Merge pull request #6208 from atlimit8/FixUnloadCargo

Fixed UnloadCargo stacking using new subcell API exposure
This commit is contained in:
Matthias Mailänder
2014-08-30 14:38:17 +02:00
22 changed files with 287 additions and 153 deletions

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@@ -63,12 +63,13 @@ namespace OpenRA
public CPos Value(World world) { return value; } public CPos Value(World world) { return value; }
} }
public class SubCellInit : IActorInit<int> public class SubCellInit : IActorInit<SubCell>
{ {
[FieldFromYamlKey] public readonly int value = 0; [FieldFromYamlKey] public readonly int value = (int)SubCell.FullCell;
public SubCellInit() { } public SubCellInit() { }
public SubCellInit(int init) { value = init; } public SubCellInit(int init) { value = init; }
public int Value(World world) { return value; } public SubCellInit(SubCell init) { value = (int)init; }
public SubCell Value(World world) { return (SubCell)value; }
} }
public class CenterPositionInit : IActorInit<WPos> public class CenterPositionInit : IActorInit<WPos>

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@@ -79,7 +79,10 @@ namespace OpenRA
public readonly TileShape TileShape; public readonly TileShape TileShape;
[FieldLoader.Ignore] [FieldLoader.Ignore]
public readonly WVec[] SubCellOffsets; public readonly WVec[] SubCellOffsets;
public readonly int SubCellDefaultIndex; public readonly SubCell DefaultSubCell;
public readonly SubCell LastSubCell;
public WVec OffsetOfSubCell(SubCell subCell) { return SubCellOffsets[(int)subCell]; }
[FieldLoader.LoadUsing("LoadOptions")] [FieldLoader.LoadUsing("LoadOptions")]
public MapOptions Options; public MapOptions Options;
@@ -250,7 +253,8 @@ namespace OpenRA
MapResources = Exts.Lazy(() => LoadResourceTiles()); MapResources = Exts.Lazy(() => LoadResourceTiles());
TileShape = Game.modData.Manifest.TileShape; TileShape = Game.modData.Manifest.TileShape;
SubCellOffsets = Game.modData.Manifest.SubCellOffsets; SubCellOffsets = Game.modData.Manifest.SubCellOffsets;
SubCellDefaultIndex = Game.modData.Manifest.SubCellDefaultIndex; LastSubCell = (SubCell)(SubCellOffsets.Length - 1);
DefaultSubCell = (SubCell)Game.modData.Manifest.SubCellDefaultIndex;
// The Uid is calculated from the data on-disk, so // The Uid is calculated from the data on-disk, so
// format changes must be flushed to disk. // format changes must be flushed to disk.
@@ -494,6 +498,14 @@ namespace OpenRA
return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), 0); return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), 0);
} }
public WPos CenterOfSubCell(CPos cell, SubCell subCell)
{
var index = (int)subCell;
if (index >= 0 && index <= SubCellOffsets.Length)
return CenterOfCell(cell) + SubCellOffsets[index];
return CenterOfCell(cell);
}
public CPos CellContaining(WPos pos) public CPos CellContaining(WPos pos)
{ {
if (TileShape == TileShape.Rectangle) if (TileShape == TileShape.Rectangle)

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@@ -28,7 +28,11 @@ namespace OpenRA.Traits
int generation; int generation;
public static Target FromPos(WPos p) { return new Target { pos = p, type = TargetType.Terrain }; } public static Target FromPos(WPos p) { return new Target { pos = p, type = TargetType.Terrain }; }
public static Target FromCell(World w, CPos c) { return new Target { pos = w.Map.CenterOfCell(c), type = TargetType.Terrain }; } public static Target FromCell(World w, CPos c, SubCell subCell = SubCell.FullCell)
{
return new Target { pos = w.Map.CenterOfSubCell(c, subCell), type = TargetType.Terrain };
}
public static Target FromOrder(World w, Order o) public static Target FromOrder(World w, Order o)
{ {
return o.TargetActor != null return o.TargetActor != null

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@@ -151,7 +151,7 @@ namespace OpenRA.Traits
{ {
WPos CenterPosition { get; } WPos CenterPosition { get; }
CPos TopLeft { get; } CPos TopLeft { get; }
IEnumerable<Pair<CPos, int>> OccupiedCells(); IEnumerable<Pair<CPos, SubCell>> OccupiedCells();
} }
public static class IOccupySpaceExts public static class IOccupySpaceExts
@@ -187,9 +187,11 @@ namespace OpenRA.Traits
public interface IPositionable : IOccupySpace public interface IPositionable : IOccupySpace
{ {
bool CanEnterCell(CPos location); bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any);
bool CanEnterCell(CPos location, Actor ignoreActor, bool checkTransientActors); bool CanEnterCell(CPos location, Actor ignoreActor = null, bool checkTransientActors = true);
void SetPosition(Actor self, CPos cell); SubCell GetValidSubCell(SubCell preferred = SubCell.Any);
SubCell GetAvailableSubCell(CPos location, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true);
void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any);
void SetPosition(Actor self, WPos pos); void SetPosition(Actor self, WPos pos);
void SetVisualPosition(Actor self, WPos pos); void SetVisualPosition(Actor self, WPos pos);
} }
@@ -202,7 +204,7 @@ namespace OpenRA.Traits
Activity MoveWithinRange(Target target, WRange range); Activity MoveWithinRange(Target target, WRange range);
Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange); Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange);
Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange); Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange);
Activity MoveIntoWorld(Actor self, CPos cell); Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any);
Activity VisualMove(Actor self, WPos fromPos, WPos toPos); Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
CPos NearestMoveableCell(CPos target); CPos NearestMoveableCell(CPos target);
bool IsMoving { get; set; } bool IsMoving { get; set; }

