purge the classic mods from the source tree
they are unmaintained and no one wants to play them
This commit is contained in:
@@ -1,528 +0,0 @@
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chrome-gdi: chrome-gdi.png
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specialbin-top: 0,0,30,51
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specialbin-middle: 0,51,30,51
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specialbin-bottom: 0,153,30,39
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moneybin: 192,0,320,32
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tooltip-bg: 0,288,272,136
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radar-gdi: chrome-gdi.png
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left: 297,31,9,192
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right: 498,31,9,192
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bottom: 297,223,210,30
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bg: 306,31,192,192
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power-gdi: chrome-gdi.png
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power-indicator: 187,4,4,7
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palette-gdi: chrome-gdi.png
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top: 297,288,201,9
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dock-top: 498,274,14,23
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bottom: 297,489,201,9
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dock-bottom: 498,489,14,23
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bg-0: 297,297,201,48
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dock-0: 498,297,14,48
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bg-1: 297,345,201,48
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dock-1: 498,345,14,48
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bg-2: 297,393,201,48
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dock-2: 498,393,14,48
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bg-3: 297,441,201,48
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dock-3: 498,441,14,48
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digits-gdi: chrome-gdi.png
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0: 32,0,13,17
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1: 45,0,13,17
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2: 58,0,13,17
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3: 71,0,13,17
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4: 84,0,13,17
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5: 97,0,13,17
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6: 110,0,13,17
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7: 123,0,13,17
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8: 136,0,13,17
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9: 149,0,13,17
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chrome-nod: chrome-nod.png
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specialbin-top: 0,0,30,51
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specialbin-middle: 0,51,30,51
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specialbin-bottom: 0,153,30,39
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moneybin: 192,0,320,32
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tooltip-bg: 0,288,272,136
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radar-nod: chrome-nod.png
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left: 297,31,9,192
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right: 498,31,9,192
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bottom: 297,223,210,30
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bg: 306,31,192,192
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power-indicator: 187,4,4,7
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power-nod: chrome-nod.png
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power-indicator: 187,4,4,7
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palette-nod: chrome-nod.png
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top: 297,288,201,9
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dock-top: 498,274,14,23
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bottom: 297,489,201,9
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dock-bottom: 498,489,14,23
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bg-0: 297,297,201,48
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dock-0: 498,297,14,48
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bg-1: 297,345,201,48
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dock-1: 498,345,14,48
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bg-2: 297,393,201,48
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dock-2: 498,393,14,48
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bg-3: 297,441,201,48
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dock-3: 498,441,14,48
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digits-nod: chrome-nod.png
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0: 32,0,13,17
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1: 45,0,13,17
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2: 58,0,13,17
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3: 71,0,13,17
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4: 84,0,13,17
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5: 97,0,13,17
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6: 110,0,13,17
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7: 123,0,13,17
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8: 136,0,13,17
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9: 149,0,13,17
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tabs-selected: tabs.png
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gdi-Building: 0,0,27,41
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gdi-Defense: 0,40,27,41
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gdi-Infantry: 0,80,27,41
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gdi-Vehicle: 0,120,27,41
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gdi-Aircraft: 0,160,27,41
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gdi-Ship: 0,200,27,41
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nod-Building: 80,0,27,41
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nod-Defense: 80,40,27,41
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nod-Infantry: 80,80,27,41
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nod-Vehicle: 80,120,27,41
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nod-Aircraft: 80,160,27,41
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nod-Ship: 80,200,27,41
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tabs-ready: tabs.png
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gdi-Building: 27,0,27,41
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gdi-Defense: 27,40,27,41
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gdi-Infantry: 27,80,27,41
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gdi-Vehicle: 27,120,27,41
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gdi-Aircraft: 27,160,27,41
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gdi-Ship: 27,200,27,41
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nod-Building: 107,0,27,41
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nod-Defense: 107,40,27,41
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nod-Infantry: 107,80,27,41
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nod-Vehicle: 107,120,27,41
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nod-Aircraft: 107,160,27,41
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nod-Ship: 107,200,27,41
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tabs-normal: tabs.png
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gdi-Building: 54,0,27,41
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gdi-Defense: 54,40,27,41
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gdi-Infantry: 54,80,27,41
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gdi-Vehicle: 54,120,27,41
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gdi-Aircraft: 54,160,27,41
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gdi-Ship: 54,200,27,41
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nod-Building: 134,0,27,41
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nod-Defense: 134,40,27,41
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nod-Infantry: 134,80,27,41
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nod-Vehicle: 134,120,27,41
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nod-Aircraft: 134,160,27,41
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nod-Ship: 134,200,27,41
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dialog2: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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corner-tl: 512,0,1,1
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corner-tr: 594,0,1,1
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corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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dialog3: dialog.png
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background: 641,1,126,126
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border-r: 767,1,1,126
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border-l: 640,1,1,126
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border-b: 641,127,126,1
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border-t: 641,0,126,1
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corner-tl: 640,0,1,1
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corner-tr: 722,0,1,1
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corner-bl: 640,82,1,1
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corner-br: 722,82,1,1
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dialog4: dialog.png
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border-t: 773,0,52,6
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border-b: 773,58,52,6
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border-l: 768,5,6,54
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border-r: 826,5,6,54
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corner-tl: 768,0,6,6
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corner-tr: 826,0,6,6
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corner-bl: 768,58,6,6
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corner-br: 826,58,6,6
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background: 773,5,52,52
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dialog: dialog.png
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background: 0,0,480,480
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border-r: 489,0,9,192
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border-l: 480,0,9,192
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border-b: 0,489,191,9
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border-t: 0,480,191,9
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corner-tl: 191,480,9,9
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corner-tr: 200,480,9,9
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corner-bl: 191,489,9,9
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corner-br: 200,489,9,9
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spawnpoints: spawnpoints.png
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unowned: 528,128,16,16
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owned: 512,128,16,16
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strategic: strategic.png
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unowned: 0,0,32,32
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critical_unowned: 0,32,32,32
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enemy_owned: 32,32,32,32
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player_owned: 96,0,32,32
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sell-button: buttons.png
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normal: 0,0,34,28
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pressed: 34,0,34,28
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disabled: 68,0,34,28
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repair-button: buttons.png
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normal: 0,28,34,28
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pressed: 34,28,34,28
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disabled: 68,28,34,28
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power-button: buttons.png
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normal: 0,56,34,28
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pressed: 34,56,34,28
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disabled: 68,56,34,28
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flags: buttons.png
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gdi: 30,84,30,15
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nod: 0,84,30,15
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random: 60,84,30,15
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spectator: 60,84,30,15
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music: musicplayer.png
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pause: 0,0,25,25
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stop: 28,0,25,25
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play: 56,0,25,25
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next: 84,0,25,25
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prev: 112,0,25,25
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scrollbar: buttons.png
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down_arrow: 16,112,16,16
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down_pressed: 16,112,16,16
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up_arrow: 32,112,16,16
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up_pressed: 32,112,16,16
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# A copy of dialog3
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progressbar-bg: dialog.png
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background: 641,1,126,126
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border-r: 767,1,1,126
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border-l: 640,1,1,126
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border-b: 641,127,126,1
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border-t: 641,0,126,1
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corner-tl: 640,0,1,1
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corner-tr: 722,0,1,1
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corner-bl: 640,82,1,1
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corner-br: 722,82,1,1
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# A copy of dialog2
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progressbar-thumb: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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corner-tl: 512,0,1,1
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corner-tr: 594,0,1,1
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corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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# A copy of dialog2
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button: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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corner-tl: 512,0,1,1
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corner-tr: 594,0,1,1
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corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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button-highlighted: dialog.png
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background: 513,145,126,126
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border-r: 639,145,1,126
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border-l: 512,145,1,126
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border-b: 513,271,126,1
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border-t: 513,144,126,1
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corner-tl: 512,144,1,1
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corner-tr: 594,144,1,1
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corner-bl: 512,271,1,1
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corner-br: 594,271,1,1
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# A copy of dialog2
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button-hover: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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corner-tl: 512,0,1,1
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corner-tr: 594,0,1,1
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corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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button-highlighted-hover: dialog.png
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background: 513,145,126,126
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border-r: 639,145,1,126
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border-l: 512,145,1,126
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border-b: 513,271,126,1
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border-t: 513,144,126,1
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corner-tl: 512,144,1,1
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corner-tr: 594,144,1,1
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corner-bl: 512,271,1,1
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corner-br: 594,271,1,1
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# A copy of dialog2
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button-disabled: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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corner-tl: 512,0,1,1
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corner-tr: 594,0,1,1
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corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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button-highlighted-disabled: dialog.png
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background: 513,145,126,126
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border-r: 639,145,1,126
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border-l: 512,145,1,126
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border-b: 513,271,126,1
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||||||
border-t: 513,144,126,1
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||||||
corner-tl: 512,144,1,1
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||||||
corner-tr: 594,144,1,1
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||||||
corner-bl: 512,271,1,1
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corner-br: 594,271,1,1
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# A copy of dialog3
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button-pressed: dialog.png
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background: 641,1,126,126
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border-r: 767,1,1,126
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border-l: 640,1,1,126
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border-b: 641,127,126,1
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||||||
border-t: 641,0,126,1
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||||||
corner-tl: 640,0,1,1
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||||||
corner-tr: 722,0,1,1
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||||||
corner-bl: 640,82,1,1
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||||||
corner-br: 722,82,1,1
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button-highlighted-pressed: dialog.png
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background: 641,145,126,126
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border-r: 767,145,1,126
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border-l: 640,145,1,126
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||||||
border-b: 641,271,126,1
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||||||
border-t: 641,144,126,1
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||||||
corner-tl: 640,144,1,1
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||||||
corner-tr: 722,144,1,1
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||||||
corner-bl: 640,271,1,1
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||||||
corner-br: 722,271,1,1
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scrollthumb: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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||||||
border-t: 513,0,126,1
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||||||
corner-tl: 512,0,1,1
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||||||
corner-tr: 594,0,1,1
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||||||
corner-bl: 512,82,1,1
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||||||
corner-br: 594,82,1,1
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||||||
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# A copy of dialog2
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scrollthumb-hover: dialog.png
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||||||
background: 513,1,126,126
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||||||
border-r: 639,1,1,126
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border-l: 512,1,1,126
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||||||
border-b: 513,127,126,1
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||||||
border-t: 513,0,126,1
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||||||
corner-tl: 512,0,1,1
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||||||
corner-tr: 594,0,1,1
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||||||
corner-bl: 512,82,1,1
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||||||
corner-br: 594,82,1,1
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||||||
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||||||
# A copy of dialog2
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||||||
scrollthumb-disabled: dialog.png
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||||||
background: 513,1,126,126
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||||||
border-r: 639,1,1,126
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||||||
border-l: 512,1,1,126
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||||||
border-b: 513,127,126,1
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||||||
border-t: 513,0,126,1
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||||||
corner-tl: 512,0,1,1
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||||||
corner-tr: 594,0,1,1
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||||||
corner-bl: 512,82,1,1
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||||||
corner-br: 594,82,1,1
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||||||
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||||||
# A copy of dialog3
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||||||
scrollthumb-pressed: dialog.png
|
|
||||||
background: 513,1,126,126
|
|
||||||
border-r: 639,1,1,126
|
|
||||||
border-l: 512,1,1,126
|
|
||||||
border-b: 513,127,126,1
|
|
||||||
border-t: 513,0,126,1
|
|
||||||
corner-tl: 512,0,1,1
|
|
||||||
corner-tr: 594,0,1,1
|
|
||||||
corner-bl: 512,82,1,1
|
|
||||||
corner-br: 594,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
textfield: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
textfield-hover: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
textfield-disabled: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
textfield-focused: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
scrollpanel-bg: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
|
|
||||||
# A copy of dialog2
|
|
||||||
slider-tick: dialog.png
|
|
||||||
background: 513,1,126,126
|
|
||||||
border-r: 639,1,1,126
|
|
||||||
border-l: 512,1,1,126
|
|
||||||
border-b: 513,127,126,1
|
|
||||||
border-t: 513,0,126,1
|
|
||||||
corner-tl: 512,0,1,1
|
|
||||||
corner-tr: 594,0,1,1
|
|
||||||
corner-bl: 512,82,1,1
|
|
||||||
corner-br: 594,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
slider-track: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
checkbox: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
checkbox-bits: buttons.png
|
|
||||||
checked: 0,112,16,16
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
checkbox-hover: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
checkbox-disabled: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog3
|
|
||||||
scrollitem-selected: dialog.png
|
|
||||||
background: 641,1,126,126
|
|
||||||
border-r: 767,1,1,126
|
|
||||||
border-l: 640,1,1,126
|
|
||||||
border-b: 641,127,126,1
|
|
||||||
border-t: 641,0,126,1
|
|
||||||
corner-tl: 640,0,1,1
|
|
||||||
corner-tr: 722,0,1,1
|
|
||||||
corner-bl: 640,82,1,1
|
|
||||||
corner-br: 722,82,1,1
|
|
||||||
|
|
||||||
# A copy of dialog2
|
|
||||||
scrollitem-hover: dialog.png
|
|
||||||
background: 513,1,126,126
|
|
||||||
border-r: 639,1,1,126
|
|
||||||
border-l: 512,1,1,126
|
|
||||||
border-b: 513,127,126,1
|
|
||||||
border-t: 513,0,126,1
|
|
||||||
corner-tl: 512,0,1,1
|
|
||||||
corner-tr: 594,0,1,1
|
|
||||||
corner-bl: 512,82,1,1
|
|
||||||
corner-br: 594,82,1,1
|
|
||||||
|
|
||||||
misc: misc.png
|
|
||||||
isadmin: 0,0,10,15
|
|
||||||
@@ -1,93 +0,0 @@
|
|||||||
UnitExplode:
|
|
||||||
Warhead:
|
|
||||||
Damage: 500
|
|
||||||
Spread: 10
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Explosion: 8
|
|
||||||
InfDeath: 4
|
|
||||||
ImpactSound: xplobig6
|
|
||||||
|
|
||||||
MammothExplode: #UnitExplode (artillery's explosion), without as much damage
|
|
||||||
Warhead:
|
|
||||||
Damage: 50
|
|
||||||
Spread: 18
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Explosion: 8
|
|
||||||
InfDeath: 4
|
|
||||||
ImpactSound: xplobig6
|
|
||||||
|
|
||||||
McvExplode: #For MCV, Harvester
|
|
||||||
Warhead:
|
|
||||||
Explosion: building
|
|
||||||
InfDeath: 4
|
|
||||||
ImpactSound: xplobig6
|
|
||||||
|
|
||||||
UnitExplodeSmall:
|
|
||||||
Warhead:
|
|
||||||
# Damage: 40
|
|
||||||
# Spread: 10
|
|
||||||
# Versus:
|
|
||||||
# None: 90%
|
|
||||||
# Wood: 75%
|
|
||||||
# Light: 60%
|
|
||||||
# Heavy: 25%
|
|
||||||
Explosion: 4
|
|
||||||
InfDeath: 4
|
|
||||||
ImpactSound: xplobig4
|
|
||||||
|
|
||||||
HeliExplode:
|
|
||||||
Warhead:
|
|
||||||
Explosion: small_building
|
|
||||||
InfDeath: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
|
|
||||||
BigNapalmExplode: # For Flame tank, etc.
|
|
||||||
Warhead:
|
|
||||||
Damage: 50
|
|
||||||
Spread: 18
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 100%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 5
|
|
||||||
Explosion: big_napalm
|
|
||||||
ImpactSound: xplobig6
|
|
||||||
SmudgeType: Scorch
|
|
||||||
|
|
||||||
NapalmExplode: #For crate, etc.
