Merge pull request #9735 from RoosterDragon/animation-refactor

Refactor animation classes
This commit is contained in:
Oliver Brakmann
2015-12-06 18:53:45 +01:00
15 changed files with 67 additions and 71 deletions

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@@ -17,36 +17,35 @@ namespace OpenRA.Graphics
{
public class Animation
{
readonly int defaultTick = 40; // 25 fps == 40 ms
public ISpriteSequence CurrentSequence { get; private set; }
public bool IsDecoration = false;
public Func<bool> Paused;
readonly Func<int> facingFunc;
int frame = 0;
bool backwards = false;
string name;
bool tickAlways;
public string Name { get { return name; } }
public string Name { get; private set; }
public bool IsDecoration { get; set; }
readonly SequenceProvider sequenceProvider;
readonly Func<int> facingFunc;
readonly Func<bool> paused;
int frame;
bool backwards;
bool tickAlways;
int timeUntilNextFrame;
Action tickFunc = () => { };
public Animation(World world, string name)
: this(world, name, () => 0) { }
public Animation(World world, string name, Func<int> facingFunc)
: this(world.Map.SequenceProvider, name, facingFunc) { }
: this(world, name, facingFunc, null) { }
public Animation(SequenceProvider sequenceProvider, string name, Func<int> facingFunc)
public Animation(World world, string name, Func<bool> paused)
: this(world, name, () => 0, paused) { }
public Animation(World world, string name, Func<int> facingFunc, Func<bool> paused)
{
this.sequenceProvider = sequenceProvider;
this.name = name.ToLowerInvariant();
this.tickFunc = () => { };
sequenceProvider = world.Map.SequenceProvider;
Name = name.ToLowerInvariant();
this.facingFunc = facingFunc;
this.paused = paused;
}
public int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
@@ -76,12 +75,23 @@ namespace OpenRA.Graphics
PlayThen(sequenceName, null);
}
int CurrentSequenceTickOrDefault()
{
const int DefaultTick = 40; // 25 fps == 40 ms
return CurrentSequence != null ? CurrentSequence.Tick : DefaultTick;
}
void PlaySequence(string sequenceName)
{
CurrentSequence = GetSequence(sequenceName);
timeUntilNextFrame = CurrentSequenceTickOrDefault();
}
public void PlayRepeating(string sequenceName)
{
backwards = false;
tickAlways = false;
CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
PlaySequence(sequenceName);
frame = 0;
tickFunc = () =>
@@ -97,9 +107,8 @@ namespace OpenRA.Graphics
if (!HasSequence(sequenceName))
return false;
CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
var tick = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
timeUntilNextFrame = Math.Min(tick, timeUntilNextFrame);
CurrentSequence = GetSequence(sequenceName);
timeUntilNextFrame = Math.Min(CurrentSequenceTickOrDefault(), timeUntilNextFrame);
frame %= CurrentSequence.Length;
return true;
}
@@ -108,8 +117,7 @@ namespace OpenRA.Graphics
{
backwards = false;
tickAlways = false;
CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
PlaySequence(sequenceName);
frame = 0;
tickFunc = () =>
@@ -134,8 +142,7 @@ namespace OpenRA.Graphics
{
backwards = false;
tickAlways = true;
CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
PlaySequence(sequenceName);
frame = func();
tickFunc = () => frame = func();
@@ -144,8 +151,7 @@ namespace OpenRA.Graphics
public void PlayFetchDirection(string sequenceName, Func<int> direction)
{
tickAlways = false;
CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
PlaySequence(sequenceName);
frame = 0;
tickFunc = () =>
@@ -159,17 +165,12 @@ namespace OpenRA.Graphics
};
}
int timeUntilNextFrame;
Action tickFunc;
public void Tick()
{
if (Paused == null || !Paused())
if (paused == null || !paused())
Tick(40); // tick one frame
}
public bool HasSequence(string seq) { return sequenceProvider.HasSequence(name, seq); }
public void Tick(int t)
{
if (tickAlways)
@@ -180,7 +181,7 @@ namespace OpenRA.Graphics
while (timeUntilNextFrame <= 0)
{
tickFunc();
timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
timeUntilNextFrame += CurrentSequenceTickOrDefault();
}
}
}
@@ -189,17 +190,19 @@ namespace OpenRA.Graphics
{
newImage = newImage.ToLowerInvariant();
if (name != newImage)
if (Name != newImage)
{
name = newImage.ToLowerInvariant();
Name = newImage;
if (!ReplaceAnim(CurrentSequence.Name))
ReplaceAnim(newAnimIfMissing);
}
}
public bool HasSequence(string seq) { return sequenceProvider.HasSequence(Name, seq); }
public ISpriteSequence GetSequence(string sequenceName)
{
return sequenceProvider.GetSequence(name, sequenceName);
return sequenceProvider.GetSequence(Name, sequenceName);
}
public string GetRandomExistingSequence(string[] sequences, MersenneTwister random)