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@@ -14,7 +14,7 @@ using System.Linq;
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
public enum SubCell { FullCell, TopLeft, TopRight, Center, BottomLeft, BottomRight } public enum SubCell { Invalid = int.MinValue, Any = int.MinValue / 2, FullCell = 0, First = 1 }
public class ActorMapInfo : ITraitInfo public class ActorMapInfo : ITraitInfo
{ {
@@ -29,7 +29,7 @@ namespace OpenRA.Traits
class InfluenceNode class InfluenceNode
{ {
public InfluenceNode Next; public InfluenceNode Next;
public int SubCell; public SubCell SubCell;
public Actor Actor; public Actor Actor;
} }
@@ -73,42 +73,80 @@ namespace OpenRA.Traits
yield return i.Actor; yield return i.Actor;
} }
public IEnumerable<Actor> GetUnitsAt(CPos a, int sub) public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub)
{ {
if (!map.Contains(a)) if (!map.Contains(a))
yield break; yield break;
for (var i = influence[a]; i != null; i = i.Next) for (var i = influence[a]; i != null; i = i.Next)
if (!i.Actor.Destroyed && (i.SubCell == sub || i.SubCell == 0)) if (!i.Actor.Destroyed && (i.SubCell == sub || i.SubCell == SubCell.FullCell))
yield return i.Actor; yield return i.Actor;
} }
public bool HasFreeSubCell(CPos a) public bool HasFreeSubCell(CPos a, bool checkTransient = true)
{ {
return FreeSubCell(a) >= 0; return FreeSubCell(a, SubCell.Any, checkTransient) != SubCell.Invalid;
} }
public int FreeSubCell(CPos a) public SubCell FreeSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, bool checkTransient = true)
{ {
if (preferredSubCell > SubCell.Any && !AnyUnitsAt(a, preferredSubCell, checkTransient))
return preferredSubCell;
if (!AnyUnitsAt(a)) if (!AnyUnitsAt(a))
return map.SubCellDefaultIndex; return map.DefaultSubCell;
for (var i = 1; i < map.SubCellOffsets.Length; i++) for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
if (!AnyUnitsAt(a, i)) if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkTransient))
return i; return (SubCell)i;
return -1; return SubCell.Invalid;
} }
public SubCell FreeSubCell(CPos a, SubCell preferredSubCell, Func<Actor, bool> checkIfBlocker)
{
if (preferredSubCell > SubCell.Any && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
return preferredSubCell;
if (!AnyUnitsAt(a))
return map.DefaultSubCell;
for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkIfBlocker))
return (SubCell)i;
return SubCell.Invalid;
}
// NOTE: always includes transients with influence
public bool AnyUnitsAt(CPos a) public bool AnyUnitsAt(CPos a)
{ {
return influence[a] != null; return influence[a] != null;
} }
public bool AnyUnitsAt(CPos a, int sub) // NOTE: can not check aircraft
public bool AnyUnitsAt(CPos a, SubCell sub, bool checkTransient = true)
{ {
bool always = sub == SubCell.FullCell || sub == SubCell.Any;
for (var i = influence[a]; i != null; i = i.Next) for (var i = influence[a]; i != null; i = i.Next)
if (i.SubCell == sub || i.SubCell == 0) if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
return true; {
if (checkTransient)
return true;
var pos = i.Actor.TraitOrDefault<IPositionable>();
if (pos == null || !pos.IsLeavingCell(a, i.SubCell))
return true;
}
return false;
}
// NOTE: can not check aircraft
public bool AnyUnitsAt(CPos a, SubCell sub, Func<Actor, bool> withCondition)
{
bool always = sub == SubCell.FullCell || sub == SubCell.Any;
for (var i = influence[a]; i != null; i = i.Next)
if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
if (withCondition(i.Actor))
return true;
return false; return false;
} }

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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Activities
mobile.IsMoving = true; mobile.IsMoving = true;
from = self.CenterPosition; from = self.CenterPosition;
to = self.World.Map.CenterOfCell(targetMobile.fromCell) + self.World.Map.SubCellOffsets[targetMobile.fromSubCell]; to = self.World.Map.CenterOfSubCell(targetMobile.fromCell, targetMobile.fromSubCell);
length = Math.Max((to - from).Length / speed.Range, 1); length = Math.Max((to - from).Length / speed.Range, 1);
self.Trait<RenderInfantry>().Attacking(self, Target.FromActor(target)); self.Trait<RenderInfantry>().Attacking(self, Target.FromActor(target));

