Fix #2888
Only choose out of the selectable maps when pressing Random Map in the lobby
This commit is contained in:
@@ -149,11 +149,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
|
||||
|
||||
var randomMapButton = lobby.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
|
||||
if (randomMapButton != null && Game.modData.AvailableMaps.Any())
|
||||
var maps = Game.modData.AvailableMaps.Where(m => m.Value.Selectable).ToArray();
|
||||
if (randomMapButton != null && maps.Any())
|
||||
{
|
||||
randomMapButton.OnClick = () =>
|
||||
{
|
||||
var mapUid = Game.modData.AvailableMaps.Random(Game.CosmeticRandom).Key;
|
||||
var mapUid = maps.Random(Game.CosmeticRandom).Key;
|
||||
orderManager.IssueOrder(Order.Command("map " + mapUid));
|
||||
Game.Settings.Server.Map = mapUid;
|
||||
Game.Settings.Save();
|
||||
|
||||
Reference in New Issue
Block a user