Fix Map.PlayerCount

This commit is contained in:
Paul Chote
2011-06-19 17:34:38 +12:00
parent bafa411329
commit c014731a2f

View File

@@ -40,7 +40,7 @@ namespace OpenRA
public Lazy<Dictionary<string, ActorReference>> Actors;
public int PlayerCount { get { return SpawnPoints.Count(); } }
public int PlayerCount { get { return Players.Count(p => p.Value.Playable); } }
public IEnumerable<int2> SpawnPoints { get { return Actors.Value.Values.Where(a => a.Type == "mpspawn").Select(a => a.InitDict.Get<LocationInit>().value); } }
[FieldLoader.Load] public Rectangle Bounds;