Merge pull request #9586 from pchote/irc-common
Overhaul IRC in preparation for the global chat UI
This commit is contained in:
@@ -16,6 +16,7 @@ using System.IO;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using OpenRA.Chat;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Network;
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@@ -45,6 +46,8 @@ namespace OpenRA
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public static Sound Sound;
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public static bool HasInputFocus = false;
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public static GlobalChat GlobalChat;
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public static OrderManager JoinServer(string host, int port, string password, bool recordReplay = true)
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{
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IConnection connection = new NetworkConnection(host, port);
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@@ -204,6 +207,7 @@ namespace OpenRA
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Log.AddChannel("sound", "sound.log");
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Log.AddChannel("graphics", "graphics.log");
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Log.AddChannel("geoip", "geoip.log");
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Log.AddChannel("irc", "irc.log");
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if (Settings.Server.DiscoverNatDevices)
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UPnP.TryNatDiscovery();
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@@ -237,6 +241,8 @@ namespace OpenRA
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Sound = new Sound(Settings.Server.Dedicated ? "Null" : Settings.Sound.Engine);
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GlobalChat = new GlobalChat();
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Console.WriteLine("Available mods:");
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foreach (var mod in ModMetadata.AllMods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
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@@ -688,6 +694,8 @@ namespace OpenRA
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worldRenderer.Dispose();
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ModData.Dispose();
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ChromeProvider.Deinitialize();
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GlobalChat.Dispose();
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Sound.Dispose();
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Renderer.Dispose();
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371
OpenRA.Game/GlobalChat.cs
Normal file
371
OpenRA.Game/GlobalChat.cs
Normal file
@@ -0,0 +1,371 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Meebey.SmartIrc4net;
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using OpenRA;
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using OpenRA.Primitives;
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namespace OpenRA.Chat
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{
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public enum ChatConnectionStatus { Disconnected, Connecting, Connected, Disconnecting, Joined, Error }
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public enum ChatMessageType { Message, Notification }
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public sealed class ChatUser
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{
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public readonly string Name;
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public bool IsOp;
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public bool IsVoiced;
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public ChatUser(string name, bool isOp, bool isVoice)
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{
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Name = name;
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IsOp = isOp;
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IsVoiced = isVoice;
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}
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}
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public sealed class ChatMessage
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{
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static long nextUID;
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public readonly DateTime Time;
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public readonly ChatMessageType Type;
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public readonly string Nick;
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public readonly string Message;
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public readonly string UID;
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public ChatMessage(DateTime time, ChatMessageType type, string nick, string message)
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{
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Time = time;
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Type = type;
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Nick = nick;
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Message = message;
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UID = Interlocked.Increment(ref nextUID).ToString();
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}
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public override string ToString()
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{
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var time = Time.ToString(Game.Settings.Chat.TimestampFormat);
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if (Type == ChatMessageType.Notification)
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return "{0} {1}".F(time, Message);
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return "{0} {1}: {2}".F(time, Nick, Message);
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}
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}
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public class GlobalChat : IDisposable
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{
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readonly IrcClient client = new IrcClient();
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volatile Channel channel;
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public readonly ObservableSortedDictionary<string, ChatUser> Users = new ObservableSortedDictionary<string, ChatUser>(StringComparer.InvariantCultureIgnoreCase);
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public readonly ObservableList<ChatMessage> History = new ObservableList<ChatMessage>();
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volatile string topic;
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public string Topic { get { return topic; } }
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volatile ChatConnectionStatus connectionStatus = ChatConnectionStatus.Disconnected;
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public ChatConnectionStatus ConnectionStatus { get { return connectionStatus; } }
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public GlobalChat()
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{
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client.Encoding = System.Text.Encoding.UTF8;
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client.SendDelay = 100;
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client.ActiveChannelSyncing = true;
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client.OnConnecting += OnConnecting;
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client.OnConnected += OnConnected;
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client.OnDisconnecting += OnDisconnecting;
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client.OnDisconnected += OnDisconnected;
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client.OnError += OnError;
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client.OnKick += OnKick;
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client.OnRawMessage += (_, e) => Game.RunAfterTick(() => Log.Write("irc", e.Data.RawMessage));