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@@ -11,6 +11,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities namespace OpenRA.Mods.RA.Activities
@@ -30,14 +32,15 @@ namespace OpenRA.Mods.RA.Activities
this.unloadAll = unloadAll; this.unloadAll = unloadAll;
} }
public CPos? ChooseExitCell(Actor passenger) public Pair<CPos, SubCell>? ChooseExitSubCell(Actor passenger)
{ {
var pos = passenger.Trait<IPositionable>(); var pos = passenger.Trait<IPositionable>();
return cargo.CurrentAdjacentCells return cargo.CurrentAdjacentCells
.Shuffle(self.World.SharedRandom) .Shuffle(self.World.SharedRandom)
.Cast<CPos?>() .Select(c => Pair.New(c, pos.GetAvailableSubCell(c)))
.FirstOrDefault(c => pos.CanEnterCell(c.Value)); .Cast<Pair<CPos, SubCell>?>()
.FirstOrDefault(s => s.Value.Second != SubCell.Invalid);
} }
IEnumerable<CPos> BlockedExitCells(Actor passenger) IEnumerable<CPos> BlockedExitCells(Actor passenger)
@@ -60,8 +63,8 @@ namespace OpenRA.Mods.RA.Activities
var actor = cargo.Peek(self); var actor = cargo.Peek(self);
var spawn = self.CenterPosition; var spawn = self.CenterPosition;
var exitCell = ChooseExitCell(actor); var exitSubCell = ChooseExitSubCell(actor);
if (exitCell == null) if (exitSubCell == null)
{ {
foreach (var blocker in BlockedExitCells(actor).SelectMany(p => self.World.ActorMap.GetUnitsAt(p))) foreach (var blocker in BlockedExitCells(actor).SelectMany(p => self.World.ActorMap.GetUnitsAt(p)))
{ {
@@ -83,8 +86,8 @@ namespace OpenRA.Mods.RA.Activities
w.Add(actor); w.Add(actor);
actor.CancelActivity(); actor.CancelActivity();
pos.SetVisualPosition(actor, spawn); pos.SetVisualPosition(actor, spawn);
actor.QueueActivity(move.MoveIntoWorld(actor, exitCell.Value)); actor.QueueActivity(move.MoveIntoWorld(actor, exitSubCell.Value.First, exitSubCell.Value.Second));
actor.SetTargetLine(Target.FromCell(w, exitCell.Value), Color.Green, false); actor.SetTargetLine(Target.FromCell(w, exitSubCell.Value.First, exitSubCell.Value.Second), Color.Green, false);
}); });
if (!unloadAll || cargo.IsEmpty(self)) if (!unloadAll || cargo.IsEmpty(self))

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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Air
public class Aircraft : IFacing, IPositionable, ISync, INotifyKilled, IIssueOrder, IOrderVoice, INotifyAddedToWorld, INotifyRemovedFromWorld public class Aircraft : IFacing, IPositionable, ISync, INotifyKilled, IIssueOrder, IOrderVoice, INotifyAddedToWorld, INotifyRemovedFromWorld
{ {
static readonly Pair<CPos, int>[] NoCells = { }; static readonly Pair<CPos, SubCell>[] NoCells = { };
readonly AircraftInfo info; readonly AircraftInfo info;
readonly Actor self; readonly Actor self;
@@ -170,7 +170,10 @@ namespace OpenRA.Mods.RA.Air
} }
// Changes position, but not altitude // Changes position, but not altitude
public void SetPosition(Actor self, CPos cell) { SetPosition(self, self.World.Map.CenterOfCell(cell) + new WVec(0, 0, CenterPosition.Z)); } public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
SetPosition(self, self.World.Map.CenterOfCell(cell) + new WVec(0, 0, CenterPosition.Z));
}
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, pos); } public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, pos); }
public void AddedToWorld(Actor self) public void AddedToWorld(Actor self)
@@ -196,8 +199,10 @@ namespace OpenRA.Mods.RA.Air
|| info.RepairBuildings.Contains(a.Info.Name); || info.RepairBuildings.Contains(a.Info.Name);
} }
public bool CanEnterCell(CPos location) { return true; } public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; } // TODO: Handle landing
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors) { return true; } public SubCell GetValidSubCell(SubCell preferred) { return SubCell.Invalid; }
public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true) { return SubCell.Invalid; } // Does not use any subcell
public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true) { return true; }
public int MovementSpeed public int MovementSpeed
{ {
@@ -209,7 +214,7 @@ namespace OpenRA.Mods.RA.Air
} }
} }
public IEnumerable<Pair<CPos, int>> OccupiedCells() { return NoCells; } public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return NoCells; }
public WVec FlyStep(int facing) public WVec FlyStep(int facing)
{ {

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@@ -148,9 +148,9 @@ namespace OpenRA.Mods.RA.Air
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); } public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); }
public CPos NearestMoveableCell(CPos cell) { return cell; } public CPos NearestMoveableCell(CPos cell) { return cell; }
public Activity MoveIntoWorld(Actor self, CPos cell) public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{ {
return new HeliFly(self, Target.FromCell(self.World, cell)); return new HeliFly(self, Target.FromCell(self.World, cell, subCell));
} }
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) public Activity VisualMove(Actor self, WPos fromPos, WPos toPos)

