Merge pull request #10624 from pchote/overhaul-color-validator

Fix color validator issues and increase color picker palette size.
This commit is contained in:
reaperrr
2016-01-29 23:57:46 +01:00
27 changed files with 387 additions and 330 deletions

View File

@@ -53,6 +53,7 @@ namespace OpenRA
public readonly HashSet<string> AcceptsSmudgeType = new HashSet<string>();
public readonly bool IsWater = false; // TODO: Remove this
public readonly Color Color;
public readonly bool RestrictPlayerColor = false;
public readonly string CustomCursor;
// Private default ctor for serialization comparison

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@@ -0,0 +1,162 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Support;
namespace OpenRA.Mods.Common
{
public class ColorValidator : IGlobalModData
{
// The bigger the color threshold, the less permissive is the algorithm
public readonly int Threshold = 0x50;
public readonly float[] HsvSaturationRange = new[] { 0.25f, 1f };
public readonly float[] HsvValueRange = new[] { 0.2f, 1.0f };
double GetColorDelta(Color colorA, Color colorB)
{
var rmean = (colorA.R + colorB.R) / 2.0;
var r = colorA.R - colorB.R;
var g = colorA.G - colorB.G;
var b = colorA.B - colorB.B;
var weightR = 2.0 + rmean / 256;
var weightG = 4.0;
var weightB = 2.0 + (255 - rmean) / 256;
return Math.Sqrt(weightR * r * r + weightG * g * g + weightB * b * b);
}
bool IsValid(Color askedColor, IEnumerable<Color> forbiddenColors, out Color forbiddenColor)
{
var blockingColors = forbiddenColors
.Where(playerColor => GetColorDelta(askedColor, playerColor) < Threshold)
.Select(playerColor => new { Delta = GetColorDelta(askedColor, playerColor), Color = playerColor });
// Return the player that holds with the lowest difference
if (blockingColors.Any())
{
forbiddenColor = blockingColors.MinBy(aa => aa.Delta).Color;
return false;
}
forbiddenColor = default(Color);
return true;
}
public bool IsValid(Color askedColor, out Color forbiddenColor, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError)
{
// Validate color against HSV
float h, s, v;
new HSLColor(askedColor).ToHSV(out h, out s, out v);
if (s < HsvSaturationRange[0] || s > HsvSaturationRange[1] || v < HsvValueRange[0] || v > HsvValueRange[1])
{
onError("Color was adjusted to be inside the allowed range.");
forbiddenColor = askedColor;
return false;
}
// Validate color against the current map tileset
if (!IsValid(askedColor, terrainColors, out forbiddenColor))
{
onError("Color was adjusted to be less similar to the terrain.");
return false;
}
// Validate color against other clients
if (!IsValid(askedColor, playerColors, out forbiddenColor))
{
onError("Color was adjusted to be less similar to another player.");
return false;
}
// Color is valid
forbiddenColor = default(Color);
return true;
}
public HSLColor RandomValidColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors)
{
HSLColor color;
Color forbidden;
Action<string> ignoreError = _ => { };
do
{
var h = random.Next(255) / 255f;
var s = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
var v = float2.Lerp(HsvValueRange[0], HsvValueRange[1], random.NextFloat());
color = HSLColor.FromHSV(h, s, v);
} while (!IsValid(color.RGB, out forbidden, terrainColors, playerColors, ignoreError));
return color;
}
public HSLColor MakeValid(Color askedColor, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError)
{
Color forbiddenColor;
if (IsValid(askedColor, out forbiddenColor, terrainColors, playerColors, onError))
return new HSLColor(askedColor);
// Vector between the 2 colors
var vector = new double[]
{
askedColor.R - forbiddenColor.R,
askedColor.G - forbiddenColor.G,
askedColor.B - forbiddenColor.B
};
// Reduce vector by it's biggest value (more calculations, but more accuracy too)
var vectorMax = vector.Max(vv => Math.Abs(vv));
if (vectorMax == 0)
vectorMax = 1; // Avoid division by 0
vector[0] /= vectorMax;
vector[1] /= vectorMax;
vector[2] /= vectorMax;
// Color weights
var rmean = (double)(askedColor.R + forbiddenColor.R) / 2;
var weightVector = new[]
{
2.0 + rmean / 256,
4.0,
2.0 + (255 - rmean) / 256,
};
var attempt = 1;
var allForbidden = terrainColors.Concat(playerColors);
HSLColor color;
do
{
// If we reached the limit (The ii >= 255 prevents too much calculations)
if (attempt >= 255)
{
color = RandomValidColor(random, terrainColors, playerColors);
break;
}
// Apply vector to forbidden color
var r = (forbiddenColor.R + (int)(vector[0] * weightVector[0] * attempt)).Clamp(0, 255);
var g = (forbiddenColor.G + (int)(vector[1] * weightVector[1] * attempt)).Clamp(0, 255);
var b = (forbiddenColor.B + (int)(vector[2] * weightVector[2] * attempt)).Clamp(0, 255);
// Get the alternative color attempt
color = new HSLColor(Color.FromArgb(r, g, b));
attempt++;
} while (!IsValid(color.RGB, allForbidden, out forbiddenColor));
return color;
}
}
}