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client.OnJoin += OnJoin;
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client.OnChannelActiveSynced += OnChannelActiveSynced;
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client.OnTopic += (_, e) => topic = e.Topic;
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client.OnTopicChange += (_, e) => topic = e.NewTopic;
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client.OnNickChange += OnNickChange;
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client.OnChannelMessage += (_, e) => AddMessage(e.Data.Nick, e.Data.Message);
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client.OnOp += (_, e) => SetUserOp(e.Whom, true);
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client.OnDeop += (_, e) => SetUserOp(e.Whom, false);
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client.OnVoice += (_, e) => SetUserVoiced(e.Whom, true);
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client.OnDevoice += (_, e) => SetUserVoiced(e.Whom, false);
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client.OnPart += OnPart;
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client.OnQuit += OnQuit;
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}
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void SetUserOp(string whom, bool isOp)
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{
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Game.RunAfterTick(() =>
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{
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ChatUser user;
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if (Users.TryGetValue(whom, out user))
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user.IsOp = isOp;
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});
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}
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void SetUserVoiced(string whom, bool isVoiced)
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{
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Game.RunAfterTick(() =>
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{
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ChatUser user;
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if (Users.TryGetValue(whom, out user))
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user.IsVoiced = isVoiced;
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});
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}
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public void Connect()
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{
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if (client.IsConnected)
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return;
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new Thread(() =>
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{
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try
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{
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client.Connect(Game.Settings.Chat.Hostname, Game.Settings.Chat.Port);
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}
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catch (Exception e)
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{
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connectionStatus = ChatConnectionStatus.Error;
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AddNotification(e.Message);
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Game.RunAfterTick(() => Log.Write("irc", e.ToString()));
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return;
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}
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client.Listen();
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}) { Name = "IrcListenThread" }.Start();
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}
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void AddNotification(string text)
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{
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var message = new ChatMessage(DateTime.Now, ChatMessageType.Notification, null, text);
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Game.RunAfterTick(() =>
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{
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History.Add(message);
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Log.Write("irc", text);
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});
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}
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void AddMessage(string nick, string text)
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{
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var message = new ChatMessage(DateTime.Now, ChatMessageType.Message, nick, text);
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Game.RunAfterTick(() =>
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{
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History.Add(message);
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Log.Write("irc", text);
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});
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}
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void OnConnecting(object sender, EventArgs e)
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{
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AddNotification("Connecting to {0}:{1}...".F(Game.Settings.Chat.Hostname, Game.Settings.Chat.Port));
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connectionStatus = ChatConnectionStatus.Connecting;
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}
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void OnConnected(object sender, EventArgs e)
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{
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AddNotification("Connected.");
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connectionStatus = ChatConnectionStatus.Connected;
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// Guard against settings.yaml modification
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var nick = SanitizedName(Game.Settings.Chat.Nickname);
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if (nick != Game.Settings.Chat.Nickname)
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Game.RunAfterTick(() => Game.Settings.Chat.Nickname = nick);
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client.Login(nick, "in-game IRC client", 0, "OpenRA");
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client.RfcJoin("#" + Game.Settings.Chat.Channel);
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}
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void OnDisconnecting(object sender, EventArgs e)
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{
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if (connectionStatus != ChatConnectionStatus.Error)
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connectionStatus = ChatConnectionStatus.Disconnecting;
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}
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void OnDisconnected(object sender, EventArgs e)
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{
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Game.RunAfterTick(Users.Clear);
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// Keep the chat window open if there is an error
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// It will be cleared by the Disconnect button
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if (connectionStatus != ChatConnectionStatus.Error)
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{
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Game.RunAfterTick(History.Clear);
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topic = null;
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connectionStatus = ChatConnectionStatus.Disconnected;
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}
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}
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void OnError(object sender, ErrorEventArgs e)
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{
