Introduce ActivateParatroopers Lua API.
SendParatroopers and SendParatroopersFrom are now deprecated. The paratrooper actors themselves can be accessed using the Trigger.OnPassengerExited trigger.
This commit is contained in:
committed by
Matthias Mailänder
parent
ed415cb637
commit
c0587cc568
@@ -27,19 +27,30 @@ namespace OpenRA.Mods.Common.Scripting
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pp = self.TraitsImplementing<ParatroopersPower>().First();
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
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public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
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[Desc("Activate the actor's Paratroopers Power. Returns the aircraft that will drop the reinforcements.")]
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public Actor[] ActivateParatroopers(WPos target, int facing = -1)
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{
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return pp.SendParatroopers(Self, target, randomize, facing);
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var actors = pp.SendParatroopers(Self, target, facing);
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return actors.First;
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units. DEPRECATED! Will be removed.")]
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public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
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{
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Game.Debug("SendParatroopers is deprecated. Use ActivateParatroopers instead.");
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var actors = pp.SendParatroopers(Self, target, randomize ? -1 : facing);
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return actors.Second;
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units. DEPRECATED! Will be removed.")]
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public Actor[] SendParatroopersFrom(CPos from, CPos to)
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{
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Game.Debug("SendParatroopersFrom is deprecated. Use ActivateParatroopers instead.");
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var i = Self.World.Map.CenterOfCell(from);
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var j = Self.World.Map.CenterOfCell(to);
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return pp.SendParatroopers(Self, j, false, (i - j).Yaw.Facing);
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var actors = pp.SendParatroopers(Self, j, (i - j).Yaw.Facing);
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return actors.Second;
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}
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}
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}
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