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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.RA.Air
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new FlyFollow(self, target, minRange, maxRange); } public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new FlyFollow(self, target, minRange, maxRange); }
public CPos NearestMoveableCell(CPos cell) { return cell; } public CPos NearestMoveableCell(CPos cell) { return cell; }
public Activity MoveIntoWorld(Actor self, CPos cell) { return new Fly(self, Target.FromCell(self.World, cell)); } public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any) { return new Fly(self, Target.FromCell(self.World, cell)); }
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) { return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new Fly(self, Target.FromPos(toPos))); } public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) { return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new Fly(self, Target.FromPos(toPos))); }
} }
} }

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@@ -133,14 +133,14 @@ namespace OpenRA.Mods.RA.Buildings
this.Info = info; this.Info = info;
occupiedCells = FootprintUtils.UnpathableTiles( self.Info.Name, Info, TopLeft ) occupiedCells = FootprintUtils.UnpathableTiles( self.Info.Name, Info, TopLeft )
.Select(c => Pair.New(c, 0)).ToArray(); .Select(c => Pair.New(c, SubCell.FullCell)).ToArray();
CenterPosition = init.world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(init.world, Info); CenterPosition = init.world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(init.world, Info);
SkipMakeAnimation = init.Contains<SkipMakeAnimsInit>(); SkipMakeAnimation = init.Contains<SkipMakeAnimsInit>();
} }
Pair<CPos, int>[] occupiedCells; Pair<CPos, SubCell>[] occupiedCells;
public IEnumerable<Pair<CPos, int>> OccupiedCells() { return occupiedCells; } public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return occupiedCells; }
public void Created(Actor self) public void Created(Actor self)
{ {

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@@ -89,34 +89,40 @@ namespace OpenRA.Mods.RA
} }
public CPos TopLeft { get { return Location; } } public CPos TopLeft { get { return Location; } }
public IEnumerable<Pair<CPos, int>> OccupiedCells() { yield return Pair.New(Location, 0); } public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(Location, SubCell.FullCell); }
public WPos CenterPosition { get; private set; } public WPos CenterPosition { get; private set; }
public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); } public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); } public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors) public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{ {
if (!self.World.Map.Contains(cell)) return false; if (!self.World.Map.Contains(cell))
return SubCell.Invalid;
var type = self.World.Map.GetTerrainInfo(cell).Type; var type = self.World.Map.GetTerrainInfo(cell).Type;
if (!info.TerrainTypes.Contains(type)) if (!info.TerrainTypes.Contains(type))
return false; return SubCell.Invalid;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null) if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
return false; return SubCell.Invalid;
if (!checkTransientActors) if (!checkTransientActors)
return true; return SubCell.FullCell;
return !self.World.ActorMap.GetUnitsAt(cell) return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor) .Where(x => x != ignoreActor)
.Any(); .Any() ? SubCell.FullCell : SubCell.Invalid;
} }
public bool CanEnterCell(CPos cell) { return CanEnterCell(cell, null, true); } public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
}
public void SetPosition(Actor self, CPos cell) public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{ {
self.World.ActorMap.RemoveInfluence(self, this); self.World.ActorMap.RemoveInfluence(self, this);
Location = cell; Location = cell;

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@@ -105,7 +105,7 @@ namespace OpenRA.Mods.RA.Crates
for (var i = -3; i < 4; i++) for (var i = -3; i < 4; i++)
for (var j = -3; j < 4; j++) for (var j = -3; j < 4; j++)
if (mi.CanEnterCell(self.World, self, near + new CVec(i, j), null, true, true)) if (mi.CanEnterCell(self.World, self, near + new CVec(i, j)))
yield return near + new CVec(i, j); yield return near + new CVec(i, j);
} }

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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA.Crates
for (var i = -1; i < 2; i++) for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++) for (var j = -1; j < 2; j++)
if (mi.CanEnterCell(self.World, self, near + new CVec(i, j), null, true, true)) if (mi.CanEnterCell(self.World, self, near + new CVec(i, j)))
yield return near + new CVec(i, j); yield return near + new CVec(i, j);
} }

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@@ -52,25 +52,31 @@ namespace OpenRA.Mods.RA
self.QueueActivity(new Drag(CenterPosition, finalPos, distance / speed)); self.QueueActivity(new Drag(CenterPosition, finalPos, distance / speed));
} }
public IEnumerable<Pair<CPos, int>> OccupiedCells() { yield return Pair.New(TopLeft, 0); } public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors) public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{ {
if (!self.World.Map.Contains(cell)) if (!self.World.Map.Contains(cell))
return false; return SubCell.Invalid;
if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type)) if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
return false; return SubCell.Invalid;
if (!checkTransientActors) if (!checkTransientActors)
return true; return SubCell.FullCell;
return !self.World.ActorMap.GetUnitsAt(cell) return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor) .Where(x => x != ignoreActor)
.Any(); .Any() ? SubCell.FullCell : SubCell.Invalid;
} }
public bool CanEnterCell(CPos cell) { return CanEnterCell(cell, null, true); } public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
public void SetPosition(Actor self, CPos cell) { SetPosition(self, self.World.Map.CenterOfCell(cell)); } {
return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetVisualPosition(Actor self, WPos pos) public void SetVisualPosition(Actor self, WPos pos)
{ {

