minor change to heli HPAD-enter behavior; use spawn offset

This commit is contained in:
Chris Forbes
2009-12-31 11:23:43 +13:00
parent 32358665ca
commit b1f7aea1ca

View File

@@ -1,5 +1,6 @@
using OpenRa.Game.Traits.Activities;
using System;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
@@ -46,8 +47,11 @@ namespace OpenRa.Game.Traits
if (res != null)
reservation = res.Reserve(self);
var offset = (order.TargetActor.Info as BuildingInfo).SpawnOffset;
var offsetVec = new float2(offset[0], offset[1]);
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation));
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity(new Turn(self.Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(new Rearm());