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@@ -212,7 +212,6 @@
<Compile Include="Scripting\Properties\AircraftProperties.cs" />
<Compile Include="Scripting\ScriptUpgradesCache.cs" />
<Compile Include="Scripting\Properties\CaptureProperties.cs" />
<Compile Include="ServerTraits\ColorValidator.cs" />
<Compile Include="ServerTraits\LobbyCommands.cs" />
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
<Compile Include="ServerTraits\MasterServerPinger.cs" />
@@ -733,6 +732,7 @@
<Compile Include="FileFormats\LZOCompression.cs" />
<Compile Include="Util.cs" />
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
<Compile Include="ColorValidator.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -1,206 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Server;
using S = OpenRA.Server.Server;
namespace OpenRA.Mods.Common.Server
{
public class ColorValidator : ServerTrait, IClientJoined
{
// The bigger the color threshold, the less permissive is the algorithm
const int ColorThreshold = 0x70;
const byte ColorLowerBound = 0x80;
const byte ColorHigherBound = 0xFF;
static bool ValidateColorAgainstForbidden(Color askedColor, IEnumerable<Color> forbiddenColors, out Color forbiddenColor)
{
var blockingColors =
forbiddenColors
.Where(playerColor => GetColorDelta(askedColor, playerColor) < ColorThreshold)
.Select(playerColor => new { Delta = GetColorDelta(askedColor, playerColor), Color = playerColor });
// Return the player that holds with the lowest difference
if (blockingColors.Any())
{
forbiddenColor = blockingColors.MinBy(aa => aa.Delta).Color;
return false;
}
forbiddenColor = default(Color);
return true;
}
public static Color? GetColorAlternative(Color askedColor, Color forbiddenColor)
{
Color? color = null;
// Vector between the 2 colors
var vector = new double[]
{
askedColor.R - forbiddenColor.R,
askedColor.G - forbiddenColor.G,
askedColor.B - forbiddenColor.B
};
// Reduce vector by it's biggest value (more calculations, but more accuracy too)
var vectorMax = vector.Max(vv => Math.Abs(vv));
if (vectorMax == 0)
vectorMax = 1; // Avoid division by 0
vector[0] /= vectorMax;
vector[1] /= vectorMax;
vector[2] /= vectorMax;
// Color weights
var rmean = (double)(askedColor.R + forbiddenColor.R) / 2;
var weightVector = new[]
{
2.0 + rmean / 256,
4.0,
2.0 + (255 - rmean) / 256,
};
var ii = 1;
var alternativeColor = new int[3];
do
{
// If we reached the limit (The ii >= 255 prevents too much calculations)
if ((alternativeColor[0] == ColorLowerBound && alternativeColor[1] == ColorLowerBound && alternativeColor[2] == ColorLowerBound)
|| (alternativeColor[0] == ColorHigherBound && alternativeColor[1] == ColorHigherBound && alternativeColor[2] == ColorHigherBound)
|| ii >= 255)
{
color = null;
break;
}
// Apply vector to forbidden color
alternativeColor[0] = forbiddenColor.R + (int)(vector[0] * weightVector[0] * ii);
alternativeColor[1] = forbiddenColor.G + (int)(vector[1] * weightVector[1] * ii);
alternativeColor[2] = forbiddenColor.B + (int)(vector[2] * weightVector[2] * ii);
// Be sure it doesn't go out of bounds (0x33 is the lower limit for HSL picker)
alternativeColor[0] = alternativeColor[0].Clamp(ColorLowerBound, ColorHigherBound);
alternativeColor[1] = alternativeColor[1].Clamp(ColorLowerBound, ColorHigherBound);
alternativeColor[2] = alternativeColor[2].Clamp(ColorLowerBound, ColorHigherBound);