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
{ {
[Sync] readonly CPos location; [Sync] readonly CPos location;
[Sync] readonly WPos position; [Sync] readonly WPos position;
readonly IEnumerable<Pair<CPos, int>> occupied; readonly IEnumerable<Pair<CPos, SubCell>> occupied;
public Immobile(ActorInitializer init, ImmobileInfo info) public Immobile(ActorInitializer init, ImmobileInfo info)
{ {
@@ -32,14 +32,14 @@ namespace OpenRA.Mods.RA
position = init.world.Map.CenterOfCell(location); position = init.world.Map.CenterOfCell(location);
if (info.OccupiesSpace) if (info.OccupiesSpace)
occupied = new [] { Pair.New(TopLeft, 0) }; occupied = new [] { Pair.New(TopLeft, SubCell.FullCell) };
else else
occupied = new Pair<CPos, int>[0]; occupied = new Pair<CPos, SubCell>[0];
} }
public CPos TopLeft { get { return location; } } public CPos TopLeft { get { return location; } }
public WPos CenterPosition { get { return position; } } public WPos CenterPosition { get { return position; } }
public IEnumerable<Pair<CPos, int>> OccupiedCells() { return occupied; } public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return occupied; }
public void AddedToWorld(Actor self) public void AddedToWorld(Actor self)
{ {

