65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using OpenRa.Game.Traits.Activities;
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using System;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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class Helicopter : IOrder, IMovement
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{
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public IDisposable reservation;
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public Helicopter(Actor self) {}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor == null)
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return new Order("Move", self, null, xy, null);
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if (underCursor.Info == Rules.UnitInfo["HPAD"]
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&& underCursor.Owner == self.Owner
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&& !Reservable.IsReserved(underCursor))
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return new Order("Enter", self, underCursor, int2.Zero, null);
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return null;
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}
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public void ResolveOrder( Actor self, Order order )
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{
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if (reservation != null)
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{
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reservation.Dispose();
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reservation = null;
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}
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if (order.OrderString == "Move")
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{
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self.CancelActivity();
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self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
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self.QueueActivity(new Turn(self.Info.InitialFacing));
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self.QueueActivity(new HeliLand(true));
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}
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if (order.OrderString == "Enter")
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{
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if (Reservable.IsReserved(order.TargetActor)) return;
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var res = order.TargetActor.traits.GetOrDefault<Reservable>();
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if (res != null)
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reservation = res.Reserve(self);
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var offset = (order.TargetActor.Info as BuildingInfo).SpawnOffset;
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var offsetVec = new float2(offset[0], offset[1]);
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self.CancelActivity();
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self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
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self.QueueActivity(new Turn(self.Info.InitialFacing));
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(new Rearm());
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}
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}
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public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
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public bool CanEnterCell(int2 location) { return true; }
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}
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}
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