// Get the alternative color attempt
color = Color.FromArgb(alternativeColor[0], alternativeColor[1], alternativeColor[2]);
++ii;
} while (GetColorDelta(color.Value, forbiddenColor) < ColorThreshold);
return color;
}
public static double GetColorDelta(Color colorA, Color colorB)
{
var rmean = (colorA.R + colorB.R) / 2.0;
var r = colorA.R - colorB.R;
var g = colorA.G - colorB.G;
var b = colorA.B - colorB.B;
var weightR = 2.0 + rmean / 256;
var weightG = 4.0;
var weightB = 2.0 + (255 - rmean) / 256;
return Math.Sqrt(weightR * r * r + weightG * g * g + weightB * b * b);
}
public static HSLColor ValidatePlayerColorAndGetAlternative(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)
{
var askColor = askedColor;
Color invalidColor;
if (!ValidatePlayerNewColor(server, askColor.RGB, playerIndex, out invalidColor, connectionToEcho))
{
var altColor = GetColorAlternative(askColor.RGB, invalidColor);
if (altColor == null || !ValidatePlayerNewColor(server, altColor.Value, playerIndex))
{
// Pick a random color
do
{
var hue = (byte)server.Random.Next(255);
var sat = (byte)server.Random.Next(255);
var lum = (byte)server.Random.Next(129, 255);
askColor = new HSLColor(hue, sat, lum);
} while (!ValidatePlayerNewColor(server, askColor.RGB, playerIndex));
}
else
askColor = HSLColor.FromRGB(altColor.Value.R, altColor.Value.G, altColor.Value.B);
}
return askColor;
}
public static bool ValidatePlayerNewColor(S server, Color askedColor, int playerIndex, out Color forbiddenColor, Connection connectionToEcho = null)
{
// Validate color against the current map tileset
var tileset = server.Map.Rules.TileSets[server.Map.Tileset];
var forbiddenColors = tileset.TerrainInfo.Select(terrainInfo => terrainInfo.Color);
if (!ValidateColorAgainstForbidden(askedColor, forbiddenColors, out forbiddenColor))
{
if (connectionToEcho != null)
server.SendOrderTo(connectionToEcho, "Message", "Color was too similar to the terrain, and has been adjusted.");
return false;
}
// Validate color against other clients
var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color.RGB);
if (!ValidateColorAgainstForbidden(askedColor, playerColors, out forbiddenColor))
{
if (connectionToEcho != null)
server.SendOrderTo(connectionToEcho, "Message", "Color was too similar to another player's color, and has been adjusted.");
return false;
}
var mapPlayerColors = server.MapPlayers.Players.Values.Select(p => p.Color.RGB);
if (!ValidateColorAgainstForbidden(askedColor, mapPlayerColors, out forbiddenColor))
{
if (connectionToEcho != null)
server.SendOrderTo(connectionToEcho, "Message", "Color was too similar to a non-combatant player, and has been adjusted.");
return false;
}
// Color is valid
forbiddenColor = default(Color);
return true;
}
public static bool ValidatePlayerNewColor(S server, Color askedColor, int playerIndex, Connection connectionToEcho = null)
{
Color forbiddenColor;
return ValidatePlayerNewColor(server, askedColor, playerIndex, out forbiddenColor, connectionToEcho);
}
#region IClientJoined
public void ClientJoined(S server, Connection conn)
{
var client = server.GetClient(conn);
// Validate whether color is allowed and get an alternative if it isn't
if (client.Slot == null || !server.LobbyInfo.Slots[client.Slot].LockColor)
client.Color = ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index);
}
#endregion
}
}

