Merge pull request #9735 from RoosterDragon/animation-refactor
Refactor animation classes
This commit is contained in:
@@ -17,36 +17,35 @@ namespace OpenRA.Graphics
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{
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public class Animation
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{
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readonly int defaultTick = 40; // 25 fps == 40 ms
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public ISpriteSequence CurrentSequence { get; private set; }
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public bool IsDecoration = false;
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public Func<bool> Paused;
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readonly Func<int> facingFunc;
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int frame = 0;
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bool backwards = false;
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string name;
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bool tickAlways;
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public string Name { get { return name; } }
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public string Name { get; private set; }
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public bool IsDecoration { get; set; }
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readonly SequenceProvider sequenceProvider;
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readonly Func<int> facingFunc;
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readonly Func<bool> paused;
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int frame;
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bool backwards;
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bool tickAlways;
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int timeUntilNextFrame;
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Action tickFunc = () => { };
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public Animation(World world, string name)
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: this(world, name, () => 0) { }
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public Animation(World world, string name, Func<int> facingFunc)
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: this(world.Map.SequenceProvider, name, facingFunc) { }
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: this(world, name, facingFunc, null) { }
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public Animation(SequenceProvider sequenceProvider, string name, Func<int> facingFunc)
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public Animation(World world, string name, Func<bool> paused)
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: this(world, name, () => 0, paused) { }
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public Animation(World world, string name, Func<int> facingFunc, Func<bool> paused)
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{
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this.sequenceProvider = sequenceProvider;
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this.name = name.ToLowerInvariant();
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this.tickFunc = () => { };
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sequenceProvider = world.Map.SequenceProvider;
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Name = name.ToLowerInvariant();
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this.facingFunc = facingFunc;
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this.paused = paused;
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}
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public int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
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@@ -76,12 +75,23 @@ namespace OpenRA.Graphics
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PlayThen(sequenceName, null);
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}
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int CurrentSequenceTickOrDefault()
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{
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const int DefaultTick = 40; // 25 fps == 40 ms
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return CurrentSequence != null ? CurrentSequence.Tick : DefaultTick;
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}
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void PlaySequence(string sequenceName)
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{
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CurrentSequence = GetSequence(sequenceName);
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timeUntilNextFrame = CurrentSequenceTickOrDefault();
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}
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public void PlayRepeating(string sequenceName)
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{
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backwards = false;
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tickAlways = false;
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
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PlaySequence(sequenceName);
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frame = 0;
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tickFunc = () =>
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@@ -97,9 +107,8 @@ namespace OpenRA.Graphics
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if (!HasSequence(sequenceName))
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return false;
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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var tick = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
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timeUntilNextFrame = Math.Min(tick, timeUntilNextFrame);
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CurrentSequence = GetSequence(sequenceName);
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timeUntilNextFrame = Math.Min(CurrentSequenceTickOrDefault(), timeUntilNextFrame);
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frame %= CurrentSequence.Length;
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return true;
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}
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@@ -108,8 +117,7 @@ namespace OpenRA.Graphics
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{
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backwards = false;
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tickAlways = false;
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
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PlaySequence(sequenceName);
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frame = 0;
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tickFunc = () =>
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@@ -134,8 +142,7 @@ namespace OpenRA.Graphics
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{
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backwards = false;
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tickAlways = true;
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
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PlaySequence(sequenceName);
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frame = func();
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tickFunc = () => frame = func();
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@@ -144,8 +151,7 @@ namespace OpenRA.Graphics
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public void PlayFetchDirection(string sequenceName, Func<int> direction)
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{
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tickAlways = false;
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
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PlaySequence(sequenceName);
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frame = 0;
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tickFunc = () =>
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@@ -159,17 +165,12 @@ namespace OpenRA.Graphics
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};
