Change QuantizeFacing to return a facing instead of an index.

This commit is contained in:
Paul Chote
2020-05-27 22:00:49 +01:00
committed by reaperrr
parent 7c6ec577dc
commit bfb6c671fb
8 changed files with 49 additions and 13 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Cnc.Graphics
protected override int GetFacingFrameOffset(WAngle facing) protected override int GetFacingFrameOffset(WAngle facing)
{ {
return Util.ClassicQuantizeFacing(facing.Facing, Facings, useClassicFacings); return useClassicFacings ? Util.ClassicIndexFacing(facing.Facing, Facings) : Common.Util.IndexFacing(facing.Facing, Facings);
} }
} }
} }

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Cnc.Traits
{ {
public override int QuantizeFacing(int facing, int facings) public override int QuantizeFacing(int facing, int facings)
{ {
return OpenRA.Mods.Cnc.Util.ClassicQuantizeFacing(facing, facings, true) * (256 / facings); return Util.ClassicQuantizeFacing(facing, facings);
} }
public override object Create(ActorInitializer init) { return new ClassicFacingBodyOrientation(init, this); } public override object Create(ActorInitializer init) { return new ClassicFacingBodyOrientation(init, this); }

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Mods.Cnc
// This table defines the exclusive maximum facing for the i'th sprite frame. // This table defines the exclusive maximum facing for the i'th sprite frame.
// i.e. sprite frame 1 is used for facings 5-13, sprite frame 2 for 14-21, and so on. // i.e. sprite frame 1 is used for facings 5-13, sprite frame 2 for 14-21, and so on.
// Sprite frame 0 is used for facings smaller than 5 or larger than 249. // Sprite frame 0 is used for facings smaller than 5 or larger than 249.
static readonly int[] SpriteFacings = static readonly int[] SpriteRanges =
{ {
5, 14, 22, 33, 39, 46, 53, 60, 5, 14, 22, 33, 39, 46, 53, 60,
67, 74, 81, 88, 96, 104, 113, 122, 67, 74, 81, 88, 96, 104, 113, 122,
@@ -25,18 +25,44 @@ namespace OpenRA.Mods.Cnc
195, 202, 209, 216, 224, 232, 241, 250 195, 202, 209, 216, 224, 232, 241, 250
}; };
public static int ClassicQuantizeFacing(int facing, int numFrames, bool useClassicFacingFudge) // The actual facing associated with each sprite frame.
static readonly int[] SpriteFacings =
{ {
if (useClassicFacingFudge && numFrames == 32) 0, 10, 18, 28, 36, 43, 50, 57,
64, 71, 78, 85, 92, 100, 109, 118,
128, 138, 147, 156, 164, 171, 178, 185,
192, 199, 206, 213, 220, 228, 237, 246
};
/// <summary>
/// Calculate the frame index (between 0..numFrames) that
/// should be used for the given facing value, accounting
/// for the non-linear facing mapping for sprites with 32 directions.
/// </summary>
public static int ClassicIndexFacing(int facing, int numFrames)
{
if (numFrames == 32)
{ {
for (var i = 0; i < SpriteFacings.Length; i++) for (var i = 0; i < SpriteRanges.Length; i++)
if (facing < SpriteFacings[i]) if (facing < SpriteRanges[i])
return i; return i;
return 0; return 0;
} }
return Common.Util.QuantizeFacing(facing, numFrames); return Common.Util.IndexFacing(facing, numFrames);
}
/// <summary>
/// Rounds the given facing value to the nearest quantized step,
/// accounting for the non-linear facing mapping for sprites with 32 directions.
/// </summary>
public static int ClassicQuantizeFacing(int facing, int steps)
{
if (steps == 32)
return SpriteFacings[ClassicIndexFacing(facing, steps)];
return Common.Util.QuantizeFacing(facing, steps);
} }
} }
} }

View File

@@ -395,7 +395,7 @@ namespace OpenRA.Mods.Common.Graphics
protected virtual int GetFacingFrameOffset(WAngle facing) protected virtual int GetFacingFrameOffset(WAngle facing)
{ {
return Util.QuantizeFacing(facing.Facing, Facings); return Util.IndexFacing(facing.Facing, Facings);
} }
} }
} }

View File

@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Traits
var sequence = a.Info.MuzzleSequence; var sequence = a.Info.MuzzleSequence;
if (a.Info.MuzzleSplitFacings > 0) if (a.Info.MuzzleSplitFacings > 0)
sequence += Util.QuantizeFacing(muzzleFacing, a.Info.MuzzleSplitFacings).ToString(); sequence += Util.IndexFacing(muzzleFacing, a.Info.MuzzleSplitFacings).ToString();
var muzzleFlash = new AnimationWithOffset(muzzleAnim, var muzzleFlash = new AnimationWithOffset(muzzleAnim,
() => PortOffset(self, port), () => PortOffset(self, port),

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual int QuantizeFacing(int facing, int facings) public virtual int QuantizeFacing(int facing, int facings)
{ {
return Util.QuantizeFacing(facing, facings) * (256 / facings); return Util.QuantizeFacing(facing, facings);
} }
public override object Create(ActorInitializer init) { return new BodyOrientation(init, this); } public override object Create(ActorInitializer init) { return new BodyOrientation(init, this); }

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var sequence = a.Info.MuzzleSequence; var sequence = a.Info.MuzzleSequence;
if (a.Info.MuzzleSplitFacings > 0) if (a.Info.MuzzleSplitFacings > 0)
sequence += Util.QuantizeFacing(getFacing().Facing, a.Info.MuzzleSplitFacings).ToString(); sequence += Util.IndexFacing(getFacing().Facing, a.Info.MuzzleSplitFacings).ToString();
visible[barrel] = true; visible[barrel] = true;
anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false); anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);

View File

@@ -46,13 +46,23 @@ namespace OpenRA.Mods.Common
return facing + turn; return facing + turn;
} }
public static int QuantizeFacing(int facing, int numFrames) /// <summary>
/// Calculate the frame index (between 0..numFrames) that
/// should be used for the given facing value.
/// </summary>
public static int IndexFacing(int facing, int numFrames)
{ {
var step = 256 / numFrames; var step = 256 / numFrames;
var a = (facing + step / 2) & 0xff; var a = (facing + step / 2) & 0xff;
return a / step; return a / step;
} }
/// <summary>Rounds the given facing value to the nearest quantized step.</summary>
public static int QuantizeFacing(int facing, int steps)
{
return IndexFacing(facing, steps) * (256 / steps);
}
/// <summary>Wraps an arbitrary integer facing value into the range 0 - 255</summary> /// <summary>Wraps an arbitrary integer facing value into the range 0 - 255</summary>
public static int NormalizeFacing(int f) public static int NormalizeFacing(int f)
{ {