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@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
@@ -19,7 +20,7 @@ using S = OpenRA.Server.Server;
namespace OpenRA.Mods.Common.Server
{
public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart, IClientJoined
{
static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost)
{
@@ -136,10 +137,7 @@ namespace OpenRA.Mods.Common.Server
S.SyncClientToPlayerReference(client, server.MapPlayers.Players[s]);
if (!slot.LockColor)
{
var validatedColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index, conn);
client.PreferredColor = client.Color = validatedColor;
}
client.PreferredColor = client.Color = SanitizePlayerColor(server, client.Color, client.Index, conn);
server.SyncLobbyClients();
CheckAutoStart(server);
@@ -291,16 +289,12 @@ namespace OpenRA.Mods.Common.Server
};
// Pick a random color for the bot
HSLColor botColor;
do
{
var hue = (byte)server.Random.Next(255);
var sat = (byte)server.Random.Next(255);
var lum = (byte)server.Random.Next(51, 255);
botColor = new HSLColor(hue, sat, lum);
} while (!ColorValidator.ValidatePlayerNewColor(server, botColor.RGB, bot.Index));
bot.Color = bot.PreferredColor = botColor;
var validator = server.ModData.Manifest.Get<ColorValidator>();
var tileset = server.Map.Rules.TileSets[server.Map.Tileset];
var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
var playerColors = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
.Concat(server.MapPlayers.Players.Values.Select(p => p.Color.RGB));
bot.Color = bot.PreferredColor = validator.RandomValidColor(server.Random, terrainColors, playerColors);
server.LobbyInfo.Clients.Add(bot);
}
@@ -367,12 +361,10 @@ namespace OpenRA.Mods.Common.Server
server.LobbyInfo.Clients.Remove(c);
}
// Validate if color is allowed and get an alternative it isn't
foreach (var c in server.LobbyInfo.Clients)
{
// Validate if color is allowed and get an alternative it isn't
if (c.Slot == null || (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor))
c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
}
c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
server.SyncLobbyInfo();
@@ -875,16 +867,13 @@ namespace OpenRA.Mods.Common.Server
if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
return true;
var newHslColor = FieldLoader.GetValue<HSLColor>("(value)", parts[1]);
// Validate if color is allowed and get an alternative it isn't
var altHslColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, newHslColor, targetClient.Index, conn);
targetClient.Color = altHslColor;
var newColor = FieldLoader.GetValue<HSLColor>("(value)", parts[1]);
targetClient.Color = SanitizePlayerColor(server, newColor, targetClient.Index, conn);
// Only update player's preferred color if new color is valid
if (newHslColor == altHslColor)
targetClient.PreferredColor = altHslColor;
if (newColor == targetClient.Color)
targetClient.PreferredColor = targetClient.Color;
server.SyncLobbyClients();
return true;
@@ -973,5 +962,33 @@ namespace OpenRA.Mods.Common.Server
if (!server.Map.Options.Difficulties.Contains(server.LobbyInfo.GlobalSettings.Difficulty))
server.LobbyInfo.GlobalSettings.Difficulty = server.Map.Options.Difficulties.First();
}
static HSLColor SanitizePlayerColor(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)
{
var validator = server.ModData.Manifest.Get<ColorValidator>();
var askColor = askedColor;
Action<string> onError = message =>
{
if (connectionToEcho != null)
server.SendOrderTo(connectionToEcho, "Message", message);
};
var tileset = server.Map.Rules.TileSets[server.Map.Tileset];
var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color).ToList();
var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color.RGB)
.Concat(server.MapPlayers.Players.Values.Select(p => p.Color.RGB)).ToList();
return validator.MakeValid(askColor.RGB, server.Random, terrainColors, playerColors, onError);
}
public void ClientJoined(S server, Connection conn)
{
var client = server.GetClient(conn);
// Validate whether color is allowed and get an alternative if it isn't
if (client.Slot == null || !server.LobbyInfo.Slots[client.Slot].LockColor)
client.Color = SanitizePlayerColor(server, client.Color, client.Index);
}
}
}

