Files
OpenRA/OpenRa.Game/Traits/Helicopter.cs

65 lines
1.8 KiB
C#

using OpenRa.Game.Traits.Activities;
using System;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
class Helicopter : IOrder, IMovement
{
public IDisposable reservation;
public Helicopter(Actor self) {}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor == null)
return new Order("Move", self, null, xy, null);
if (underCursor.Info == Rules.UnitInfo["HPAD"]
&& underCursor.Owner == self.Owner
&& !Reservable.IsReserved(underCursor))
return new Order("Enter", self, underCursor, int2.Zero, null);
return null;
}
public void ResolveOrder( Actor self, Order order )
{
if (reservation != null)
{
reservation.Dispose();
reservation = null;
}
if (order.OrderString == "Move")
{
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity(new Turn(self.Info.InitialFacing));
self.QueueActivity(new HeliLand(true));
}
if (order.OrderString == "Enter")
{
if (Reservable.IsReserved(order.TargetActor)) return;
var res = order.TargetActor.traits.GetOrDefault<Reservable>();
if (res != null)
reservation = res.Reserve(self);
var offset = (order.TargetActor.Info as BuildingInfo).SpawnOffset;
var offsetVec = new float2(offset[0], offset[1]);
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity(new Turn(self.Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(new Rearm());
}
}
public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
public bool CanEnterCell(int2 location) { return true; }
}
}