|
|
||||||
Warhead:
|
|
||||||
Spread: 8
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 100%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 5
|
|
||||||
Explosion: med_napalm
|
|
||||||
ImpactSound: xplobig6
|
|
||||||
SmudgeType: Scorch
|
|
||||||
Damage: 50
|
|
||||||
|
|
||||||
GrenadierExplode:
|
|
||||||
Warhead:
|
|
||||||
Damage: 25
|
|
||||||
Spread: 10
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Explosion: 5
|
|
||||||
InfDeath: 3
|
|
||||||
ImpactSound: xplosml2
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,492 +0,0 @@
|
|||||||
Selectable: True
|
|
||||||
|
|
||||||
MapFormat: 5
|
|
||||||
|
|
||||||
RequiresMod: cnc-classic
|
|
||||||
|
|
||||||
Title: Storm the Beachhead
|
|
||||||
|
|
||||||
Description: Conversion of the first GDI Mission
|
|
||||||
|
|
||||||
Author: Westwood Studios
|
|
||||||
|
|
||||||
Tileset: TEMPERAT
|
|
||||||
|
|
||||||
MapSize: 64,64
|
|
||||||
|
|
||||||
Bounds: 35,39,27,23
|
|
||||||
|
|
||||||
UseAsShellmap: False
|
|
||||||
|
|
||||||
Type: Campaign
|
|
||||||
|
|
||||||
Players:
|
|
||||||
PlayerReference@BadGuy:
|
|
||||||
Name: BadGuy
|
|
||||||
Race: nod
|
|
||||||
ColorRamp: 3,255,127,28
|
|
||||||
Allies: BadGuy
|
|
||||||
Enemies: GoodGuy,Creeps
|
|
||||||
PlayerReference@GoodGuy:
|
|
||||||
Name: GoodGuy
|
|
||||||
Playable: True
|
|
||||||
LockRace: True
|
|
||||||
Race: gdi
|
|
||||||
LockColor: True
|
|
||||||
ColorRamp: 31,222,183,24
|
|
||||||
LockTeam: True
|
|
||||||
Team: 0
|
|
||||||
LockSpawn: True
|
|
||||||
Spawn: 0
|
|
||||||
AllowBots: False
|
|
||||||
InitialCash: 20
|
|
||||||
Allies: GoodGuy
|
|
||||||
Enemies: BadGuy,Creeps
|
|
||||||
Required: True
|
|
||||||
PlayerReference@Neutral:
|
|
||||||
Name: Neutral
|
|
||||||
OwnsWorld: True
|
|
||||||
NonCombatant: True
|
|
||||||
Race: gdi
|
|
||||||
PlayerReference@Creeps:
|
|
||||||
Name: Creeps
|
|
||||||
NonCombatant: True
|
|
||||||
Race: Random
|
|
||||||
Enemies: BadGuy,GoodGuy
|
|
||||||
|
|
||||||
Actors:
|
|
||||||
Actor0: sbag
|
|
||||||
Location: 48,55
|
|
||||||
Owner: Neutral
|
|
||||||
Actor1: sbag
|
|
||||||
Location: 47,55
|
|
||||||
Owner: Neutral
|
|
||||||
Actor2: sbag
|
|
||||||
Location: 49,54
|
|
||||||
Owner: Neutral
|
|
||||||
Actor3: sbag
|
|
||||||
Location: 48,54
|
|
||||||
Owner: Neutral
|
|
||||||
Actor4: sbag
|
|
||||||
Location: 60,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor5: sbag
|
|
||||||
Location: 59,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor6: sbag
|
|
||||||
Location: 58,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor7: sbag
|
|
||||||
Location: 57,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor8: sbag
|
|
||||||
Location: 53,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor9: sbag
|
|
||||||
Location: 52,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor10: sbag
|
|
||||||
Location: 51,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor11: sbag
|
|
||||||
Location: 50,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor12: sbag
|
|
||||||
Location: 49,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor13: sbag
|
|
||||||
Location: 48,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor14: sbag
|
|
||||||
Location: 47,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor15: sbag
|
|
||||||
Location: 45,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor16: sbag
|
|
||||||
Location: 44,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor17: sbag
|
|
||||||
Location: 43,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor18: sbag
|
|
||||||
Location: 42,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor19: sbag
|
|
||||||
Location: 60,36
|
|
||||||
Owner: Neutral
|
|
||||||
Actor20: sbag
|
|
||||||
Location: 47,36
|
|
||||||
Owner: Neutral
|
|
||||||
Actor21: sbag
|
|
||||||
Location: 42,36
|
|
||||||
Owner: Neutral
|
|
||||||
Actor22: sbag
|
|
||||||
Location: 60,35
|
|
||||||
Owner: Neutral
|
|
||||||
Actor23: sbag
|
|
||||||
Location: 60,34
|
|
||||||
Owner: Neutral
|
|
||||||
Actor24: sbag
|
|
||||||
Location: 47,34
|
|
||||||
Owner: Neutral
|
|
||||||
Actor25: sbag
|
|
||||||
Location: 60,33
|
|
||||||
Owner: Neutral
|
|
||||||
Actor26: sbag
|
|
||||||
Location: 47,33
|
|
||||||
Owner: Neutral
|
|
||||||
Actor27: sbag
|
|
||||||
Location: 60,32
|
|
||||||
Owner: Neutral
|
|
||||||
Actor28: sbag
|
|
||||||
Location: 47,32
|
|
||||||
Owner: Neutral
|
|
||||||
Actor29: sbag
|
|
||||||
Location: 60,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor30: sbag
|
|
||||||
Location: 59,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor31: sbag
|
|
||||||
Location: 58,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor32: sbag
|
|
||||||
Location: 57,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor33: sbag
|
|
||||||
Location: 56,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor34: sbag
|
|
||||||
Location: 55,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor35: sbag
|
|
||||||
Location: 54,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor36: sbag
|
|
||||||
Location: 52,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor37: sbag
|
|
||||||
Location: 51,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor38: sbag
|
|
||||||
Location: 50,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor39: sbag
|
|
||||||
Location: 49,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor40: sbag
|
|
||||||
Location: 48,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor41: sbag
|
|
||||||
Location: 47,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor42: tc01
|
|
||||||
Location: 59,39
|
|
||||||
Owner: Neutral
|
|
||||||
Actor43: tc05
|
|
||||||
Location: 31,47
|
|
||||||
Owner: Neutral
|
|
||||||
Actor44: tc02
|
|
||||||
Location: 31,44
|
|
||||||
Owner: Neutral
|
|
||||||
Actor45: tc02
|
|
||||||
Location: 33,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor46: t01
|
|
||||||
Location: 32,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor47: tc02
|
|
||||||
Location: 55,44
|
|
||||||
Owner: Neutral
|
|
||||||
Actor48: tc02
|
|
||||||
Location: 31,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor49: tc04
|
|
||||||
Location: 37,34
|
|
||||||
Owner: Neutral
|
|
||||||
Actor50: tc05
|
|
||||||
Location: 31,34
|
|
||||||
Owner: Neutral
|
|
||||||
Actor51: t05
|
|
||||||
Location: 46,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor52: t06
|
|
||||||
Location: 43,35
|
|
||||||
Owner: Neutral
|
|
||||||
Actor53: t06
|
|
||||||
Location: 40,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor54: t07
|
|
||||||
Location: 41,36
|
|
||||||
Owner: Neutral
|
|
||||||
Actor55: t07
|
|
||||||
Location: 59,35
|
|
||||||
Owner: Neutral
|
|
||||||
Actor56: t07
|
|
||||||
Location: 48,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor57: t16
|
|
||||||
Location: 49,32
|
|
||||||
Owner: Neutral
|
|
||||||
Actor58: t17
|
|
||||||
Location: 49,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor59: tc01
|
|
||||||
Location: 58,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor60: tc01
|
|
||||||
Location: 60,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor61: tc02
|
|
||||||
Location: 48,39
|
|
||||||
Owner: Neutral
|
|
||||||
Actor62: t01
|
|
||||||
Location: 48,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor63: t06
|
|
||||||
Location: 41,52
|
|
||||||
Owner: Neutral
|
|
||||||
Actor64: t06
|
|
||||||
Location: 40,54
|
|
||||||
Owner: Neutral
|
|
||||||
Actor65: tc01
|
|
||||||
Location: 46,50
|
|
||||||
Owner: Neutral
|
|
||||||
Actor66: tc01
|
|
||||||
Location: 42,41
|
|
||||||
Owner: Neutral
|
|
||||||
Actor67: tc05
|
|
||||||
Location: 45,40
|
|
||||||
Owner: Neutral
|
|
||||||
Actor68: tc04
|
|
||||||
Location: 42,43
|
|
||||||
Owner: Neutral
|
|
||||||
Actor69: tc02
|
|
||||||
Location: 44,47
|
|
||||||
Owner: Neutral
|
|
||||||
Actor70: t02
|
|
||||||
Location: 45,44
|
|
||||||
Owner: Neutral
|
|
||||||
Actor71: t01
|
|
||||||
Location: 44,46
|
|
||||||
Owner: Neutral
|
|
||||||
Actor72: t07
|
|
||||||
Location: 44,44
|
|
||||||
Owner: Neutral
|
|
||||||
Actor73: t01
|
|
||||||
Location: 47,46
|
|
||||||
Owner: Neutral
|
|
||||||
Actor74: t16
|
|
||||||
Location: 45,50
|
|
||||||
Owner: Neutral
|
|
||||||
Actor75: tc02
|
|
||||||
Location: 48,47
|
|
||||||
Owner: Neutral
|
|
||||||
Actor76: t01
|
|
||||||
Location: 49,48
|
|
||||||
Owner: Neutral
|
|
||||||
Actor77: t01
|
|
||||||
Location: 56,45
|
|
||||||
Owner: Neutral
|
|
||||||
Actor78: tc05
|
|
||||||
Location: 56,41
|
|
||||||
Owner: Neutral
|
|
||||||
Actor79: tc04
|
|
||||||
Location: 58,45
|
|
||||||
Owner: Neutral
|
|
||||||
Actor80: t16
|
|
||||||
Location: 57,45
|
|
||||||
Owner: Neutral
|
|
||||||
Actor81: t01
|
|
||||||
Location: 39,51
|
|
||||||
Owner: Neutral
|
|
||||||
Actor82: t02
|
|
||||||
Location: 39,48
|
|
||||||
Owner: Neutral
|
|
||||||
Actor83: gun
|
|
||||||
Location: 46,55
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 0.5
|
|
||||||
Facing: 160
|
|
||||||
Actor84: gun
|
|
||||||
Location: 41,55
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 0.5
|
|
||||||
Facing: 160
|
|
||||||
Actor85: gun
|
|
||||||
Location: 49,55
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 0.1875
|
|
||||||
Facing: 160
|
|
||||||
mcv: mcv
|
|
||||||
Location: 56,53
|
|
||||||
Owner: GoodGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 0
|
|
||||||
Gunboat: boat
|
|
||||||
Location: 53,59
|
|
||||||
Owner: GoodGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 64
|
|
||||||
Actor88: e1
|
|
||||||
Location: 56,55
|
|
||||||
Owner: GoodGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 0
|
|
||||||
SubCell: 2
|
|
||||||
Actor89: e1
|
|
||||||
Location: 56,55
|
|
||||||
Owner: GoodGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 0
|
|
||||||
SubCell: 4
|
|
||||||
Actor90: e1
|
|
||||||
Location: 56,55
|
|
||||||
Owner: GoodGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 0
|
|
||||||
SubCell: 3
|
|
||||||
Actor91: e1
|
|
||||||
Location: 56,55
|
|
||||||
Owner: GoodGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 0
|
|
||||||
SubCell: 1
|
|
||||||
Actor92: e1
|
|
||||||
Location: 57,45
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 160
|
|
||||||
SubCell: 2
|
|
||||||
Actor93: e1
|
|
||||||
Location: 56,41
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 192
|
|
||||||
SubCell: 2
|
|
||||||
Actor94: e1
|
|
||||||
Location: 48,41
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 96
|
|
||||||
SubCell: 3
|
|
||||||
Actor95: e1
|
|
||||||
Location: 59,45
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 160
|
|
||||||
SubCell: 1
|
|
||||||
Actor96: e1
|
|
||||||
Location: 46,50
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 96
|
|
||||||
SubCell: 3
|
|
||||||
Actor97: e1
|
|
||||||
Location: 48,47
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 96
|
|
||||||
SubCell: 1
|
|
||||||
Actor98: e1
|
|
||||||
Location: 38,43
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 128
|
|
||||||
SubCell: 4
|
|
||||||
Actor99: e1
|
|
||||||
Location: 38,43
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 128
|
|
||||||
SubCell: 1
|
|
||||||
Actor100: e1
|
|
||||||
Location: 48,41
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 96
|
|
||||||
SubCell: 2
|
|
||||||
Actor101: e1
|
|
||||||
Location: 41,39
|
|
||||||
Owner: BadGuy
|
|
||||||
Health: 1
|
|
||||||
Facing: 96
|
|
||||||
SubCell: 4
|
|
||||||
spawn27: waypoint
|
|
||||||
Location: 51,47
|
|
||||||
Owner: Neutral
|
|
||||||
nod0: waypoint
|
|
||||||
Location: 36,39
|
|
||||||
Owner: Neutral
|
|
||||||
nod1: waypoint
|
|
||||||
Location: 37,46
|
|
||||||
Owner: Neutral
|
|
||||||
nod2: waypoint
|
|
||||||
Location: 38,55
|
|
||||||
Owner: Neutral
|
|
||||||
nod3: waypoint
|
|
||||||
Location: 52,52
|
|
||||||
Owner: Neutral
|
|
||||||
gunboatRight: waypoint
|
|
||||||
Location: 61,59
|
|
||||||
Owner: Neutral
|
|
||||||
gunboatLeft: waypoint
|
|
||||||
Location: 35,59
|
|
||||||
Owner: Neutral
|
|
||||||
lstStart: waypoint
|
|
||||||
Location: 54,61
|
|
||||||
Owner: Neutral
|
|
||||||
lstEnd: waypoint
|
|
||||||
Location: 54,56
|
|
||||||
Owner: Neutral
|
|
||||||
|
|
||||||
Smudges:
|
|
||||||
|
|
||||||
Rules:
|
|
||||||
World:
|
|
||||||
-SpawnMPUnits:
|
|
||||||
-MPStartLocations:
|
|
||||||
-CrateSpawner:
|
|
||||||
Gdi01Script:
|
|
||||||
Player:
|
|
||||||
-ConquestVictoryConditions:
|
|
||||||
PROC:
|
|
||||||
-Buildable:
|
|
||||||
SILO:
|
|
||||||
-Buildable:
|
|
||||||
WEAP:
|
|
||||||
-Buildable:
|
|
||||||
HQ:
|
|
||||||
-Buildable:
|
|
||||||
NUK2:
|
|
||||||
-Buildable:
|
|
||||||
FIX:
|
|
||||||
-Buildable:
|
|
||||||
HPAD.GDI:
|
|
||||||
-Buildable:
|
|
||||||
EYE:
|
|
||||||
-Buildable:
|
|
||||||
GUN:
|
|
||||||
-Buildable:
|
|
||||||
GTWR:
|
|
||||||
-Buildable:
|
|
||||||
ATWR:
|
|
||||||
-Buildable:
|
|
||||||
E2:
|
|
||||||
-Buildable:
|
|
||||||
E3:
|
|
||||||
-Buildable:
|
|
||||||
E6:
|
|
||||||
-Buildable:
|
|
||||||
RMBO:
|
|
||||||
-Buildable:
|
|
||||||
BOAT:
|
|
||||||
Mobile:
|
|
||||||
OnRails: false # workaround a crash
|
|
||||||
|
|
||||||
Sequences:
|
|
||||||
|
|
||||||
Weapons:
|
|
||||||
|
|
||||||
Voices:
|
|
||||||
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@@ -1,300 +0,0 @@
|
|||||||
Selectable: True
|
|
||||||
|
|
||||||
MapFormat: 5
|
|
||||||
|
|
||||||
Title: Nikoomba's Demise
|
|
||||||
|
|
||||||
Description: Conversion of first Nod mission from Cnc
|
|
||||||
|
|
||||||
Author: Dan9550
|
|
||||||
|
|
||||||
Tileset: DESERT
|
|
||||||
|
|
||||||
MapSize: 64,64
|
|
||||||
|
|
||||||
Bounds: 21,14,37,24
|
|
||||||
|
|
||||||
UseAsShellmap: False
|
|
||||||
|
|
||||||
Type: Campaign
|
|
||||||
|
|
||||||
Players:
|
|
||||||
PlayerReference@Neutral:
|
|
||||||
Name: Neutral
|
|
||||||
OwnsWorld: True
|
|
||||||
NonCombatant: True
|
|
||||||
Race: gdi
|
|
||||||
PlayerReference@Creeps:
|
|
||||||
Name: Creeps
|
|
||||||
NonCombatant: True
|
|
||||||
Race: gdi
|
|
||||||
PlayerReference@GDI:
|
|
||||||
Name: GDI
|
|
||||||
Race: gdi
|
|
||||||
ColorRamp: 31,222,183,24
|
|
||||||
Allies: Creeps
|
|
||||||
Enemies: NOD
|
|
||||||
PlayerReference@NOD:
|
|
||||||
Name: NOD
|
|
||||||
Playable: True
|
|
||||||
AllowBots: False
|
|
||||||
LockRace: True
|
|
||||||
Race: nod
|
|
||||||
LockColor: True
|
|
||||||
ColorRamp: 3,255,127,28
|
|
||||||
LockSpawn: True
|
|
||||||
LockTeam: True
|
|
||||||
Enemies: GDI,Neutral
|
|
||||||
Required: True
|
|
||||||
|
|
||||||
Actors:
|
|
||||||
Actor0: rock2
|
|
||||||
Location: 54,14
|
|
||||||
Owner: Neutral
|
|
||||||
Actor1: t08
|
|
||||||
Location: 47,15
|
|
||||||
Owner: Neutral
|
|
||||||
Actor2: t18
|
|
||||||
Location: 32,16
|
|
||||||
Owner: Neutral
|
|
||||||
Actor3: t08
|
|
||||||
Location: 47,16
|
|
||||||
Owner: Neutral
|
|
||||||
Actor4: t08
|
|
||||||
Location: 21,18
|
|
||||||
Owner: Neutral
|
|
||||||
Actor5: t18
|
|
||||||
Location: 32,21
|
|
||||||
Owner: Neutral
|
|
||||||
Actor6: t08
|
|
||||||
Location: 27,22
|
|
||||||
Owner: Neutral
|
|
||||||
Actor7: t08
|
|
||||||
Location: 23,24
|
|
||||||
Owner: Neutral
|
|
||||||
Actor8: rock1
|
|
||||||
Location: 21,25
|
|
||||||
Owner: Neutral
|
|
||||||
Actor9: t08
|
|
||||||
Location: 56,25
|
|
||||||
Owner: Neutral
|
|
||||||
Actor10: t08
|
|
||||||
Location: 23,26
|
|
||||||
Owner: Neutral
|
|
||||||
Actor11: t08
|
|
||||||
Location: 24,26
|
|
||||||
Owner: Neutral
|
|
||||||
Actor12: t08
|
|
||||||
Location: 28,30
|
|
||||||
Owner: Neutral
|
|
||||||
Actor13: t08
|
|
||||||
Location: 50,30
|
|
||||||
Owner: Neutral
|
|
||||||
Actor14: t08
|
|
||||||
Location: 39,31
|
|
||||||
Owner: Neutral
|
|
||||||
Actor15: rock1
|
|
||||||
Location: 31,34
|
|
||||||
Owner: Neutral
|
|
||||||
Actor16: t08
|
|
||||||
Location: 55,37
|
|
||||||
Owner: Neutral
|
|
||||||
Actor17: t08
|
|
||||||
Location: 30,51
|
|
||||||
Owner: Neutral
|
|
||||||
Actor18: t08
|
|
||||||
Location: 58,53
|
|
||||||
Owner: Neutral
|
|
||||||
Actor19: t08
|
|
||||||
Location: 43,56
|
|
||||||
Owner: Neutral
|
|
||||||
Actor20: rock1
|
|
||||||
Location: 24,58
|
|
||||||
Owner: Neutral
|
|
||||||
Actor21: t08
|
|
||||||
Location: 52,58
|
|
||||||
Owner: Neutral
|
|
||||||
Actor22: rock1
|
|
||||||
Location: 55,58
|
|
||||||
Owner: Neutral
|
|
||||||
Actor23: t08
|
|
||||||
Location: 29,59
|
|
||||||
Owner: Neutral
|
|
||||||
Actor24: rock2
|
|
||||||
Location: 31,61
|
|
||||||
Owner: Neutral
|
|
||||||
Vil01: v21
|
|
||||||
Location: 29,23
|
|
||||||
Owner: Neutral
|
|
||||||
Vil02: v24
|
|
||||||
Location: 22,24
|
|
||||||
Owner: Neutral
|
|
||||||
Vil03: v24
|
|
||||||
Location: 21,16
|
|
||||||
Owner: Neutral
|
|
||||||
Vil04: v32
|
|
||||||
Location: 21,20
|
|
||||||
Owner: Neutral
|
|
||||||
Vil05: v27
|
|
||||||
Location: 22,21
|
|
||||||
Owner: Neutral
|
|
||||||
Vil06: v20
|
|
||||||
Location: 21,21
|
|
||||||
Owner: Neutral
|
|
||||||
Vil07: v26
|
|
||||||
Location: 22,23
|
|
||||||
Owner: Neutral
|
|
||||||
Vil08: v20
|
|
||||||
Location: 27,23
|
|
||||||
Owner: Neutral
|
|
||||||
Vil09: v22
|
|
||||||
Location: 26,23
|
|
||||||
Owner: Neutral
|
|
||||||
Vil10: v23
|
|
||||||
Location: 26,22
|
|
||||||
Owner: Neutral
|
|
||||||
Vil11: v26
|
|
||||||
Location: 26,21
|
|
||||||
Owner: Neutral
|
|
||||||
Vil12: v25
|
|
||||||
Location: 29,21
|
|
||||||
Owner: Neutral
|
|
||||||
Vil13: v30
|
|
||||||
Location: 32,18
|
|
||||||
Owner: Neutral
|
|
||||||
Civ01: c9
|
|
||||||
Location: 28,20
|
|
||||||
Owner: Neutral
|
|
||||||
Civ02: c6
|
|
||||||
Location: 28,19
|
|
||||||
Owner: Neutral
|
|
||||||
Civ03: c8
|
|
||||||
Location: 27,19
|
|
||||||
Owner: Neutral
|
|
||||||
Civ04: c7
|
|
||||||
Location: 29,20
|
|
||||||
Owner: Neutral
|
|
||||||
Civ05: c4
|
|
||||||
Location: 31,19
|
|
||||||
Owner: Neutral
|
|
||||||
Civ06: c2
|
|
||||||
Location: 30,19
|
|
||||||
Owner: Neutral
|
|
||||||
Civ07: c5
|
|
||||||
Location: 29,19
|
|
||||||
Owner: Neutral
|
|
||||||
Nikoomba: c10
|
|
||||||
Location: 29,16
|
|
||||||
Owner: Neutral
|
|
||||||
Actor46: e1
|
|
||||||
Location: 28,28
|
|
||||||
Owner: GDI
|
|
||||||
Actor47: e1
|
|
||||||
Location: 29,28
|
|
||||||
Owner: GDI
|
|
||||||
Actor48: e1
|
|
||||||
Location: 29,30
|
|
||||||
Owner: GDI
|
|
||||||
Actor49: e1
|
|
||||||
Location: 33,35
|
|
||||||
Owner: GDI
|
|
||||||
Actor50: e1
|
|
||||||
Location: 34,36
|
|
||||||
Owner: GDI
|
|
||||||
Actor51: e1
|
|
||||||
Location: 41,19
|
|
||||||
Owner: GDI
|
|
||||||
Actor52: e1
|
|
||||||
Location: 40,19
|
|
||||||
Owner: GDI
|
|
||||||
Actor53: e1
|
|
||||||
Location: 40,18
|
|
||||||
Owner: GDI
|
|
||||||
Actor54: e1
|
|
||||||
Location: 40,31
|
|
||||||
Owner: GDI
|
|
||||||
Actor55: e1
|
|
||||||
Location: 43,34
|
|
||||||
Owner: GDI
|
|
||||||
Actor56: e1
|
|
||||||
Location: 46,22
|
|
||||||
Owner: GDI
|
|
||||||
Actor57: e1
|
|
||||||
Location: 51,25
|
|
||||||
Owner: GDI
|
|
||||||
Actor58: e1
|
|
||||||
Location: 51,30
|
|
||||||
Owner: GDI
|
|
||||||
Actor59: e1
|
|
||||||
Location: 55,33
|
|
||||||
Owner: GDI
|
|
||||||
Actor60: e1
|
|
||||||
Location: 56,32
|
|
||||||
Owner: GDI
|
|
||||||
Actor61: e1
|
|
||||||
Location: 52,17
|
|
||||||
Owner: NOD
|
|
||||||
Actor62: e1
|
|
||||||
Location: 51,17
|
|
||||||
Owner: NOD
|
|
||||||
Actor63: e1
|
|
||||||
Location: 51,16
|
|
||||||
Owner: NOD
|
|
||||||
Actor64: e1
|
|
||||||
Location: 52,16
|
|
||||||
Owner: NOD
|
|
||||||
Actor65: e1
|
|
||||||
Location: 55,17
|
|
||||||
Owner: NOD
|
|
||||||
Actor66: e1
|
|
||||||
Location: 56,17
|
|
||||||
Owner: NOD
|
|
||||||
Actor67: e1
|
|
||||||
Location: 56,16
|
|
||||||
Owner: NOD
|
|
||||||
Actor68: e1
|
|
||||||
Location: 55,16
|
|
||||||
Owner: NOD
|
|
||||||
Actor69: bggy
|
|
||||||
Location: 53,16
|
|
||||||
Owner: NOD
|
|
||||||
Actor70: bggy
|
|
||||||
Location: 54,16
|
|
||||||
Owner: NOD
|
|
||||||
NODReinforceNthA: waypoint
|
|
||||||
Location: 52,18
|
|
||||||
Owner: NOD
|
|
||||||
GDIReinforceNth: waypoint
|
|
||||||
Location: 24,15
|
|
||||||
Owner: GDI
|
|
||||||
NODReinforceNthB: waypoint
|
|
||||||
Location: 55,18
|
|
||||||
Owner: NOD
|
|
||||||
Actor27: jeep
|
|
||||||
Location: 31,28
|
|
||||||
Owner: GDI
|
|
||||||
Actor28: jeep
|
|
||||||
Location: 28,29
|
|
||||||
Owner: GDI
|
|
||||||
|
|
||||||
Smudges:
|
|
||||||
|
|
||||||
Rules:
|
|
||||||
Player:
|
|
||||||
-ConquestVictoryConditions:
|
|
||||||
World:
|
|
||||||
-CrateSpawner:
|
|
||||||
-SpawnMPUnits:
|
|
||||||
-MPStartLocations:
|
|
||||||
Nod01Script:
|
|
||||||
C10:
|
|
||||||
Tooltip:
|
|
||||||
Name: Nikoomba
|
|
||||||
|
|
||||||
Sequences:
|
|
||||||
|
|
||||||
Weapons:
|
|
||||||
|
|
||||||
Voices:
|
|
||||||
|
|
||||||
Notifications:
|
|
||||||
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
File diff suppressed because it is too large
Load Diff
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Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,142 +0,0 @@
|
|||||||
Metadata:
|
|
||||||
Title: C&C: TD Classic (WIP)
|
|
||||||
Description: An emulation of the Original Tiberian Dawn
|
|
||||||
Version: {DEV_VERSION}
|
|
||||||
Author: The OpenRA Developers
|
|
||||||
|
|
||||||
Folders:
|
|
||||||
.
