Enable itch app auto updates on Windows.

This commit is contained in:
Matthias Mailänder
2020-09-01 20:16:08 +02:00
committed by abcdefg30
parent 7c2a51df38
commit c22392eb1e
3 changed files with 33 additions and 3 deletions

View File

@@ -42,6 +42,10 @@ function makelauncher()
csc WindowsLauncher.cs -warn:4 -warnaserror -platform:"${PLATFORM}" -out:"${BUILTDIR}/${LAUNCHER_NAME}" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${BUILTDIR}/${MOD_ID}.ico"
rm WindowsLauncher.cs
# We need to set the loadFromRemoteSources flag for the launcher, but only for the "portable" zip package.
# Windows automatically un-trusts executables that are extracted from a downloaded zip file
cp "${BUILTDIR}/OpenRA.Game.exe.config" "${BUILTDIR}/${LAUNCHER_NAME}.config"
if [ "${PLATFORM}" = "x86" ]; then
# Enable the full 4GB address space for the 32 bit game executable
# The server and utility do not use enough memory to need this
@@ -76,11 +80,12 @@ function build_platform()
make install-dependencies "${TARGETPLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
popd > /dev/null || exit 1
cp "${SRCDIR}/OpenRA.Game.exe.config" "${BUILTDIR}"
echo "Compiling Windows launchers (${PLATFORM})"
makelauncher "RedAlert.exe" "Red Alert" "ra" ${PLATFORM}
makelauncher "TiberianDawn.exe" "Tiberian Dawn" "cnc" ${PLATFORM}
makelauncher "Dune2000.exe" "Dune 2000" "d2k" ${PLATFORM}
cp "${SRCDIR}/OpenRA.Game.exe.config" "${BUILTDIR}"
echo "Building Windows setup.exe ($1)"
makensis -V2 -DSRCDIR="${BUILTDIR}" -DTAG="${TAG}" -DSUFFIX="${SUFFIX}" ${USE_PROGRAMFILES32} OpenRA.nsi
@@ -90,6 +95,12 @@ function build_platform()
exit 1
fi
echo "Packaging zip archive ($1)"
pushd "${BUILTDIR}" > /dev/null
zip "OpenRA-${TAG}-${1}-winportable.zip" -r -9 * --quiet
mv "OpenRA-${TAG}-${1}-winportable.zip" "${OUTPUTDIR}"
popd > /dev/null
rm -rf "${BUILTDIR}"
}