Merge pull request #6653 from pchote/empdisable
Disable movement of EMPd actors
This commit is contained in:
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Activities
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return this;
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return Util.SequenceActivities(
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new AttackMove.AttackMoveActivity(self, new Move.Move(target.Location, WRange.FromCells(2))),
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new AttackMove.AttackMoveActivity(self, new Move.Move(self, target.Location, WRange.FromCells(2))),
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new Wait(25),
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this);
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}
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new DisableUpgrade(this); }
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}
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public class DisableUpgrade : IUpgradable, IDisable
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public class DisableUpgrade : IUpgradable, IDisable, IDisableMove
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{
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readonly DisableUpgradeInfo info;
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bool enabled;
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@@ -44,5 +44,7 @@ namespace OpenRA.Mods.RA
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}
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public bool Disabled { get { return enabled; } }
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public bool MoveDisabled(Actor self) { return enabled; }
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}
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}
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@@ -432,7 +432,7 @@ namespace OpenRA.Mods.RA.Move
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ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
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self.QueueActivity(new Move(currentLocation, 8));
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self.QueueActivity(new Move(self, currentLocation, 8));
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self.SetTargetLine(Target.FromCell(self.World, currentLocation), Color.Green);
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}
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@@ -585,7 +585,7 @@ namespace OpenRA.Mods.RA.Move
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{
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self.CancelActivity();
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self.SetTargetLine(Target.FromCell(self.World, moveTo.Value), Color.Green, false);
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self.QueueActivity(new Move(moveTo.Value, 0));
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self.QueueActivity(new Move(self, moveTo.Value, 0));
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Log.Write("debug", "OnNudge #{0} from {1} to {2}",
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self.ActorID, self.Location, moveTo.Value);
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@@ -631,13 +631,13 @@ namespace OpenRA.Mods.RA.Move
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}
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}
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public Activity ScriptedMove(CPos cell) { return new Move(cell); }
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public Activity MoveTo(CPos cell, int nearEnough) { return new Move(cell, nearEnough); }
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public Activity MoveTo(CPos cell, Actor ignoredActor) { return new Move(cell, ignoredActor); }
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public Activity ScriptedMove(CPos cell) { return new Move(self, cell); }
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public Activity MoveTo(CPos cell, int nearEnough) { return new Move(self, cell, nearEnough); }
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public Activity MoveTo(CPos cell, Actor ignoredActor) { return new Move(self, cell, ignoredActor); }
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public Activity MoveWithinRange(Target target, WRange range) { return new MoveWithinRange(self, target, WRange.Zero, range); }
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public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new MoveWithinRange(self, target, minRange, maxRange); }
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public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); }
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public Activity MoveTo(Func<List<CPos>> pathFunc) { return new Move(pathFunc); }
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public Activity MoveTo(Func<List<CPos>> pathFunc) { return new Move(self, pathFunc); }
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public void OnNotifyBlockingMove(Actor self, Actor blocking)
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{
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@@ -22,11 +22,14 @@ namespace OpenRA.Mods.RA.Move
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{
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static readonly List<CPos> NoPath = new List<CPos>();
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CPos? destination;
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WRange nearEnough;
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readonly Mobile mobile;
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readonly IEnumerable<IDisableMove> moveDisablers;
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readonly WRange nearEnough;
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readonly Func<List<CPos>> getPath;
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readonly Actor ignoreBuilding;
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List<CPos> path;
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Func<Actor, Mobile, List<CPos>> getPath;
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Actor ignoreBuilding;
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CPos? destination;
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// For dealing with blockers
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bool hasWaited;
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@@ -35,9 +38,12 @@ namespace OpenRA.Mods.RA.Move
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// Scriptable move order
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// Ignores lane bias and nearby units
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public Move(CPos destination)
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public Move(Actor self, CPos destination)
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{
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this.getPath = (self, mobile) =>
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () =>
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self.World.WorldActor.Trait<PathFinder>().FindPath(
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PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false)
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.WithoutLaneBias());
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@@ -46,28 +52,37 @@ namespace OpenRA.Mods.RA.Move
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}
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// HACK: for legacy code
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public Move(CPos destination, int nearEnough)
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: this(destination, WRange.FromCells(nearEnough)) { }