193
OpenRA.Mods.RA/Move/Mobile.cs Executable file → Normal file
View File

@@ -18,6 +18,15 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move namespace OpenRA.Mods.RA.Move
{ {
[Flags]
public enum CellConditions
{
None = 0,
TransientActors,
BlockedByMovers,
All = TransientActors | BlockedByMovers
};
[Desc("Unit is able to move.")] [Desc("Unit is able to move.")]
public class MobileInfo : ITraitInfo, IOccupySpaceInfo, IFacingInfo, IMoveInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit> public class MobileInfo : ITraitInfo, IOccupySpaceInfo, IFacingInfo, IMoveInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
{ {
@@ -151,12 +160,7 @@ namespace OpenRA.Mods.RA.Move
return true; return true;
} }
public bool CanEnterCell(World world, CPos cell) public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, CellConditions check = CellConditions.All)
{
return CanEnterCell(world, null, cell, null, true, true);
}
public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor, bool checkTransientActors, bool blockedByMovers)
{ {
if (MovementCostForCell(world, cell) == int.MaxValue) if (MovementCostForCell(world, cell) == int.MaxValue)
return false; return false;
@@ -164,21 +168,25 @@ namespace OpenRA.Mods.RA.Move
if (SharesCell && world.ActorMap.HasFreeSubCell(cell)) if (SharesCell && world.ActorMap.HasFreeSubCell(cell))
return true; return true;
if (checkTransientActors) if (check.HasFlag(CellConditions.TransientActors))
{ {
var canIgnoreMovingAllies = self != null && !blockedByMovers; var canIgnoreMovingAllies = self != null && !check.HasFlag(CellConditions.BlockedByMovers);
var needsCellExclusively = self == null || Crushes == null; var needsCellExclusively = self == null || Crushes == null || !Crushes.Any();
foreach(var a in world.ActorMap.GetUnitsAt(cell)) foreach(var a in world.ActorMap.GetUnitsAt(cell))
{ {
if (a == ignoreActor) continue; if (a == ignoreActor)
continue;
// Neutral/enemy units are blockers. Allied units that are moving are not blockers. // Neutral/enemy units are blockers. Allied units that are moving are not blockers.
if (canIgnoreMovingAllies && self.Owner.Stances[a.Owner] == Stance.Ally && IsMovingInMyDirection(self, a)) continue; if (canIgnoreMovingAllies && self.Owner.Stances[a.Owner] == Stance.Ally && IsMovingInMyDirection(self, a)) continue;
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them. // Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
if (needsCellExclusively) return false; if (needsCellExclusively)
if (!a.HasTrait<ICrushable>()) return false; return false;
foreach (var crushable in a.TraitsImplementing<ICrushable>()) var crushables = a.TraitsImplementing<ICrushable>();
if (!crushables.Any())
return false;
foreach (var crushable in crushables)
if (!crushable.CrushableBy(Crushes, self.Owner)) if (!crushable.CrushableBy(Crushes, self.Owner))
return false; return false;
} }
@@ -187,6 +195,50 @@ namespace OpenRA.Mods.RA.Move
return true; return true;
} }
public SubCell GetAvailableSubCell(World world, Actor self, CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, CellConditions check = CellConditions.All)
{
if (MovementCostForCell(world, cell) == int.MaxValue)
return SubCell.Invalid;
if (check.HasFlag(CellConditions.TransientActors))
{
var canIgnoreMovingAllies = self != null && !check.HasFlag(CellConditions.BlockedByMovers);
var needsCellExclusively = self == null || Crushes == null || !Crushes.Any();
Func<Actor, bool> checkTransient = a =>
{
if (a == ignoreActor)
return false;
// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
if (canIgnoreMovingAllies && self.Owner.Stances[a.Owner] == Stance.Ally && IsMovingInMyDirection(self, a))
return false;
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
if (needsCellExclusively)
return true;
var crushables = a.TraitsImplementing<ICrushable>();
if (!crushables.Any())
return true;
foreach (var crushable in crushables)
if (!crushable.CrushableBy(Crushes, self.Owner))
return true;
return false;
};
if (!SharesCell)
return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell, checkTransient) ? SubCell.Invalid : SubCell.FullCell;
return world.ActorMap.FreeSubCell(cell, preferredSubCell, checkTransient);
}
if (!SharesCell)
return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell)? SubCell.Invalid : SubCell.FullCell;
return world.ActorMap.FreeSubCell(cell, preferredSubCell);
}
public int GetInitialFacing() { return InitialFacing; } public int GetInitialFacing() { return InitialFacing; }
} }
@@ -198,7 +250,7 @@ namespace OpenRA.Mods.RA.Move
int __facing; int __facing;
CPos __fromCell, __toCell; CPos __fromCell, __toCell;
public int fromSubCell, toSubCell; public SubCell fromSubCell, toSubCell;
//int __altitude; //int __altitude;
@@ -216,7 +268,7 @@ namespace OpenRA.Mods.RA.Move
[Sync] public int PathHash; // written by Move.EvalPath, to temporarily debug this crap. [Sync] public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
public void SetLocation(CPos from, int fromSub, CPos to, int toSub) public void SetLocation(CPos from, SubCell fromSub, CPos to, SubCell toSub)
{ {
if (fromCell == from && toCell == to && fromSubCell == fromSub && toSubCell == toSub) if (fromCell == from && toCell == to && fromSubCell == fromSub && toSubCell == toSub)
return; return;
@@ -238,16 +290,16 @@ namespace OpenRA.Mods.RA.Move
this.self = init.self; this.self = init.self;
this.Info = info; this.Info = info;
toSubCell = fromSubCell = info.SharesCell ? init.world.Map.SubCellDefaultIndex : 0; toSubCell = fromSubCell = info.SharesCell ? init.world.Map.DefaultSubCell : SubCell.FullCell;
if (init.Contains<SubCellInit>()) if (init.Contains<SubCellInit>())
{ {
this.fromSubCell = this.toSubCell = init.Get<SubCellInit, int>(); this.fromSubCell = this.toSubCell = init.Get<SubCellInit, SubCell>();
} }
if (init.Contains<LocationInit>()) if (init.Contains<LocationInit>())
{ {
this.__fromCell = this.__toCell = init.Get<LocationInit, CPos>(); this.__fromCell = this.__toCell = init.Get<LocationInit, CPos>();
SetVisualPosition(self, init.world.Map.CenterOfCell(fromCell) + self.World.Map.SubCellOffsets[fromSubCell]); SetVisualPosition(self, init.world.Map.CenterOfSubCell(fromCell, fromSubCell));
} }
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing; this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
@@ -258,10 +310,32 @@ namespace OpenRA.Mods.RA.Move
SetVisualPosition(self, init.Get<CenterPositionInit, WPos>()); SetVisualPosition(self, init.Get<CenterPositionInit, WPos>());
} }
public void SetPosition(Actor self, CPos cell) // Returns a valid sub-cell
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any)
{ {
SetLocation(cell, fromSubCell, cell, fromSubCell); // Try same sub-cell
SetVisualPosition(self, self.World.Map.CenterOfCell(fromCell) + self.World.Map.SubCellOffsets[fromSubCell]); if (preferred == SubCell.Any)
preferred = fromSubCell;
// Fix sub-cell assignment
if (Info.SharesCell)
{
if (preferred <= SubCell.FullCell)
return self.World.Map.DefaultSubCell;
}
else
{
if (preferred != SubCell.FullCell)
return SubCell.FullCell;
}
return preferred;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
subCell = GetValidSubCell(subCell);
SetLocation(cell, subCell, cell, subCell);
SetVisualPosition(self, self.World.Map.CenterOfSubCell(cell, subCell));
FinishedMoving(self); FinishedMoving(self);
} }
@@ -404,7 +478,7 @@ namespace OpenRA.Mods.RA.Move
public CPos TopLeft { get { return toCell; } } public CPos TopLeft { get { return toCell; } }
public IEnumerable<Pair<CPos, int>> OccupiedCells() public IEnumerable<Pair<CPos, SubCell>> OccupiedCells()
{ {
if (fromCell == toCell) if (fromCell == toCell)
yield return Pair.New(fromCell, fromSubCell); yield return Pair.New(fromCell, fromSubCell);
@@ -417,68 +491,36 @@ namespace OpenRA.Mods.RA.Move
} }
} }
bool IsDesiredSubcellNotBlocked(CPos a, int b, Actor ignoreActor) public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any)
{ {
var blockingActors = self.World.ActorMap.GetUnitsAt(a, b).Where(c => c != ignoreActor); return toCell != location && __fromCell == location
if (blockingActors.Any()) && (subCell == SubCell.Any || fromSubCell == subCell || subCell == SubCell.FullCell || fromSubCell == SubCell.FullCell);
{
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
if (Info.Crushes == null)
return false;
if (blockingActors.Any(c => !(c.HasTrait<ICrushable>() &&
c.TraitsImplementing<ICrushable>().Any(d => d.CrushableBy(Info.Crushes, self.Owner)))))
return false;
}
return true;
} }
public int GetDesiredSubcell(CPos a, Actor ignoreActor) public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{ {
if (!Info.SharesCell) return Info.GetAvailableSubCell(self.World, self, a, preferredSubCell, ignoreActor, checkTransientActors? CellConditions.All : CellConditions.None);
return 0;
// Prioritise the current subcell
if (IsDesiredSubcellNotBlocked(a, fromSubCell, ignoreActor))
return fromSubCell;
for (var i = 1; i < self.World.Map.SubCellOffsets.Length; i++)
if (IsDesiredSubcellNotBlocked(a, i, ignoreActor))
return i;
return -1;
} }
public bool CanEnterCell(CPos p) public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
{ {
return CanEnterCell(p, null, true); return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors ? CellConditions.All : CellConditions.BlockedByMovers);
}
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
{
return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors, true);
} }
public void EnteringCell(Actor self) public void EnteringCell(Actor self)
{ {
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>()); var crushables = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self)
foreach (var a in crushable) .SelectMany(a => a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner)));
{ foreach (var crushable in crushables)
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner)); crushable.WarnCrush(self);
foreach (var b in crushActions)
b.WarnCrush(self);
}
} }
public void FinishedMoving(Actor self) public void FinishedMoving(Actor self)
{ {
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>()); var crushables = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self)
foreach (var a in crushable) .SelectMany(a => a.TraitsImplementing<ICrushable>().Where(c => c.CrushableBy(Info.Crushes, self.Owner)));
{ foreach (var crushable in crushables)
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner)); crushable.OnCrush(self);
foreach (var b in crushActions)
b.OnCrush(self);
}
} }
public int MovementSpeedForCell(Actor self, CPos cell) public int MovementSpeedForCell(Actor self, CPos cell)
@@ -603,16 +645,23 @@ namespace OpenRA.Mods.RA.Move
Nudge(self, blocking, true); Nudge(self, blocking, true);
} }
public Activity MoveIntoWorld(Actor self, CPos cell) public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{ {
var pos = self.CenterPosition; var pos = self.CenterPosition;
if (subCell == SubCell.Any)
subCell = self.World.ActorMap.FreeSubCell(cell, subCell);
// TODO: solve/reduce cell is full problem
if (subCell == SubCell.Invalid)
subCell = self.World.Map.DefaultSubCell;
// Reserve the exit cell // Reserve the exit cell
SetPosition(self, cell); SetPosition(self, cell, subCell);
SetVisualPosition(self, pos); SetVisualPosition(self, pos);
// Animate transition // Animate transition
var to = self.World.Map.CenterOfCell(cell); var to = self.World.Map.CenterOfSubCell(cell, subCell);
var speed = MovementSpeedForCell(self, cell); var speed = MovementSpeedForCell(self, cell);
var length = speed > 0 ? (to - pos).Length / speed : 0; var length = speed > 0 ? (to - pos).Length / speed : 0;