|
|
||||||
./mods/cnc
|
|
||||||
./mods/cnc/bits
|
|
||||||
./mods/cnc-classic/uibits
|
|
||||||
./mods/cnc/uibits
|
|
||||||
./mods/ra/uibits
|
|
||||||
~^/Content/cnc
|
|
||||||
|
|
||||||
Packages:
|
|
||||||
overrides.mix
|
|
||||||
bluetib.mix
|
|
||||||
speech.mix
|
|
||||||
conquer.mix
|
|
||||||
sounds.mix
|
|
||||||
tempicnh.mix
|
|
||||||
temperat.mix
|
|
||||||
winter.mix
|
|
||||||
desert.mix
|
|
||||||
snow.mix
|
|
||||||
~movies-gdi.mix
|
|
||||||
~movies-nod.mix
|
|
||||||
~movies.mix
|
|
||||||
~scores.mix
|
|
||||||
~transit.mix
|
|
||||||
|
|
||||||
Rules:
|
|
||||||
mods/cnc-classic/rules/defaults.yaml
|
|
||||||
mods/cnc-classic/rules/system.yaml
|
|
||||||
mods/cnc-classic/rules/structures.yaml
|
|
||||||
mods/cnc-classic/rules/infantry.yaml
|
|
||||||
mods/cnc-classic/rules/vehicles.yaml
|
|
||||||
mods/cnc-classic/rules/trees.yaml
|
|
||||||
mods/cnc-classic/rules/civilian.yaml
|
|
||||||
mods/cnc-classic/rules/civilian-desert.yaml
|
|
||||||
mods/cnc-classic/rules/tech.yaml
|
|
||||||
mods/cnc-classic/rules/ships.yaml
|
|
||||||
mods/cnc-classic/rules/aircraft.yaml
|
|
||||||
|
|
||||||
Sequences:
|
|
||||||
mods/cnc/sequences/structures.yaml
|
|
||||||
mods/cnc/sequences/vehicles.yaml
|
|
||||||
mods/cnc/sequences/infantry.yaml
|
|
||||||
mods/cnc/sequences/map.yaml
|
|
||||||
mods/cnc/sequences/misc.yaml
|
|
||||||
# Low priority sequences that break the batch when used
|
|
||||||
mods/cnc/sequences/civilian.yaml
|
|
||||||
mods/cnc-classic/sequences/campaign.yaml
|
|
||||||
Cursors:
|
|
||||||
mods/cnc/cursors.yaml
|
|
||||||
|
|
||||||
Chrome:
|
|
||||||
mods/cnc-classic/chrome.yaml
|
|
||||||
|
|
||||||
Assemblies:
|
|
||||||
mods/ra/OpenRA.Mods.RA.dll
|
|
||||||
mods/cnc/OpenRA.Mods.Cnc.dll
|
|
||||||
|
|
||||||
ChromeLayout:
|
|
||||||
mods/ra/chrome/gameinit.yaml
|
|
||||||
mods/ra/chrome/ingame.yaml
|
|
||||||
mods/ra/chrome/ingame-chat.yaml
|
|
||||||
mods/ra/chrome/ingame-observer.yaml
|
|
||||||
mods/ra/chrome/ingame-fmvplayer.yaml
|
|
||||||
mods/ra/chrome/mainmenu.yaml
|
|
||||||
mods/ra/chrome/settings.yaml
|
|
||||||
mods/ra/chrome/lobby.yaml
|
|
||||||
mods/ra/chrome/color-picker.yaml
|
|
||||||
mods/ra/chrome/map-chooser.yaml
|
|
||||||
mods/ra/chrome/create-server.yaml
|
|
||||||
mods/ra/chrome/serverbrowser.yaml
|
|
||||||
mods/ra/chrome/replaybrowser.yaml
|
|
||||||
mods/ra/chrome/dropdowns.yaml
|
|
||||||
mods/ra/chrome/modchooser.yaml
|
|
||||||
mods/ra/chrome/cheats.yaml
|
|
||||||
mods/ra/chrome/objectives.yaml
|
|
||||||
|
|
||||||
Weapons:
|
|
||||||
mods/cnc-classic/weapons.yaml
|
|
||||||
mods/cnc-classic/explosions.yaml
|
|
||||||
|
|
||||||
Movies:
|
|
||||||
mods/cnc/movies-gdi.yaml
|
|
||||||
mods/cnc/movies-nod.yaml
|
|
||||||
|
|
||||||
Voices:
|
|
||||||
mods/cnc/voices.yaml
|
|
||||||
|
|
||||||
Notifications:
|
|
||||||
mods/cnc-classic/notifications.yaml
|
|
||||||
|
|
||||||
Music:
|
|
||||||
mods/cnc/music.yaml
|
|
||||||
|
|
||||||
TileSets:
|
|
||||||
mods/cnc/tilesets/desert.yaml
|
|
||||||
mods/cnc/tilesets/winter.yaml
|
|
||||||
mods/cnc/tilesets/snow.yaml
|
|
||||||
mods/cnc/tilesets/temperat.yaml
|
|
||||||
|
|
||||||
|
|
||||||
LoadScreen: RALoadScreen
|
|
||||||
InstallerMenuWidget: INSTALL_PANEL
|
|
||||||
TestFile: conquer.mix
|
|
||||||
LoadScreenImage: mods/cnc-classic/uibits/loadscreen.png
|
|
||||||
PackageURL: http://open-ra.org/get-dependency.php?file=cnc-packages
|
|
||||||
|
|
||||||
ServerTraits:
|
|
||||||
LobbyCommands
|
|
||||||
MasterServerPinger
|
|
||||||
|
|
||||||
ChromeMetrics:
|
|
||||||
mods/ra/metrics.yaml
|
|
||||||
|
|
||||||
Fonts:
|
|
||||||
Regular:
|
|
||||||
Font:FreeSans.ttf
|
|
||||||
Size:14
|
|
||||||
Bold:
|
|
||||||
Font:FreeSansBold.ttf
|
|
||||||
Size:14
|
|
||||||
Title:
|
|
||||||
Font:titles.ttf
|
|
||||||
Size:48
|
|
||||||
MediumBold:
|
|
||||||
Font:FreeSansBold.ttf
|
|
||||||
Size:18
|
|
||||||
BigBold:
|
|
||||||
Font:FreeSansBold.ttf
|
|
||||||
Size:24
|
|
||||||
Tiny:
|
|
||||||
Font:FreeSans.ttf
|
|
||||||
Size:10
|
|
||||||
TinyBold:
|
|
||||||
Font:FreeSansBold.ttf
|
|
||||||
Size:10
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
Speech:
|
|
||||||
Notifications:
|
|
||||||
Repairing: repair1
|
|
||||||
LowPower: lopower1
|
|
||||||
SilosNeeded: silos1
|
|
||||||
PrimaryBuildingSelected: pribldg1
|
|
||||||
BuildingCannotPlaceAudio: deploy1
|
|
||||||
NewOptions: newopt1
|
|
||||||
AbilityInsufficientPower: nopower1
|
|
||||||
Win: accom1
|
|
||||||
Lose: fail1
|
|
||||||
BaseAttack: baseatk1
|
|
||||||
HarvesterAttack:
|
|
||||||
Leave: batlcon1
|
|
||||||
StartGame:
|
|
||||||
UnitReady: unitredy
|
|
||||||
NoBuild: nobuild1
|
|
||||||
Training: bldging1
|
|
||||||
OnHold: onhold1
|
|
||||||
Cancelled: cancel1
|
|
||||||
Building: bldging1
|
|
||||||
ConstructionComplete: constru1
|
|
||||||
Reinforce: reinfor1
|
|
||||||
|
|
||||||
Sounds:
|
|
||||||
Notifications:
|
|
||||||
RadarUp: comcntr1
|
|
||||||
RadarDown: powrdn1
|
|
||||||
CashTickUp:
|
|
||||||
CashTickDown:
|
|
||||||
LevelUp: text2
|
|
||||||
DisablePower: button
|
|
||||||
EnablePower: button
|
|
||||||
ChatLine: scold1
|
|
||||||
BuildPaletteOpen: button
|
|
||||||
BuildPaletteClose: button
|
|
||||||
TabClick: button
|
|
||||||
ClickSound: button
|
|
||||||
ClickDisabledSound: scold2
|
|
||||||
@@ -1,170 +0,0 @@
|
|||||||
TRAN:
|
|
||||||
Inherits: ^Helicopter
|
|
||||||
Valued:
|
|
||||||
Cost: 1500
|
|
||||||
Tooltip:
|
|
||||||
Name: Chinook Transport
|
|
||||||
Icon:tranicnh
|
|
||||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 10
|
|
||||||
Prerequisites: hpad
|
|
||||||
BuiltAt: hpad
|
|
||||||
Owner: gdi,nod
|
|
||||||
Selectable:
|
|
||||||
Bounds: 41,41
|
|
||||||
Helicopter:
|
|
||||||
LandWhenIdle: true
|
|
||||||
ROT: 5
|
|
||||||
Speed: 15
|
|
||||||
InitialFacing: 0
|
|
||||||
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
|
|
||||||
Health:
|
|
||||||
HP: 90
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 0
|
|
||||||
RenderUnit:
|
|
||||||
WithRotor@PRIMARY:
|
|
||||||
Offset: -597,0,171
|
|
||||||
WithRotor@SECONDARY:
|
|
||||||
Id: rotor_2
|
|
||||||
Offset: 597,0,85
|
|
||||||
WithShadow:
|
|
||||||
Cargo:
|
|
||||||
Types: Infantry
|
|
||||||
MaxWeight: 5
|
|
||||||
PipCount: 5
|
|
||||||
|
|
||||||
HELI:
|
|
||||||
Inherits: ^Helicopter
|
|
||||||
Valued:
|
|
||||||
Cost: 1200
|
|
||||||
Tooltip:
|
|
||||||
Name: Apache Longbow
|
|
||||||
Icon: heliicnh
|
|
||||||
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Prerequisites: hpad, hq
|
|
||||||
BuiltAt: hpad
|
|
||||||
Owner: nod
|
|
||||||
Selectable:
|
|
||||||
Bounds: 30,24
|
|
||||||
Helicopter:
|
|
||||||
ROT: 4
|
|
||||||
Speed: 20
|
|
||||||
RearmBuildings: hpad.nod
|
|
||||||
Health:
|
|
||||||
HP: 125
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 0
|
|
||||||
Armament:
|
|
||||||
Weapon: HeliAGGun
|
|
||||||
LocalOffset: 128,-213,-85, 128,213,-85
|
|
||||||
AttackHeli:
|
|
||||||
FacingTolerance: 20
|
|
||||||
LimitedAmmo:
|
|
||||||
Ammo: 10
|
|
||||||
PipCount: 5
|
|
||||||
ReloadTicks: 10
|
|
||||||
RenderUnit:
|
|
||||||
WithRotor:
|
|
||||||
Offset: 0,0,85
|
|
||||||
WithMuzzleFlash:
|
|
||||||
WithShadow:
|
|
||||||
AutoTarget:
|
|
||||||
|
|
||||||
ORCA:
|
|
||||||
Inherits: ^Helicopter
|
|
||||||
Valued:
|
|
||||||
Cost: 1200
|
|
||||||
Tooltip:
|
|
||||||
Name: Orca
|
|
||||||
Icon: orcaicnh
|
|
||||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Prerequisites: hpad, hq
|
|
||||||
BuiltAt: hpad
|
|
||||||
Owner: gdi
|
|
||||||
Selectable:
|
|
||||||
Bounds: 30,24
|
|
||||||
Helicopter:
|
|
||||||
ROT: 4
|
|
||||||
Speed: 20
|
|
||||||
RearmBuildings: hpad.gdi
|
|
||||||
Health:
|
|
||||||
HP: 125
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 0
|
|
||||||
Armament:
|
|
||||||
Weapon: OrcaAGMissiles
|
|
||||||
LocalOffset: 427,-171,-213, 427,171,-213
|
|
||||||
AttackHeli:
|
|
||||||
FacingTolerance: 20
|
|
||||||
LimitedAmmo:
|
|
||||||
Ammo: 6
|
|
||||||
PipCount: 6
|
|
||||||
ReloadTicks: 10
|
|
||||||
RenderUnit:
|
|
||||||
WithShadow:
|
|
||||||
AutoTarget:
|
|
||||||
|
|
||||||
C17:
|
|
||||||
ParaDrop:
|
|
||||||
LZRange: 1
|
|
||||||
Inherits: ^Plane
|
|
||||||
Valued:
|
|
||||||
Cost: 800
|
|
||||||
Tooltip:
|
|
||||||
Name: Supply Aircraft
|
|
||||||
Plane:
|
|
||||||
ROT: 5
|
|
||||||
Speed: 35
|
|
||||||
Health:
|
|
||||||
HP: 25
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RenderUnit:
|
|
||||||
WithShadow:
|
|
||||||
Cargo:
|
|
||||||
# Types: Infantry, Vehicle
|
|
||||||
MaxWeight: 5
|
|
||||||
PipCount: 5
|
|
||||||
Invulnerable:
|
|
||||||
-Selectable:
|
|
||||||
-TargetableUnit:
|
|
||||||
FlyAwayOnIdle:
|
|
||||||
|
|
||||||
A10:
|
|
||||||
Inherits: ^Plane
|
|
||||||
Valued:
|
|
||||||
Cost: 800
|
|
||||||
Tooltip:
|
|
||||||
Name: A10 Bomber
|
|
||||||
Icon: a10icnh
|
|
||||||
Plane:
|
|
||||||
ROT: 4
|
|
||||||
Speed: 20
|
|
||||||
Health:
|
|
||||||
HP: 60
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 8
|
|
||||||
RenderUnit:
|
|
||||||
WithShadow:
|
|
||||||
LimitedAmmo:
|
|
||||||
Ammo: 10
|
|
||||||
CarpetBomb:
|
|
||||||
Weapon: Napalm
|
|
||||||
Range: 3
|
|
||||||
-Selectable:
|
|
||||||
FlyAwayOnIdle:
|
|
||||||
|
|
||||||
@@ -1,124 +0,0 @@
|
|||||||
V20:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V21:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V22:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V23:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V24:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V25:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Tooltip:
|
|
||||||
Name: Church
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V26:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V27:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V28:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V29:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V30:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V31:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V32:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V33:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V34:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V35:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V36:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
|
|
||||||
V37:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: __xx_ ___xx
|
|
||||||
Dimensions: 5,2
|
|
||||||
EditorTilesetFilter:
|
|
||||||
RequireTilesets: DESERT
|
|
||||||
@@ -1,290 +0,0 @@
|
|||||||
V01:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Tooltip:
|
|
||||||
Name: Church
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V02:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V03:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V04:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V05:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V06:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V07:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V08:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V09:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V10:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V11:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V12:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V13:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V14:
|
|
||||||
Inherits: ^CivField
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V15:
|
|
||||||
Inherits: ^CivField
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V16:
|
|
||||||
Inherits: ^CivField
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V17:
|
|
||||||
Inherits: ^CivField
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
V18:
|
|
||||||
Inherits: ^CivField
|
|
||||||
EditorTilesetFilter:
|
|
||||||
ExcludeTilesets: DESERT
|
|
||||||
|
|
||||||
ARCO:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
|
|
||||||
BARB:
|
|
||||||
Inherits: ^Wall
|
|
||||||
Health:
|
|
||||||
HP: 100
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
Tooltip:
|
|
||||||
Name: Wire Fence
|
|
||||||
Icon: barbicnh
|
|
||||||
|
|
||||||
WOOD:
|
|
||||||
Inherits: ^Wall
|
|
||||||
Health:
|
|
||||||
HP: 100
|
|
||||||
Armor:
|
|
||||||
Type: Wood
|
|
||||||
Tooltip:
|
|
||||||
Name: Wooden Fence
|
|
||||||
Icon: woodicnh
|
|
||||||
|
|
||||||
BRIDGE1:
|
|
||||||
Inherits: ^Bridge
|
|
||||||
Bridge:
|
|
||||||
Template: 165
|
|
||||||
DestroyedTemplate: 166
|
|
||||||
Building:
|
|
||||||
Footprint: ____ ____ ____ ____
|
|
||||||
Dimensions: 4,4
|
|
||||||
FreeActor@north:
|
|
||||||
Actor: bridgehut
|
|
||||||
SpawnOffset: 2,0
|
|
||||||
FreeActor@south:
|
|
||||||
Actor: bridgehut
|
|
||||||
SpawnOffset: 0,2
|
|
||||||
|
|
||||||
BRIDGE2:
|
|
||||||
Inherits: ^Bridge
|
|
||||||
Bridge:
|
|
||||||
Template: 167
|
|
||||||
DestroyedTemplate: 168
|
|
||||||
Building:
|
|
||||||
Footprint: _____ _____ _____ _____ _____
|
|
||||||
Dimensions: 5,5
|
|
||||||
FreeActor@north:
|
|
||||||
Actor: bridgehut
|
|
||||||
SpawnOffset: 0,0
|
|
||||||
FreeActor@south:
|
|
||||||
Actor: bridgehut
|
|
||||||
SpawnOffset: 2,2
|
|
||||||
|
|
||||||
BRIDGE3:
|
|
||||||
Inherits: ^Bridge
|
|
||||||
Bridge:
|
|
||||||
Template: 169
|
|
||||||
DestroyedTemplate: 170
|
|
||||||
Building:
|
|
||||||
Footprint: ______ ______ ______ ______ ______
|
|
||||||
Dimensions: 6,5
|
|
||||||
FreeActor@north:
|
|
||||||
Actor: bridgehut
|
|
||||||
SpawnOffset: 3,0
|
|
||||||
FreeActor@south:
|
|
||||||
Actor: bridgehut
|
|
||||||
SpawnOffset: 1,2
|
|
||||||
|
|
||||||
BRIDGE4:
|
|
||||||
Inherits: ^Bridge
|
|
||||||
Bridge:
|
|
||||||
Template: 171
|
|
||||||
DestroyedTemplate: 172
|
|
||||||
Building:
|
|
||||||
Footprint: ______ ______ ______ ______
|
|
||||||
Dimensions: 6,4
|
|
||||||
FreeActor@north:
|
|
||||||
Actor: bridgehut
|
|
||||||
SpawnOffset: 1,0
|
|
||||||
FreeActor@south:
|
|
||||||
Actor: bridgehut
|
|
||||||
SpawnOffset: 3,2
|
|
||||||
|
|
||||||
BRIDGEHUT:
|
|
||||||
Building:
|
|
||||||
Footprint: __ __
|
|
||||||
Dimensions: 2,2
|
|
||||||
Selectable:
|
|
||||||
Selectable: false
|
|
||||||
Bounds: 48,48
|
|
||||||
BridgeHut:
|
|
||||||
TargetableBuilding:
|
|
||||||
TargetTypes: BridgeHut
|
|
||||||
|
|
||||||
C1:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
Selectable:
|
|
||||||
Voice: CivilianMaleVoice
|
|
||||||
|
|
||||||
C2:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
Selectable:
|
|
||||||
Voice: CivilianFemaleVoice
|
|
||||||
|
|
||||||
C3:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
|
|
||||||
C4:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
Selectable:
|
|
||||||
Voice: CivilianFemaleVoice
|
|
||||||
|
|
||||||
C5:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
|
|
||||||
C6:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
Selectable:
|
|
||||||
Voice: CivilianFemaleVoice
|
|
||||||
|
|
||||||
C7:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
|
|
||||||
C8:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
Selectable:
|
|
||||||
Voice: CivilianFemaleVoice
|
|
||||||
|
|
||||||
C9:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
|
|
||||||
C10:
|
|
||||||
Inherits: ^CivInfantry
|
|
||||||
Selectable:
|
|
||||||
Voice: CivilianFemaleVoice
|
|
||||||
|
|
||||||
VICE:
|
|
||||||
AppearsOnRadar:
|
|
||||||
Health:
|
|
||||||
Radius: 3
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Wood
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
Mobile:
|
|
||||||
Speed: 5
|
|
||||||
TerrainSpeeds:
|
|
||||||
Clear: 90
|
|
||||||
Rough: 80
|
|
||||||
Road: 100
|
|
||||||
Tiberium: 70
|
|
||||||
BlueTiberium: 70
|
|
||||||
Beach: 80
|
|
||||||
Selectable:
|
|
||||||
Voice: GenericVoice
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Ground
|
|
||||||
AutoTarget:
|
|
||||||
ScanRadius: 4
|
|
||||||
AttackMove:
|
|
||||||
HiddenUnderFog:
|
|
||||||
GainsExperience:
|
|
||||||
GivesExperience:
|
|
||||||
Valued:
|
|
||||||
Cost: 1000
|
|
||||||
Tooltip:
|
|
||||||
Name: Viceroid
|
|
||||||
Armament:
|
|
||||||
Weapon: Chemspray
|
|
||||||
AttackFrontal:
|
|
||||||
AttackWander:
|
|
||||||
RenderUnit:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
@@ -1,401 +0,0 @@
|
|||||||
^Vehicle:
|
|
||||||
AppearsOnRadar:
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Mobile:
|
|
||||||
Crushes: crate
|
|
||||||
TerrainSpeeds:
|
|
||||||
Clear: 25
|
|
||||||
Rough: 25
|
|
||||||
Road: 25
|
|
||||||
Tiberium: 25
|
|
||||||
BlueTiberium: 25
|
|
||||||
Beach: 25
|
|
||||||
ROT: 5
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Voice: VehicleVoice
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Ground
|
|
||||||
Buildable:
|
|
||||||
Queue: Vehicle
|
|
||||||
Repairable:
|
|
||||||
Passenger:
|
|
||||||
CargoType: Vehicle
|
|
||||||
ActorLostNotification:
|
|
||||||
Notification: unitlost.aud
|
|
||||||
AttackMove:
|
|
||||||
AcceptsCloakCrate:
|
|
||||||
WithSmoke:
|
|
||||||
Explodes:
|
|
||||||
Weapon: UnitExplodeSmall
|
|
||||||
EmptyWeapon: UnitExplodeSmall
|
|
||||||
DebugMuzzlePositions:
|
|
||||||
|
|
||||||
^Tank:
|
|
||||||
AppearsOnRadar:
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Mobile:
|
|
||||||
Crushes: wall, crate, infantry
|
|
||||||
TerrainSpeeds:
|
|
||||||
Clear: 25
|
|
||||||
Rough: 25
|
|
||||||
Road: 25
|
|
||||||
Tiberium: 25
|
|
||||||
BlueTiberium: 25
|
|
||||||
Beach: 25
|
|
||||||
ROT: 5
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Voice: VehicleVoice
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Ground
|
|
||||||
Buildable:
|
|
||||||
Queue: Vehicle
|
|
||||||
Passenger:
|
|
||||||
CargoType: Vehicle
|
|
||||||
ActorLostNotification:
|
|
||||||
Notification: unitlost.aud
|
|
||||||
AttackMove:
|
|
||||||
AcceptsCloakCrate:
|
|
||||||
WithSmoke:
|
|
||||||
Explodes:
|
|
||||||
Weapon: UnitExplodeSmall
|
|
||||||
EmptyWeapon: UnitExplodeSmall
|
|
||||||
DebugMuzzlePositions:
|
|
||||||
|
|
||||||
^Helicopter:
|
|
||||||
AppearsOnRadar:
|
|
||||||
UseLocation: yes
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Air
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Voice: VehicleVoice
|
|
||||||
Helicopter:
|
|
||||||
RepairBuildings: fix
|
|
||||||
RearmBuildings: hpad
|
|
||||||
LandWhenIdle: false
|
|
||||||
Buildable:
|
|
||||||
Queue: Aircraft
|
|
||||||
ActorLostNotification:
|
|
||||||
Notification: unitlost.aud
|
|
||||||
DebugMuzzlePositions:
|
|
||||||
Explodes:
|
|
||||||
Weapon: HeliExplode
|
|
||||||
EmptyWeapon: HeliExplode
|
|
||||||
|
|
||||||
^Infantry:
|
|
||||||
AppearsOnRadar:
|
|
||||||
Health:
|
|
||||||
Radius: 3
|
|
||||||
Armor:
|
|
||||||
Type: None
|
|
||||||
RevealsShroud:
