Increase sound source pool size to the maximum
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@@ -49,7 +49,10 @@ namespace OpenRA.Platforms.Default
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const int MaxInstancesPerFrame = 3;
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const int MaxInstancesPerFrame = 3;
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const int GroupDistance = 2730;
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const int GroupDistance = 2730;
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const int GroupDistanceSqr = GroupDistance * GroupDistance;
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const int GroupDistanceSqr = GroupDistance * GroupDistance;
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const int PoolSize = 32;
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// https://github.com/kcat/openal-soft/issues/580
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// https://github.com/kcat/openal-soft/blob/b6aa73b26004afe63d83097f2f91ecda9bc25cb9/alc/alc.cpp#L3191-L3203
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const int PoolSize = 256;
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readonly Dictionary<uint, PoolSlot> sourcePool = new(PoolSize);
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readonly Dictionary<uint, PoolSlot> sourcePool = new(PoolSize);
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float volume = 1f;
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float volume = 1f;
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