Don't consider unit creation as movement.
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@@ -247,13 +247,14 @@ namespace OpenRA.Mods.Common.Traits
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SetVisualPosition(self, init.World.Map.CenterOfSubCell(FromCell, FromSubCell));
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SetVisualPosition(self, init.World.Map.CenterOfSubCell(FromCell, FromSubCell));
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}
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}
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Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
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Facing = oldFacing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
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// Sets the initial visual position
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// Sets the initial visual position
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// Unit will move into the cell grid (defined by LocationInit) as its initial activity
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// Unit will move into the cell grid (defined by LocationInit) as its initial activity
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if (init.Contains<CenterPositionInit>())
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if (init.Contains<CenterPositionInit>())
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{
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{
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SetVisualPosition(self, init.Get<CenterPositionInit, WPos>());
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oldPos = init.Get<CenterPositionInit, WPos>();
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SetVisualPosition(self, oldPos);
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returnToCellOnCreation = true;
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returnToCellOnCreation = true;
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}
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}
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