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@@ -18,8 +18,9 @@ namespace OpenRA.Mods.Common.Widgets
{
public class ColorMixerWidget : Widget
{
public float[] SRange = { 0.0f, 1.0f };
public float[] VRange = { 0.2f, 1.0f };
public float STrim = 0.025f;
public float VTrim = 0.025f;
public event Action OnChange = () => { };
public float H { get; private set; }
@@ -36,6 +37,9 @@ namespace OpenRA.Mods.Common.Widgets
Thread workerThread;
bool workerAlive;
float[] sRange = { 0.0f, 1.0f };
float[] vRange = { 0.0f, 1.0f };
public ColorMixerWidget() { }
public ColorMixerWidget(ColorMixerWidget other)
: base(other)
@@ -44,17 +48,39 @@ namespace OpenRA.Mods.Common.Widgets
H = other.H;
S = other.S;
V = other.V;
sRange = (float[])other.sRange.Clone();
vRange = (float[])other.vRange.Clone();
STrim = other.STrim;
VTrim = other.VTrim;
}
public void SetPaletteRange(float sMin, float sMax, float vMin, float vMax)
{
sRange[0] = sMin + STrim;
sRange[1] = sMax - STrim;
vRange[0] = vMin + VTrim;
vRange[1] = vMax - VTrim;
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
mixerSprite = new Sprite(mixerSprite.Sheet, rect, TextureChannel.Alpha);
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
sRange[0] += STrim;
sRange[1] -= STrim;
vRange[0] += VTrim;
vRange[1] -= VTrim;
// Bitmap data is generated in a background thread and then flipped
front = new byte[4 * 256 * 256];
back = new byte[4 * 256 * 256];
var rect = new Rectangle((int)(255 * SRange[0]), (int)(255 * (1 - VRange[1])), (int)(255 * (SRange[1] - SRange[0])) + 1, (int)(255 * (VRange[1] - VRange[0])) + 1);
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
var mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
mixerSheet.GetTexture().SetData(front, 256, 256);
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
@@ -145,17 +171,17 @@ namespace OpenRA.Mods.Common.Widgets
void SetValueFromPx(int2 xy)
{
var rb = RenderBounds;
var s = SRange[0] + xy.X * (SRange[1] - SRange[0]) / rb.Width;
var v = SRange[1] - xy.Y * (VRange[1] - VRange[0]) / rb.Height;
S = s.Clamp(SRange[0], SRange[1]);
V = v.Clamp(VRange[0], VRange[1]);
var s = sRange[0] + xy.X * (sRange[1] - sRange[0]) / rb.Width;
var v = sRange[1] - xy.Y * (vRange[1] - vRange[0]) / rb.Height;
S = s.Clamp(sRange[0], sRange[1]);
V = v.Clamp(vRange[0], vRange[1]);
}
int2 PxFromValue()
{
var rb = RenderBounds;
var x = RenderBounds.Width * (S - SRange[0]) / (SRange[1] - SRange[0]);
var y = RenderBounds.Height * (1 - (V - VRange[0]) / (VRange[1] - VRange[0]));
var x = RenderBounds.Width * (S - sRange[0]) / (sRange[1] - sRange[0]);
var y = RenderBounds.Height * (1 - (V - vRange[0]) / (vRange[1] - vRange[0]));
return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height));
}
@@ -219,8 +245,8 @@ namespace OpenRA.Mods.Common.Widgets
GenerateBitmap();
}
S = s.Clamp(SRange[0], SRange[1]);
V = v.Clamp(VRange[0], VRange[1]);
S = s.Clamp(sRange[0], sRange[1]);
V = v.Clamp(vRange[0], vRange[1]);
OnChange();
}
}

