Use airMargin in CreateEffectWarhead's water check

Closes #10350.
This commit is contained in:
reaperrr
2016-01-01 15:43:34 +01:00
parent 0d2be8182f
commit c02206601c

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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Warheads
if (dat.Length > airMargin.Length)
return isDirectHit ? ImpactType.AirHit : ImpactType.Air;
if (dat.Length <= 0 && world.Map.GetTerrainInfo(cell).IsWater)
if (dat.Length <= airMargin.Length && world.Map.GetTerrainInfo(cell).IsWater)
return isDirectHit ? ImpactType.WaterHit : ImpactType.Water;
if (isDirectHit)