|
|
||||||
# Range: 4
|
|
||||||
Range: 3
|
|
||||||
# default range value for infantry is 1 in C&C, but OpenRA renders vision slightly differently.
|
|
||||||
AutoTarget:
|
|
||||||
ScanRadius: 4
|
|
||||||
Mobile:
|
|
||||||
Crushes: crate
|
|
||||||
SharesCell: true
|
|
||||||
TerrainSpeeds:
|
|
||||||
Clear: 90
|
|
||||||
Rough: 90
|
|
||||||
Road: 90
|
|
||||||
Tiberium: 90
|
|
||||||
PathingCost: 1000
|
|
||||||
BlueTiberium: 90
|
|
||||||
PathingCost: 1000
|
|
||||||
Beach: 90
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Voice: GenericVoice
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Ground
|
|
||||||
Buildable:
|
|
||||||
Queue: Infantry
|
|
||||||
TakeCover:
|
|
||||||
RenderInfantryProne:
|
|
||||||
AttackMove:
|
|
||||||
Passenger:
|
|
||||||
CargoType: Infantry
|
|
||||||
PoisonedByTiberium:
|
|
||||||
ActorLostNotification:
|
|
||||||
Notification: unitlost.aud
|
|
||||||
SpawnViceroid:
|
|
||||||
Probability: 2
|
|
||||||
CrushableInfantry:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 1
|
|
||||||
DebugMuzzlePositions:
|
|
||||||
|
|
||||||
^CivInfantry:
|
|
||||||
Inherits: ^Infantry
|
|
||||||
-Buildable:
|
|
||||||
-AutoTarget:
|
|
||||||
-TakeCover:
|
|
||||||
-RenderInfantryProne:
|
|
||||||
AppearsOnRadar:
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Voice: CivilianMaleVoice
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Valued:
|
|
||||||
Cost: 10
|
|
||||||
Tooltip:
|
|
||||||
Name: Civilian
|
|
||||||
Mobile:
|
|
||||||
Speed: 4
|
|
||||||
Health:
|
|
||||||
# HP: 25
|
|
||||||
HP: 5
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 3 #arbitrary. Assuming it should be 1, like infantry.
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Assuming it should be 1 for this unit.
|
|
||||||
Armament:
|
|
||||||
Weapon: Pistol
|
|
||||||
AttackFrontal:
|
|
||||||
ActorLostNotification:
|
|
||||||
Notification: civdead1.aud
|
|
||||||
NotifyAll: true
|
|
||||||
ScaredyCat:
|
|
||||||
RenderInfantryPanic:
|
|
||||||
AttackMove:
|
|
||||||
JustMove: yes
|
|
||||||
CrushableInfantry:
|
|
||||||
|
|
||||||
^Plane:
|
|
||||||
AppearsOnRadar:
|
|
||||||
UseLocation: yes
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Voice: GenericVoice
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Air
|
|
||||||
ActorLostNotification:
|
|
||||||
Notification: unitlost.aud
|
|
||||||
DebugMuzzlePositions:
|
|
||||||
Explodes:
|
|
||||||
Weapon: HeliExplode
|
|
||||||
EmptyWeapon: HeliExplode
|
|
||||||
|
|
||||||
^Ship:
|
|
||||||
AppearsOnRadar:
|
|
||||||
Mobile:
|
|
||||||
Crushes: crate
|
|
||||||
TerrainSpeeds:
|
|
||||||
Water: 100
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Voice: GenericVoice
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Ground, Water
|
|
||||||
ActorLostNotification:
|
|
||||||
Notification: unitlost.aud
|
|
||||||
AttackMove:
|
|
||||||
DebugMuzzlePositions:
|
|
||||||
|
|
||||||
^Building:
|
|
||||||
AppearsOnRadar:
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Priority: 3
|
|
||||||
TargetableBuilding:
|
|
||||||
TargetTypes: Ground, C4
|
|
||||||
Armor:
|
|
||||||
Type: Wood
|
|
||||||
RepairableBuilding:
|
|
||||||
RepairPercent: 40
|
|
||||||
RepairStep: 14
|
|
||||||
Building:
|
|
||||||
Dimensions: 1,1
|
|
||||||
Footprint: x
|
|
||||||
BuildSounds: constru2.aud, hvydoor1.aud
|
|
||||||
SellSounds: cashturn.aud
|
|
||||||
TerrainTypes: Clear,Road
|
|
||||||
SoundOnDamageTransition:
|
|
||||||
DamagedSound: xplos.aud
|
|
||||||
DestroyedSound: crumble.aud
|
|
||||||
Buildable:
|
|
||||||
Queue: Building
|
|
||||||
GivesBuildableArea:
|
|
||||||
RenderBuilding:
|
|
||||||
WithBuildingExplosion:
|
|
||||||
DeadBuildingState:
|
|
||||||
EmitInfantryOnSell:
|
|
||||||
ValuePercent: 40
|
|
||||||
ActorTypes: e6,e1
|
|
||||||
MustBeDestroyed:
|
|
||||||
CaptureNotification@GDI:
|
|
||||||
Race: gdi
|
|
||||||
Notification: gdicapt1.aud
|
|
||||||
CaptureNotification@NOD:
|
|
||||||
Race: nod
|
|
||||||
Notification: nodcapt1.aud
|
|
||||||
ActorLostNotification:
|
|
||||||
Notification: strclost.aud
|
|
||||||
EditorAppearance:
|
|
||||||
RelativeToTopLeft: yes
|
|
||||||
AutoTargetIgnore:
|
|
||||||
ShakeOnDeath:
|
|
||||||
Sellable:
|
|
||||||
Capturable:
|
|
||||||
CaptureCompleteTime: 0
|
|
||||||
CapturableBar:
|
|
||||||
DebugMuzzlePositions:
|
|
||||||
|
|
||||||
^CivBuilding:
|
|
||||||
Inherits: ^Building
|
|
||||||
-DeadBuildingState:
|
|
||||||
-Buildable:
|
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Wood
|
|
||||||
Building:
|
|
||||||
RenderBuilding:
|
|
||||||
WithBuildingExplosion:
|
|
||||||
-RepairableBuilding:
|
|
||||||
-Capturable:
|
|
||||||
-CapturableBar:
|
|
||||||
-Sellable:
|
|
||||||
Tooltip:
|
|
||||||
Name: Civilian Building
|
|
||||||
|
|
||||||
^CivBuildingHusk:
|
|
||||||
AppearsOnRadar:
|
|
||||||
Building:
|
|
||||||
Dimensions: 1,1
|
|
||||||
Footprint: x
|
|
||||||
RenderBuilding:
|
|
||||||
EditorAppearance:
|
|
||||||
RelativeToTopLeft: yes
|
|
||||||
Tooltip:
|
|
||||||
Name: Civilian Building (Destroyed)
|
|
||||||
|
|
||||||
^TechBuilding:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Capturable:
|
|
||||||
CaptureCompleteTime: 0
|
|
||||||
CapturableBar:
|
|
||||||
RepairableBuilding:
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
|
|
||||||
^CivField:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
-Selectable:
|
|
||||||
Tooltip:
|
|
||||||
Name: Field
|
|
||||||
-WithBuildingExplosion:
|
|
||||||
|
|
||||||
^CivFieldHusk:
|
|
||||||
AppearsOnRadar:
|
|
||||||
Building:
|
|
||||||
Dimensions: 1,1
|
|
||||||
Footprint: _
|
|
||||||
EditorAppearance:
|
|
||||||
RelativeToTopLeft: yes
|
|
||||||
Tooltip:
|
|
||||||
Name: Field (Destroyed)
|
|
||||||
BelowUnits:
|
|
||||||
|
|
||||||
^Wall:
|
|
||||||
AppearsOnRadar:
|
|
||||||
Building:
|
|
||||||
Dimensions: 1,1
|
|
||||||
Footprint: x
|
|
||||||
BuildSounds: hvydoor1.aud
|
|
||||||
Adjacent: 7
|
|
||||||
TerrainTypes: Clear,Road
|
|
||||||
TargetableBuilding:
|
|
||||||
TargetTypes: Ground, Wall
|
|
||||||
Wall:
|
|
||||||
CrushClasses: wall
|
|
||||||
CrushSound: sandbag2.aud
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Priority: 1
|
|
||||||
RenderBuildingWall:
|
|
||||||
HasMakeAnimation: false
|
|
||||||
Palette: staticterrain
|
|
||||||
EditorAppearance:
|
|
||||||
RelativeToTopLeft: yes
|
|
||||||
AutoTargetIgnore:
|
|
||||||
Sellable:
|
|
||||||
|
|
||||||
^HeavyWall:
|
|
||||||
AppearsOnRadar:
|
|
||||||
Building:
|
|
||||||
Dimensions: 1,1
|
|
||||||
Footprint: x
|
|
||||||
BuildSounds: hvydoor1.aud
|
|
||||||
Adjacent: 7
|
|
||||||
TerrainTypes: Clear,Road
|
|
||||||
TargetableBuilding:
|
|
||||||
TargetTypes: Ground, Wall
|
|
||||||
Wall:
|
|
||||||
CrushClasses: wall
|
|
||||||
CrushSound: sandbag2.aud
|
|
||||||
LineBuild:
|
|
||||||
Range: 8
|
|
||||||
SelectionDecorations:
|
|
||||||
Selectable:
|
|
||||||
Priority: 1
|
|
||||||
RenderBuildingWall:
|
|
||||||
HasMakeAnimation: false
|
|
||||||
Palette: staticterrain
|
|
||||||
EditorAppearance:
|
|
||||||
RelativeToTopLeft: yes
|
|
||||||
AutoTargetIgnore:
|
|
||||||
Sellable:
|
|
||||||
|
|
||||||
^Tree:
|
|
||||||
Tooltip:
|
|
||||||
Name: Tree
|
|
||||||
RenderBuilding:
|
|
||||||
Palette: staticterrain
|
|
||||||
Building:
|
|
||||||
Footprint: __ x_
|
|
||||||
Dimensions: 2,2
|
|
||||||
AppearsOnRadar:
|
|
||||||
RadarColorFromTerrain:
|
|
||||||
Terrain: Tree
|
|
||||||
EditorAppearance:
|
|
||||||
RelativeToTopLeft: yes
|
|
||||||
|
|
||||||
^Rock:
|
|
||||||
Tooltip:
|
|
||||||
Name: Rock
|
|
||||||
RenderBuilding:
|
|
||||||
Palette: staticterrain
|
|
||||||
Building:
|
|
||||||
Footprint: __ x_
|
|
||||||
Dimensions: 2,2
|
|
||||||
AppearsOnRadar:
|
|
||||||
RadarColorFromTerrain:
|
|
||||||
Terrain: Tree
|
|
||||||
EditorAppearance:
|
|
||||||
RelativeToTopLeft: yes
|
|
||||||
|
|
||||||
^Bridge:
|
|
||||||
Tooltip:
|
|
||||||
Name: Bridge
|
|
||||||
TargetableBuilding:
|
|
||||||
TargetTypes: Ground, Water
|
|
||||||
BelowUnits:
|
|
||||||
Health:
|
|
||||||
HP: 500
|
|
||||||
SoundOnDamageTransition:
|
|
||||||
DamagedSound: xplos.aud
|
|
||||||
DestroyedSound: xplobig4.aud
|
|
||||||
@@ -1,232 +0,0 @@
|
|||||||
E1:
|
|
||||||
Inherits: ^Infantry
|
|
||||||
Valued:
|
|
||||||
Cost: 100
|
|
||||||
Tooltip:
|
|
||||||
Name: Minigunner
|
|
||||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
|
||||||
Icon: e1icnh
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 10
|
|
||||||
Owner: gdi, nod
|
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Mobile:
|
|
||||||
Speed: 4
|
|
||||||
Health:
|
|
||||||
HP: 50
|
|
||||||
Armament:
|
|
||||||
Weapon: M16
|
|
||||||
AttackFrontal:
|
|
||||||
RenderInfantryProne:
|
|
||||||
IdleAnimations: idle1,idle2,idle3,idle4
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 2
|
|
||||||
|
|
||||||
E2:
|
|
||||||
Inherits: ^Infantry
|
|
||||||
Valued:
|
|
||||||
Cost: 160
|
|
||||||
Tooltip:
|
|
||||||
Name: Grenadier
|
|
||||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
|
||||||
Icon: e2icnh
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 40
|
|
||||||
Prerequisites: pyle
|
|
||||||
Owner: gdi
|
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Mobile:
|
|
||||||
Speed: 5
|
|
||||||
Health:
|
|
||||||
HP: 50
|
|
||||||
Armament:
|
|
||||||
Weapon: Grenade
|
|
||||||
LocalOffset: 0,0,427
|
|
||||||
FireDelay: 15
|
|
||||||
AttackFrontal:
|
|
||||||
RenderInfantryProne:
|
|
||||||
IdleAnimations: idle1,idle2
|
|
||||||
Explodes:
|
|
||||||
Weapon: GrenadierExplode
|
|
||||||
EmptyWeapon: GrenadierExplode
|
|
||||||
Chance: 50
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 2
|
|
||||||
|
|
||||||
E3:
|
|
||||||
Inherits: ^Infantry
|
|
||||||
Valued:
|
|
||||||
Cost: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Rocket Soldier
|
|
||||||
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
|
||||||
Icon: e3icnh
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Owner: nod, gdi
|
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Mobile:
|
|
||||||
Speed: 3
|
|
||||||
TerrainSpeeds:
|
|
||||||
Clear: 100
|
|
||||||
Rough: 100
|
|
||||||
Road: 100
|
|
||||||
Tiberium: 100
|
|
||||||
PathingCost: 1000
|
|
||||||
BlueTiberium: 100
|
|
||||||
PathingCost: 1000
|
|
||||||
Beach: 100
|
|
||||||
Health:
|
|
||||||
HP: 25
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 3
|
|
||||||
# range value is 1 in C&C, but OpenRA renders vision slightly differently
|
|
||||||
Armament:
|
|
||||||
Weapon: Rockets
|
|
||||||
LocalOffset: 256,43,341
|
|
||||||
FireDelay: 5
|
|
||||||
AttackFrontal:
|
|
||||||
RenderInfantryProne:
|
|
||||||
IdleAnimations: idle1,idle2
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 2
|
|
||||||
|
|
||||||
E4:
|
|
||||||
Inherits: ^Infantry
|
|
||||||
Valued:
|
|
||||||
Cost: 200
|
|
||||||
Tooltip:
|
|
||||||
Name: Flamethrower
|
|
||||||
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
|
||||||
Icon: e4icnh
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 40
|
|
||||||
Owner: nod
|
|
||||||
Prerequisites: hand
|
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Mobile:
|
|
||||||
Speed: 5
|
|
||||||
Health:
|
|
||||||
HP: 70
|
|
||||||
Armament:
|
|
||||||
Weapon: Flamethrower
|
|
||||||
LocalOffset: 85,0,171
|
|
||||||
FireDelay: 3
|
|
||||||
AttackFrontal:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
RenderInfantryProne:
|
|
||||||
IdleAnimations: idle1,idle2
|
|
||||||
#explodes somehow
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 2
|
|
||||||
|
|
||||||
E5:
|
|
||||||
Inherits: ^Infantry
|
|
||||||
Valued:
|
|
||||||
Cost: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Chem Warrior
|
|
||||||
Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
|
|
||||||
Icon: e5icnh
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Owner: nod
|
|
||||||
Prerequisites: tmpl
|
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Mobile:
|
|
||||||
Speed: 4
|
|
||||||
TerrainSpeeds:
|
|
||||||
Tiberium: 100
|
|
||||||
PathingCost: 100
|
|
||||||
BlueTiberium: 100
|
|
||||||
PathingCost: 100
|
|
||||||
Health:
|
|
||||||
HP: 70
|
|
||||||
Armament:
|
|
||||||
Weapon: Chemspray
|
|
||||||
LocalOffset: 85,0,384
|
|
||||||
FireDelay: 3
|
|
||||||
AttackFrontal:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
-PoisonedByTiberium:
|
|
||||||
RenderInfantryProne:
|
|
||||||
IdleAnimations: idle1,idle2
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 2
|
|
||||||
|
|
||||||
E6:
|
|
||||||
Inherits: ^Infantry
|
|
||||||
Valued:
|
|
||||||
Cost: 500
|
|
||||||
Tooltip:
|
|
||||||
Name: Engineer
|
|
||||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
|
||||||
Icon: e6icnh
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 30
|
|
||||||
Owner: gdi,nod
|
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Mobile:
|
|
||||||
Speed: 4
|
|
||||||
Health:
|
|
||||||
HP: 25
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# range value is 2 in C&C, but OpenRA renders vision slightly differently
|
|
||||||
Passenger:
|
|
||||||
PipType: Yellow
|
|
||||||
EngineerRepair:
|
|
||||||
RepairsBridges:
|
|
||||||
Captures:
|
|
||||||
CaptureTypes: building, husk
|
|
||||||
-AutoTarget:
|
|
||||||
AttackMove:
|
|
||||||
JustMove: true
|
|
||||||
RenderInfantryProne:
|
|
||||||
IdleAnimations: idle1,idle2
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 2
|
|
||||||
|
|
||||||
RMBO:
|
|
||||||
Inherits: ^Infantry
|
|
||||||
Valued:
|
|
||||||
Cost: 1000
|
|
||||||
Tooltip:
|
|
||||||
Icon: rmboicnh
|
|
||||||
Name: Commando
|
|
||||||
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Owner: gdi, nod
|
|
||||||
Prerequisites: techbuilding
|
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Voice: CommandoVoice
|
|
||||||
Mobile:
|
|
||||||
Speed: 5
|
|
||||||
Health:
|
|
||||||
HP: 100
|
|
||||||
Passenger:
|
|
||||||
PipType: Red
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 7
|
|
||||||
# range value is 5 in C&C, but OpenRA renders vision slightly differently
|
|
||||||
AutoTarget:
|
|
||||||
ScanRadius: 5
|
|
||||||
C4Demolition:
|
|
||||||
C4Delay: 45
|
|
||||||
Armament:
|
|
||||||
Weapon: Sniper
|
|
||||||
AttackFrontal:
|
|
||||||
RenderInfantryProne:
|
|
||||||
IdleAnimations: idle1,idle2,idle3
|
|
||||||
AnnounceOnBuild:
|
|
||||||
AnnounceOnKill:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 2
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
BOAT:
|
|
||||||
Inherits: ^Ship
|
|
||||||
Valued:
|
|
||||||
Cost: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Gunboat
|
|
||||||
Icon: boaticnh
|
|
||||||
Health:
|
|
||||||
HP: 700
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
Mobile:
|
|
||||||
InitialFacing:64
|
|
||||||
ROT: 4
|
|
||||||
Speed: 2
|
|
||||||
OnRails: true
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 7
|
|
||||||
Turreted:
|
|
||||||
ROT: 7
|
|
||||||
Offset: 640,0,171
|
|
||||||
Armament:
|
|
||||||
Weapon: BoatMissile
|
|
||||||
LocalOffset: 213,-180,0, 213,128,0, 213,0,0
|
|
||||||
AttackTurreted:
|
|
||||||
RenderGunboat:
|
|
||||||
AutoTarget:
|
|
||||||
AllowMovement: false
|
|
||||||
WithSmoke:
|
|
||||||
|
|
||||||
LST:
|
|
||||||
Inherits: ^Ship
|
|
||||||
Valued:
|
|
||||||
Cost: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Landing Craft
|
|
||||||
Mobile:
|
|
||||||
Crushes: crate
|
|
||||||
TerrainSpeeds:
|
|
||||||
Clear: 100
|
|
||||||
Rough: 100
|
|
||||||
Road: 100
|
|
||||||
Water: 100
|
|
||||||
Tiberium: 100
|
|
||||||
BlueTiberium: 100
|
|
||||||
Beach: 100
|
|
||||||
River: 100
|
|
||||||
InitialFacing:0
|
|
||||||
ROT: 4
|
|
||||||
Speed: 10
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 7
|
|
||||||
RenderUnit:
|
|
||||||
RenderCargo:
|
|
||||||
-Selectable:
|
|
||||||
Cargo:
|
|
||||||
Types: Infantry, Vehicle
|
|
||||||
MaxWeight: 5
|
|
||||||
PipCount: 5
|
|
||||||
AttackMove:
|
|
||||||
JustMove: true
|
|
||||||
|
|
||||||
@@ -1,819 +0,0 @@
|
|||||||
FACT:
|
|
||||||
Inherits: ^Building
|
|
||||||
-Buildable:
|
|
||||||
Valued:
|
|
||||||
Cost: 5000
|
|
||||||
Tooltip:
|
|
||||||
Name: Construction Yard
|
|
||||||
Icon: mcvicnh
|
|
||||||
Description: Builds structures
|
|
||||||
Building:
|
|
||||||
Power: 15
|
|
||||||
Footprint: xxx xxx
|
|
||||||
Dimensions: 3,2
|
|
||||||
Health:
|
|
||||||
HP: 800
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Production:
|
|
||||||
Produces: Building,Defense
|
|
||||||
Transforms:
|
|
||||||
IntoActor: mcv
|
|
||||||
Offset:1,1
|
|
||||||
Facing: 108
|
|
||||||
BaseBuilding:
|
|
||||||
ProductionBar:
|
|
||||||
Bib:
|
|
||||||
|
|
||||||
NUKE:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Power Plant
|
|
||||||
Icon: nukeicnh
|
|
||||||
Description: Provides power for other structures
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: anypower
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 10
|
|
||||||
Owner: gdi,nod
|
|
||||||
Building:
|
|
||||||
Power: 100
|
|
||||||
Footprint: x_ xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# Range: 2
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
|
|
||||||
PROC:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 2000
|
|
||||||
Tooltip:
|
|
||||||
Name: Tiberium Refinery
|
|
||||||
Icon: procicnh
|
|
||||||
Description: Processes raw Tiberium to sell it for cash.