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}
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int timeUntilNextFrame;
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Action tickFunc;
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public void Tick()
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{
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if (Paused == null || !Paused())
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if (paused == null || !paused())
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Tick(40); // tick one frame
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}
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public bool HasSequence(string seq) { return sequenceProvider.HasSequence(name, seq); }
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public void Tick(int t)
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{
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if (tickAlways)
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@@ -180,7 +181,7 @@ namespace OpenRA.Graphics
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while (timeUntilNextFrame <= 0)
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{
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tickFunc();
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timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
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timeUntilNextFrame += CurrentSequenceTickOrDefault();
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}
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}
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}
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@@ -189,17 +190,19 @@ namespace OpenRA.Graphics
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{
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newImage = newImage.ToLowerInvariant();
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if (name != newImage)
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if (Name != newImage)
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{
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name = newImage.ToLowerInvariant();
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Name = newImage;
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if (!ReplaceAnim(CurrentSequence.Name))
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ReplaceAnim(newAnimIfMissing);
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}
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}
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public bool HasSequence(string seq) { return sequenceProvider.HasSequence(Name, seq); }
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public ISpriteSequence GetSequence(string sequenceName)
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{
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return sequenceProvider.GetSequence(name, sequenceName);
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return sequenceProvider.GetSequence(Name, sequenceName);
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}
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public string GetRandomExistingSequence(string[] sequences, MersenneTwister random)
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@@ -18,22 +18,20 @@ namespace OpenRA.Graphics
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public readonly Animation Animation;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<bool> DisableFunc;
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public readonly Func<bool> Paused;
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public readonly Func<WPos, int> ZOffset;
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
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: this(a, offset, disable, () => false, null) { }
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: this(a, offset, disable, null) { }
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
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: this(a, offset, disable, () => false, _ => zOffset) { }
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: this(a, offset, disable, _ => zOffset) { }
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<bool> pause, Func<WPos, int> zOffset)
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<WPos, int> zOffset)
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{
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this.Animation = a;
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this.Animation.Paused = pause;
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this.OffsetFunc = offset;
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this.DisableFunc = disable;
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this.ZOffset = zOffset;
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Animation = a;
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OffsetFunc = offset;
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DisableFunc = disable;
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ZOffset = zOffset;
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}
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
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@@ -47,7 +45,7 @@ namespace OpenRA.Graphics
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public static implicit operator AnimationWithOffset(Animation a)
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{
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return new AnimationWithOffset(a, null, null, null, null);
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return new AnimationWithOffset(a, null, null, null);
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}
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}
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}
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Effects
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if (!string.IsNullOrEmpty(info.Image))
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{
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anim = new Animation(world, info.Image, GetEffectiveFacing);
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anim = new Animation(world, info.Image, new Func<int>(GetEffectiveFacing));
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anim.PlayRepeating(info.Sequences.Random(world.SharedRandom));
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}
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@@ -29,8 +29,7 @@ namespace OpenRA.Mods.Common.Effects
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this.building = building;
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rb = building.Trait<RepairableBuilding>();
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anim = new Animation(building.World, rb.Info.IndicatorImage);
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anim.Paused = () => !rb.RepairActive || rb.IsTraitDisabled;
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anim = new Animation(building.World, rb.Info.IndicatorImage, () => !rb.RepairActive || rb.IsTraitDisabled);
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CycleRepairer();
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}
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@@ -165,7 +165,6 @@ namespace OpenRA.Mods.Common.Traits
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var muzzleFlash = new AnimationWithOffset(muzzleAnim,
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() => PortOffset(self, port),
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() => false,
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() => false,
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p => RenderUtils.ZOffsetFromCenter(self, p, 1024));
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muzzles.Add(muzzleFlash);
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@@ -79,8 +79,7 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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this.self = self;
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image = info.Image ?? self.Info.Name;
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anim = new Animation(self.World, image);
