Fix warnings about NREs in WithEmbeddedTurretSpriteBody
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@@ -33,8 +33,8 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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if (!EnabledByDefault)
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yield break;
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var t = init.Actor.TraitInfos<TurretedInfo>().FirstOrDefault();
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var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
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var t = init.Actor.TraitInfos<TurretedInfo>().First();
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var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().First();
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// Show the correct turret facing
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var anim = new Animation(init.World, image, t.WorldFacingFromInit(init));
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@@ -52,15 +52,15 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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static Func<WAngle> MakeTurretFacingFunc(Actor self)
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{
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// Turret artwork is baked into the sprite, so only the first turret makes sense.
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var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
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return () => turreted.WorldOrientation.Yaw;
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var firstTurret = self.TraitsImplementing<Turreted>().First();
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return () => firstTurret.WorldOrientation.Yaw;
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}
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public WithEmbeddedTurretSpriteBody(ActorInitializer init, WithEmbeddedTurretSpriteBodyInfo info)
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: base(init, info, MakeTurretFacingFunc(init.Self))
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{
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this.info = info;
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turreted = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();
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turreted = init.Self.TraitsImplementing<Turreted>().First();
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}
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protected override void TraitEnabled(Actor self)
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