View File

@@ -56,7 +56,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
// Set the initial state
var validator = Game.ModData.Manifest.Get<ColorValidator>();
mixer.SetPaletteRange(validator.HsvSaturationRange[0], validator.HsvSaturationRange[1], validator.HsvValueRange[0], validator.HsvValueRange[1]);
mixer.Set(initialColor);
hueSlider.Value = initialColor.H / 255f;
onChange(mixer.Color);
}

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@@ -1,45 +1,44 @@
Background@COLOR_CHOOSER:
Logic: ColorPickerLogic
Background: panel-black
Width: 234
Height: 105
Width: 311
Height: 140
Children:
LogicTicker@ANIMATE_PREVIEW:
Button@RANDOM_BUTTON:
Key: tab
X: 235
Y: 109
Width: 70
Height: 25
Text: Random
Background@HUEBG:
Background: panel-black
X: 5
Y: 5
Width: 148
Height: 13
Width: 225
Height: 17
Children:
HueSlider@HUE:
X: 2
Y: 2
Width: 144
Height: 9
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: panel-black
X: 5
Y: 23
Width: 148
Height: 76
Y: 27
Width: 225
Height: 107
Children:
ColorMixer@MIXER:
X: 2
Y: 2
Width: 144
Height: 72
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
ActorPreview@PREVIEW:
X: 153
Y: 1
X: 230
Y: 21
Width: 80
Height: 73
Animate: true
Button@RANDOM_BUTTON:
Key: tab
X: 158
Y: 74
Width: 70
Height: 25
Text: Random
Animate: true

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@@ -162,7 +162,6 @@ ServerTraits:
PlayerPinger
MasterServerPinger
LobbySettingsNotification
ColorValidator
LobbyDefaults:
AllowCheats: false
@@ -240,3 +239,5 @@ GameSpeeds:
Name: Fastest
Timestep: 20
OrderLatency: 6
ColorValidator:

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@@ -14,11 +14,13 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 54FCFC
RestrictPlayerColor: true
TerrainType@Clear:
Type: Clear
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 865F45
RestrictPlayerColor: true
TerrainType@River:
Type: River
TargetTypes: Ground
@@ -42,6 +44,7 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: A1E21C
RestrictPlayerColor: true
TerrainType@Tree:
Type: Tree
TargetTypes: Ground
@@ -56,6 +59,7 @@ Terrain:
TargetTypes: Water
IsWater: True
Color: 5DA5CE
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -14,11 +14,13 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 54FCFC
RestrictPlayerColor: true
TerrainType@Clear:
Type: Clear
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 285C30
RestrictPlayerColor: true
TerrainType@River:
Type: River
TargetTypes: Ground
@@ -42,6 +44,7 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: A1E21C
RestrictPlayerColor: true
TerrainType@Tree:
Type: Tree
TargetTypes: Ground
@@ -56,6 +59,7 @@ Terrain:
TargetTypes: Water
IsWater: True
Color: 5C74A4
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -14,11 +14,13 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 54FCFC
RestrictPlayerColor: true
TerrainType@Clear:
Type: Clear
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: C4C4C4
RestrictPlayerColor: true
TerrainType@River:
Type: River
TargetTypes: Ground
@@ -42,6 +44,7 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: A1E21C
RestrictPlayerColor: true
TerrainType@Tree:
Type: Tree
TargetTypes: Ground
@@ -56,6 +59,7 @@ Terrain:
TargetTypes: Water
IsWater: True
Color: 5C74A4
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -14,11 +14,13 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 54FCFC
RestrictPlayerColor: true
TerrainType@Clear:
Type: Clear
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 284428
RestrictPlayerColor: true
TerrainType@River:
Type: River
TargetTypes: Ground
@@ -42,6 +44,7 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: A1E21C
RestrictPlayerColor: true
TerrainType@Tree:
Type: Tree
TargetTypes: Ground
@@ -56,6 +59,7 @@ Terrain:
TargetTypes: Water
IsWater: True
Color: 5C74A4
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -14,11 +14,13 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 54FCFC
RestrictPlayerColor: true
TerrainType@Clear:
Type: Clear
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 284428
RestrictPlayerColor: true
TerrainType@River:
Type: River
TargetTypes: Ground
@@ -42,6 +44,7 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: A1E21C
RestrictPlayerColor: true
TerrainType@Tree:
Type: Tree
TargetTypes: Ground
@@ -56,6 +59,7 @@ Terrain:
TargetTypes: Water
IsWater: True
Color: 5C74A4
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -1,43 +1,45 @@
Background@COLOR_CHOOSER:
Logic: ColorPickerLogic
Background: dialog2
Width: 234
Height: 105
Width: 326
Height: 140
Children:
Button@RANDOM_BUTTON:
Key: tab
X: 250
Y: 109
Width: 70
Height: 25
Text: Random
Font: Bold
Background@HUEBG:
Background: dialog3
X: 5
Y: 5
Width: 148
Height: 13
Width: 240
Height: 17
Children:
HueSlider@HUE:
X: 2
Y: 2
Width: 144
Height: 9
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: dialog3
X: 5
Y: 23
Width: 148
Height: 76
Y: 27
Width: 240
Height: 107
Children:
ColorMixer@MIXER:
X: 2
Y: 2
Width: 144
Height: 72
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
ActorPreview@PREVIEW:
X: 153
Y: 1
X: 245
Y: 21
Width: 80
Height: 73
Button@RANDOM_BUTTON:
Key: tab
X: 158
Y: 74
Width: 70
Height: 25
Text: Random