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Prerequisites: anypower
|
|
||||||
Owner: gdi,nod
|
|
||||||
Building:
|
|
||||||
Power: -30
|
|
||||||
Footprint: _x_ xxx ===
|
|
||||||
Dimensions: 3,3
|
|
||||||
Health:
|
|
||||||
HP: 900
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
TiberiumRefinery:
|
|
||||||
DockOffset: 0,2
|
|
||||||
TickLifetime: 30
|
|
||||||
TickVelocity: 1
|
|
||||||
TickRate: 125
|
|
||||||
StoresOre:
|
|
||||||
PipColor: Green
|
|
||||||
PipCount: 10
|
|
||||||
Capacity: 1000
|
|
||||||
Selectable:
|
|
||||||
Bounds: 73,72
|
|
||||||
CustomSellValue:
|
|
||||||
Value: 600
|
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 900
|
|
||||||
FreeActor:
|
|
||||||
Actor: HARV
|
|
||||||
InitialActivity: FindResources
|
|
||||||
SpawnOffset: 1,2
|
|
||||||
Facing: 64
|
|
||||||
-RenderBuilding:
|
|
||||||
RenderBuildingRefinery:
|
|
||||||
|
|
||||||
NUK2:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 700
|
|
||||||
Tooltip:
|
|
||||||
Name: Advanced Power Plant
|
|
||||||
Icon:nuk2icnh
|
|
||||||
Description: Provides more power, cheaper than the \nstandard Power Plant
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: anypower
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 30
|
|
||||||
Prerequisites: nuke
|
|
||||||
Owner: gdi,nod
|
|
||||||
Building:
|
|
||||||
Power: 200
|
|
||||||
Footprint: x_ xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Health:
|
|
||||||
HP: 600
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# Range: 2
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
|
|
||||||
SILO:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 150
|
|
||||||
Tooltip:
|
|
||||||
Name: Tiberium Silo
|
|
||||||
Icon: siloicnh
|
|
||||||
Description: Stores processed Tiberium
|
|
||||||
Buildable:
|
|
||||||
Queue: Building
|
|
||||||
BuildPaletteOrder: 200
|
|
||||||
Prerequisites: proc
|
|
||||||
Owner: gdi,nod
|
|
||||||
Building:
|
|
||||||
Power: -10
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 300
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# Range: 2
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
RenderBuildingSilo:
|
|
||||||
StoresOre:
|
|
||||||
PipCount: 15
|
|
||||||
PipColor: Green
|
|
||||||
Capacity: 1500
|
|
||||||
Selectable:
|
|
||||||
Bounds: 49,24
|
|
||||||
-RenderBuilding:
|
|
||||||
-EmitInfantryOnSell:
|
|
||||||
Bib:
|
|
||||||
|
|
||||||
PYLE:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Barracks
|
|
||||||
Icon: pyleicnh
|
|
||||||
Description: Trains infantry
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: barracks
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 40
|
|
||||||
Prerequisites: anypower
|
|
||||||
Owner: gdi
|
|
||||||
Building:
|
|
||||||
Power: -20
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Health:
|
|
||||||
HP: 800
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
RallyPoint:
|
|
||||||
Exit@1:
|
|
||||||
SpawnOffset: -10,2
|
|
||||||
ExitCell: 0,1
|
|
||||||
Exit@2:
|
|
||||||
SpawnOffset: 7,7
|
|
||||||
ExitCell: 1,1
|
|
||||||
Production:
|
|
||||||
Produces: Infantry
|
|
||||||
ProductionBar:
|
|
||||||
|
|
||||||
HAND:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Hand of Nod
|
|
||||||
Icon: handicnh
|
|
||||||
Description: Trains infantry
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: barracks
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 40
|
|
||||||
Prerequisites: anypower
|
|
||||||
Owner: nod
|
|
||||||
Building:
|
|
||||||
Power: -20
|
|
||||||
Footprint: __ xx xx
|
|
||||||
Dimensions: 2,3
|
|
||||||
Health:
|
|
||||||
HP: 800
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
RallyPoint:
|
|
||||||
Exit@1:
|
|
||||||
SpawnOffset: 12,24
|
|
||||||
ExitCell: 1,2
|
|
||||||
Production:
|
|
||||||
Produces: Infantry
|
|
||||||
ProductionBar:
|
|
||||||
|
|
||||||
AFLD:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 2000
|
|
||||||
Tooltip:
|
|
||||||
Name: Airstrip
|
|
||||||
Icon: afldicnh
|
|
||||||
Description: Provides a dropzone for vehicle reinforcements
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: vehicleproduction
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Prerequisites: proc
|
|
||||||
Owner: nod
|
|
||||||
Building:
|
|
||||||
Power: -30
|
|
||||||
Footprint: xxxx xxxx
|
|
||||||
Dimensions: 4,2
|
|
||||||
Health:
|
|
||||||
HP: 1000
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 7
|
|
||||||
# Range: 5
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
RallyPoint:
|
|
||||||
RallyPoint: 4,2
|
|
||||||
BelowUnits:
|
|
||||||
Exit@1:
|
|
||||||
SpawnOffset: -24,0
|
|
||||||
ExitCell: 3,1
|
|
||||||
ProductionAirdrop:
|
|
||||||
Produces: Vehicle
|
|
||||||
ProductionBar:
|
|
||||||
|
|
||||||
WEAP:
|
|
||||||
#light
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 2000
|
|
||||||
Tooltip:
|
|
||||||
Name: Weapons Factory
|
|
||||||
Icon: weapicnh
|
|
||||||
Description: Assembly point for vehicle reinforcements
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: vehicleproduction
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Prerequisites: proc
|
|
||||||
Owner: gdi
|
|
||||||
Building:
|
|
||||||
Power: -30
|
|
||||||
Footprint: ___ xxx ===
|
|
||||||
Dimensions: 3,3
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
-RenderBuilding:
|
|
||||||
RenderBuildingWarFactory:
|
|
||||||
RallyPoint:
|
|
||||||
RallyPoint: 0,3
|
|
||||||
Exit@1:
|
|
||||||
SpawnOffset: -8,-8
|
|
||||||
ExitCell: 0,2
|
|
||||||
Production:
|
|
||||||
Produces: Vehicle
|
|
||||||
ProductionBar:
|
|
||||||
|
|
||||||
HPAD.GDI:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 1500
|
|
||||||
CustomSellValue:
|
|
||||||
Value: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Helipad (GDI)
|
|
||||||
Icon:hpadicnh
|
|
||||||
Description: Produces and reloads helicopters
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: hpad
|
|
||||||
RenderBuilding:
|
|
||||||
Image: hpad
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 60
|
|
||||||
Prerequisites: barracks
|
|
||||||
Owner: gdi
|
|
||||||
Building:
|
|
||||||
Power: -10
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Health:
|
|
||||||
HP: 800
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
FreeActor:
|
|
||||||
Actor: ORCA
|
|
||||||
Facing: 3
|
|
||||||
SpawnOffset: 1,2
|
|
||||||
Exit@1:
|
|
||||||
# SpawnOffset: 0,0
|
|
||||||
SpawnOffset: 0,-6
|
|
||||||
Production:
|
|
||||||
Produces: Aircraft
|
|
||||||
BelowUnits:
|
|
||||||
Reservable:
|
|
||||||
RepairsUnits:
|
|
||||||
RallyPoint:
|
|
||||||
ProductionBar:
|
|
||||||
Bib:
|
|
||||||
|
|
||||||
HPAD.NOD:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 1500
|
|
||||||
CustomSellValue:
|
|
||||||
Value: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Helipad (Nod)
|
|
||||||
Icon:hpadicnh
|
|
||||||
Description: Produces and reloads helicopters
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: hpad
|
|
||||||
RenderBuilding:
|
|
||||||
Image: hpad
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 60
|
|
||||||
Prerequisites: barracks
|
|
||||||
Owner: nod
|
|
||||||
Building:
|
|
||||||
Power: -10
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Health:
|
|
||||||
HP: 800
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
FreeActor:
|
|
||||||
Actor: HELI
|
|
||||||
SpawnOffset: 1,1
|
|
||||||
Exit@1:
|
|
||||||
SpawnOffset: 0,0
|
|
||||||
# SpawnOffset: 0,-6
|
|
||||||
Production:
|
|
||||||
Produces: Aircraft
|
|
||||||
BelowUnits:
|
|
||||||
Reservable:
|
|
||||||
RepairsUnits:
|
|
||||||
RallyPoint:
|
|
||||||
ProductionBar:
|
|
||||||
Bib:
|
|
||||||
|
|
||||||
HQ:
|
|
||||||
RequiresPower:
|
|
||||||
CanPowerDown:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 1000
|
|
||||||
Tooltip:
|
|
||||||
Name: Communications Center
|
|
||||||
Icon: hqicnh
|
|
||||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 70
|
|
||||||
Prerequisites: proc
|
|
||||||
Owner: gdi,nod
|
|
||||||
Building:
|
|
||||||
Power: -40
|
|
||||||
Footprint: x_ xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Health:
|
|
||||||
HP: 1000
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 12
|
|
||||||
# Range: 10
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
ProvidesRadar:
|
|
||||||
|
|
||||||
FIX:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 1200
|
|
||||||
Tooltip:
|
|
||||||
Name: Repair Facility
|
|
||||||
Icon: fixicnh
|
|
||||||
Description: Repairs vehicles and allows the\nconstruction of additional bases.
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 80
|
|
||||||
Prerequisites: anypower
|
|
||||||
Owner: gdi,nod
|
|
||||||
Building:
|
|
||||||
Power: -30
|
|
||||||
Footprint: _x_ xxx _x_
|
|
||||||
Dimensions: 3,3
|
|
||||||
Health:
|
|
||||||
HP: 800
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
BelowUnits:
|
|
||||||
Reservable:
|
|
||||||
RepairsUnits:
|
|
||||||
RallyPoint:
|
|
||||||
|
|
||||||
EYE:
|
|
||||||
#wood
|
|
||||||
RequiresPower:
|
|
||||||
CanPowerDown:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 2800
|
|
||||||
Tooltip:
|
|
||||||
Name: Advanced Communications Center
|
|
||||||
Icon: eyeicnh
|
|
||||||
Description: Provides access to the Ion Cannon.\n Requires power to operate.
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: techbuilding
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 100
|
|
||||||
Prerequisites: hq
|
|
||||||
Owner: gdi
|
|
||||||
Building:
|
|
||||||
Power: -200
|
|
||||||
Footprint: x_ xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Health:
|
|
||||||
HP: 1000
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 12
|
|
||||||
# Range: 10
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
ProvidesRadar:
|
|
||||||
IonCannonPower:
|
|
||||||
Image: ionicnh
|
|
||||||
ChargeTime: 280
|
|
||||||
Description: Ion Cannon
|
|
||||||
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
|
||||||
BeginChargeSound: ionchrg1.aud
|
|
||||||
EndChargeSound: ionredy1.aud
|
|
||||||
LaunchSound: ion1.aud
|
|
||||||
SelectTargetSound: select1.aud
|
|
||||||
SupportPowerChargeBar:
|
|
||||||
|
|
||||||
TMPL:
|
|
||||||
RequiresPower:
|
|
||||||
CanPowerDown:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 3000
|
|
||||||
Tooltip:
|
|
||||||
Name: Temple of Nod
|
|
||||||
Icon: tmplicnh
|
|
||||||
Description: Place of worship and secret missile silo.\nRequires power to operate.
|
|
||||||
ProvidesCustomPrerequisite:
|
|
||||||
Prerequisite: techbuilding
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 100
|
|
||||||
Prerequisites: hq
|
|
||||||
Owner: nod
|
|
||||||
Building:
|
|
||||||
Power: -150
|
|
||||||
Footprint: ___ xxx xxx
|
|
||||||
Dimensions: 3,3
|
|
||||||
Health:
|
|
||||||
HP: 2000
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
|
||||||
Bib:
|
|
||||||
NukePower:
|
|
||||||
Image: atomicnh
|
|
||||||
ChargeTime: 405
|
|
||||||
Description: Nuclear Strike
|
|
||||||
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
|
|
||||||
BeginChargeSound:
|
|
||||||
EndChargeSound: nukavail.aud
|
|
||||||
SelectTargetSound: select1.aud
|
|
||||||
LaunchSound: nukemisl.aud
|
|
||||||
MissileWeapon: atomic
|
|
||||||
SupportPowerChargeBar:
|
|
||||||
|
|
||||||
OBLI:
|
|
||||||
RequiresPower:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 1500
|
|
||||||
Tooltip:
|
|
||||||
Name: Obelisk of Light
|
|
||||||
Icon:obliicnh
|
|
||||||
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 60
|
|
||||||
Prerequisites: hq
|
|
||||||
Owner: nod
|
|
||||||
Building:
|
|
||||||
Power: -150
|
|
||||||
Footprint: _ x
|
|
||||||
Dimensions: 1,2
|
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 9
|
|
||||||
# Range: 5
|
|
||||||
# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA).
|
|
||||||
# (Range of Obelisk laser is 7.5)
|
|
||||||
RenderBuildingCharge:
|
|
||||||
ChargeAudio: obelpowr.aud
|
|
||||||
QuantizedFacings: 8
|
|
||||||
Turreted:
|
|
||||||
ROT:255
|
|
||||||
Armament:
|
|
||||||
Weapon: Laser
|
|
||||||
LocalOffset: 0,0,725
|
|
||||||
FireDelay: 8
|
|
||||||
AttackTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
-RenderBuilding:
|
|
||||||
RenderRangeCircle:
|
|
||||||
-EmitInfantryOnSell:
|
|
||||||
# RenderDetectionCircle:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 5
|
|
||||||
|
|
||||||
CYCL:
|
|
||||||
Inherits: ^Wall
|
|
||||||
Valued:
|
|
||||||
Cost: 75
|
|
||||||
# CustomSellValue:
|
|
||||||
# Value: 0
|
|
||||||
Tooltip:
|
|
||||||
Name: Chain Link Barrier
|
|
||||||
Icon:cyclicnh
|
|
||||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Prerequisites: fact
|
|
||||||
Owner: gdi, nod
|
|
||||||
Health:
|
|
||||||
HP: 50
|
|
||||||
Armor:
|
|
||||||
Type: Wall
|
|
||||||
|
|
||||||
SBAG:
|
|
||||||
Inherits: ^Wall
|
|
||||||
Valued:
|
|
||||||
Cost: 50
|
|
||||||
# CustomSellValue:
|
|
||||||
# Value: 0
|
|
||||||
Tooltip:
|
|
||||||
Name: Sandbag Barrier
|
|
||||||
Icon:sbagicnh
|
|
||||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 10
|
|
||||||
Prerequisites: fact
|
|
||||||
Owner: gdi, nod
|
|
||||||
Health:
|
|
||||||
HP: 25
|
|
||||||
Armor:
|
|
||||||
Type: Wall
|
|
||||||
|
|
||||||
BRIK:
|
|
||||||
Inherits: ^HeavyWall
|
|
||||||
Valued:
|
|
||||||
Cost: 100
|
|
||||||
# CustomSellValue:
|
|
||||||
# Value: 0
|
|
||||||
Tooltip:
|
|
||||||
Name: Concrete Barrier
|
|
||||||
Icon:brikicnh
|
|
||||||
Description: Stop units and blocks enemy fire.
