Merge pull request #3217 from pchote/psydev-fixup

D2K / C&C updates
This commit is contained in:
Paul Chote
2013-05-04 02:22:44 -07:00
22 changed files with 94 additions and 67 deletions

Binary file not shown.

Binary file not shown.

View File

@@ -188,7 +188,7 @@ Player:
arty: 20%
ftnk: 5%
stnk: 40%
mlrs: 10%
mlrs: 5%
heli: 10%
jeep: 20%
apc: 10%

BIN
mods/d2k/bits/bigboom.shp Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/shockwave.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/temperat.pal Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -10,6 +10,7 @@ Folders:
./mods/d2k/bits
./mods/d2k/uibits
./mods/ra/uibits
~^/Content/ra
~^/Content/d2k
~^/Content/d2k/GAMESFX
~^/Content/d2k/Music
@@ -17,6 +18,7 @@ Folders:
~^/Content/d2k/SHPs
Packages:
conquer.mix
Rules:
mods/d2k/rules/system.yaml

View File

@@ -231,8 +231,10 @@ FREMEN:
Range: 7
AutoTarget:
ScanRadius: 7
Armament:
Armament@PRIMARY:
Weapon: Sniper
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:
RenderInfantryProne:
-RenderInfantry:

View File

@@ -180,6 +180,7 @@
TargetableBuilding:
TargetTypes: Ground, C4
Building:
RequiresBaseProvider: true
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete

View File

@@ -163,7 +163,7 @@ STEALTHTRIKE:
Tooltip:
Name: Stealth Raider Trike
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
Icon: raidericon
Icon: raidersicon
Health:
HP: 110
Mobile:

View File

@@ -29,6 +29,9 @@
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Conyard
BaseProvider:
Cooldown: 25
Range: 30
^POWER:
Inherits: ^Building

View File

@@ -299,7 +299,7 @@ World:
AllowModifiers: false
PaletteFromFile@effect:
Name: effect
Filename: d2k.pal
Filename: temperat.pal
ShadowIndex: 4
PaletteFromFile@colorpicker:
Name: colorpicker

View File

@@ -76,7 +76,7 @@ HARVESTER:
Armor:
Type: Heavy
Mobile:
Speed: 7
Speed: 6
Crushes: crate, infantry
RenderUnit:
Image: HARVESTER

View File

@@ -1,3 +1,53 @@
explosion:
piff: minipiff
Start: 0
Length: *
piffs: minipiff
Start: 0
Length: *
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: frag1
Start: 0
Length: *
large_explosion: bigboom
Start: 0
Length: *
small_artillery: veh-hit2
Start: 0
Length: *
artillery: art-exp1
Start: 0
Length: *
self_destruct: art-exp1
Start: 0
Length: *
small_building: veh-hit1
Start: 0
Length: *
building: fball1
Start: 0
Length: *
small_napalm: napalm1
Start: 0
Length: *
napalm: napalm2
Start: 0
Length: *
napalm2: napalm2
Start: 0
Length: *
Tick: 60
shockwave: shockwave
Start: 0
Length: *
Tick: 30
nuke: atomsfx
Start: 0
Length: *
Tick: 60
90mm:
idle:
Start: 0
@@ -874,6 +924,10 @@ devast:
idle:
Start: 0
Facings: 32
muzzle: doubleblastmuzzle
Start: 0
Length: 1
Facings: 32
conyardo:
idle:
@@ -1098,43 +1152,6 @@ rpg:
Start: 0
Facings: 32
explosion:
piff: minipiff
Start: 0
Length: *
piffs: minipiff
Start: 0
Length: *
small_explosion: miniboom
Start: 0
Length: *
med_explosion: mediboom
Start: 0
Length: *
napalm: mediboom2
Start: 0
Length: *
nuke: mushroomcloud
Start: 0
Length: *
Tick: 60
napalm2: mediboom2
Start: 0
Length: *
Tick: 60
self_destruct: bigboom
Start: 0
Length: *
building: bigboom2
Start: 0
Length: *
large_explosion: largeboom
Start: 0
Length: *
small_napalm: miniboom2
Start: 0
Length: *
crate:
idle: crates
Start: 0
@@ -1239,7 +1256,7 @@ plates:
Length: 6
fire:
1: fire
1: fire2
Start: 0
Length: *
2: fire2
@@ -1331,4 +1348,9 @@ waypoint:
sietch:
idle:
Start: 0
Start: 0
doubleblast:
idle:
Start: 0
Facings: 16

View File

@@ -42,7 +42,7 @@ Bazooka:
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: med_explosion
Explosion: small_artillery
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
@@ -190,7 +190,7 @@ QuadRockets:
Heavy: 100%
Concrete: 35%
InfDeath: 4
Explosion: med_explosion
Explosion: small_artillery
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 25
@@ -244,7 +244,7 @@ TowerMissile:
Heavy: 50%
Concrete: 35%
InfDeath: 3
Explosion: small_explosion
Explosion: artillery
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 50
@@ -264,7 +264,7 @@ TowerMissile:
Wood: 50%
Light: 80%
Concrete: 50%
Explosion: med_explosion
Explosion: small_artillery
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
@@ -285,34 +285,31 @@ TowerMissile:
Wood: 50%
Light: 80%
Concrete: 50%
Explosion: med_explosion
Explosion: small_artillery
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
DevBullet:
ROF: 70
ROF: 50
Range: 5
Report: TANKHVY1
Burst: 2
BurstDelay: 10
Projectile: LaserZap
BeamRadius: 1
BeamDuration: 8
UsePlayerColor: true
Projectile: Bullet
Speed: 50
Image: doubleblast
Warhead:
Spread: 6
Spread: 8
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 50%
Explosion: large_explosion
Concrete: 80%
Explosion: shockwave
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 65
Damage: 100
227mm:
ROF: 100
@@ -341,7 +338,7 @@ DevBullet:
Heavy: 80%
Concrete: 80%
InfDeath: 4
Explosion: med_explosion
Explosion: artillery
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 60
@@ -367,7 +364,7 @@ FakeMissile:
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: med_explosion
Explosion: large_explosion
SmudgeType: SandCrater, RockCrater
Damage: 0
ImpactSound: EXPLSML2
@@ -392,7 +389,7 @@ FakeMissile:
Light: 50%
Heavy: 25%
Concrete: 80%
Explosion: self_destruct
Explosion: large_explosion
WaterExplosion: large_splash
ImpactSound: explsml2
InfDeath: 3
@@ -400,7 +397,7 @@ FakeMissile:
Damage: 100
Sound:
ROF: 85
ROF: 100
Range: 8.5
Report: SONIC1
Projectile: LaserZap
@@ -412,10 +409,10 @@ Sound:
Versus:
None: 60%
Wood: 85%
Light: 90%
Light: 80%
Concrete: 75%
InfDeath: 6
Damage: 90
Damage: 150
ChainGun:
ROF: 10

View File

@@ -86,7 +86,7 @@ UnitExplodeTiny:
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3