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@@ -18,22 +18,20 @@ namespace OpenRA.Graphics
public readonly Animation Animation;
public readonly Func<WVec> OffsetFunc;
public readonly Func<bool> DisableFunc;
public readonly Func<bool> Paused;
public readonly Func<WPos, int> ZOffset;
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
: this(a, offset, disable, () => false, null) { }
: this(a, offset, disable, null) { }
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
: this(a, offset, disable, () => false, _ => zOffset) { }
: this(a, offset, disable, _ => zOffset) { }
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<bool> pause, Func<WPos, int> zOffset)
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<WPos, int> zOffset)
{
this.Animation = a;
this.Animation.Paused = pause;
this.OffsetFunc = offset;
this.DisableFunc = disable;
this.ZOffset = zOffset;
Animation = a;
OffsetFunc = offset;
DisableFunc = disable;
ZOffset = zOffset;
}
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
@@ -47,7 +45,7 @@ namespace OpenRA.Graphics
public static implicit operator AnimationWithOffset(Animation a)
{
return new AnimationWithOffset(a, null, null, null, null);
return new AnimationWithOffset(a, null, null, null);
}
}
}

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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Effects
if (!string.IsNullOrEmpty(info.Image))
{
anim = new Animation(world, info.Image, GetEffectiveFacing);
anim = new Animation(world, info.Image, new Func<int>(GetEffectiveFacing));
anim.PlayRepeating(info.Sequences.Random(world.SharedRandom));
}

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@@ -29,8 +29,7 @@ namespace OpenRA.Mods.Common.Effects
this.building = building;
rb = building.Trait<RepairableBuilding>();
anim = new Animation(building.World, rb.Info.IndicatorImage);
anim.Paused = () => !rb.RepairActive || rb.IsTraitDisabled;
anim = new Animation(building.World, rb.Info.IndicatorImage, () => !rb.RepairActive || rb.IsTraitDisabled);
CycleRepairer();
}

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@@ -165,7 +165,6 @@ namespace OpenRA.Mods.Common.Traits
var muzzleFlash = new AnimationWithOffset(muzzleAnim,
() => PortOffset(self, port),
() => false,
() => false,
p => RenderUtils.ZOffsetFromCenter(self, p, 1024));
muzzles.Add(muzzleFlash);

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@@ -79,8 +79,7 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
this.self = self;
image = info.Image ?? self.Info.Name;
anim = new Animation(self.World, image);
anim.Paused = () => self.World.Paused;
anim = new Animation(self.World, image, () => self.World.Paused);
anim.PlayRepeating(info.Sequence);
}

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@@ -46,7 +46,6 @@ namespace OpenRA.Mods.Common.Traits
rs.Add(new AnimationWithOffset(anim,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => !visible,
() => false,
p => ZOffsetFromCenter(self, p, 0)), info.Palette);
}

