exposed GetDamageState(); fixed TSLA anim to use it
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@@ -119,7 +119,7 @@ namespace OpenRa.Game
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public bool IsDead { get { return Health <= 0; } }
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DamageState GetDamageState()
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public DamageState GetDamageState()
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{
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if (Health <= 0) return DamageState.Dead;
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var halfStrength = Info.Strength * Rules.General.ConditionYellow;
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