exposed GetDamageState(); fixed TSLA anim to use it
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@@ -28,7 +28,7 @@ namespace OpenRa.Game.Traits
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{
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if (doneBuilding)
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yield return new Renderable(roof.Image,
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24f * (float2)self.Location, self.Owner.Palette, 2);
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Game.CellSize * (float2)self.Location, self.Owner.Palette, 2);
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}
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public void Tick(Actor self)
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