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@@ -69,7 +69,8 @@ namespace OpenRA.Mods.Common.Traits
var body = self.Trait<BodyOrientation>();
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));
overlay = new Animation(self.World, rs.GetImage(self),
() => (info.PauseOnLowPower && self.IsDisabled()) || !buildComplete);
if (info.StartSequence != null)
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.StartSequence),
() => overlay.PlayRepeating(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence)));
@@ -79,7 +80,6 @@ namespace OpenRA.Mods.Common.Traits
var anim = new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => IsTraitDisabled || !buildComplete,
() => (info.PauseOnLowPower && self.IsDisabled()) || !buildComplete,
p => RenderUtils.ZOffsetFromCenter(self, p, 1));
rs.Add(anim, info.Palette, info.IsPlayerPalette);

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@@ -69,7 +69,6 @@ namespace OpenRA.Mods.Common.Traits
new AnimationWithOffset(muzzleFlash,
() => info.IgnoreOffset ? WVec.Zero : armClosure.MuzzleOffset(self, barrel),
() => IsTraitDisabled || !visible[barrel],
() => false,
p => RenderUtils.ZOffsetFromCenter(self, p, 2)));
}
}

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@@ -105,7 +105,6 @@ namespace OpenRA.Mods.Common.Traits
anim = new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => IsTraitDisabled && !renderProlonged,
() => false,
p => RenderUtils.ZOffsetFromCenter(self, p, 1));
var rs = self.Trait<RenderSprites>();

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@@ -47,13 +47,13 @@ namespace OpenRA.Mods.Common.Traits
var body = self.Trait<BodyOrientation>();
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));
overlay = new Animation(self.World, rs.GetImage(self),
() => info.PauseOnLowPower && self.IsDisabled());
overlay.PlayThen(info.Sequence, () => visible = false);
var anim = new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => !visible || !buildComplete,
() => info.PauseOnLowPower && self.IsDisabled(),
p => RenderUtils.ZOffsetFromCenter(self, p, 1));
rs.Add(anim, info.Palette, info.IsPlayerPalette);

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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => turreted.TurretFacing);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
rs.Add(new AnimationWithOffset(
DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, () => false, p => RenderUtils.ZOffsetFromCenter(self, p, 0)));
DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, p => RenderUtils.ZOffsetFromCenter(self, p, 0)));
// Restrict turret facings to match the sprite
turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;

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@@ -51,7 +51,12 @@ namespace OpenRA.Mods.Common.Traits
{
var rs = init.Self.Trait<RenderSprites>();
DefaultAnimation = new Animation(init.World, rs.GetImage(init.Self), baseFacing);
Func<bool> paused = null;
if (info.PauseAnimationWhenDisabled)
paused = () => init.Self.IsDisabled() &&
DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);
DefaultAnimation = new Animation(init.World, rs.GetImage(init.Self), baseFacing, paused);
rs.Add(new AnimationWithOffset(DefaultAnimation, null, () => IsTraitDisabled));
if (info.StartSequence != null)
@@ -59,10 +64,6 @@ namespace OpenRA.Mods.Common.Traits
() => PlayCustomAnimationRepeating(init.Self, info.Sequence));
else
DefaultAnimation.PlayRepeating(NormalizeSequence(init.Self, info.Sequence));
if (info.PauseAnimationWhenDisabled)
DefaultAnimation.Paused = () =>
init.Self.IsDisabled() && DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);
}
public string NormalizeSequence(Actor self, string sequence)

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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
rotorAnim.PlayRepeating(info.Sequence);
rs.Add(new AnimationWithOffset(rotorAnim,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
null, () => false, p => ZOffsetFromCenter(self, p, 1)));
null, p => ZOffsetFromCenter(self, p, 1)));
}
public void Tick(Actor self)

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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
rs.Add(new AnimationWithOffset(
DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, () => false, p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
// Restrict turret facings to match the sprite
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;