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anim.Paused = () => self.World.Paused;
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anim = new Animation(self.World, image, () => self.World.Paused);
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anim.PlayRepeating(info.Sequence);
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}
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@@ -46,7 +46,6 @@ namespace OpenRA.Mods.Common.Traits
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rs.Add(new AnimationWithOffset(anim,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !visible,
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() => false,
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p => ZOffsetFromCenter(self, p, 0)), info.Palette);
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}
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@@ -69,7 +69,8 @@ namespace OpenRA.Mods.Common.Traits
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var body = self.Trait<BodyOrientation>();
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay = new Animation(self.World, rs.GetImage(self),
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() => (info.PauseOnLowPower && self.IsDisabled()) || !buildComplete);
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if (info.StartSequence != null)
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overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.StartSequence),
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() => overlay.PlayRepeating(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence)));
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@@ -79,7 +80,6 @@ namespace OpenRA.Mods.Common.Traits
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var anim = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => IsTraitDisabled || !buildComplete,
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() => (info.PauseOnLowPower && self.IsDisabled()) || !buildComplete,
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p => RenderUtils.ZOffsetFromCenter(self, p, 1));
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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@@ -69,7 +69,6 @@ namespace OpenRA.Mods.Common.Traits
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new AnimationWithOffset(muzzleFlash,
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() => info.IgnoreOffset ? WVec.Zero : armClosure.MuzzleOffset(self, barrel),
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() => IsTraitDisabled || !visible[barrel],
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() => false,
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p => RenderUtils.ZOffsetFromCenter(self, p, 2)));
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}
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}
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@@ -105,7 +105,6 @@ namespace OpenRA.Mods.Common.Traits
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anim = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => IsTraitDisabled && !renderProlonged,
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() => false,
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p => RenderUtils.ZOffsetFromCenter(self, p, 1));
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var rs = self.Trait<RenderSprites>();
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@@ -47,13 +47,13 @@ namespace OpenRA.Mods.Common.Traits
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var body = self.Trait<BodyOrientation>();
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay = new Animation(self.World, rs.GetImage(self),
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() => info.PauseOnLowPower && self.IsDisabled());
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overlay.PlayThen(info.Sequence, () => visible = false);
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var anim = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !visible || !buildComplete,
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() => info.PauseOnLowPower && self.IsDisabled(),
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p => RenderUtils.ZOffsetFromCenter(self, p, 1));
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => turreted.TurretFacing);
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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rs.Add(new AnimationWithOffset(
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DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, () => false, p => RenderUtils.ZOffsetFromCenter(self, p, 0)));
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DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, p => RenderUtils.ZOffsetFromCenter(self, p, 0)));
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// Restrict turret facings to match the sprite
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turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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@@ -51,7 +51,12 @@ namespace OpenRA.Mods.Common.Traits
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{
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var rs = init.Self.Trait<RenderSprites>();
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DefaultAnimation = new Animation(init.World, rs.GetImage(init.Self), baseFacing);
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Func<bool> paused = null;
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if (info.PauseAnimationWhenDisabled)
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paused = () => init.Self.IsDisabled() &&
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DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);
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DefaultAnimation = new Animation(init.World, rs.GetImage(init.Self), baseFacing, paused);
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rs.Add(new AnimationWithOffset(DefaultAnimation, null, () => IsTraitDisabled));
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if (info.StartSequence != null)
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@@ -59,10 +64,6 @@ namespace OpenRA.Mods.Common.Traits
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() => PlayCustomAnimationRepeating(init.Self, info.Sequence));
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else
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DefaultAnimation.PlayRepeating(NormalizeSequence(init.Self, info.Sequence));
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if (info.PauseAnimationWhenDisabled)
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DefaultAnimation.Paused = () =>
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init.Self.IsDisabled() && DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);
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}
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public string NormalizeSequence(Actor self, string sequence)
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
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rotorAnim.PlayRepeating(info.Sequence);
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rs.Add(new AnimationWithOffset(rotorAnim,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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null, () => false, p => ZOffsetFromCenter(self, p, 1)));
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null, p => ZOffsetFromCenter(self, p, 1)));
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}
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public void Tick(Actor self)
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
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rs.Add(new AnimationWithOffset(
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DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, () => false, p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
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DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
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// Restrict turret facings to match the sprite
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t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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