Introduce ActivateParatroopers Lua API.
SendParatroopers and SendParatroopersFrom are now deprecated. The paratrooper actors themselves can be accessed using the Trigger.OnPassengerExited trigger.
This commit is contained in:
committed by
Matthias Mailänder
parent
ed415cb637
commit
c0587cc568
@@ -27,19 +27,30 @@ namespace OpenRA.Mods.Common.Scripting
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pp = self.TraitsImplementing<ParatroopersPower>().First();
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
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public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
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[Desc("Activate the actor's Paratroopers Power. Returns the aircraft that will drop the reinforcements.")]
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public Actor[] ActivateParatroopers(WPos target, int facing = -1)
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{
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return pp.SendParatroopers(Self, target, randomize, facing);
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var actors = pp.SendParatroopers(Self, target, facing);
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return actors.First;
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units. DEPRECATED! Will be removed.")]
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public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
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{
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Game.Debug("SendParatroopers is deprecated. Use ActivateParatroopers instead.");
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var actors = pp.SendParatroopers(Self, target, randomize ? -1 : facing);
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return actors.Second;
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units. DEPRECATED! Will be removed.")]
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public Actor[] SendParatroopersFrom(CPos from, CPos to)
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{
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Game.Debug("SendParatroopersFrom is deprecated. Use ActivateParatroopers instead.");
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var i = Self.World.Map.CenterOfCell(from);
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var j = Self.World.Map.CenterOfCell(to);
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return pp.SendParatroopers(Self, j, false, (i - j).Yaw.Facing);
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var actors = pp.SendParatroopers(Self, j, (i - j).Yaw.Facing);
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return actors.Second;
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}
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}
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}
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@@ -93,17 +93,19 @@ namespace OpenRA.Mods.Common.Traits
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{
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base.Activate(self, order, manager);
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SendParatroopers(self, order.Target.CenterPosition, !info.UseDirectionalTarget || order.ExtraData == uint.MaxValue, (int)order.ExtraData);
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var facing = info.UseDirectionalTarget && order.ExtraData != uint.MaxValue ? (int)order.ExtraData : -1;
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SendParatroopers(self, order.Target.CenterPosition, facing);
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}
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public Actor[] SendParatroopers(Actor self, WPos target, bool randomize = true, int dropFacing = 0)
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public Pair<Actor[], Actor[]> SendParatroopers(Actor self, WPos target, int facing = -1)
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{
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var aircraft = new List<Actor>();
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var units = new List<Actor>();
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var info = Info as ParatroopersPowerInfo;
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if (randomize)
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dropFacing = 256 * self.World.SharedRandom.Next(info.QuantizedFacings) / info.QuantizedFacings;
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if (facing < 0)
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facing = 256 * self.World.SharedRandom.Next(info.QuantizedFacings) / info.QuantizedFacings;
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var utLower = info.UnitType.ToLowerInvariant();
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ActorInfo unitType;
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@@ -111,7 +113,7 @@ namespace OpenRA.Mods.Common.Traits
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throw new YamlException("Actors ruleset does not include the entry '{0}'".F(utLower));
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var altitude = unitType.TraitInfo<AircraftInfo>().CruiseAltitude.Length;
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var dropRotation = WRot.FromFacing(dropFacing);
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var dropRotation = WRot.FromFacing(facing);
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var delta = new WVec(0, -1024, 0).Rotate(dropRotation);
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target = target + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
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@@ -168,15 +170,31 @@ namespace OpenRA.Mods.Common.Traits
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}
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};
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// Create the units immediately so they can be returned
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// Create the actors immediately so they can be returned
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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// Even-sized squads skip the lead plane
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if (i == 0 && (info.SquadSize & 1) == 0)
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continue;
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// Includes the 90 degree rotation between body and world coordinates
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var so = info.SquadOffset;
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var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(dropRotation);
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aircraft.Add(self.World.CreateActor(false, info.UnitType, new TypeDictionary
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{
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new CenterPositionInit(startEdge + spawnOffset),
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new OwnerInit(self.Owner),
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new FacingInit(facing),
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}));
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}
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foreach (var p in info.DropItems)
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{
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var unit = self.World.CreateActor(false, p.ToLowerInvariant(), new TypeDictionary
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units.Add(self.World.CreateActor(false, p.ToLowerInvariant(), new TypeDictionary
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{
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new OwnerInit(self.Owner)
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});
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units.Add(unit);
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}));
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}
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self.World.AddFrameEndTask(w =>
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@@ -187,6 +205,7 @@ namespace OpenRA.Mods.Common.Traits
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var passengersPerPlane = (info.DropItems.Length + info.SquadSize - 1) / info.SquadSize;
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var added = 0;
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var j = 0;
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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// Even-sized squads skip the lead plane
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@@ -197,13 +216,8 @@ namespace OpenRA.Mods.Common.Traits
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var so = info.SquadOffset;
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var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(dropRotation);
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var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(dropRotation);
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var a = w.CreateActor(info.UnitType, new TypeDictionary
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{
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new CenterPositionInit(startEdge + spawnOffset),
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new OwnerInit(self.Owner),
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new FacingInit(dropFacing),
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});
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var a = aircraft[j++];
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w.Add(a);
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var drop = a.Trait<ParaDrop>();
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drop.SetLZ(w.Map.CellContaining(target + targetOffset), !info.AllowImpassableCells);
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@@ -252,7 +266,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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});
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return units.ToArray();
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return Pair.New(aircraft.ToArray(), units.ToArray());
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}
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void RemoveCamera(Actor camera)
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