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 30
|
|
||||||
Prerequisites: vehicleproduction
|
|
||||||
Owner: gdi,nod
|
|
||||||
Health:
|
|
||||||
HP: 200
|
|
||||||
Armor:
|
|
||||||
Type: Concrete
|
|
||||||
Wall:
|
|
||||||
CrushClasses: heavywall
|
|
||||||
-CrushSound:
|
|
||||||
SoundOnDamageTransition:
|
|
||||||
DestroyedSound: crumble.aud
|
|
||||||
|
|
||||||
GUN:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 600
|
|
||||||
Tooltip:
|
|
||||||
Name: Turret
|
|
||||||
Icon: gunicnh
|
|
||||||
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 40
|
|
||||||
Prerequisites: barracks
|
|
||||||
Owner: nod
|
|
||||||
Building:
|
|
||||||
Power: -20
|
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 7
|
|
||||||
# Range: 5
|
|
||||||
# RevealShroud range was set to equal 1 + its weapon range (6) (due to possible rendering issues with shroud for OpenRA)
|
|
||||||
Turreted:
|
|
||||||
ROT: 12
|
|
||||||
InitialFacing: 50
|
|
||||||
RenderBuildingTurreted:
|
|
||||||
Armament:
|
|
||||||
Weapon: TurretGun
|
|
||||||
LocalOffset: -71,0,85
|
|
||||||
AttackTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
-AutoTargetIgnore:
|
|
||||||
-RenderBuilding:
|
|
||||||
-DeadBuildingState:
|
|
||||||
RenderRangeCircle:
|
|
||||||
# RenderDetectionCircle:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 5
|
|
||||||
|
|
||||||
SAM:
|
|
||||||
Inherits: ^Building
|
|
||||||
RequiresPower:
|
|
||||||
Valued:
|
|
||||||
Cost: 750
|
|
||||||
Tooltip:
|
|
||||||
Name: SAM Site
|
|
||||||
Icon: samicnh
|
|
||||||
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Prerequisites: hand
|
|
||||||
Owner: nod
|
|
||||||
Building:
|
|
||||||
Power: -20
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
# Range: 3
|
|
||||||
Range: 5
|
|
||||||
# Range set to arbitrary length more in line with what you would expect from a guard tower. (SAM missile's range is 15)
|
|
||||||
Turreted:
|
|
||||||
ROT: 7
|
|
||||||
InitialFacing: 0
|
|
||||||
RenderBuildingTurreted:
|
|
||||||
Armament:
|
|
||||||
Weapon: SAMMissile
|
|
||||||
AttackPopupTurreted:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
AutoTarget:
|
|
||||||
-RenderBuilding:
|
|
||||||
RenderRangeCircle:
|
|
||||||
|
|
||||||
GTWR:
|
|
||||||
#wood
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 500
|
|
||||||
Tooltip:
|
|
||||||
Name: Guard Tower
|
|
||||||
Icon: gtwricnh
|
|
||||||
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Prerequisites: barracks
|
|
||||||
Owner: gdi
|
|
||||||
Building:
|
|
||||||
Power: -10
|
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 3
|
|
||||||
# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA)
|
|
||||||
Armament:
|
|
||||||
Weapon: HighV
|
|
||||||
LocalOffset: 256,0,256
|
|
||||||
AttackTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
RenderBuilding:
|
|
||||||
QuantizedFacings: 8
|
|
||||||
-AutoTargetIgnore:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 3
|
|
||||||
# RenderDetectionCircle:
|
|
||||||
RenderRangeCircle:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
Turreted:
|
|
||||||
ROT:255
|
|
||||||
|
|
||||||
ATWR:
|
|
||||||
Inherits: ^Building
|
|
||||||
RequiresPower:
|
|
||||||
Valued:
|
|
||||||
Cost: 1000
|
|
||||||
Tooltip:
|
|
||||||
Name: Advanced Guard Tower
|
|
||||||
Icon: atwricnh
|
|
||||||
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 60
|
|
||||||
Prerequisites: hq
|
|
||||||
Owner: gdi
|
|
||||||
Building:
|
|
||||||
Power: -20
|
|
||||||
Footprint: _ x
|
|
||||||
Dimensions: 1,2
|
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 600
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 7
|
|
||||||
# Range: 4
|
|
||||||
# RevealShroud range was set to equal its weapon range +1 (due to possible rendering issues with shroud for OpenRA)
|
|
||||||
Turreted:
|
|
||||||
ROT:255
|
|
||||||
Armament:
|
|
||||||
Weapon: TowerMissle
|
|
||||||
LocalOffset: 299,299,-85, 299,-299,-85
|
|
||||||
LocalYaw: -100,100
|
|
||||||
AttackTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
RenderBuilding:
|
|
||||||
QuantizedFacings: 8
|
|
||||||
-AutoTargetIgnore:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 4
|
|
||||||
|
|
||||||
# custom prerequisites:
|
|
||||||
BARRACKS:
|
|
||||||
Tooltip:
|
|
||||||
Name: Infantry Production
|
|
||||||
Description: Infantry Production
|
|
||||||
|
|
||||||
VEHICLEPRODUCTION:
|
|
||||||
Tooltip:
|
|
||||||
Name: Vehicle Production
|
|
||||||
Description: Vehicle Production
|
|
||||||
|
|
||||||
ANYPOWER:
|
|
||||||
Tooltip:
|
|
||||||
Name: Power Plant
|
|
||||||
Description: Power Plant
|
|
||||||
|
|
||||||
HPAD:
|
|
||||||
Tooltip:
|
|
||||||
Name: Helipad
|
|
||||||
Description: Helipad
|
|
||||||
@@ -1,373 +0,0 @@
|
|||||||
Player:
|
|
||||||
TechTree:
|
|
||||||
ClassicProductionQueue@Building:
|
|
||||||
Type: Building
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
QueuedAudio: Building
|
|
||||||
ReadyAudio: ConstructionComplete
|
|
||||||
SpeedUp: yes
|
|
||||||
BuildTimeSpeedUpDivisor: 2
|
|
||||||
MaxBuildTimeReductionSteps: 6
|
|
||||||
ClassicProductionQueue@Defense:
|
|
||||||
Type: Defense
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
QueuedAudio: Building
|
|
||||||
ReadyAudio: ConstructionComplete
|
|
||||||
SpeedUp: yes
|
|
||||||
BuildTimeSpeedUpDivisor: 2
|
|
||||||
MaxBuildTimeReductionSteps: 6
|
|
||||||
ClassicProductionQueue@Vehicle:
|
|
||||||
Type: Vehicle
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
SpeedUp: yes
|
|
||||||
BuildTimeSpeedUpDivisor: 2
|
|
||||||
MaxBuildTimeReductionSteps: 6
|
|
||||||
ClassicProductionQueue@Infantry:
|
|
||||||
Type: Infantry
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
SpeedUp: yes
|
|
||||||
BuildTimeSpeedUpDivisor: 2
|
|
||||||
MaxBuildTimeReductionSteps: 6
|
|
||||||
ClassicProductionQueue@Aircraft:
|
|
||||||
Type: Aircraft
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
SpeedUp: yes
|
|
||||||
BuildTimeSpeedUpDivisor: 2
|
|
||||||
MaxBuildTimeReductionSteps: 6
|
|
||||||
PlaceBuilding:
|
|
||||||
SupportPowerManager:
|
|
||||||
ConquestVictoryConditions:
|
|
||||||
PowerManager:
|
|
||||||
AllyRepair:
|
|
||||||
PlayerResources:
|
|
||||||
InitialCash: 5000
|
|
||||||
ActorGroupProxy:
|
|
||||||
DeveloperMode:
|
|
||||||
HackyAI@Default:
|
|
||||||
Name:Easy AI
|
|
||||||
BuildingFractions:
|
|
||||||
proc: 20%
|
|
||||||
nuke: 9%
|
|
||||||
pyle: 5%
|
|
||||||
hand: 5%
|
|
||||||
hq: 4%
|
|
||||||
nuk2: 9%
|
|
||||||
weap: 9%
|
|
||||||
afld: 9%
|
|
||||||
gtwr: 5%
|
|
||||||
gun: 5%
|
|
||||||
atwr: 9%
|
|
||||||
obli: 7%
|
|
||||||
sam: 7%
|
|
||||||
eye: 1%
|
|
||||||
tmpl: 1%
|
|
||||||
silo: 4%
|
|
||||||
fix: 1%
|
|
||||||
hpad: 2%
|
|
||||||
UnitsToBuild:
|
|
||||||
e1: 14%
|
|
||||||
e3: 7%
|
|
||||||
e2: 10%
|
|
||||||
e4: 7%
|
|
||||||
e5: 5%
|
|
||||||
harv: 1%
|
|
||||||
bggy: 5%
|
|
||||||
bike: 40%
|
|
||||||
ltnk: 25%
|
|
||||||
ftnk: 10%
|
|
||||||
arty: 60%
|
|
||||||
stnk: 40%
|
|
||||||
jeep: 5%
|
|
||||||
mtnk: 20%
|
|
||||||
msam: 40%
|
|
||||||
htnk: 50%
|
|
||||||
heli: 5%
|
|
||||||
orca: 5%
|
|
||||||
PlayerColorPalette:
|
|
||||||
BasePalette: terrain
|
|
||||||
RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
|
|
||||||
DebugResourceCash:
|
|
||||||
DebugResourceOre:
|
|
||||||
DebugResourceOreCapacity:
|
|
||||||
Shroud:
|
|
||||||
Fog: false
|
|
||||||
BaseAttackNotifier:
|
|
||||||
PlayerStatistics:
|
|
||||||
|
|
||||||
World:
|
|
||||||
OpenWidgetAtGameStart:
|
|
||||||
Widget: INGAME_ROOT
|
|
||||||
ObserverWidget: OBSERVER_ROOT
|
|
||||||
CloakPaletteEffect:
|
|
||||||
ScreenShaker:
|
|
||||||
WaterPaletteRotation:
|
|
||||||
NukePaletteEffect:
|
|
||||||
BuildingInfluence:
|
|
||||||
ChooseBuildTabOnSelect:
|
|
||||||
BridgeLayer:
|
|
||||||
Bridges: bridge1, bridge2, bridge3, bridge4
|
|
||||||
CrateSpawner:
|
|
||||||
Minimum: 1
|
|
||||||
Maximum: 255
|
|
||||||
SpawnInterval: 180
|
|
||||||
WaterChance: 0
|
|
||||||
PaletteFromCurrentTileset@terrain:
|
|
||||||
Name: terrain
|
|
||||||
ShadowIndex: 4
|
|
||||||
PaletteFromCurrentTileset@static:
|
|
||||||
Name: staticterrain
|
|
||||||
ShadowIndex: 4
|
|
||||||
PaletteFromFile@chrome:
|
|
||||||
Name: chrome
|
|
||||||
Filename: temperat.pal
|
|
||||||
ShadowIndex: 3
|
|
||||||
PaletteFromFile@effect:
|
|
||||||
Name: effect
|
|
||||||
Filename: temperat.pal
|
|
||||||
ShadowIndex: 4
|
|
||||||
PaletteFromFile@colorpicker:
|
|
||||||
Name: colorpicker
|
|
||||||
Filename: temperat.pal
|
|
||||||
ShadowIndex: 4
|
|
||||||
AllowModifiers: false
|
|
||||||
PaletteFromRGBA@shadow:
|
|
||||||
Name: shadow
|
|
||||||
R: 0
|
|
||||||
G: 0
|
|
||||||
B: 0
|
|
||||||
A: 140
|
|
||||||
PaletteFromRGBA@cloak:
|
|
||||||
Name: cloak
|
|
||||||
R: 0
|
|
||||||
G: 0
|
|
||||||
B: 0
|
|
||||||
A: 140
|
|
||||||
PaletteFromRGBA@highlight:
|
|
||||||
Name: highlight
|
|
||||||
R: 255
|
|
||||||
G: 255
|
|
||||||
B: 255
|
|
||||||
A: 128
|
|
||||||
PaletteFromRGBA@disabled:
|
|
||||||
Name: disabled
|
|
||||||
R: 0
|
|
||||||
G: 0
|
|
||||||
B: 0
|
|
||||||
A: 180
|
|
||||||
ShroudPalette:
|
|
||||||
Country@gdi:
|
|
||||||
Name: GDI
|
|
||||||
Race: gdi
|
|
||||||
Country@nod:
|
|
||||||
Name: Nod
|
|
||||||
Race: nod
|
|
||||||
BibLayer:
|
|
||||||
ResourceLayer:
|
|
||||||
ResourceClaimLayer:
|
|
||||||
ResourceType@green-tib:
|
|
||||||
ResourceType: 1
|
|
||||||
Palette: staticterrain
|
|
||||||
TerrainType: Tiberium
|
|
||||||
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
|
|
||||||
ValuePerUnit: 35
|
|
||||||
Name: Tiberium
|
|
||||||
PipColor: Green
|
|
||||||
AllowedTerrainTypes: Clear,Road
|
|
||||||
AllowUnderActors: false
|
|
||||||
ResourceType@blue-tib:
|
|
||||||
ResourceType: 2
|
|
||||||
Palette: staticterrain
|
|
||||||
TerrainType: BlueTiberium
|
|
||||||
SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
|
|
||||||
ValuePerUnit: 75
|
|
||||||
Name: BlueTiberium
|
|
||||||
PipColor: Blue
|
|
||||||
AllowedTerrainTypes: Clear,Road
|
|
||||||
AllowUnderActors: false
|
|
||||||
SmudgeLayer@SCORCH:
|
|
||||||
Type:Scorch
|
|
||||||
SmokePercentage:50
|
|
||||||
Types:sc1,sc2,sc3,sc4,sc5,sc6
|
|
||||||
Depths:1,1,1,1,1,1
|
|
||||||
SmudgeLayer@CRATER:
|
|
||||||
Type:Crater
|
|
||||||
Types:cr1,cr2,cr3,cr4,cr5,cr6
|
|
||||||
Depths:5,5,5,5,5,5
|
|
||||||
SpawnMapActors:
|
|
||||||
CreateMPPlayers:
|
|
||||||
MPStartLocations:
|
|
||||||
SpawnMPUnits:
|
|
||||||
SpatialBins:
|
|
||||||
BinSize: 4
|
|
||||||
PathFinder:
|
|
||||||
ValidateOrder:
|
|
||||||
DebugPauseState:
|
|
||||||
|
|
||||||
CRATE:
|
|
||||||
Tooltip:
|
|
||||||
Name: Crate
|
|
||||||
Crate:
|
|
||||||
Lifetime: 600
|
|
||||||
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
|
|
||||||
# All shares have been multiplied by 10 from the values in C&C's rules.ini
|
|
||||||
# For cash, the rules.ini says shares==50, and the maximum cash=2000. I've never seen above 1000 in playing cnc, though. maybe 1000 is max in multiplayer?
|
|
||||||
GiveCashCrateAction@200:
|
|
||||||
Amount: 200
|
|
||||||
SelectionShares: 100
|
|
||||||
UseCashTick: yes
|
|
||||||
GiveCashCrateAction@400:
|
|
||||||
Amount: 400
|
|
||||||
SelectionShares: 100
|
|
||||||
UseCashTick: yes
|
|
||||||
GiveCashCrateAction@600:
|
|
||||||
Amount: 600
|
|
||||||
SelectionShares: 100
|
|
||||||
UseCashTick: yes
|
|
||||||
GiveCashCrateAction@800:
|
|
||||||
Amount: 800
|
|
||||||
SelectionShares: 100
|
|
||||||
UseCashTick: yes
|
|
||||||
GiveCashCrateAction@1000:
|
|
||||||
Amount: 1000
|
|
||||||
SelectionShares: 100
|
|
||||||
UseCashTick: yes
|
|
||||||
CloakCrateAction:
|
|
||||||
SelectionShares: 50
|
|
||||||
InitialDelay: 25
|
|
||||||
CloakDelay: 90
|
|
||||||
CloakSound: trans1.aud
|
|
||||||
UncloakSound: trans1.aud
|
|
||||||
Effect: cloak
|
|
||||||
ExplodeCrateAction@fire:
|
|
||||||
Weapon: Napalm.Crate
|
|
||||||
SelectionShares: 50
|
|
||||||
ExplodeCrateAction@boom:
|
|
||||||
Weapon: CrateExplosion
|
|
||||||
SelectionShares: 50
|
|
||||||
ExplodeCrateAction@atomic:
|
|
||||||
Weapon: Atomic
|
|
||||||
SelectionShares: 10
|
|
||||||
RevealMapCrateAction:
|
|
||||||
SelectionShares: 10
|
|
||||||
Effect: reveal-map
|
|
||||||
HideMapCrateAction:
|
|
||||||
SelectionShares: 10
|
|
||||||
Effect: hide-map
|
|
||||||
SupportPowerCrateAction@napalm:
|
|
||||||
SelectionShares: 30
|
|
||||||
Proxy: powerproxy.napalm
|
|
||||||
SupportPowerCrateAction@ion:
|
|
||||||
SelectionShares: 10
|
|
||||||
Proxy: powerproxy.ion
|
|
||||||
SupportPowerCrateAction@nuke:
|
|
||||||
SelectionShares: 0
|
|
||||||
Proxy: powerproxy.nuke
|
|
||||||
# Viceroid is currently disabled as a precaution since Scott said that it might cause problems if a map doesn't have "Creeps" as a team name.
|
|
||||||
# GiveUnitCrateAction@vice:
|
|
||||||
# SelectionShares: 50
|
|
||||||
# Unit: vice
|
|
||||||
# Owner: Creeps
|
|
||||||
# The total shares for receiving a unit should be 200, so I made each unit (14 total) have 14 shares. 14 x 14 = 196, which is close.
|
|
||||||
# There are 2 or 3 different kinds of infantry crates you should get, so once those get included, the value of the other unit crates should be adjusted, so that the total is close to 200.
|
|
||||||
GiveUnitCrateAction@bggy:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: bggy
|
|
||||||
GiveUnitCrateAction@bike:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: bike
|
|
||||||
GiveUnitCrateAction@jeep:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: jeep
|
|
||||||
GiveUnitCrateAction@apc:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: apc
|
|
||||||
GiveUnitCrateAction@ltnk:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: ltnk
|
|
||||||
GiveUnitCrateAction@arty:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: arty
|
|
||||||
GiveUnitCrateAction@ftnk:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: ftnk
|
|
||||||
GiveUnitCrateAction@mtnk:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: mtnk
|
|
||||||
GiveUnitCrateAction@msam:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: msam
|
|
||||||
GiveUnitCrateAction@stnk:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: stnk
|
|
||||||
GiveUnitCrateAction@htnk:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: htnk
|
|
||||||
GiveUnitCrateAction@mlrs:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: htnk
|
|
||||||
GiveUnitCrateAction@harv:
|
|
||||||
SelectionShares: 14
|
|
||||||
Unit: harv
|
|
||||||
GiveMcvCrateAction:
|
|
||||||
SelectionShares: 14
|
|
||||||
NoBaseSelectionShares: 9001
|
|
||||||
Unit: mcv
|
|
||||||
RenderSimple:
|
|
||||||
BelowUnits:
|
|
||||||
ProximityCaptor:
|
|
||||||
Types:Crate
|
|
||||||
Passenger:
|
|
||||||
|
|
||||||
powerproxy.napalm:
|
|
||||||
AirstrikePower:
|
|
||||||
Image: bombicnh
|
|
||||||
ChargeTime: 160
|
|
||||||
Description: Air Strike
|
|
||||||
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
|
||||||
OneShot: yes
|
|
||||||
AllowMultiple: no #should be "yes", but the feature is broken
|
|
||||||
EndChargeSound: airredy1.aud
|
|
||||||
SelectTargetSound: select1.aud
|
|
||||||
UnitType: a10
|
|
||||||
|
|
||||||
powerproxy.ion
|
|
||||||
IonCannonPower:
|
|
||||||
Image: ionicnh
|
|
||||||
ChargeTime: 200
|
|
||||||
Description: Ion Cannon
|
|
||||||
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
|
||||||
OneShot: yes
|
|
||||||
AllowMultiple: no #should be "yes", but the feature is broken
|
|
||||||
BeginChargeSound: ionchrg1.aud
|
|
||||||
EndChargeSound: ionredy1.aud
|
|
||||||
LaunchSound: ion1.aud
|
|
||||||
SelectTargetSound: select1.aud
|
|
||||||
|
|
||||||
#nuke is broken, using it will crash the game.
