minor change to heli HPAD-enter behavior; use spawn offset
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@@ -1,5 +1,6 @@
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using OpenRa.Game.Traits.Activities;
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using System;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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@@ -46,8 +47,11 @@ namespace OpenRa.Game.Traits
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if (res != null)
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reservation = res.Reserve(self);
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var offset = (order.TargetActor.Info as BuildingInfo).SpawnOffset;
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var offsetVec = new float2(offset[0], offset[1]);
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self.CancelActivity();
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self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation));
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self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
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self.QueueActivity(new Turn(self.Info.InitialFacing));
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(new Rearm());
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