Change QuantizeFacing to return a facing instead of an index.
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var sequence = a.Info.MuzzleSequence;
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if (a.Info.MuzzleSplitFacings > 0)
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sequence += Util.QuantizeFacing(getFacing().Facing, a.Info.MuzzleSplitFacings).ToString();
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sequence += Util.IndexFacing(getFacing().Facing, a.Info.MuzzleSplitFacings).ToString();
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visible[barrel] = true;
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anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);
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