|
|
||||||
powerproxy.nuke:
|
|
||||||
NukePower:
|
|
||||||
Image: atomicnh
|
|
||||||
ChargeTime: 260
|
|
||||||
Description: Nuclear Strike
|
|
||||||
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
|
|
||||||
OneShot: yes
|
|
||||||
AllowMultiple: no #should be "yes", but the feature is broken
|
|
||||||
BeginChargeSound:
|
|
||||||
EndChargeSound: nukavail.aud
|
|
||||||
SelectTargetSound: select1.aud
|
|
||||||
LaunchSound: nukemisl.aud
|
|
||||||
MissileWeapon: atomic
|
|
||||||
# SpawnOffset: 28,12
|
|
||||||
|
|
||||||
mpspawn:
|
|
||||||
Waypoint:
|
|
||||||
RenderEditorOnly:
|
|
||||||
|
|
||||||
waypoint:
|
|
||||||
Waypoint:
|
|
||||||
RenderEditorOnly:
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
# Oil Derrick
|
|
||||||
V19:
|
|
||||||
Inherits: ^TechBuilding
|
|
||||||
CashTrickler:
|
|
||||||
Building:
|
|
||||||
Footprint: x
|
|
||||||
Dimensions: 1,1
|
|
||||||
Tooltip:
|
|
||||||
Name: Oil Derrick
|
|
||||||
LeavesHusk:
|
|
||||||
HuskActor: V19.Husk
|
|
||||||
|
|
||||||
V19.Husk:
|
|
||||||
Inherits: ^CivBuildingHusk
|
|
||||||
WithFire:
|
|
||||||
Building:
|
|
||||||
Footprint: x
|
|
||||||
Dimensions: 1,1
|
|
||||||
Tooltip:
|
|
||||||
Name: Oil Derrick (Destroyed)
|
|
||||||
|
|
||||||
# Hospital
|
|
||||||
HOSP:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Tooltip:
|
|
||||||
Name: Hospital
|
|
||||||
RepairsUnits:
|
|
||||||
|
|
||||||
# Bio Lab
|
|
||||||
BIO:
|
|
||||||
Inherits: ^TechBuilding
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Tooltip:
|
|
||||||
Name: Biological Lab
|
|
||||||
|
|
||||||
# Prison / Tech Center
|
|
||||||
MISS:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
RenderBuilding:
|
|
||||||
Building:
|
|
||||||
Footprint: xxx xxx
|
|
||||||
Dimensions: 3,2
|
|
||||||
Tooltip:
|
|
||||||
Name: Tech Center
|
|
||||||
@@ -1,139 +0,0 @@
|
|||||||
SPLIT2:
|
|
||||||
Inherits: ^Tree
|
|
||||||
RenderBuilding:
|
|
||||||
Palette: staticterrain
|
|
||||||
SeedsResource:
|
|
||||||
ResourceType:Tiberium
|
|
||||||
Interval: 55
|
|
||||||
Tooltip:
|
|
||||||
Name: Blossom Tree
|
|
||||||
RadarColorFromTerrain:
|
|
||||||
Terrain: Tiberium
|
|
||||||
|
|
||||||
SPLIT3:
|
|
||||||
Inherits: ^Tree
|
|
||||||
RenderBuilding:
|
|
||||||
Palette: staticterrain
|
|
||||||
SeedsResource:
|
|
||||||
ResourceType:Tiberium
|
|
||||||
Interval: 55
|
|
||||||
Tooltip:
|
|
||||||
Name: Blossom Tree
|
|
||||||
RadarColorFromTerrain:
|
|
||||||
Terrain: Tiberium
|
|
||||||
|
|
||||||
ROCK1:
|
|
||||||
Inherits: ^Rock
|
|
||||||
ROCK2:
|
|
||||||
Inherits: ^Rock
|
|
||||||
ROCK3:
|
|
||||||
Inherits: ^Rock
|
|
||||||
ROCK4:
|
|
||||||
Inherits: ^Rock
|
|
||||||
ROCK5:
|
|
||||||
Inherits: ^Rock
|
|
||||||
ROCK6:
|
|
||||||
Inherits: ^Rock
|
|
||||||
ROCK7:
|
|
||||||
Inherits: ^Rock
|
|
||||||
|
|
||||||
T01:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T02:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T03:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T04:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T05:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T06:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T07:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T08:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: x_
|
|
||||||
Dimensions: 2,1
|
|
||||||
|
|
||||||
T09:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: x_
|
|
||||||
Dimensions: 2,1
|
|
||||||
|
|
||||||
T10:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: __ xx
|
|
||||||
T11:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: __ xx
|
|
||||||
|
|
||||||
T12:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T13:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T14:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: ___ xx_
|
|
||||||
Dimensions: 3,2
|
|
||||||
|
|
||||||
T15:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: ___ xx_
|
|
||||||
Dimensions: 3,2
|
|
||||||
|
|
||||||
T16:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
T17:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: ___ xx_
|
|
||||||
Dimensions: 3,2
|
|
||||||
T18:
|
|
||||||
Inherits: ^Tree
|
|
||||||
|
|
||||||
TC01:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: ___ xx_
|
|
||||||
Dimensions: 3,2
|
|
||||||
|
|
||||||
TC02:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: _x_ xx_
|
|
||||||
Dimensions: 3,2
|
|
||||||
|
|
||||||
TC03:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: xx_ xx_
|
|
||||||
Dimensions: 3,2
|
|
||||||
|
|
||||||
TC04:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: ____ xxx_ x___
|
|
||||||
Dimensions: 4,3
|
|
||||||
|
|
||||||
TC05:
|
|
||||||
Inherits: ^Tree
|
|
||||||
Building:
|
|
||||||
Footprint: __x_ xxx_ _xx_
|
|
||||||
Dimensions: 4,3
|
|
||||||
@@ -1,501 +0,0 @@
|
|||||||
MCV:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 5000
|
|
||||||
Tooltip:
|
|
||||||
Name: Mobile Construction Vehicle
|
|
||||||
Icon: mcvicnh
|
|
||||||
Description: Deploys into another Construction Yard.\n Unarmed
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 100
|
|
||||||
Prerequisites: techbuilding
|
|
||||||
Owner: gdi,nod
|
|
||||||
Selectable:
|
|
||||||
Priority: 3
|
|
||||||
Mobile:
|
|
||||||
Speed: 12
|
|
||||||
Health:
|
|
||||||
HP: 600
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# Range: 2
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Transforms:
|
|
||||||
IntoActor: fact
|
|
||||||
Offset:-1,-1
|
|
||||||
Facing: 108
|
|
||||||
TransformSounds: constru2.aud, hvydoor1.aud
|
|
||||||
NoTransformSounds: deploy1.aud
|
|
||||||
RenderUnit:
|
|
||||||
MustBeDestroyed:
|
|
||||||
AttackMove:
|
|
||||||
JustMove:true
|
|
||||||
BaseBuilding:
|
|
||||||
-AcceptsCloakCrate:
|
|
||||||
Explodes:
|
|
||||||
Weapon: McvExplode
|
|
||||||
|
|
||||||
HARV:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 1400
|
|
||||||
Tooltip:
|
|
||||||
Name: Harvester
|
|
||||||
Icon: harvicnh
|
|
||||||
Description: Collects Tiberium for processing.\n Unarmed
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 5
|
|
||||||
Prerequisites: proc
|
|
||||||
Owner: gdi,nod
|
|
||||||
Selectable:
|
|
||||||
Priority: 7
|
|
||||||
Bounds: 36,36
|
|
||||||
Harvester:
|
|
||||||
Resources: Tiberium, BlueTiberium
|
|
||||||
PipCount: 7
|
|
||||||
Capacity: 28
|
|
||||||
UnloadTicksPerBale: 16
|
|
||||||
FullyLoadedSpeed: 100%
|
|
||||||
Mobile:
|
|
||||||
Speed: 12
|
|
||||||
Health:
|
|
||||||
HP: 600
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# Range: 2
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
RenderUnit:
|
|
||||||
AttackMove:
|
|
||||||
JustMove:true
|
|
||||||
Explodes:
|
|
||||||
Weapon: McvExplode
|
|
||||||
|
|
||||||
JEEP:
|
|
||||||
Inherits: ^Vehicle
|
|
||||||
Valued:
|
|
||||||
Cost: 400
|
|
||||||
Tooltip:
|
|
||||||
Name: Hum-Vee
|
|
||||||
Icon: jeepicnh
|
|
||||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Prerequisites: weap
|
|
||||||
Owner: gdi
|
|
||||||
Mobile:
|
|
||||||
ROT: 10
|
|
||||||
Speed: 30
|
|
||||||
Health:
|
|
||||||
HP: 150
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# Range: 2
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Turreted:
|
|
||||||
ROT: 10
|
|
||||||
Offset: -85,0,171
|
|
||||||
Armament:
|
|
||||||
Weapon: MachineGun
|
|
||||||
AttackTurreted:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
RenderUnitTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
|
|
||||||
APC:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 700
|
|
||||||
Tooltip:
|
|
||||||
Name: Armored Personnel Carrier
|
|
||||||
Icon: apcicnh
|
|
||||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 30
|
|
||||||
Prerequisites: pyle
|
|
||||||
Owner: gdi
|
|
||||||
Mobile:
|
|
||||||
ROT: 5
|
|
||||||
Speed: 26
|
|
||||||
Health:
|
|
||||||
HP: 200
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Turreted:
|
|
||||||
ROT: 10
|
|
||||||
Armament:
|
|
||||||
Weapon: MachineGun
|
|
||||||
AttackFrontal:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
RenderUnitTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
Cargo:
|
|
||||||
Types: Infantry
|
|
||||||
MaxWeight: 5
|
|
||||||
PipCount: 5
|
|
||||||
UnloadFacing: 220
|
|
||||||
|
|
||||||
BGGY:
|
|
||||||
Inherits: ^Vehicle
|
|
||||||
Valued:
|
|
||||||
Cost: 300
|
|
||||||
Tooltip:
|
|
||||||
Name: Nod Buggy
|
|
||||||
Icon: bggyicnh
|
|
||||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Prerequisites: afld
|
|
||||||
Owner: nod
|
|
||||||
Mobile:
|
|
||||||
ROT: 10
|
|
||||||
Speed: 30
|
|
||||||
Health:
|
|
||||||
HP: 140
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# Range: 2
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Turreted:
|
|
||||||
ROT: 10
|
|
||||||
Offset: -43,0,128
|
|
||||||
Armament:
|
|
||||||
Weapon: MachineGun
|
|
||||||
AttackTurreted:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
RenderUnitTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
|
|
||||||
BIKE:
|
|
||||||
Inherits: ^Vehicle
|
|
||||||
Valued:
|
|
||||||
Cost: 500
|
|
||||||
Tooltip:
|
|
||||||
Name: Recon Bike
|
|
||||||
Icon: bikeicnh
|
|
||||||
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 30
|
|
||||||
Prerequisites: afld
|
|
||||||
Owner: nod
|
|
||||||
Mobile:
|
|
||||||
ROT: 10
|
|
||||||
Speed: 40
|
|
||||||
Health:
|
|
||||||
HP: 160
|
|
||||||
Armor:
|
|
||||||
Type: Wood
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4
|
|
||||||
# Range: 2
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Armament:
|
|
||||||
Weapon: BikeRockets
|
|
||||||
LocalOffset: -128, -170, 170, -128, 170, 170
|
|
||||||
LocalYaw: 100, -100
|
|
||||||
AttackFrontal:
|
|
||||||
RenderUnit:
|
|
||||||
AutoTarget:
|
|
||||||
|
|
||||||
ARTY:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 450
|
|
||||||
Tooltip:
|
|
||||||
Name: Artillery
|
|
||||||
Icon:artyicnh
|
|
||||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Prerequisites: afld
|
|
||||||
Owner: nod
|
|
||||||
Mobile:
|
|
||||||
ROT: 2
|
|
||||||
Speed: 12
|
|
||||||
Health:
|
|
||||||
HP: 75
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Armament:
|
|
||||||
Weapon: ArtilleryShell
|
|
||||||
LocalOffset: 299, 0, 128
|
|
||||||
AttackFrontal:
|
|
||||||
RenderUnit:
|
|
||||||
AutoTarget:
|
|
||||||
Explodes:
|
|
||||||
Weapon: UnitExplode
|
|
||||||
EmptyWeapon: UnitExplode
|
|
||||||
|
|
||||||
FTNK:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 800
|
|
||||||
Tooltip:
|
|
||||||
Name: Flame Tank
|
|
||||||
Icon: ftnkicnh
|
|
||||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 60
|
|
||||||
Prerequisites: hq
|
|
||||||
Owner: nod
|
|
||||||
Mobile:
|
|
||||||
ROT: 5
|
|
||||||
Speed: 18
|
|
||||||
Health:
|
|
||||||
HP: 300
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Armament:
|
|
||||||
Weapon: BigFlamer
|
|
||||||
LocalOffset: 213,213,-85, 213,-213,-85
|
|
||||||
AttackFrontal:
|
|
||||||
RenderUnit:
|
|
||||||
AutoTarget:
|
|
||||||
WithMuzzleFlash:
|
|
||||||
Explodes:
|
|
||||||
Weapon: BigNapalmExplode
|
|
||||||
EmptyWeapon: BigNapalmExplode
|
|
||||||
|
|
||||||
LTNK:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 600
|
|
||||||
Tooltip:
|
|
||||||
Name: Light Tank
|
|
||||||
Icon: ltnkicnh
|
|
||||||
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 40
|
|
||||||
Prerequisites: afld
|
|
||||||
Owner: nod
|
|
||||||
Mobile:
|
|
||||||
Speed: 18
|
|
||||||
Health:
|
|
||||||
HP: 300
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Turreted:
|
|
||||||
ROT: 5
|
|
||||||
Armament:
|
|
||||||
Weapon: 70mm
|
|
||||||
Recoil: 85
|
|
||||||
RecoilRecovery: 17
|
|
||||||
LocalOffset: -128,0,85
|
|
||||||
AttackTurreted:
|
|
||||||
RenderUnitTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
|
|
||||||
MTNK:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 800
|
|
||||||
Tooltip:
|
|
||||||
Name: Medium Tank
|
|
||||||
Icon: mtnkicnh
|
|
||||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 40
|
|
||||||
Prerequisites: weap
|
|
||||||
Owner: gdi
|
|
||||||
Mobile:
|
|
||||||
Speed: 18
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
# Range: 3
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Turreted:
|
|
||||||
ROT: 5
|
|
||||||
Armament:
|
|
||||||
# Weapon: 120mm
|
|
||||||
Weapon: 105mm
|
|
||||||
Recoil: 128
|
|
||||||
RecoilRecovery: 26
|
|
||||||
LocalOffset: 0,0,43
|
|
||||||
AttackTurreted:
|
|
||||||
RenderUnitTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
Selectable:
|
|
||||||
Bounds: 34,34
|
|
||||||
|
|
||||||
HTNK:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 1500
|
|
||||||
Tooltip:
|
|
||||||
Name: Mammoth Tank
|
|
||||||
Icon: htnkicnh
|
|
||||||
Description: Heavily armored GDI Tank.\n Strong vs Everything
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 60
|
|
||||||
Prerequisites: fix
|
|
||||||
Owner: gdi
|
|
||||||
Mobile:
|
|
||||||
Crushes: wall, heavywall, crate, infantry
|
|
||||||
Speed: 12
|
|
||||||
Health:
|
|
||||||
HP: 600
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Turreted:
|
|
||||||
ROT: 2
|
|
||||||
Armament@PRIMARY:
|
|
||||||
Weapon: 120mmDual
|
|
||||||
LocalOffset: 800, 180, 340, 800, -180, 340
|
|
||||||
Recoil: 170
|
|
||||||
RecoilRecovery: 42
|
|
||||||
Armament@SECONDARY:
|
|
||||||
Weapon: MammothMissiles
|
|
||||||
LocalOffset: -85, 384, 340, -85, -384, 340
|
|
||||||
LocalYaw: -100, 100
|
|
||||||
Recoil: 42
|
|
||||||
AttackTurreted:
|
|
||||||
RenderUnitTurreted:
|
|
||||||
AutoTarget:
|
|
||||||
SelfHealing:
|
|
||||||
Ticks: 10
|
|
||||||
DamageCooldown: 200
|
|
||||||
Explodes:
|
|
||||||
Weapon: MammothExplode
|
|
||||||
Selectable:
|
|
||||||
Bounds: 40,38,0,-3
|
|
||||||
|
|
||||||
MSAM:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 800
|
|
||||||
Tooltip:
|
|
||||||
Name: Rocket Launcher
|
|
||||||
Icon: msamicnh
|
|
||||||
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Prerequisites: techbuilding
|
|
||||||
Owner: gdi, nod
|
|
||||||
Mobile:
|
|
||||||
Speed: 18
|
|
||||||
Health:
|
|
||||||
HP: 100
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Turreted:
|
|
||||||
ROT: 255
|
|
||||||
Offset: -256,0,128
|
|
||||||
Armament:
|
|
||||||
Weapon: 227mm
|
|
||||||
LocalOffset: 213,128,0, 213,-128,0
|
|
||||||
AttackFrontal:
|
|
||||||
RenderUnitTurretedAim:
|
|
||||||
AutoTarget:
|
|
||||||
Explodes:
|
|
||||||
Weapon: MammothExplode
|
|
||||||
|
|
||||||
MLRS:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 750
|
|
||||||
Tooltip:
|
|
||||||
Name: SSM Launcher
|
|
||||||
Icon: mlrsicnh
|
|
||||||
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 80
|
|
||||||
Prerequisites: obli
|
|
||||||
Owner: nod
|
|
||||||
Mobile:
|
|
||||||
Speed: 18
|
|
||||||
Health:
|
|
||||||
HP: 120
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Turreted:
|
|
||||||
ROT: 5
|
|
||||||
Offset: -128,0,128
|
|
||||||
# AlignWhenIdle: true
|
|
||||||
Armament@PRIMARY:
|
|
||||||
Weapon: HonestJohn
|
|
||||||
LocalOffset: 0,-171,0
|
|
||||||
Armament@SECONDARY:
|
|
||||||
Weapon: HonestJohn
|
|
||||||
LocalOffset:0,171,0
|
|
||||||
AttackFrontal:
|
|
||||||
RenderUnitTurretedAim:
|
|
||||||
AutoTarget:
|
|
||||||
Explodes:
|
|
||||||
Weapon: BigNapalmExplode
|
|
||||||
EmptyWeapon: BigNapalmExplode
|
|
||||||
|
|
||||||
STNK:
|
|
||||||
Inherits: ^Tank
|
|
||||||
Valued:
|
|
||||||
Cost: 900
|
|
||||||
Tooltip:
|
|
||||||
Name: Stealth Tank
|
|
||||||
Icon: stnkicnh
|
|
||||||
Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
|
|
||||||
Buildable:
|
|
||||||
BuildPaletteOrder: 70
|
|
||||||
Prerequisites: hq
|
|
||||||
Owner: nod
|
|
||||||
Mobile:
|
|
||||||
Speed: 30
|
|
||||||
Crushes: crate, infantry
|
|
||||||
Health:
|
|
||||||
HP: 110
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6
|
|
||||||
# Range: 4
|
|
||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
|
||||||
Cloak:
|
|
||||||
InitialDelay: 90
|
|
||||||
CloakDelay: 90
|
|
||||||
CloakSound: trans1.aud
|
|
||||||
UncloakSound: trans1.aud
|
|
||||||
Armament:
|
|
||||||
Weapon: 227mm.stnk
|
|
||||||
LocalOffset: 213,43,128, 213,-43,128
|
|
||||||
AttackFrontal:
|
|
||||||
RenderUnit:
|
|
||||||
AutoTarget:
|
|
||||||
InitialStance: HoldFire
|
|
||||||
TargetableUnit:
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
lst:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Facings: 4
|
|
||||||
unload:
|
|
||||||
Start: 0
|
|
||||||
Facings: 4
|
|
||||||
|
|
||||||
boat:
|
|
||||||
left:
|
|
||||||
Start: 0
|
|
||||||
Facings: 32
|
|
||||||
left-damaged:
|
|
||||||
Start: 32
|
|
||||||
left-critical:
|
|
||||||
Start: 64
|
|
||||||
left-wake: wake
|
|
||||||
Start: 6
|
|
||||||
Length: 6
|
|
||||||
right:
|
|
||||||
Start: 96
|
|
||||||
Facings: 32
|
|
||||||
right-damaged:
|
|
||||||
Start: 128
|
|
||||||
Facings: 32
|
|
||||||
right-critical:
|
|
||||||
Start: 160
|
|
||||||
Facings: 32
|
|
||||||
right-wake: wake
|
|
||||||
Start: 0
|
|
||||||
Length: 6
|
|
||||||
@@ -1,281 +0,0 @@
|
|||||||
fire:
|
|
||||||
1: fire1
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
2: fire2
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
120mm:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
|
|
||||||
smoke_m:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
loop:
|
|
||||||
Start: 49
|
|
||||||
Length: 42
|
|
||||||
end:
|
|
||||||
Start: 0
|
|
||||||
Length: 26
|
|
||||||
|
|
||||||
laserfire:
|
|
||||||
idle:veh-hit3
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
dragon:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Facings: 32
|
|
||||||
|
|
||||||
smokey:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
bomb:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
missile:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Facings: 32
|
|
||||||
|
|
||||||
patriot:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Facings: 32
|
|
||||||
|
|
||||||
explosion:
|
|
||||||
1: piff
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
2: piffpiff
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
3: napalm2 #napalm explosion
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
4: veh-hit3 #small vehicle explosion
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
5: veh-hit2 #grenadier pop - like artillery explosion but smaller
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
1w: piff
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
2w: piffpiff
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
3w: napalm2
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
4w: veh-hit3
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
5w: veh-hit2
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
8: art-exp1 #artillery explosion
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
6: atomsfx
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
6w: atomsfx
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc.