View File

@@ -150,7 +150,6 @@ ServerTraits:
PlayerPinger
MasterServerPinger
LobbySettingsNotification
ColorValidator
LobbyDefaults:
AllowCheats: false
@@ -218,3 +217,5 @@ GameSpeeds:
Name: Fastest
Timestep: 20
OrderLatency: 6
ColorValidator:

View File

@@ -33,6 +33,7 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: RockCrater
Color: CE8C42
RestrictPlayerColor: true
TerrainType@Rough:
Type: Rough
TargetTypes: Ground
@@ -43,10 +44,12 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: SandCrater
Color: D0C0A0
RestrictPlayerColor: true
TerrainType@Spice:
Type: Spice
TargetTypes: Ground
Color: EF944A
RestrictPlayerColor: true
TerrainType@Transition:
Type: Transition
TargetTypes: Ground

View File

@@ -1,43 +1,44 @@
Background@COLOR_CHOOSER:
Logic: ColorPickerLogic
Background: dialog2
Width: 234
Height: 105
Width: 326
Height: 140
Children:
Button@RANDOM_BUTTON:
Key: tab
X: 250
Y: 109
Width: 70
Height: 25
Text: Random
Font: Bold
Background@HUEBG:
Background: dialog3
X: 5
Y: 5
Width: 148
Height: 13
Width: 240
Height: 17
Children:
HueSlider@HUE:
X: 2
Y: 2
Width: 144
Height: 9
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: dialog3
X: 5
Y: 23
Width: 148
Height: 76
Y: 27
Width: 240
Height: 107
Children:
ColorMixer@MIXER:
X: 2
Y: 2
Width: 144
Height: 72
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
ActorPreview@PREVIEW:
X: 153
Y: 1
X: 245
Y: 21
Width: 80
Height: 73
Button@RANDOM_BUTTON:
Key: tab
X: 158
Y: 74
Width: 70
Height: 25
Text: Random

View File

@@ -165,7 +165,6 @@ ServerTraits:
PlayerPinger
MasterServerPinger
LobbySettingsNotification
ColorValidator
LobbyDefaults:
AllowCheats: false
@@ -242,3 +241,5 @@ GameSpeeds:
Name: Fastest
Timestep: 20
OrderLatency: 6
ColorValidator:

