Change QuantizeFacing to return a facing instead of an index.
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@@ -395,7 +395,7 @@ namespace OpenRA.Mods.Common.Graphics
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protected virtual int GetFacingFrameOffset(WAngle facing)
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{
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return Util.QuantizeFacing(facing.Facing, Facings);
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return Util.IndexFacing(facing.Facing, Facings);
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}
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}
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}
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@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Traits
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var sequence = a.Info.MuzzleSequence;
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if (a.Info.MuzzleSplitFacings > 0)
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sequence += Util.QuantizeFacing(muzzleFacing, a.Info.MuzzleSplitFacings).ToString();
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sequence += Util.IndexFacing(muzzleFacing, a.Info.MuzzleSplitFacings).ToString();
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var muzzleFlash = new AnimationWithOffset(muzzleAnim,
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() => PortOffset(self, port),
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual int QuantizeFacing(int facing, int facings)
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{
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return Util.QuantizeFacing(facing, facings) * (256 / facings);
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return Util.QuantizeFacing(facing, facings);
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}
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public override object Create(ActorInitializer init) { return new BodyOrientation(init, this); }
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var sequence = a.Info.MuzzleSequence;
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if (a.Info.MuzzleSplitFacings > 0)
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sequence += Util.QuantizeFacing(getFacing().Facing, a.Info.MuzzleSplitFacings).ToString();
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sequence += Util.IndexFacing(getFacing().Facing, a.Info.MuzzleSplitFacings).ToString();
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visible[barrel] = true;
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anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);
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@@ -46,13 +46,23 @@ namespace OpenRA.Mods.Common
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return facing + turn;
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}
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public static int QuantizeFacing(int facing, int numFrames)
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/// <summary>
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/// Calculate the frame index (between 0..numFrames) that
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/// should be used for the given facing value.
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/// </summary>
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public static int IndexFacing(int facing, int numFrames)
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{
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var step = 256 / numFrames;
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var a = (facing + step / 2) & 0xff;
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return a / step;
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}
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/// <summary>Rounds the given facing value to the nearest quantized step.</summary>
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public static int QuantizeFacing(int facing, int steps)
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{
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return IndexFacing(facing, steps) * (256 / steps);
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}
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/// <summary>Wraps an arbitrary integer facing value into the range 0 - 255</summary>
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public static int NormalizeFacing(int f)
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{
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