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// Ignore any errors that happen during disconnect
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if (connectionStatus != ChatConnectionStatus.Disconnecting)
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{
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connectionStatus = ChatConnectionStatus.Error;
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AddNotification("Error: " + e.ErrorMessage);
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}
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}
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void OnKick(object sender, KickEventArgs e)
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{
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Disconnect();
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connectionStatus = ChatConnectionStatus.Error;
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AddNotification("Error: You were kicked from the chat by {0}".F(e.Who));
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}
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void OnJoin(object sender, JoinEventArgs e)
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{
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if (e.Who == client.Nickname || e.Channel != channel.Name)
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return;
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AddNotification("{0} joined the chat.".F(e.Who));
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Game.RunAfterTick(() => Users.Add(e.Who, new ChatUser(e.Who, false, false)));
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}
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void OnChannelActiveSynced(object sender, IrcEventArgs e)
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{
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channel = client.GetChannel(e.Data.Channel);
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AddNotification("{0} users online".F(channel.Users.Count));
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connectionStatus = ChatConnectionStatus.Joined;
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foreach (DictionaryEntry user in channel.Users)
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{
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var u = (ChannelUser)user.Value;
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Game.RunAfterTick(() => Users.Add(u.Nick, new ChatUser(u.Nick, u.IsOp, u.IsVoice)));
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}
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}
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void OnNickChange(object sender, NickChangeEventArgs e)
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{
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AddNotification("{0} is now known as {1}.".F(e.OldNickname, e.NewNickname));
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Game.RunAfterTick(() =>
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{
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ChatUser user;
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if (!Users.TryGetValue(e.OldNickname, out user))
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return;
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Users.Remove(e.OldNickname);
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Users.Add(e.NewNickname, new ChatUser(e.NewNickname, user.IsOp, user.IsVoiced));
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});
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}
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void OnQuit(object sender, QuitEventArgs e)
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{
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AddNotification("{0} left the chat.".F(e.Who));
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Game.RunAfterTick(() => Users.Remove(e.Who));
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}
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void OnPart(object sender, PartEventArgs e)
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{
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if (e.Data.Channel != channel.Name)
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return;
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AddNotification("{0} left the chat.".F(e.Who));
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Game.RunAfterTick(() => Users.Remove(e.Who));
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}
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public string SanitizedName(string dirty)
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{
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if (string.IsNullOrEmpty(dirty))
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return null;
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// There is no need to mangle the nick if it is already valid
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if (Rfc2812.IsValidNickname(dirty))
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return dirty;
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// TODO: some special chars are allowed as well, but not at every position
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var clean = new string(dirty.Where(c => char.IsLetterOrDigit(c)).ToArray());
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if (string.IsNullOrEmpty(clean))
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return null;
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if (char.IsDigit(clean[0]))
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return SanitizedName(clean.Substring(1));
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// Source: https://tools.ietf.org/html/rfc2812#section-1.2.1
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if (clean.Length > 9)
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clean = clean.Substring(0, 9);
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return clean;
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}
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public bool IsValidNickname(string name)
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{
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return Rfc2812.IsValidNickname(name);
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}
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public void SendMessage(string text)
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{
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if (connectionStatus != ChatConnectionStatus.Joined)
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return;
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// Guard against a last-moment disconnection
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try
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{
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client.SendMessage(SendType.Message, channel.Name, text);
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AddMessage(client.Nickname, text);
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}
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catch (NotConnectedException) { }
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}
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public bool TrySetNickname(string nick)
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{
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// TODO: This is inconsistent with the other check
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if (Rfc2812.IsValidNickname(nick))
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{
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client.RfcNick(nick);
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Game.Settings.Chat.Nickname = nick;
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return true;
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}
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return false;
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}
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public void Disconnect()
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{