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
piff: piff
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
piffs: piffpiff
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
chemball: chemball #same size as small_napalm, but bright green.
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
small_napalm: napalm1 #not used by much. currently used for flamethrower.
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
med_napalm: napalm2 #explosion for bomblets
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
big_frag: frag3 #Same as med_frag, except fire hangs around longer.
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun.
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode,
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
building: fball1 #Large explosion, for when a building explodes.
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
rank:
|
|
||||||
rank:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
rallypoint:
|
|
||||||
flag:flagfly
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
circles:fpls
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
select:
|
|
||||||
repair:
|
|
||||||
Start: 2
|
|
||||||
|
|
||||||
allyrepair:
|
|
||||||
repair:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
Tick: 160
|
|
||||||
|
|
||||||
crate:
|
|
||||||
idle: wcrate
|
|
||||||
Start: 0
|
|
||||||
land: wcrate
|
|
||||||
Start: 0
|
|
||||||
|
|
||||||
crate-effects:
|
|
||||||
airstrike: deviator
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
nuke: missile2
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
dollar: dollar
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
reveal-map: radarcrate
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
hide-map: empulse
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
heal: healcrate
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
mine: mine
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
redskull: rapid
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
cloak: cloakcrate
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
levelup: levelup
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
Tick: 200
|
|
||||||
|
|
||||||
miss:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
damaged-idle:
|
|
||||||
Start: 2
|
|
||||||
|
|
||||||
atomicup:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
atomicdn:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
atomic:
|
|
||||||
up: atomicup
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
down: atomicdn
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
ionsfx:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
bomblet:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
mpspawn:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
waypoint:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
|
|
||||||
clock:
|
|
||||||
idle: hclock
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
pips:
|
|
||||||
pip-empty:
|
|
||||||
Start: 0
|
|
||||||
pip-green:
|
|
||||||
Start: 1
|
|
||||||
pip-yellow:
|
|
||||||
Start: 2
|
|
||||||
pip-gray:
|
|
||||||
Start: 3
|
|
||||||
pip-red:
|
|
||||||
Start: 4
|
|
||||||
pip-blue:
|
|
||||||
Start: 5
|
|
||||||
groups: pdigits
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
tag-primary: hpips
|
|
||||||
Start: 2
|
|
||||||
|
|
||||||
overlay:
|
|
||||||
build-valid:
|
|
||||||
Start: 0
|
|
||||||
build-invalid:
|
|
||||||
Start: 1
|
|
||||||
target-select:
|
|
||||||
Start: 2
|
|
||||||
target-valid:
|
|
||||||
Start: 0
|
|
||||||
target-invalid:
|
|
||||||
Start: 1
|
|
||||||
|
|
||||||
moveflsh:
|
|
||||||
idle:
|
|
||||||
Start: 0
|
|
||||||
Length: *
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 7.5 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 112 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 93 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 27 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 27 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 7.9 KiB |
@@ -1,755 +0,0 @@
|
|||||||
# cleaned up the file a bit.
|
|
||||||
# is in order from simple to advanced: infantry, vehicles, tanks, air, sea, buildings, superweapons, misc.
|
|
||||||
|
|
||||||
Pistol:
|
|
||||||
ROF: 7
|
|
||||||
Range: 1.75
|
|
||||||
Report: GUN18
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 100%
|
|
||||||
Wood: 50%
|
|
||||||
Light: 50%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 25%
|
|
||||||
InfDeath: 2
|
|
||||||
Explosion: 1
|
|
||||||
Damage: 1
|
|
||||||
|
|
||||||
M16:
|
|
||||||
ROF: 20
|
|
||||||
Range: 2
|
|
||||||
Report: MGUN2
|
|
||||||
ValidTargets: Ground, -Wall
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 100%
|
|
||||||
Wood: 50%
|
|
||||||
Light: 50%
|
|
||||||
Heavy: 25%
|
|
||||||
Conrete: 25%
|
|
||||||
Explosion: 1
|
|
||||||
InfDeath: 1
|
|
||||||
Damage: 15
|
|
||||||
|
|
||||||
Rockets:
|
|
||||||
ROF: 60
|
|
||||||
Range: 4
|
|
||||||
Report: BAZOOK1
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 0
|
|
||||||
High: yes
|
|
||||||
Shadow: no
|
|
||||||
Proximity: yes
|
|
||||||
Inaccuracy: 3
|
|
||||||
Image: DRAGON
|
|
||||||
ROT: 10
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 25
|
|
||||||
# ^ 35 in 0504
|
|
||||||
RangeLimit: 40
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 30
|
|
||||||
|
|
||||||
Grenade:
|
|
||||||
ROF: 50
|
|
||||||
Range: 3.5
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 8
|
|
||||||
High: yes
|
|
||||||
Angle: .1
|
|
||||||
# weapon is "lobbed" in C&C. Looks close enough.
|
|
||||||
Inaccuracy: 5
|
|
||||||
# no information on inaccuracy in cncrules.ini
|
|
||||||
Image: BOMB
|
|
||||||
Warhead:
|
|
||||||
Spread: 6
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 100%
|
|
||||||
InfDeath: 3
|
|
||||||
Explosion: 5
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 50
|
|
||||||
|
|
||||||
Flamethrower:
|
|
||||||
ROF: 50
|
|
||||||
Range: 2
|
|
||||||
Report: FLAMER2
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Warhead:
|
|
||||||
Spread: 8
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 100%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 5
|
|
||||||
ImpactSound: flamer2
|
|
||||||
SmudgeType: Scorch
|
|
||||||
Damage: 35
|
|
||||||
|
|
||||||
Chemspray:
|
|
||||||
ROF: 70
|
|
||||||
Range: 2
|
|
||||||
Report: FLAMER2
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Warhead:
|
|
||||||
Damage: 80
|
|
||||||
Spread: 6
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 100%
|
|
||||||
InfDeath: 6
|
|
||||||
# ^InfDeath was 2 in original. Chemical death looks kind of cooler, though.
|
|
||||||
SmudgeType: Scorch
|
|
||||||
ImpactSound: xplos
|
|
||||||
|
|
||||||
|
|
||||||
Sniper:
|
|
||||||
Report: RAMGUN2
|
|
||||||
ROF: 40
|
|
||||||
Range: 5.5
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Warhead:
|
|
||||||
Damage: 100
|
|
||||||
Spread: 1
|
|
||||||
Versus:
|
|
||||||
None: 100%
|
|
||||||
Wood: 5%
|
|
||||||
Light: 5%
|
|
||||||
Heavy: 5%
|
|
||||||
Concrete: 5%
|
|
||||||
InfDeath: 1
|
|
||||||
|
|
||||||
|
|
||||||
MachineGun:
|
|
||||||
ROF: 30
|
|
||||||
Range: 4
|
|
||||||
Report: MGUN11
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 100%
|
|
||||||
Wood: 50%
|
|
||||||
Light: 50%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 25%
|
|
||||||
InfDeath: 2
|
|
||||||
Explosion: 1
|
|
||||||
Damage: 15
|
|
||||||
|
|
||||||
BikeRockets:
|
|
||||||
ROF: 60
|
|
||||||
Range: 4
|
|
||||||
Report: BAZOOK1
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 2
|
|
||||||
High: yes
|
|
||||||
Shadow: no
|
|
||||||
Proximity: yes
|
|
||||||
Inaccuracy: 3
|
|
||||||
Image: DRAGON
|
|
||||||
ROT: 5
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 25
|
|
||||||
RangeLimit: 40
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 30
|
|
||||||
|
|
||||||
BigFlamer:
|
|
||||||
ROF: 42
|
|
||||||
Range: 2
|
|
||||||
Report: FLAMER2
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Burst:2
|
|
||||||
BurstDelay: 8
|
|
||||||
Warhead:
|
|
||||||
Spread: 8
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 100%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 5
|
|
||||||
# Explosion: 3
|
|
||||||
ImpactSound: flamer2
|
|
||||||
SmudgeType: Scorch
|
|
||||||
Damage: 50
|
|
||||||
|
|
||||||
ArtilleryShell:
|
|
||||||
ROF: 65
|
|
||||||
Range: 6
|
|
||||||
MinRange: 2
|
|
||||||
Report: TNKFIRE2
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 12
|
|
||||||
High: yes
|
|
||||||
Angle: .09
|
|
||||||
Inaccuracy: 30
|
|
||||||
Image: 120MM
|
|
||||||
Warhead:
|
|
||||||
Damage: 150
|
|
||||||
Spread: 6
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 100%
|
|
||||||
InfDeath: 3
|
|
||||||
Explosion: 8
|
|
||||||
SmudgeType: Crater
|
|
||||||
ImpactSound: XPLOSML2
|
|
||||||
|
|
||||||
70mm:
|
|
||||||
ROF: 60
|
|
||||||
Range: 4
|
|
||||||
Report: TNKFIRE3
|
|
||||||
Projectile: Bullet
|
|
||||||
Image: 120MM
|
|
||||||
Speed: 40
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 25
|
|
||||||
|
|
||||||
105mm:
|
|
||||||
ROF: 50
|
|
||||||
Range: 4.75
|
|
||||||
Report: TNKFIRE4
|
|
||||||
Projectile: Bullet
|
|
||||||
Image: 120MM
|
|
||||||
Speed: 40
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 30
|
|
||||||
|
|
||||||
120mm:
|
|
||||||
ROF: 80
|
|
||||||
Range: 4.75
|
|
||||||
Report: TNKFIRE6
|
|
||||||
Projectile: Bullet
|
|
||||||
Image: 120MM
|
|
||||||
Speed: 40
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 40
|
|
||||||
|
|
||||||
120mmDual:
|
|
||||||
ROF: 72
|
|
||||||
Range: 4.75
|
|
||||||
Report: TNKFIRE6
|
|
||||||
Burst: 2
|
|
||||||
BurstDelay: 8
|
|
||||||
Projectile: Bullet
|
|
||||||
Image: 120MM
|
|
||||||
Speed: 40
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 40
|
|
||||||
|
|
||||||
MammothMissiles:
|
|
||||||
ROF: 72
|
|
||||||
Range: 5
|
|
||||||
Report: ROCKET1
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Burst: 2
|
|
||||||
BurstDelay: 8
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 0
|
|
||||||
High: yes
|
|
||||||
Shadow: no
|
|
||||||
Proximity: yes
|
|
||||||
Inaccuracy: 3
|
|
||||||
Image: DRAGON
|
|
||||||
ROT: 10
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 25
|
|
||||||
RangeLimit: 35
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 100
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 75
|
|
||||||
|
|
||||||
227mm:
|
|
||||||
ROF: 72
|
|
||||||
Range: 6
|
|
||||||
# MinRange: 2
|
|
||||||
Burst: 2
|
|
||||||
BurstDelay: 8
|
|
||||||
Report: ROCKET1
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 2
|
|
||||||
High: yes
|
|
||||||
Shadow: no
|
|
||||||
Inaccuracy: 20
|
|
||||||
#inaccuracy only has "yes" for Heatseeker
|
|
||||||
Angle: 0.1
|
|
||||||
Image: DRAGON
|
|
||||||
ROT: 5
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 20
|
|
||||||
Warhead:
|
|
||||||
Spread: 6
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 100%
|
|
||||||
#ora InfDeath: 4
|
|
||||||
InfDeath: 3
|
|
||||||
Explosion: 4
|
|
||||||
# Explosion: frag3
|
|
||||||
ImpactSound: xplobig4
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 75
|
|
||||||
|
|
||||||
227mm.stnk:
|
|
||||||
ROF: 52
|
|
||||||
Range: 4
|
|
||||||
# Report: ROCKET1
|
|
||||||
Report: BZAOOK1
|
|
||||||
Burst: 2
|
|
||||||
BurstDelay: 8
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 2
|
|
||||||
High: no
|
|
||||||
Shadow: yes
|
|
||||||
Proximity: yes
|
|
||||||
Inaccuracy: 5
|
|
||||||
#no hard value for inaccuracy given in cncrules.ini
|
|
||||||
Image: DRAGON
|
|
||||||
ROT: 5
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 25
|
|
||||||
RangeLimit: 55
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 5
|
|
||||||
#cnc haven't confirmed what explosion it does
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 30
|
|
||||||
|
|
||||||
HonestJohn:
|
|
||||||
ROF: 200
|
|
||||||
#fires every 14 seconds
|
|
||||||
# fires once, then 8 seconds later, then at 16 seconds, then at 30.
|
|
||||||
Range: 10
|
|
||||||
Report: ROCKET1
|
|
||||||
Projectile: Bullet
|
|
||||||
Arm: 10
|
|
||||||
High: yes
|
|
||||||
Shadow: yes
|
|
||||||
Proximity: yes
|
|
||||||
Inaccuracy: 5
|
|
||||||
#no inaccuracy info is provided in cncrules.ini
|
|
||||||
Image: patriot
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 15
|
|
||||||
RangeLimit: 35
|
|
||||||
Angle: .15
|
|
||||||
Warhead:
|
|
||||||
Spread: 6
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
InfDeath: 5
|
|
||||||
Explosion: 3
|
|
||||||
# Explosion: big_napalm
|
|
||||||
ImpactSound: flamer2
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 100
|
|
||||||
|
|
||||||
OrcaAGMissiles:
|
|
||||||
ROF: 52
|
|
||||||
Burst: 2
|
|
||||||
BurstDelay: 8
|
|
||||||
Range: 4
|
|
||||||
Report: BAZOOK1
|
|
||||||
ValidTargets: Ground
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 0
|
|
||||||
High: yes
|
|
||||||
Shadow: no
|
|
||||||
Proximity: yes
|
|
||||||
Inaccuracy: 3
|
|
||||||
Image: DRAGON
|
|
||||||
ROT: 10
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 25
|
|
||||||
RangeLimit: 30
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
# Explosion: 4
|
|
||||||
Explosion: 5
|
|
||||||
# ^ it looks like small arty explosion in C&C Gold
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 30
|
|
||||||
|
|
||||||
HeliAGGun:
|
|
||||||
ROF: 50
|
|
||||||
# ROF: 20
|
|
||||||
# Burst: 2
|
|
||||||
# BurstDelay: 0
|
|
||||||
Range: 4
|
|
||||||
ValidTargets: Ground
|
|
||||||
Report: gun5
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Warhead:
|
|
||||||
Damage: 25
|
|
||||||
Spread: 6
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 100%
|
|
||||||
InfDeath: 2
|
|
||||||
Explosion: 2
|
|
||||||
|
|
||||||
Napalm:
|
|
||||||
ROF: 2
|
|
||||||
Projectile: GravityBomb
|
|
||||||
Image: BOMBLET
|
|
||||||
Warhead:
|
|
||||||
Spread: 8
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 100%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 5
|
|
||||||
Explosion: 3
|
|
||||||
ImpactSound: flamer2
|
|
||||||
SmudgeType: Scorch
|
|
||||||
Damage: 100
|
|
||||||
|
|
||||||
BoatMissile:
|
|
||||||
ROF: 35
|
|
||||||
Range: 8
|
|
||||||
Burst: 2
|
|
||||||
BurstDelay: 7
|
|
||||||
Report: ROCKET2
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 0
|
|
||||||
High: yes
|
|
||||||
Shadow: no
|
|
||||||
Proximity: yes
|
|
||||||
Inaccuracy: 5
|
|
||||||
Image: DRAGON
|
|
||||||
ROT: 10
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 20
|
|
||||||
RangeLimit: 60
|
|
||||||
Warhead:
|
|
||||||
Spread: 6
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
InfDeath: 3
|
|
||||||
Explosion: 4
|
|
||||||
# Explosion: frag3
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 60
|
|
||||||
|
|
||||||
HighV:
|
|
||||||
ROF: 40
|
|
||||||
Range: 5
|
|
||||||
Report: GUN8
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 100
|
|
||||||
Warhead:
|
|
||||||
Damage: 40
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 100%
|
|
||||||
Wood: 50%
|
|
||||||
Light: 50%
|
|
||||||
Heavy: 25%
|
|
||||||
InfDeath: 2
|
|
||||||
Explosion: 1
|
|
||||||
|
|
||||||
TurretGun:
|
|
||||||
ROF: 50
|
|
||||||
Range: 6
|
|
||||||
Report: TNKFIRE6
|
|
||||||
Projectile: Bullet
|
|
||||||
Image: 120MM
|
|
||||||
Speed: 40
|
|
||||||
Warhead:
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
Concrete: 50%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 40
|
|
||||||
|
|
||||||
SAMMissile:
|
|
||||||
ROF: 50
|
|
||||||
Range: 15
|
|
||||||
Report: ROCKET2
|
|
||||||
ValidTargets: Air
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 3
|
|
||||||
High: yes
|
|
||||||
Shadow: no
|
|
||||||
Proximity: yes
|
|
||||||
Image: MISSILE
|
|
||||||
ROT: 20
|
|
||||||
Speed: 40
|
|
||||||
RangeLimit: 50
|
|
||||||
Trail: smokey
|
|
||||||
Warhead: AP
|
|
||||||
Spread: 3
|
|
||||||
Versus:
|
|
||||||
None: 30%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 75%
|
|
||||||
Heavy: 100%
|
|
||||||
InfDeath: 4
|
|
||||||
Explosion: 4
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 50
|
|
||||||
|
|
||||||
TowerMissle:
|
|
||||||
ROF: 32
|
|
||||||
Range: 6
|
|
||||||
Report: ROCKET2
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Burst: 2
|
|
||||||
BurstDelay: 8
|
|
||||||
Projectile: Missile
|
|
||||||
Arm: 2
|
|
||||||
High: yes
|
|
||||||
Shadow: no
|
|
||||||
Proximity: yes
|
|
||||||
Inaccuracy: 3
|
|
||||||
Image: DRAGON
|
|
||||||
ROT: 10
|
|
||||||
Trail: smokey
|
|
||||||
Speed: 25
|
|
||||||
RangeLimit: 40
|
|
||||||
Warhead:
|
|
||||||
Spread: 6
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 75%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Concrete: 100%
|
|
||||||
InfDeath: 3
|
|
||||||
Explosion: 4
|
|
||||||
# Explosion: frag3
|
|
||||||
ImpactSound: xplos
|
|
||||||
SmudgeType: Crater
|
|
||||||
Damage: 60
|
|
||||||
|
|
||||||
Laser:
|
|
||||||
ROF: 90
|
|
||||||
Range: 7.5
|
|
||||||
Charges: true
|
|
||||||
Report: OBELRAY1
|
|
||||||
Projectile: LaserZap
|
|
||||||
BeamRadius: 1
|
|
||||||
Warhead:
|
|
||||||
Spread: 1
|
|
||||||
InfDeath: 5
|
|
||||||
SmudgeType: Scorch
|
|
||||||
Damage: 200
|
|
||||||
|
|
||||||
IonCannon:
|
|
||||||
Warhead@impact:
|
|
||||||
Damage: 600
|
|
||||||
Spread: 6
|
|
||||||
Ore: true
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 60%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
InfDeath: 5
|
|
||||||
Warhead@area:
|
|
||||||
DamageModel: PerCell
|
|
||||||
Damage: 200
|
|
||||||
SmudgeType: Scorch
|
|
||||||
Size: 2,1
|
|
||||||
Ore: true
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 60%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Delay: 3
|
|
||||||
InfDeath: 5
|
|
||||||
|
|
||||||
|
|
||||||
Atomic:
|
|
||||||
Warhead@impact:
|
|
||||||
Damage: 1000
|
|
||||||
Spread: 6
|
|
||||||
Ore: true
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 60%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Explosion: 6
|
|
||||||
InfDeath: 5
|
|
||||||
ImpactSound: nukexplo
|
|
||||||
Warhead@areanuke:
|
|
||||||
DamageModel: PerCell
|
|
||||||
Damage: 250
|
|
||||||
SmudgeType: Scorch
|
|
||||||
Size: 5
|
|
||||||
Ore: true
|
|
||||||
Versus:
|
|
||||||
None: 90%
|
|
||||||
Wood: 60%
|
|
||||||
Light: 60%
|
|
||||||
Heavy: 25%
|
|
||||||
Delay: 3
|
|
||||||
InfDeath: 5
|
|
||||||
ImpactSound: xplobig4
|
|
||||||
|
|
||||||
Tiberium:
|
|
||||||
ROF: 4
|
|
||||||
Warhead:
|
|
||||||
Spread: 1
|
|
||||||
InfDeath: 6
|
|
||||||
Damage: 1
|
|
||||||
PreventProne: yes
|
|
||||||
|
|
||||||
TiberiumHeal:
|
|
||||||
ROF: 4
|
|
||||||
Warhead:
|
|
||||||
Spread: 1
|
|
||||||
InfDeath: 6
|
|
||||||
Damage: -2
|
|
||||||
PreventProne: yes
|
|
||||||
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Reference in New Issue
Block a user