
d{0:00}
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
; RIVERS
|
||||
|
||||
; rivers
|
||||
-TW
|
||||
13
|
||||
0088
|
||||
rv{0:00}
|
||||
|
||||
D--
|
||||
1
|
||||
0095
|
||||
rv14
|
||||
|
||||
D--
|
||||
1
|
||||
0096
|
||||
rv15
|
||||
|
||||
D--
|
||||
1
|
||||
0097
|
||||
rv16
|
||||
|
||||
D--
|
||||
1
|
||||
0098
|
||||
rv17
|
||||
|
||||
D--
|
||||
1
|
||||
0099
|
||||
rv18
|
||||
|
||||
D--
|
||||
1
|
||||
009A
|
||||
rv19
|
||||
|
||||
D--
|
||||
1
|
||||
009B
|
||||
rv20
|
||||
|
||||
D--
|
||||
1
|
||||
009C
|
||||
rv21
|
||||
|
||||
D--
|
||||
1
|
||||
009D
|
||||
rv22
|
||||
|
||||
D--
|
||||
1
|
||||
009E
|
||||
rv23
|
||||
|
||||
D--
|
||||
1
|
||||
009F
|
||||
rv24
|
||||
|
||||
D--
|
||||
1
|
||||
00A0
|
||||
rv25
|
||||
|
||||
; River Crossing
|
||||
DTW
|
||||
2
|
||||
00A1
|
||||
ford{0}
|
||||
|
||||
; Waterfalls
|
||||
DTW
|
||||
2
|
||||
00A3
|
||||
falls{0}
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
; BRIDGES
|
||||
|
||||
; short bridge "/"
|
||||
-TW
|
||||
1
|
||||
00A5
|
||||
bridge1
|
||||
|
||||
; short bridge "/" (destroyed)
|
||||
-TW
|
||||
1
|
||||
00A6
|
||||
bridge1d
|
||||
|
||||
; short bridge "\"
|
||||
-TW
|
||||
1
|
||||
00A7
|
||||
bridge2
|
||||
|
||||
; short bridge "\" (destroyed)
|
||||
-TW
|
||||
1
|
||||
00A8
|
||||
bridge2d
|
||||
|
||||
; desert short bridge "/"
|
||||
D--
|
||||
1
|
||||
00A9
|
||||
bridge3
|
||||
|
||||
; desert short bridge "/" (destroyed)
|
||||
D--
|
||||
1
|
||||
00AA
|
||||
bridge3d
|
||||
|
||||
; desert short bridge "\"
|
||||
D--
|
||||
1
|
||||
00AB
|
||||
bridge4
|
||||
|
||||
; desert short bridge "\" (destroyed)
|
||||
D--
|
||||
1
|
||||
00AC
|
||||
bridge4d
|
||||
|
||||
; Desert coast
|
||||
D--
|
||||
1
|
||||
00AD
|
||||
sh24
|
||||
|
||||
D--
|
||||
1
|
||||
00AE
|
||||
sh25
|
||||
|
||||
D--
|
||||
1
|
||||
00AF
|
||||
sh26
|
||||
|
||||
D--
|
||||
1
|
||||
00B0
|
||||
sh27
|
||||
|
||||
D--
|
||||
1
|
||||
00B1
|
||||
sh28
|
||||
|
||||
D--
|
||||
1
|
||||
00B2
|
||||
sh29
|
||||
|
||||
D--
|
||||
1
|
||||
00B3
|
||||
sh30
|
||||
|
||||
D--
|
||||
1
|
||||
00B4
|
||||
sh31
|
||||
|
||||
; Snow
|
||||
--W
|
||||
1
|
||||
00B5
|
||||
p16
|
||||
|
||||
--W
|
||||
1
|
||||
00B6
|
||||
p17
|
||||
|
||||
--W
|
||||
1
|
||||
00B7
|
||||
p18
|
||||
|
||||
--W
|
||||
1
|
||||
00B8
|
||||
p19
|
||||
|
||||
--W
|
||||
1
|
||||
00B9
|
||||
p20
|
||||
|
||||
; More coast
|
||||
-TW
|
||||
1
|
||||
00BA
|
||||
sh34
|
||||
|
||||
-TW
|
||||
1
|
||||
00BB
|
||||
sh35
|
||||
|
||||
D--
|
||||
1
|
||||
00BC
|
||||
sh36
|
||||
|
||||
D--
|
||||
1
|
||||
00BD
|
||||
sh37
|
||||
|
||||
D--
|
||||
1
|
||||
00BE
|
||||
sh38
|
||||
|
||||
D--
|
||||
1
|
||||
00BF
|
||||
sh39
|
||||
|
||||
D--
|
||||
1
|
||||
00C0
|
||||
sh40
|
||||
|
||||
D--
|
||||
1
|
||||
00C1
|
||||
sh41
|
||||
|
||||
D--
|
||||
1
|
||||
00C2
|
||||
sh42
|
||||
|
||||
D--
|
||||
1
|
||||
00C3
|
||||
sh43
|
||||
|
||||
D--
|
||||
1
|
||||
00C4
|
||||
sh44
|
||||
|
||||
D--
|
||||
1
|
||||
00C5
|
||||
sh45
|
||||
|
||||
D--
|
||||
1
|
||||
00C6
|
||||
sh46
|
||||
|
||||
D--
|
||||
1
|
||||
00C7
|
||||
sh47
|
||||
|
||||
D--
|
||||
1
|
||||
00C8
|
||||
sh48
|
||||
|
||||
D--
|
||||
1
|
||||
00C9
|
||||
sh49
|
||||
|
||||
D--
|
||||
1
|
||||
00CA
|
||||
sh50
|
||||
|
||||
D--
|
||||
1
|
||||
00CB
|
||||
sh51
|
||||
|
||||
D--
|
||||
1
|
||||
00CC
|
||||
sh52
|
||||
|
||||
D--
|
||||
1
|
||||
00CD
|
||||
sh53
|
||||
|
||||
D--
|
||||
1
|
||||
00CE
|
||||
sh54
|
||||
|
||||
D--
|
||||
1
|
||||
00CF
|
||||
sh55
|
||||
|
||||
D--
|
||||
1
|
||||
00D0
|
||||
sh56
|
||||
|
||||
D--
|
||||
1
|
||||
00D1
|
||||
sh57
|
||||
|
||||
D--
|
||||
1
|
||||
00D2
|
||||
sh58
|
||||
|
||||
D--
|
||||
1
|
||||
00D3
|
||||
sh59
|
||||
|
||||
D--
|
||||
1
|
||||
00D4
|
||||
sh60
|
||||
|
||||
D--
|
||||
1
|
||||
00D5
|
||||
sh61
|
||||
|
||||
D--
|
||||
1
|
||||
00D6
|
||||
sh62
|
||||
|
||||
D--
|
||||
1
|
||||
00D7
|
||||
sh63
|
||||
|
||||
; bogus
|
||||
TS-
|
||||
1
|
||||
fffe
|
||||
bogus
|
||||
@@ -1,13 +0,0 @@
|
||||
; Minimap colors for cnc WINTER theater
|
||||
; Format: terraintype,R,G,B
|
||||
Clear=40,68,40
|
||||
Water=92,116,164
|
||||
Road=88,116,116
|
||||
Rock=68,68,60
|
||||
Tree=28,32,36
|
||||
River=92,140,180
|
||||
Rough=68,68,60
|
||||
Wall=208,192,160
|
||||
Beach=176,156,120
|
||||
Ore=161,226,28
|
||||
Special=124,124,124
|
||||
Reference in New Issue
Block a user