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// Error is an alias for disconnect, but keeps the panel open
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// so that clients can see the error
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if (connectionStatus == ChatConnectionStatus.Error)
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{
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Game.RunAfterTick(History.Clear);
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topic = null;
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connectionStatus = ChatConnectionStatus.Disconnected;
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}
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else
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connectionStatus = ChatConnectionStatus.Disconnecting;
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if (!client.IsConnected)
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return;
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client.RfcQuit(Game.Settings.Chat.QuitMessage);
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AddNotification("Disconnecting from {0}...".F(client.Address));
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Game.RunAfterTick(() => Game.Settings.Chat.ConnectAutomatically = false);
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}
|
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public void Dispose()
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{
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if (client.IsConnected)
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client.Disconnect();
|
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}
|
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}
|
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}
|
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@@ -84,6 +84,9 @@
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<HintPath>..\thirdparty\download\MaxMind.Db.dll</HintPath>
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="SmarIrc4net">
|
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<HintPath>..\thirdparty\download\SmarIrc4net.dll</HintPath>
|
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</Reference>
|
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</ItemGroup>
|
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<ItemGroup>
|
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<Compile Include="Activities\Activity.cs" />
|
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@@ -246,6 +249,8 @@
|
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<Compile Include="Renderer.cs" />
|
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<Compile Include="Platform.cs" />
|
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<Compile Include="GameSpeed.cs" />
|
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<Compile Include="GlobalChat.cs" />
|
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<Compile Include="Primitives\ObservableList.cs" />
|
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</ItemGroup>
|
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<ItemGroup>
|
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<Compile Include="FileSystem\D2kSoundResources.cs" />
|
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|
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118
OpenRA.Game/Primitives/ObservableList.cs
Normal file
118
OpenRA.Game/Primitives/ObservableList.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Primitives
|
||||
{
|
||||
public class ObservableList<T> : IList<T>, IObservableCollection
|
||||
{
|
||||
protected IList<T> innerList;
|
||||
|
||||
public event Action<object> OnAdd = k => { };
|
||||
public event Action<object> OnRemove = k => { };
|
||||
|
||||
// TODO Workaround for https://github.com/OpenRA/OpenRA/issues/6101
|
||||
#pragma warning disable 67
|
||||
public event Action<int> OnRemoveAt = i => { };
|
||||
public event Action<object, object> OnSet = (o, n) => { };
|
||||
#pragma warning restore
|
||||
public event Action OnRefresh = () => { };
|
||||
|
||||
protected void FireOnRefresh()
|
||||
{
|
||||
OnRefresh();
|
||||
}
|
||||
|
||||
public ObservableList()
|
||||
{
|
||||
innerList = new List<T>();
|
||||
}
|
||||
|
||||
public virtual void Add(T item)
|
||||
{
|
||||
innerList.Add(item);
|
||||
OnAdd(item);
|
||||
}
|
||||
|
||||
public bool Remove(T item)
|
||||
{
|
||||
var found = innerList.Remove(item);
|
||||
if (found)
|
||||
OnRemove(item);
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
innerList.Clear();
|
||||
OnRefresh();
|
||||
}
|
||||
|
||||
public void Insert(int index, T item)
|
||||
{
|
||||
innerList.Insert(index, item);
|
||||
OnRefresh();
|
||||
}
|
||||
|
||||
public int Count { get { return innerList.Count; } }
|
||||
public int IndexOf(T item) { return innerList.IndexOf(item); }
|
||||
public bool Contains(T item) { return innerList.Contains(item); }
|
||||
|
||||
public void RemoveAt(int index)
|
||||
{
|
||||
innerList.RemoveAt(index);
|
||||
OnRemoveAt(index);
|
||||
}
|
||||
|
||||
public T this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
return innerList[index];
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
var oldValue = innerList[index];
|
||||
innerList[index] = value;
|
||||
OnSet(oldValue, value);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(T[] array, int arrayIndex)
|
||||
{
|
||||
innerList.CopyTo(array, arrayIndex);
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
return innerList.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return innerList.GetEnumerator();
|
||||
}
|
||||
|
||||
public IEnumerable ObservedItems
|
||||
{
|
||||
get { return innerList; }
|
||||
}
|
||||
|
||||
public bool IsReadOnly
|
||||
{
|
||||
get { return innerList.IsReadOnly; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -294,9 +294,9 @@ namespace OpenRA
|
||||
}
|
||||
}
|
||||
|
||||
public class IrcSettings
|
||||
public class ChatSettings
|
||||
{
|
||||
public string[] Hostname = { "irc.openra.net" };
|
||||
public string Hostname = "irc.openra.net";
|
||||
public int Port = 6667;
|
||||
public string Channel = "lobby";
|
||||
public string Nickname = "Newbie";
|
||||
@@ -316,7 +316,7 @@ namespace OpenRA
|
||||
public ServerSettings Server = new ServerSettings();
|
||||
public DebugSettings Debug = new DebugSettings();
|
||||
public KeySettings Keys = new KeySettings();
|
||||
public IrcSettings Irc = new IrcSettings();
|
||||
public ChatSettings Chat = new ChatSettings();
|
||||
|
||||
public Dictionary<string, object> Sections;
|
||||
|
||||
@@ -332,7 +332,7 @@ namespace OpenRA
|
||||
{ "Server", Server },
|
||||
{ "Debug", Debug },
|
||||
{ "Keys", Keys },
|
||||
{ "Irc", Irc }
|
||||
{ "Chat", Chat }
|
||||
};
|
||||
|
||||
// Override fieldloader to ignore invalid entries
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
var window = Game.ModData.WidgetLoader.LoadWidget(args, Root, id);
|
||||
if (WindowList.Count > 0)
|
||||
Root.RemoveChild(WindowList.Peek());
|
||||
Root.HideChild(WindowList.Peek());
|
||||
WindowList.Push(window);
|
||||
return window;
|
||||
}
|
||||
@@ -448,12 +448,32 @@ namespace OpenRA.Widgets
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void HideChild(Widget child)
|
||||
{
|
||||
if (child != null)
|
||||
{
|
||||
Children.Remove(child);
|
||||
child.Hidden();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveChildren()
|
||||
{
|
||||
while (Children.Count > 0)
|
||||
RemoveChild(Children[Children.Count - 1]);
|
||||
}
|
||||
|
||||
public virtual void Hidden()
|
||||
{
|
||||
// Using the forced versions because the widgets
|
||||
// have been removed
|
||||
ForceYieldKeyboardFocus();
|
||||
ForceYieldMouseFocus();
|
||||
|
||||
foreach (var c in Children.OfType<Widget>().Reverse())
|
||||
c.Hidden();
|
||||
}
|
||||
|
||||
public virtual void Removed()
|
||||
{
|
||||
// Using the forced versions because the widgets
|
||||
@@ -463,6 +483,11 @@ namespace OpenRA.Widgets
|
||||
|
||||
foreach (var c in Children.OfType<Widget>().Reverse())
|
||||
c.Removed();
|
||||
|
||||
if (LogicObjects != null)
|
||||
foreach (var l in LogicObjects)
|
||||
if (l is IDisposable)
|
||||
((IDisposable)l).Dispose();
|
||||
}
|
||||
|
||||
public Widget GetOrNull(string id)
|
||||
|
||||
Reference in New Issue
Block a user