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public Move(Actor self, CPos destination, int nearEnough)
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: this(self, destination, WRange.FromCells(nearEnough)) { }
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public Move(CPos destination, WRange nearEnough)
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public Move(Actor self, CPos destination, WRange nearEnough)
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{
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this.getPath = (self, mobile) => self.World.WorldActor.Trait<PathFinder>()
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () => self.World.WorldActor.Trait<PathFinder>()
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.FindUnitPath(mobile.toCell, destination, self);
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this.destination = destination;
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this.nearEnough = nearEnough;
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}
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public Move(CPos destination, SubCell subCell, WRange nearEnough)
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public Move(Actor self, CPos destination, SubCell subCell, WRange nearEnough)
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{
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this.getPath = (self, mobile) => self.World.WorldActor.Trait<PathFinder>()
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () => self.World.WorldActor.Trait<PathFinder>()
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.FindUnitPathToRange(mobile.fromCell, subCell, self.World.Map.CenterOfSubCell(destination, subCell), nearEnough, self);
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this.destination = destination;
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this.nearEnough = nearEnough;
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}
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public Move(CPos destination, Actor ignoreBuilding)
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public Move(Actor self, CPos destination, Actor ignoreBuilding)
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{
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this.getPath = (self, mobile) =>
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () =>
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self.World.WorldActor.Trait<PathFinder>().FindPath(
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PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false)
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.WithIgnoredBuilding(ignoreBuilding));
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@@ -77,9 +92,12 @@ namespace OpenRA.Mods.RA.Move
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this.ignoreBuilding = ignoreBuilding;
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}
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public Move(Target target, WRange range)
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public Move(Actor self, Target target, WRange range)
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{
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this.getPath = (self, mobile) =>
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () =>
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{
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if (!target.IsValidFor(self))
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return NoPath;
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@@ -88,15 +106,19 @@ namespace OpenRA.Mods.RA.Move
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mobile.toCell, mobile.toSubCell, target.CenterPosition, range, self);
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};
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this.destination = null;
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this.nearEnough = range;
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destination = null;
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nearEnough = range;
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}
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public Move(Func<List<CPos>> getPath)
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public Move(Actor self, Func<List<CPos>> getPath)
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{
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this.getPath = (_1, _2) => getPath();
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this.destination = null;
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this.nearEnough = WRange.Zero;
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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this.getPath = getPath;
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destination = null;
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nearEnough = WRange.Zero;
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}
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static int HashList<T>(List<T> xs)
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@@ -111,14 +133,15 @@ namespace OpenRA.Mods.RA.Move
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List<CPos> EvalPath(Actor self, Mobile mobile)
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{
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var path = getPath(self, mobile).TakeWhile(a => a != mobile.toCell).ToList();
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var path = getPath().TakeWhile(a => a != mobile.toCell).ToList();
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mobile.PathHash = HashList(path);
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return path;
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}
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public override Activity Tick(Actor self)
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{
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var mobile = self.Trait<Mobile>();
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if (moveDisablers.Any(d => d.MoveDisabled(self)))
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return this;
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if (destination == mobile.toCell)
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return NextActivity;
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@@ -297,7 +320,7 @@ namespace OpenRA.Mods.RA.Move
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public override Activity Tick(Actor self)
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{
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var mobile = self.Trait<Mobile>();
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var ret = InnerTick(self, mobile);
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var ret = InnerTick(self, move.mobile);
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mobile.IsMoving = ret is MovePart;
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if (moveFraction > moveFractionTotal)
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@@ -54,17 +54,11 @@ namespace OpenRA.Mods.RA.Scripting
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void Move(Actor actor, CPos dest)
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{
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if (actor.HasTrait<Aircraft>())
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{
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if (actor.HasTrait<Helicopter>())
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actor.QueueActivity(new HeliFly(actor, Target.FromCell(actor.World, dest)));
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else