View File

@@ -24,16 +24,19 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 865F45
RestrictPlayerColor: true
TerrainType@Gems:
Type: Gems
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 8470FF
RestrictPlayerColor: true
TerrainType@Ore:
Type: Ore
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 948060
RestrictPlayerColor: true
TerrainType@River:
Type: River
TargetTypes: Ground
@@ -66,6 +69,7 @@ Terrain:
TargetTypes: Water
IsWater: True
Color: 5DA5CE
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -19,11 +19,13 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 8470FF
RestrictPlayerColor: true
TerrainType@Ore:
Type: Ore
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 948060
RestrictPlayerColor: true
TerrainType@Tree:
Type: Tree
TargetTypes: Ground
@@ -32,6 +34,7 @@ Terrain:
Type: Wall
TargetTypes: Ground
Color: D0C0A0
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -19,16 +19,19 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: C4C4C4
RestrictPlayerColor: true
TerrainType@Gems:
Type: Gems
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 8470FF
RestrictPlayerColor: true
TerrainType@Ore:
Type: Ore
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 948060
RestrictPlayerColor: true
TerrainType@River:
Type: River
TargetTypes: Ground
@@ -61,6 +64,7 @@ Terrain:
TargetTypes: Water
IsWater: True
Color: 5C74A4
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -19,16 +19,19 @@ Terrain:
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 284428
RestrictPlayerColor: true
TerrainType@Gems:
Type: Gems
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 8470FF
RestrictPlayerColor: true
TerrainType@Ore:
Type: Ore
TargetTypes: Ground
AcceptsSmudgeType: Crater, Scorch
Color: 948060
RestrictPlayerColor: true
TerrainType@River:
Type: River
TargetTypes: Ground
@@ -61,6 +64,7 @@ Terrain:
TargetTypes: Water
IsWater: True
Color: 5C74A4
RestrictPlayerColor: true
Templates:
Template@255:

View File

@@ -1,43 +1,45 @@
Background@COLOR_CHOOSER:
Logic: ColorPickerLogic
Background: dialog2
Width: 234
Height: 105
Width: 326
Height: 140
Children:
Button@RANDOM_BUTTON:
Key: tab
X: 250
Y: 109
Width: 70
Height: 25
Text: Random
Font: Bold
Background@HUEBG:
Background: dialog3
X: 5
Y: 5
Width: 148
Height: 13
Width: 240
Height: 17
Children:
HueSlider@HUE:
X: 2
Y: 2
Width: 144
Height: 9
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: dialog3
X: 5
Y: 23
Width: 148
Height: 76
Y: 27
Width: 240
Height: 107
Children:
ColorMixer@MIXER:
X: 2
Y: 2
Width: 144
Height: 72
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
ActorPreview@PREVIEW:
X: 163
X: 245
Y: 11
Width: 80
Height: 74
Animate: true
Button@RANDOM_BUTTON:
Key: tab
X: 158
Y: 74
Width: 70
Height: 25
Text: Random
Animate: true

View File

@@ -211,7 +211,6 @@ ServerTraits:
PlayerPinger
MasterServerPinger
LobbySettingsNotification
ColorValidator
LobbyDefaults:
AllowCheats: true
@@ -281,3 +280,5 @@ GameSpeeds:
Name: Fastest
Timestep: 20
OrderLatency: 6
ColorValidator:

View File

@@ -13,6 +13,7 @@ Terrain:
AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
Color: C7C9FA
TargetTypes: Ground
RestrictPlayerColor: true
TerrainType@Road:
Type: Road
Color: 2D2B28
@@ -30,6 +31,7 @@ Terrain:
Color: 3D4148
TargetTypes: Water
IsWater: True
RestrictPlayerColor: true
TerrainType@DirtRoad:
Type: DirtRoad
Color: 82838F
@@ -47,11 +49,13 @@ Terrain:
AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
Color: 009000
TargetTypes: Ground
RestrictPlayerColor: true
TerrainType@BlueTiberium:
Type: BlueTiberium
AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
Color: 202080
TargetTypes: Ground
RestrictPlayerColor: true
TerrainType@Veins:
Type: Veins
Color: 000000

View File

@@ -13,6 +13,7 @@ Terrain:
AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
Color: 745537
TargetTypes: Ground
RestrictPlayerColor: true
TerrainType@Road:
Type: Road
Color: 745537
@@ -30,6 +31,7 @@ Terrain:
Color: 745537
TargetTypes: Water
IsWater: True
RestrictPlayerColor: true
TerrainType@DirtRoad:
Type: DirtRoad
Color: 745537
@@ -47,11 +49,13 @@ Terrain:
AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
Color: 009000
TargetTypes: Ground
RestrictPlayerColor: true
TerrainType@BlueTiberium:
Type: BlueTiberium
AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
Color: 202080
TargetTypes: Ground
RestrictPlayerColor: true
TerrainType@Veins:
Type: Veins
Color: 000000