22
OpenRA.Mods.RA/Move/Move.cs Executable file → Normal file
View File

@@ -57,6 +57,14 @@ namespace OpenRA.Mods.RA.Move
this.nearEnough = nearEnough; this.nearEnough = nearEnough;
} }
public Move(CPos destination, SubCell subCell, WRange nearEnough)
{
this.getPath = (self, mobile) => self.World.WorldActor.Trait<PathFinder>()
.FindUnitPathToRange(mobile.fromCell, subCell, self.World.Map.CenterOfSubCell(destination, subCell), nearEnough, self);
this.destination = destination;
this.nearEnough = nearEnough;
}
public Move(CPos destination, Actor ignoreBuilding) public Move(CPos destination, Actor ignoreBuilding)
{ {
this.getPath = (self, mobile) => this.getPath = (self, mobile) =>
@@ -150,8 +158,8 @@ namespace OpenRA.Mods.RA.Move
mobile.SetLocation(mobile.fromCell, mobile.fromSubCell, nextCell.Value.First, nextCell.Value.Second); mobile.SetLocation(mobile.fromCell, mobile.fromSubCell, nextCell.Value.First, nextCell.Value.Second);
var move = new MoveFirstHalf( var move = new MoveFirstHalf(
this, this,
self.World.Map.CenterOfCell(mobile.fromCell) + self.World.Map.SubCellOffsets[mobile.fromSubCell], self.World.Map.CenterOfSubCell(mobile.fromCell, mobile.fromSubCell),
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (self.World.Map.SubCellOffsets[mobile.fromSubCell] + self.World.Map.SubCellOffsets[mobile.toSubCell]) / 2, Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (self.World.Map.OffsetOfSubCell(mobile.fromSubCell) + self.World.Map.OffsetOfSubCell(mobile.toSubCell)) / 2,
mobile.Facing, mobile.Facing,
mobile.Facing, mobile.Facing,
0); 0);
@@ -180,7 +188,7 @@ namespace OpenRA.Mods.RA.Move
} }
} }
Pair<CPos, int>? PopPath(Actor self, Mobile mobile) Pair<CPos, SubCell>? PopPath(Actor self, Mobile mobile)
{ {
if (path.Count == 0) if (path.Count == 0)
return null; return null;
@@ -237,7 +245,7 @@ namespace OpenRA.Mods.RA.Move
hasWaited = false; hasWaited = false;
path.RemoveAt(path.Count - 1); path.RemoveAt(path.Count - 1);
var subCell = mobile.GetDesiredSubcell(nextCell, ignoreBuilding); var subCell = mobile.GetAvailableSubCell(nextCell, SubCell.Any, ignoreBuilding);
return Pair.New(nextCell, subCell); return Pair.New(nextCell, subCell);
} }
@@ -347,15 +355,15 @@ namespace OpenRA.Mods.RA.Move
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent) protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
{ {
var fromSubcellOffset = self.World.Map.SubCellOffsets[mobile.fromSubCell]; var fromSubcellOffset = self.World.Map.OffsetOfSubCell(mobile.fromSubCell);
var toSubcellOffset = self.World.Map.SubCellOffsets[mobile.toSubCell]; var toSubcellOffset = self.World.Map.OffsetOfSubCell(mobile.toSubCell);
var nextCell = parent.PopPath(self, mobile); var nextCell = parent.PopPath(self, mobile);
if (nextCell != null) if (nextCell != null)
{ {
if (IsTurn(mobile, nextCell.Value.First)) if (IsTurn(mobile, nextCell.Value.First))
{ {
var nextSubcellOffset = self.World.Map.SubCellOffsets[nextCell.Value.Second]; var nextSubcellOffset = self.World.Map.OffsetOfSubCell(nextCell.Value.Second);
var ret = new MoveFirstHalf( var ret = new MoveFirstHalf(
move, move,
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2, Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2,