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actor.QueueActivity(new Fly(actor, Target.FromCell(actor.World, dest)));
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}
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else
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{
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actor.QueueActivity(new Move.Move(dest, 2));
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}
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var move = actor.TraitOrDefault<IMove>();
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if (move == null)
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return;
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actor.QueueActivity(move.MoveTo(dest, 2));
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}
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[Desc("Send reinforcements consisting of multiple units. Supports ground-based, naval and air units. " +
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@@ -324,9 +324,9 @@ namespace OpenRA.Mods.RA.Scripting
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public void AttackMove(Actor actor, CPos location, double nearEnough)
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{
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if (actor.HasTrait<AttackMove>())
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actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Move.Move(location, (int)nearEnough)));
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actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Move.Move(actor, location, (int)nearEnough)));
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else
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actor.QueueActivity(new Move.Move(location, (int)nearEnough));
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actor.QueueActivity(new Move.Move(actor, location, (int)nearEnough));
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}
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[LuaGlobal]
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@@ -33,7 +33,11 @@ namespace OpenRA.Mods.RA.Scripting
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"close enough to complete the activity.")]
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public void AttackMove(CPos cell, int closeEnough = 0)
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{
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Move.Move(cell, WRange.FromCells(closeEnough))));
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var move = self.TraitOrDefault<IMove>();
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if (move == null)
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return;
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, move.MoveTo(cell, closeEnough)));
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}
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}
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}
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@@ -25,14 +25,14 @@ namespace OpenRA.Mods.RA.Scripting
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"(in cells) that will be considered close enough to complete the activity.")]
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public void Move(CPos cell, int closeEnough = 0)
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{
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self.QueueActivity(new Move.Move(cell, WRange.FromCells(closeEnough)));
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self.QueueActivity(new Move.Move(self, cell, WRange.FromCells(closeEnough)));
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}
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[ScriptActorPropertyActivity]
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[Desc("Moves within the cell grid, ignoring lane biases.")]
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public void ScriptedMove(CPos cell)
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{
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self.QueueActivity(new Move.Move(cell));
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self.QueueActivity(new Move.Move(self, cell));
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}
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[ScriptActorPropertyActivity]
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
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{
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var um = a.TraitOrDefault<UpgradeManager>();
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if (um == null)
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return;
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continue;
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foreach (var u in Upgrades)
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{
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@@ -5,7 +5,7 @@
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, Building, C4
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Building:
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Dimensions: 1,1
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Footprint: x
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@@ -70,7 +70,7 @@
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LineBuildNode:
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Types: wall
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, Wall, C4
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RenderBuildingWall:
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Type: wall
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GivesExperience:
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@@ -116,7 +116,7 @@
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Selectable:
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Voice: Infantry
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Infantry
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RenderInfantry:
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WithDeathAnimation:
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AutoTarget:
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@@ -217,7 +217,7 @@
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Vehicle
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Repairable:
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RepairBuildings: gadept
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Passenger:
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@@ -289,7 +289,7 @@
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Vehicle
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Repairable:
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RepairBuildings: gadept
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Passenger:
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@@ -1130,10 +1130,13 @@ EMPulseCannon:
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Warhead@target: SpreadDamage
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Spread: 0
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Damage: 0
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PreventProne: true
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ValidTargets: Vehicle
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Warhead@emp: GrantUpgrade
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Range: 3c0
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Duration: 250
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Upgrades: empdisable
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ValidTargets: Vehicle
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TiberiumExplosion:
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Warhead@1Dam: SpreadDamage
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