View File

@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA.Move
} }
} }
public List<CPos> FindUnitPathToRange(CPos src, int srcSub, WPos target, WRange range, Actor self) public List<CPos> FindUnitPathToRange(CPos src, SubCell srcSub, WPos target, WRange range, Actor self)
{ {
using (new PerfSample("Pathfinder")) using (new PerfSample("Pathfinder"))
{ {
@@ -89,13 +89,13 @@ namespace OpenRA.Mods.RA.Move
var rangeSquared = range.Range*range.Range; var rangeSquared = range.Range*range.Range;
// Correct for SubCell offset // Correct for SubCell offset
target -= self.World.Map.SubCellOffsets[srcSub]; target -= self.World.Map.OffsetOfSubCell(srcSub);
// Select only the tiles that are within range from the requested SubCell // Select only the tiles that are within range from the requested SubCell
// This assumes that the SubCell does not change during the path traversal // This assumes that the SubCell does not change during the path traversal
var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Range / 1024 + 1) var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Range / 1024 + 1)
.Where(t => (world.Map.CenterOfCell(t) - target).LengthSquared <= rangeSquared .Where(t => (world.Map.CenterOfCell(t) - target).LengthSquared <= rangeSquared
&& mi.CanEnterCell(self.World, self, t, null, true, true)); && mi.CanEnterCell(self.World, self, t));
// See if there is any cell within range that does not involve a cross-domain request // See if there is any cell within range that does not involve a cross-domain request
// Really, we only need to check the circle perimeter, but it's not clear that would be a performance win // Really, we only need to check the circle perimeter, but it's not clear that would be a performance win

View File

@@ -190,7 +190,7 @@ namespace OpenRA.Mods.RA.Move
if (costHere == int.MaxValue) if (costHere == int.MaxValue)
continue; continue;
if (!mobileInfo.CanEnterCell(world, self, newHere, IgnoreBuilding, CheckForBlocked, false)) if (!mobileInfo.CanEnterCell(world, self, newHere, IgnoreBuilding, CheckForBlocked ? CellConditions.TransientActors : CellConditions.None))
continue; continue;
if (customBlock != null && customBlock(newHere)) if (customBlock != null && customBlock(newHere))

View File

@@ -136,7 +136,7 @@ namespace OpenRA.Mods.RA
} }
return mobileInfo == null || return mobileInfo == null ||
mobileInfo.CanEnterCell(self.World, self, self.Location + s.ExitCell, self, true, true); mobileInfo.CanEnterCell(self.World, self, self.Location + s.ExitCell, self);
} }
} }
} }

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
foreach (var s in unitGroup.SupportActors) foreach (var s in unitGroup.SupportActors)
{ {
var mi = w.Map.Rules.Actors[s.ToLowerInvariant()].Traits.Get<MobileInfo>(); var mi = w.Map.Rules.Actors[s.ToLowerInvariant()].Traits.Get<MobileInfo>();
var validCells = supportSpawnCells.Where(c => mi.CanEnterCell(w, c)); var validCells = supportSpawnCells.Where(c => mi.CanEnterCell(w, null, c));
if (!validCells.Any()) if (!validCells.Any())
throw new InvalidOperationException("No cells available to spawn starting unit {0}".F(s)); throw new InvalidOperationException("No cells available to spawn starting unit {0}".F(s));